[
 {
  "SkillID": 1000,
  "GroupID": 1000,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 1,
  "SkillClassType": 1,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1000
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 3,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 2000,
  "GroupID": 2000,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 1,
  "SkillClassType": 1,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   2000
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 6.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 3,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 3000,
  "GroupID": 3000,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 1,
  "SkillClassType": 1,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   3000
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 5.5,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 3,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 8101010,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101020,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101030,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101040,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101050,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101060,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101070,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101080,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101090,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8101100,
  "GroupID": 8101010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8101100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_07",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_01",
  "SkilTip": "Melee_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월섬격",
   "en": "Moon Cleave",
   "ru": "Moon Cleave",
   "fr": "Moon Cleave",
   "es": "Moon Cleave",
   "it": "Moon Cleave",
   "pl": "Moon Cleave",
   "de": "Moon Cleave",
   "br": "Moon Cleave",
   "id": "Sabetan Bulan",
   "th": "จันทราผ่า",
   "ja": "月影斬",
   "vi": "Moon Cleave",
   "cn": "Moon Cleave",
   "tr": "Moon Cleave",
   "uk": "Moon Cleave",
   "tw": "月牙劈斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_beheadmoon_07__CAB-bf82669628d5d9b7493c616aa76aa5ce__5061962402243631889.png"
 },
 {
  "SkillID": 8102010,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102020,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102030,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102040,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102050,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102060,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102070,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102080,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102090,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8102100,
  "GroupID": 8102010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8101010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8102100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_allyprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_02",
  "SkilTip": "Melee_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "제식연",
   "en": "Formation Flame",
   "ru": "Formation Flame",
   "fr": "Formation Flame",
   "es": "Formation Flame",
   "it": "Formation Flame",
   "pl": "Formation Flame",
   "de": "Formation Flame",
   "br": "Formation Flame",
   "id": "Api Formasi",
   "th": "เปลวเพลิงกระบวนทัพ",
   "ja": "陣形炎",
   "vi": "Formation Flame",
   "cn": "Formation Flame",
   "tr": "Formation Flame",
   "uk": "Formation Flame",
   "tw": "陣式之焰"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 공격력 {10}, 공격속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает атаку цели на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts et réduit l'attaque de la cible de {10} et sa vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el ataque del objetivo en {10} y su velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce l'attacco del bersaglio di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza atak celu o {10} i jego szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den Angriff des Ziels um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano e reduz o ataque do alvo em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Serangan target sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังโจมตีของเป้าหมาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃力を{10}、攻撃速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} công lực, {11} tốc đánh của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击力、{11}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı gücünü {10}, saldırı hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує атаку цілі на {10} і швидкість атаки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊力、{11}攻擊速度。"
  },
  "Icon_file": "sprites/active_allyprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416101886988726126.png"
 },
 {
  "SkillID": 8103010,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103020,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103030,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103040,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103050,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103060,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103070,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103080,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103090,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8103100,
  "GroupID": 8103010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8102050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8103100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_03",
  "SkilTip": "Melee_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신격창",
   "en": "Divine Spear",
   "ru": "Divine Spear",
   "fr": "Divine Spear",
   "es": "Divine Spear",
   "it": "Divine Spear",
   "pl": "Divine Spear",
   "de": "Divine Spear",
   "br": "Divine Spear",
   "id": "Tombak Ilahi",
   "th": "หอกศักดิ์สิทธิ์",
   "ja": "神槍",
   "vi": "Divine Spear",
   "cn": "Divine Spear",
   "tr": "Divine Spear",
   "uk": "Divine Spear",
   "tw": "神聖之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 치명타 적중 {10}, 치명타 피해를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Critical Hit by {10} and Crit Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает критическое попадание цели на {10} и крит. урон на {11}.",
   "fr": "Inflige {2} de dégâts et réduit le coup critique de la cible de {10} et ses dégâts critiques de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce el golpe crítico del objetivo en {10} y su daño crítico en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce il colpo critico del bersaglio di {10} e i danni critici di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza trafienie krytyczne celu o {10} i obrażenia kryt. o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. den kritischen Treffer des Ziels um {10} und den kritischen Schaden um {11}.",
   "br": "Causa {2} de dano e reduz o acerto crítico do alvo em {10} e o dano crítico em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Hit Kritis target sebesar {10} dan Damage Kritis sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดการเข้าเป้าคริติคอลของเป้าหมาย {10} และความเสียหายคริติคอล {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象のクリティカル命中を{10}、クリティカルダメージを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} trúng đích chí mạng, {11} sát thương chí mạng của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}暴击命中、{11}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin kritik isabetini {10}, kritik hasarını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує критичне влучання цілі на {10} і критичну шкоду на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}暴擊命中、{11}暴擊傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear__CAB-bf82669628d5d9b7493c616aa76aa5ce__1820718184681166187.png"
 },
 {
  "SkillID": 8104010,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104020,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104030,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104040,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104050,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104060,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104070,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104080,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104090,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8104100,
  "GroupID": 8104010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8103040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8104100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_beheadmoon_11",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_04",
  "SkilTip": "Melee_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "단월참",
   "en": "Moon Slash",
   "ru": "Moon Slash",
   "fr": "Moon Slash",
   "es": "Moon Slash",
   "it": "Moon Slash",
   "pl": "Moon Slash",
   "de": "Moon Slash",
   "br": "Moon Slash",
   "id": "Tebasan Bulan",
   "th": "จันทราฟัน",
   "ja": "月斬",
   "vi": "Moon Slash",
   "cn": "Moon Slash",
   "tr": "Moon Slash",
   "uk": "Moon Slash",
   "tw": "月牙斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태를 {10} 부여합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}).",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}).",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}).",
   "it": "Infligge {2} danni e stordisce il bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}).",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}).",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}).",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}).",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態。"
  },
  "Icon_file": "sprites/active_beheadmoon_11__CAB-bf82669628d5d9b7493c616aa76aa5ce__1281149467070151783.png"
 },
 {
  "SkillID": 8105010,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105020,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105030,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105040,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105050,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105060,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105070,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105080,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105090,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8104070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8105100,
  "GroupID": 8105010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8105100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bulwarkassault",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_05",
  "SkilTip": "Melee_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "방패 돌격",
   "en": "Shield Charge",
   "ru": "Shield Charge",
   "fr": "Shield Charge",
   "es": "Shield Charge",
   "it": "Shield Charge",
   "pl": "Shield Charge",
   "de": "Shield Charge",
   "br": "Shield Charge",
   "id": "Seruduk Perisai",
   "th": "พุ่งชนด้วยโล่",
   "ja": "シールドチャージ",
   "vi": "Shield Charge",
   "cn": "Shield Charge",
   "tr": "Shield Charge",
   "uk": "Shield Charge",
   "tw": "盾牌衝鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage and reduces Damage Taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и снижает получаемый урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberi {2} damage dan mengurangi Damage Diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、被ダメージが{10}減少します。",
   "vi": "Gây {2} sát thương và giảm {10} sát thương nhận vào trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内使受到的伤害减少{10}。",
   "tr": "{2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} урону та знижує отримуваний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內使受到的傷害減少{10}。"
  },
  "Icon_file": "sprites/active_bulwarkassault__CAB-bf82669628d5d9b7493c616aa76aa5ce__8581630757078334883.png"
 },
 {
  "SkillID": 8106010,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106020,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106030,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106040,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106050,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106060,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106070,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106080,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106090,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8106100,
  "GroupID": 8106010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8105040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8106100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_abydoscircle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_06",
  "SkilTip": "Melee_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "대지 강타",
   "en": "Earth Smash",
   "ru": "Earth Smash",
   "fr": "Earth Smash",
   "es": "Earth Smash",
   "it": "Earth Smash",
   "pl": "Earth Smash",
   "de": "Earth Smash",
   "br": "Earth Smash",
   "id": "Hantaman Bumi",
   "th": "ทุบพื้นดิน",
   "ja": "大地強打",
   "vi": "Earth Smash",
   "cn": "Earth Smash",
   "tr": "Earth Smash",
   "uk": "Earth Smash",
   "tw": "大地重擊"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 {2}의 피해를 주고, 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage in a wide area and reduces the target's Defense by {10}.",
   "ru": "Наносит {2} урона в широкой области и снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts dans une large zone et réduit la défense de la cible de {10}.",
   "es": "Inflige {2} de daño en un área amplia y reduce la defensa del objetivo en {10}.",
   "it": "Infligge {2} danni in un'ampia area e riduce la difesa del bersaglio di {10}.",
   "pl": "Zadaje {2} obrażeń na szerokim obszarze i zmniejsza obronę celu o {10}.",
   "de": "Verursacht {2} Schaden in einem weiten Bereich und senkt die Verteidigung des Ziels um {10}.",
   "br": "Causa {2} de dano em uma área ampla e reduz a defesa do alvo em {10}.",
   "id": "Memberikan {2} damage dalam area luas dan mengurangi Pertahanan target sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ในพื้นที่กว้างและลดพลังป้องกันของเป้าหมาย {10}",
   "ja": "広範囲に{2}のダメージを与え、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương trong phạm vi rộng và giảm {10} phòng thủ của mục tiêu.",
   "cn": "在大范围内造成{2}伤害，并降低目标{10}防御力。",
   "tr": "Geniş bir alanda {2} hasar verir ve hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди в широкій області та знижує захист цілі на {10}.",
   "tw": "在大範圍內造成{2}傷害，並降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_abydoscircle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2828506197088005317.png"
 },
 {
  "SkillID": 8107010,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107020,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107030,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107040,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107050,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107060,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107070,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107080,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107090,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8107100,
  "GroupID": 8107010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8106030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8107100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 2,
  "Distance": 0.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_boilingblood",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_07",
  "SkilTip": "Melee_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "CastPlace",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "끓는 피",
   "en": "Boiling Blood",
   "ru": "Boiling Blood",
   "fr": "Boiling Blood",
   "es": "Boiling Blood",
   "it": "Boiling Blood",
   "pl": "Boiling Blood",
   "de": "Boiling Blood",
   "br": "Boiling Blood",
   "id": "Darah Mendidih",
   "th": "เลือดเดือด",
   "ja": "煮えたぎる血",
   "vi": "Boiling Blood",
   "cn": "Boiling Blood",
   "tr": "Boiling Blood",
   "uk": "Boiling Blood",
   "tw": "沸騰之血"
  },
  "SkilTip_text": {
   "ko": "체력을 {2} 소모하고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Consumes {2} HP and increases Attack by {10} for {15} seconds.",
   "ru": "Расходует {2} здоровья и повышает атаку на {10} на {15} сек.",
   "fr": "Consomme {2} PV et augmente l'attaque de {10} pendant {15} s.",
   "es": "Consume {2} PS y aumenta el ataque en {10} durante {15} s.",
   "it": "Consuma {2} PS e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zużywa {2} PŻ i zwiększa atak o {10} na {15} s.",
   "de": "Verbraucht {2} LP und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Consome {2} de HP e aumenta o ataque em {10} por {15}s.",
   "id": "Mengonsumsi {2} HP dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "ใช้ HP {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "HPを{2}消費し、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Tiêu hao {2} HP và tăng {10} công lực trong {15} giây.",
   "cn": "消耗{2}生命值，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} HP tüketir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Витрачає {2} здоров'я та підвищує атаку на {10} на {15} с.",
   "tw": "消耗{2}生命值，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_boilingblood__CAB-bf82669628d5d9b7493c616aa76aa5ce__1274779744048186789.png"
 },
 {
  "SkillID": 8108010,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108020,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108030,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108040,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108050,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108060,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108070,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108080,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108090,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8108100,
  "GroupID": 8108010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8108100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_prolongedpainslash_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_08",
  "SkilTip": "Melee_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "고섬연참",
   "en": "High-Speed Flurry",
   "ru": "High-Speed Flurry",
   "fr": "High-Speed Flurry",
   "es": "High-Speed Flurry",
   "it": "High-Speed Flurry",
   "pl": "High-Speed Flurry",
   "de": "High-Speed Flurry",
   "br": "High-Speed Flurry",
   "id": "Rentetan Kecepatan Tinggi",
   "th": "พายุฟันความเร็วสูง",
   "ja": "高速連斬",
   "vi": "High-Speed Flurry",
   "cn": "High-Speed Flurry",
   "tr": "High-Speed Flurry",
   "uk": "High-Speed Flurry",
   "tw": "高速連斬"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 방어력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、防御力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} phòng thủ trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує захист на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}防禦力。"
  },
  "Icon_file": "sprites/active_prolongedpainslash_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__159024503886680526.png"
 },
 {
  "SkillID": 8109010,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109020,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109030,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109040,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109050,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109060,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109070,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109080,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109090,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8109100,
  "GroupID": 8109010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8108020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8109100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_thornsbarricade",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_09",
  "SkilTip": "Melee_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "바리케이드",
   "en": "Barricade",
   "ru": "Barricade",
   "fr": "Barricade",
   "es": "Barricade",
   "it": "Barricade",
   "pl": "Barricade",
   "de": "Barricade",
   "br": "Barricade",
   "id": "Barikade",
   "th": "บาร์ริเคด",
   "ja": "バリケード",
   "vi": "Barricade",
   "cn": "Barricade",
   "tr": "Barricade",
   "uk": "Barricade",
   "tw": "堡壘防禦"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 블록이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Block by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает блок на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le blocage de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el bloqueo en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il blocco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa blok o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Block für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o bloqueio em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Blok sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มบล็อก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ブロックが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} chặn trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca bloğu {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує блок на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}格擋。"
  },
  "Icon_file": "sprites/active_thornsbarricade__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8486155597563374742.png"
 },
 {
  "SkillID": 8110010,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110020,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110030,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110040,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110050,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110060,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110070,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110080,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110090,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8110100,
  "GroupID": 8110010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8109050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8110100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_godkillingspear_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_10",
  "SkilTip": "Melee_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신살격창",
   "en": "Godslayer Spear",
   "ru": "Godslayer Spear",
   "fr": "Godslayer Spear",
   "es": "Godslayer Spear",
   "it": "Godslayer Spear",
   "pl": "Godslayer Spear",
   "de": "Godslayer Spear",
   "br": "Godslayer Spear",
   "id": "Tombak Pembantai Dewa",
   "th": "หอกสังหารเทพ",
   "ja": "神殺槍",
   "vi": "Godslayer Spear",
   "cn": "Godslayer Spear",
   "tr": "Godslayer Spear",
   "uk": "Godslayer Spear",
   "tw": "弒神之槍"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 번개 적중 {10}, 번개 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Lightning Hit by {10} and Lightning Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание молнией на {10} и урон от молнии на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de foudre de {10} et les dégâts de foudre de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de rayo en {10} y el daño de rayo en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fulmine di {10} e i danni da fulmine di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie piorunem o {10} i obrażenia od pioruna o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Blitztreffer um {10} und den Blitzschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de relâmpago em {10} e o dano de relâmpago em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Petir sebesar {10} dan Damage Petir sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าสายฟ้า {10} และความเสียหายสายฟ้า {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、雷命中が{10}、雷ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích sét, {11} sát thương sét trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}闪电命中、{11}闪电伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca yıldırım isabetini {10}, yıldırım hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання блискавкою на {10} і шкоду від блискавки на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}閃電命中、{11}閃電傷害。"
  },
  "Icon_file": "sprites/active_godkillingspear_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__5350867847915478013.png"
 },
 {
  "SkillID": 8111010,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111020,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111030,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111040,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111050,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111060,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111070,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111080,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111090,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8111100,
  "GroupID": 8111010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8110030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8111100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_groundbreaking",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_11",
  "SkilTip": "Melee_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신의 주먹",
   "en": "Titan's Fist",
   "ru": "Titan's Fist",
   "fr": "Titan's Fist",
   "es": "Titan's Fist",
   "it": "Titan's Fist",
   "pl": "Titan's Fist",
   "de": "Titan's Fist",
   "br": "Titan's Fist",
   "id": "Tinju Titan",
   "th": "หมัดไททัน",
   "ja": "巨神の拳",
   "vi": "Titan's Fist",
   "cn": "Titan's Fist",
   "tr": "Titan's Fist",
   "uk": "Titan's Fist",
   "tw": "泰坦之拳"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_groundbreaking__CAB-bf82669628d5d9b7493c616aa76aa5ce__1430356455889313369.png"
 },
 {
  "SkillID": 8112010,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112020,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112030,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112040,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112050,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112060,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112070,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112080,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112090,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8112100,
  "GroupID": 8112010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8111050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8112100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_awakening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_12",
  "SkilTip": "Melee_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "시간 역행",
   "en": "Time Reversal",
   "ru": "Time Reversal",
   "fr": "Time Reversal",
   "es": "Time Reversal",
   "it": "Time Reversal",
   "pl": "Time Reversal",
   "de": "Time Reversal",
   "br": "Time Reversal",
   "id": "Pembalikan Waktu",
   "th": "ย้อนเวลา",
   "ja": "時の逆行",
   "vi": "Time Reversal",
   "cn": "Time Reversal",
   "tr": "Time Reversal",
   "uk": "Time Reversal",
   "tw": "時間逆轉"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 자신의 모든 스킬의 쿨타임을 {9}초 감소시킵니다.",
   "en": "Deals {2} damage and reduces the cooldown of all your skills by {9} seconds.",
   "ru": "Наносит {2} урона и сокращает время перезарядки всех своих навыков на {9} сек.",
   "fr": "Inflige {2} de dégâts et réduit le temps de recharge de toutes vos compétences de {9} s.",
   "es": "Inflige {2} de daño y reduce el tiempo de reutilización de todas tus habilidades en {9} s.",
   "it": "Infligge {2} danni e riduce il tempo di recupero di tutte le tue abilità di {9} s.",
   "pl": "Zadaje {2} obrażeń i skraca czas odnowienia wszystkich swoich umiejętności o {9} s.",
   "de": "Verursacht {2} Schaden und verkürzt die Abklingzeit aller eigenen Fähigkeiten um {9} Sek.",
   "br": "Causa {2} de dano e reduz o tempo de recarga de todas as suas habilidades em {9}s.",
   "id": "Memberikan {2} damage dan mengurangi waktu jeda semua skill sendiri sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และลดคูลดาวน์สกิลทั้งหมดของตนเอง {9} วินาที",
   "ja": "{2}のダメージを与え、自身の全スキルのクールタイムを{9}秒減少させます。",
   "vi": "Gây {2} sát thương và giảm {9} giây thời gian hồi của mọi kỹ năng của bản thân.",
   "cn": "造成{2}伤害，使自身所有技能冷却时间减少{9}秒。",
   "tr": "{2} hasar verir ve kendi tüm yeteneklerinin bekleme süresini {9} saniye azaltır.",
   "uk": "Завдає {2} шкоди та скорочує час відновлення всіх своїх умінь на {9} с.",
   "tw": "造成{2}傷害，使自身所有技能冷卻時間減少{9}秒。"
  },
  "Icon_file": "sprites/active_awakening__CAB-bf82669628d5d9b7493c616aa76aa5ce__5057997403134983805.png"
 },
 {
  "SkillID": 8113010,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113020,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113030,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113040,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113050,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113060,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113070,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113080,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113090,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8113100,
  "GroupID": 8113010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8112020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8113100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_summonguardspirit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_13",
  "SkilTip": "Melee_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선봉장",
   "en": "Vanguard",
   "ru": "Vanguard",
   "fr": "Vanguard",
   "es": "Vanguard",
   "it": "Vanguard",
   "pl": "Vanguard",
   "de": "Vanguard",
   "br": "Vanguard",
   "id": "Pelopor",
   "th": "แนวหน้า",
   "ja": "先鋒",
   "vi": "Vanguard",
   "cn": "Vanguard",
   "tr": "Vanguard",
   "uk": "Vanguard",
   "tw": "先鋒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "Deals {2} damage and creates a Shield equal to {3} of your Max HP for {15} seconds.",
   "ru": "Наносит {2} урона и создаёт щит в размере {3} от макс. здоровья на {15} сек.",
   "fr": "Inflige {2} de dégâts et crée un bouclier équivalent à {3} de vos PV max pendant {15} s.",
   "es": "Inflige {2} de daño y crea un escudo equivalente a {3} de tus PS máx. durante {15} s.",
   "it": "Infligge {2} danni e crea uno scudo pari a {3} dei tuoi PS max per {15} s.",
   "pl": "Zadaje {2} obrażeń i tworzy tarczę równą {3} maks. PŻ na {15} s.",
   "de": "Verursacht {2} Schaden und erzeugt für {15} Sek. einen Schild in Höhe von {3} der eigenen max. LP.",
   "br": "Causa {2} de dano e cria um escudo equivalente a {3} do seu HP máx. por {15}s.",
   "id": "Memberikan {2} damage dan membuat Pelindung sebesar {3} dari HP Maks selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และสร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Gây {2} sát thương và tạo khiên bằng {3} HP tối đa của bản thân trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内生成相当于自身最大生命值{3}的护盾。",
   "tr": "{2} hasar verir ve {15} saniye boyunca maks. HP'nin {3} kadar bir kalkan oluşturur.",
   "uk": "Завдає {2} шкоди та створює щит у розмірі {3} від макс. здоров'я на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內生成相當於自身最大生命值{3}的護盾。"
  },
  "Icon_file": "sprites/active_summonguardspirit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3925538325118552251.png"
 },
 {
  "SkillID": 8114010,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114020,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114030,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114040,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114050,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114060,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114070,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114080,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114090,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8114100,
  "GroupID": 8114010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 1,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8113060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8114100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_airfissurestrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_14",
  "SkilTip": "Melee_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "번개 갑옷",
   "en": "Lightning Armor",
   "ru": "Lightning Armor",
   "fr": "Lightning Armor",
   "es": "Lightning Armor",
   "it": "Lightning Armor",
   "pl": "Lightning Armor",
   "de": "Lightning Armor",
   "br": "Lightning Armor",
   "id": "Armor Petir",
   "th": "เกราะสายฟ้า",
   "ja": "ライトニングアーマー",
   "vi": "Lightning Armor",
   "cn": "Lightning Armor",
   "tr": "Lightning Armor",
   "uk": "Lightning Armor",
   "tw": "雷電護甲"
  },
  "SkilTip_text": {
   "ko": "주위의 적에게 {2}의 피해를 주고, {13}초 동안 번개 발동 시 {15}초간 받는 피해가 {10} 감소합니다. (최대 5중첩)",
   "en": "Deals {2} damage to nearby enemies. For {13} seconds, when Lightning triggers, Damage Taken is reduced by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам вокруг. В течение {13} сек. при срабатывании молнии получаемый урон снижается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis alentour. Pendant {13} s, lorsque Foudre se déclenche, les dégâts subis sont réduits de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos cercanos. Durante {13} s, al activarse Rayo, el daño recibido se reduce en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici circostanti. Per {13} s, quando si attiva Fulmine, i danni subiti sono ridotti di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu. Przez {13} s przy aktywacji Pioruna otrzymywane obrażenia są zmniejszone o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe. Für {13} Sek. wird bei Auslösen von Blitz der erlittene Schaden für {15} Sek. um {10} gesenkt. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos próximos. Por {13}s, ao ativar Relâmpago, o dano recebido é reduzido em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh di sekitar. Selama {13} detik, saat Petir aktif, damage yang diterima berkurang {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง ภายใน {13} วินาที เมื่อสายฟ้าทำงาน ความเสียหายที่ได้รับลดลง {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "周囲の敵に{2}のダメージを与え、{13}秒間、雷発動時に{15}秒間、受けるダメージが{10}減少します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh. Trong {13} giây, khi Sét kích hoạt, giảm {10} sát thương phải nhận trong {15} giây. (tối đa 5 lớp)",
   "cn": "对周围敌人造成{2}伤害，{13}秒内触发闪电时在{15}秒内降低{10}受到的伤害。（最多叠加5层）",
   "tr": "Etraftaki düşmanlara {2} hasar verir. {13} saniye boyunca Yıldırım tetiklendiğinde {15} saniye boyunca alınan hasar {10} azalır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам навколо. Протягом {13} с при спрацюванні блискавки отримувана шкода знижується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對周圍敵人造成{2}傷害，{13}秒內觸發閃電時在{15}秒內降低{10}受到的傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/active_airfissurestrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7951261487888260519.png"
 },
 {
  "SkillID": 8115010,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115020,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115030,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115040,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115050,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115060,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115070,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115080,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115090,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8115100,
  "GroupID": 8115010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8115100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_hedonicgrab",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_15",
  "SkilTip": "Melee_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투혼",
   "en": "Fighting Spirit",
   "ru": "Fighting Spirit",
   "fr": "Fighting Spirit",
   "es": "Fighting Spirit",
   "it": "Fighting Spirit",
   "pl": "Fighting Spirit",
   "de": "Fighting Spirit",
   "br": "Fighting Spirit",
   "id": "Semangat Juang",
   "th": "จิตวิญญาณนักสู้",
   "ja": "闘魂",
   "vi": "Fighting Spirit",
   "cn": "Fighting Spirit",
   "tr": "Fighting Spirit",
   "uk": "Fighting Spirit",
   "tw": "鬥魂"
  },
  "SkilTip_text": {
   "ko": "스킬 사용 시 {7} 확률로 {8}초간 공격력이 {3} 상승합니다.",
   "en": "When using a skill, there is a {7} chance to increase Attack by {3} for {8} seconds.",
   "ru": "При использовании навыка с шансом {7} повышает атаку на {3} на {8} сек.",
   "fr": "Lors de l'utilisation d'une compétence, {7} de chances d'augmenter l'attaque de {3} pendant {8} s.",
   "es": "Al usar una habilidad, hay {7} de prob. de aumentar el ataque en {3} durante {8} s.",
   "it": "Usando un'abilità, {7} di probabilità di aumentare l'attacco di {3} per {8} s.",
   "pl": "Przy użyciu umiejętności z szansą {7} zwiększa atak o {3} na {8} s.",
   "de": "Beim Einsatz einer Fähigkeit wird mit einer Chance von {7} der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Ao usar uma habilidade, há {7} de chance de aumentar o ataque em {3} por {8}s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk meningkatkan Serangan sebesar {3} selama {8} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} เพิ่มพลังโจมตี {3} เป็นเวลา {8} วินาที",
   "ja": "スキル使用時、{7}の確率で{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Khi dùng kỹ năng, có {7} tỉ lệ tăng {3} công lực trong {8} giây.",
   "cn": "使用技能时有{7}概率在{8}秒内提升{3}攻击力。",
   "tr": "Yetenek kullanıldığında {7} şansla {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "При використанні вміння з шансом {7} підвищує атаку на {3} на {8} с.",
   "tw": "使用技能時有{7}機率在{8}秒內提升{3}攻擊力。"
  },
  "Icon_file": "sprites/active_hedonicgrab__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2330101992355323915.png"
 },
 {
  "SkillID": 8116010,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116020,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116030,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116040,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116050,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116060,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116070,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116080,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116090,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8116100,
  "GroupID": 8116010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8117040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8116100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_16",
  "SkilTip": "Melee_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌전",
   "en": "Thunderbolt",
   "ru": "Thunderbolt",
   "fr": "Thunderbolt",
   "es": "Thunderbolt",
   "it": "Thunderbolt",
   "pl": "Thunderbolt",
   "de": "Thunderbolt",
   "br": "Thunderbolt",
   "id": "Sambaran Petir",
   "th": "สายฟ้าคำราม",
   "ja": "雷撃",
   "vi": "Thunderbolt",
   "cn": "Thunderbolt",
   "tr": "Thunderbolt",
   "uk": "Thunderbolt",
   "tw": "雷霆一擊"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 번개 피해가 {3} 상승합니다.",
   "en": "Increases Lightning Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. повышает урон от молнии на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de foudre de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de rayo en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fulmine di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od pioruna o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Blitzschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de relâmpago em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Petir meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、雷ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương sét trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}闪电伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca yıldırım hasarını {3} artırır.",
   "uk": "Кожні {7} с підвищує шкоду від блискавки на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}閃電傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2876973334414831987.png"
 },
 {
  "SkillID": 8117010,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117020,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117030,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117040,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117050,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117060,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117070,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117080,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117090,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8117100,
  "GroupID": 8117010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8115020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8117100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Relic_active_SupportPower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_17",
  "SkilTip": "Melee_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생기",
   "en": "Vitality",
   "ru": "Vitality",
   "fr": "Vitality",
   "es": "Vitality",
   "it": "Vitality",
   "pl": "Vitality",
   "de": "Vitality",
   "br": "Vitality",
   "id": "Vitalitas",
   "th": "พลังชีวิต",
   "ja": "生命力",
   "vi": "Vitality",
   "cn": "Vitality",
   "tr": "Vitality",
   "uk": "Vitality",
   "tw": "生命力"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 응급처치로 체력을 {2} 회복합니다.",
   "en": "Performs first aid every {7} seconds, restoring {2} HP.",
   "ru": "Каждые {7} сек. оказывает первую помощь, восстанавливая {2} здоровья.",
   "fr": "Toutes les {7} s, prodigue les premiers soins et restaure {2} PV.",
   "es": "Cada {7} s, aplica primeros auxilios y restaura {2} PS.",
   "it": "Ogni {7} s, presta il primo soccorso e ripristina {2} PS.",
   "pl": "Co {7} s udziela pierwszej pomocy, przywracając {2} PŻ.",
   "de": "Leistet alle {7} Sek. Erste Hilfe und stellt {2} LP wieder her.",
   "br": "A cada {7}s, presta primeiros socorros e recupera {2} de HP.",
   "id": "Setiap {7} detik, melakukan pertolongan pertama dan memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ทำการปฐมพยาบาลและฟื้นฟู HP {2}",
   "ja": "{7}秒ごとに応急処置でHPを{2}回復します。",
   "vi": "Mỗi {7} giây, sơ cứu và hồi {2} HP.",
   "cn": "每{7}秒通过急救回复{2}生命值。",
   "tr": "Her {7} saniyede ilk yardım yaparak {2} HP yeniler.",
   "uk": "Кожні {7} с надає першу допомогу, відновлюючи {2} здоров'я.",
   "tw": "每{7}秒透過急救回復{2}生命值。"
  },
  "Icon_file": "sprites/Relic_active_SupportPower__CAB-bf82669628d5d9b7493c616aa76aa5ce__5416126230438325821.png"
 },
 {
  "SkillID": 8118010,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118020,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118030,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118040,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118050,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118060,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118070,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118080,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118090,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8118100,
  "GroupID": 8118010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8116030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8118100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deadlyscotch",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_18",
  "SkilTip": "Melee_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹공",
   "en": "Fierce Assault",
   "ru": "Fierce Assault",
   "fr": "Fierce Assault",
   "es": "Fierce Assault",
   "it": "Fierce Assault",
   "pl": "Fierce Assault",
   "de": "Fierce Assault",
   "br": "Fierce Assault",
   "id": "Serangan Ganas",
   "th": "โจมตีดุดัน",
   "ja": "猛攻",
   "vi": "Fierce Assault",
   "cn": "Fierce Assault",
   "tr": "Fierce Assault",
   "uk": "Fierce Assault",
   "tw": "猛烈突擊"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack by {3} when the enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушён, атака повышается на {3}. (не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, augmente l'attaque de {3}. (non cumulable)",
   "es": "Cuando el enemigo está aturdido, aumenta el ataque en {3}. (no acumulable)",
   "it": "Quando il nemico è stordito, aumenta l'attacco di {3}. (non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zwiększa atak o {3}. (nie kumuluje się)",
   "de": "Wenn der Gegner betäubt ist, wird der Angriff um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, aumenta o ataque em {3}. (não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Serangan meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน พลังโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態の時、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, tăng {3} công lực. (không cộng dồn)",
   "cn": "敌人处于眩晕状态时，提升{3}攻击力。（不可叠加）",
   "tr": "Düşman sersemletildiğinde saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Коли ворог оглушений, атака підвищується на {3}. (не додається)",
   "tw": "敵人處於眩暈狀態時，提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_deadlyscotch__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4966732004994860991.png"
 },
 {
  "SkillID": 8119010,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119020,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119030,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119040,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119050,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119060,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119070,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119080,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119090,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8119100,
  "GroupID": 8119010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8118060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8119100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_massivelightning",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_19",
  "SkilTip": "Melee_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "뇌격 강화",
   "en": "Lightning Boost",
   "ru": "Lightning Boost",
   "fr": "Lightning Boost",
   "es": "Lightning Boost",
   "it": "Lightning Boost",
   "pl": "Lightning Boost",
   "de": "Lightning Boost",
   "br": "Lightning Boost",
   "id": "Penguatan Petir",
   "th": "เสริมพลังสายฟ้า",
   "ja": "雷撃強化",
   "vi": "Lightning Boost",
   "cn": "Lightning Boost",
   "tr": "Lightning Boost",
   "uk": "Lightning Boost",
   "tw": "雷擊強化"
  },
  "SkilTip_text": {
   "ko": "번개 피해를 줄 때 {8}초간 공격력이 {3} 상승합니다.(중첩 불가)",
   "en": "When dealing Lightning Damage, increases Attack by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При нанесении урона от молнии атака повышается на {3} на {8} сек. (не суммируется)",
   "fr": "En infligeant des dégâts de foudre, augmente l'attaque de {3} pendant {8} s. (non cumulable)",
   "es": "Al infligir daño de rayo, aumenta el ataque en {3} durante {8} s. (no acumulable)",
   "it": "Infliggendo danni da fulmine, aumenta l'attacco di {3} per {8} s. (non cumulabile)",
   "pl": "Przy zadaniu obrażeń od pioruna zwiększa atak o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Verursachen von Blitzschaden wird der Angriff für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Ao causar dano de relâmpago, aumenta o ataque em {3} por {8}s. (não acumulável)",
   "id": "Saat memberikan Damage Petir, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อสร้างความเสียหายสายฟ้า พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "雷ダメージを与えた時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi gây sát thương sét, tăng {3} công lực trong {8} giây. (không cộng dồn)",
   "cn": "造成闪电伤害时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Yıldırım hasarı verildiğinde {8} saniye boyunca saldırı gücünü {3} artırır. (üst üste binmez)",
   "uk": "Завдаючи шкоди від блискавки, підвищує атаку на {3} на {8} с. (не додається)",
   "tw": "造成閃電傷害時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_massivelightning__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3463511163426688079.png"
 },
 {
  "SkillID": 8120010,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120020,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120030,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120040,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120050,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120060,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120070,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120080,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120090,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8120100,
  "GroupID": 8120010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8119040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8120100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_bigstomp",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_20",
  "SkilTip": "Melee_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "추격",
   "en": "Pursuit",
   "ru": "Pursuit",
   "fr": "Pursuit",
   "es": "Pursuit",
   "it": "Pursuit",
   "pl": "Pursuit",
   "de": "Pursuit",
   "br": "Pursuit",
   "id": "Pengejaran",
   "th": "ไล่ล่า",
   "ja": "追撃",
   "vi": "Pursuit",
   "cn": "Pursuit",
   "tr": "Pursuit",
   "uk": "Pursuit",
   "tw": "追擊"
  },
  "SkilTip_text": {
   "ko": "적 처치 후 {8}초간 이동속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy. (Cannot be stacked)",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек. (не суммируется)",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s. (non cumulable)",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s. (no acumulable)",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s. (non cumulabile)",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s. (nie kumuluje się)",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht. (nicht stapelbar)",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s. (não acumulável)",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。（重複不可）",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây. (không cộng dồn)",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。（不可叠加）",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır. (üst üste binmez)",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с. (не додається)",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。（不可疊加）"
  },
  "Icon_file": "sprites/active_bigstomp__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5903952691691722025.png"
 },
 {
  "SkillID": 8121010,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121020,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121030,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121040,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121050,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121060,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121070,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121080,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121090,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8121100,
  "GroupID": 8121010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8120060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8121100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_trance",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_21",
  "SkilTip": "Melee_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "투지",
   "en": "Battle Spirit",
   "ru": "Battle Spirit",
   "fr": "Battle Spirit",
   "es": "Battle Spirit",
   "it": "Battle Spirit",
   "pl": "Battle Spirit",
   "de": "Battle Spirit",
   "br": "Battle Spirit",
   "id": "Semangat Tempur",
   "th": "จิตวิญญาณแห่งการต่อสู้",
   "ja": "闘志",
   "vi": "Battle Spirit",
   "cn": "Battle Spirit",
   "tr": "Battle Spirit",
   "uk": "Battle Spirit",
   "tw": "戰意"
  },
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격력 {3}, 공격속도 {4}, 이동속도가 {5} 상승합니다.",
   "en": "At the start of battle, increases Attack by {3}, Attack Speed by {4}, and Movement Speed by {5} for {8} seconds.",
   "ru": "В начале боя повышает атаку на {3}, скорость атаки на {4} и скорость передвижения на {5} на {8} сек.",
   "fr": "Au début du combat, augmente l'attaque de {3}, la vitesse d'attaque de {4} et la vitesse de déplacement de {5} pendant {8} s.",
   "es": "Al inicio del combate, aumenta el ataque en {3}, la velocidad de ataque en {4} y la velocidad de movimiento en {5} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta l'attacco di {3}, la velocità d'attacco di {4} e la velocità di movimento di {5} per {8} s.",
   "pl": "Na początku walki zwiększa atak o {3}, szybkość ataku o {4} i szybkość ruchu o {5} na {8} s.",
   "de": "Zu Kampfbeginn werden für {8} Sek. Angriff um {3}, Angriffstempo um {4} und Bewegungstempo um {5} erhöht.",
   "br": "No início da batalha, aumenta o ataque em {3}, a velocidade de ataque em {4} e a velocidade de movimento em {5} por {8}s.",
   "id": "Saat pertempuran dimulai, Serangan meningkat {3}, Kecepatan Serang meningkat {4}, dan Kecepatan Gerak meningkat {5} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเร็วเคลื่อนที่เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃力が{3}、攻撃速度が{4}、移動速度が{5}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} công lực, {4} tốc đánh và {5} tốc chạy trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击力、{4}攻击速度、{5}移动速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı gücünü {3}, saldırı hızını {4} ve hareket hızını {5} artırır.",
   "uk": "На початку бою підвищує атаку на {3}, швидкість атаки на {4} і швидкість руху на {5} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊力、{4}攻擊速度、{5}移動速度。"
  },
  "Icon_file": "sprites/active_trance__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4661065254833205975.png"
 },
 {
  "SkillID": 8122010,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122020,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122030,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122040,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122050,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122060,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122070,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122080,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122090,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8122100,
  "GroupID": 8122010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8123020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8122100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_defensemastery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_22",
  "SkilTip": "Melee_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "견고",
   "en": "Fortitude",
   "ru": "Fortitude",
   "fr": "Fortitude",
   "es": "Fortitude",
   "it": "Fortitude",
   "pl": "Fortitude",
   "de": "Fortitude",
   "br": "Fortitude",
   "id": "Keteguhan",
   "th": "ความทรหด",
   "ja": "堅固",
   "vi": "Fortitude",
   "cn": "Fortitude",
   "tr": "Fortitude",
   "uk": "Fortitude",
   "tw": "堅韌"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds after attacking the same target {7} times.",
   "ru": "После {7} атак по одной цели повышает блок на {3} на {8} сек.",
   "fr": "Après {7} attaques sur la même cible, augmente le blocage de {3} pendant {8} s.",
   "es": "Tras {7} ataques al mismo objetivo, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Dopo {7} attacchi sullo stesso bersaglio, aumenta il blocco di {3} per {8} s.",
   "pl": "Po {7} atakach na ten sam cel zwiększa blok o {3} na {8} s.",
   "de": "Nach {7} Angriffen auf dasselbe Ziel wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Após {7} ataques no mesmo alvo, aumenta o bloqueio em {3} por {8}s.",
   "id": "Setelah menyerang target yang sama {7} kali, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อโจมตีเป้าหมายเดียวกัน {7} ครั้ง บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "同一対象に{7}回攻撃時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi tấn công cùng một mục tiêu {7} lần, tăng {3} chặn trong {8} giây.",
   "cn": "对同一目标攻击{7}次时，在{8}秒内提升{3}格挡。",
   "tr": "Aynı hedefe {7} kez saldırdığında {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Після {7} атак по одній цілі підвищує блок на {3} на {8} с.",
   "tw": "對同一目標攻擊{7}次時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/passive_defensemastery__CAB-bf82669628d5d9b7493c616aa76aa5ce__1044749775158054016.png"
 },
 {
  "SkillID": 8123010,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123020,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123030,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123040,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123050,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123060,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123070,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123080,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123090,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8123100,
  "GroupID": 8123010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8124020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8123100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_chargeslam",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_23",
  "SkilTip": "Melee_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "인내",
   "en": "Endurance",
   "ru": "Endurance",
   "fr": "Endurance",
   "es": "Endurance",
   "it": "Endurance",
   "pl": "Endurance",
   "de": "Endurance",
   "br": "Endurance",
   "id": "Daya Tahan",
   "th": "ความอดทน",
   "ja": "忍耐",
   "vi": "Endurance",
   "cn": "Endurance",
   "tr": "Endurance",
   "uk": "Endurance",
   "tw": "忍耐"
  },
  "SkilTip_text": {
   "ko": "기절 상태 시 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} while Stunned.",
   "ru": "В состоянии оглушения защита повышается на {3}.",
   "fr": "Lorsque vous êtes étourdi, augmente la défense de {3}.",
   "es": "Mientras estás aturdido, aumenta la defensa en {3}.",
   "it": "Mentre sei stordito, aumenta la difesa di {3}.",
   "pl": "W stanie ogłuszenia zwiększa obronę o {3}.",
   "de": "Während der Betäubung wird die Verteidigung um {3} erhöht.",
   "br": "Enquanto atordoado, aumenta a defesa em {3}.",
   "id": "Saat dalam kondisi Pingsan, Pertahanan meningkat {3}.",
   "th": "เมื่ออยู่ในสถานะสตัน พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "気絶状態時、防御力が{3}上昇します。",
   "vi": "Khi bị choáng, tăng {3} phòng thủ.",
   "cn": "处于眩晕状态时，防御力提升{3}。",
   "tr": "Sersemlemiş durumdayken savunmayı {3} artırır.",
   "uk": "У стані оглушення захист підвищується на {3}.",
   "tw": "處於眩暈狀態時，防禦力提升{3}。"
  },
  "Icon_file": "sprites/active_chargeslam__CAB-bf82669628d5d9b7493c616aa76aa5ce__1731567187345918874.png"
 },
 {
  "SkillID": 8124010,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124020,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124030,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124040,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124050,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124060,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124070,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124080,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124090,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8124100,
  "GroupID": 8124010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8124100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_defensivepoise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_24",
  "SkilTip": "Melee_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신념의 방패",
   "en": "Shield of Conviction",
   "ru": "Shield of Conviction",
   "fr": "Shield of Conviction",
   "es": "Shield of Conviction",
   "it": "Shield of Conviction",
   "pl": "Shield of Conviction",
   "de": "Shield of Conviction",
   "br": "Shield of Conviction",
   "id": "Perisai Keyakinan",
   "th": "โล่แห่งศรัทธา",
   "ja": "信念の盾",
   "vi": "Shield of Conviction",
   "cn": "Shield of Conviction",
   "tr": "Shield of Conviction",
   "uk": "Shield of Conviction",
   "tw": "信念之盾"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces damage taken by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает получаемый урон на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce el daño recibido en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce i danni subiti di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. den erlittenen Schaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz o dano recebido em {3} por {8}s.",
   "id": "Setiap {7} detik, damage yang diterima berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、受けるダメージが{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} sát thương phải nhận trong {8} giây.",
   "cn": "每{7}秒在{8}秒内降低{3}受到的伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Кожні {7} с знижує отримувану шкоду на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低{3}受到的傷害。"
  },
  "Icon_file": "sprites/active_defensivepoise__CAB-bf82669628d5d9b7493c616aa76aa5ce__336592541343445073.png"
 },
 {
  "SkillID": 8125010,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125020,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125030,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125040,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125050,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125060,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125070,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125080,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125090,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8125100,
  "GroupID": 8125010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8122040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8125100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_devotedguardian",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_25",
  "SkilTip": "Melee_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "완벽한 방어",
   "en": "Perfect Defense",
   "ru": "Perfect Defense",
   "fr": "Perfect Defense",
   "es": "Perfect Defense",
   "it": "Perfect Defense",
   "pl": "Perfect Defense",
   "de": "Perfect Defense",
   "br": "Perfect Defense",
   "id": "Pertahanan Sempurna",
   "th": "ป้องกันสมบูรณ์แบบ",
   "ja": "完全防御",
   "vi": "Perfect Defense",
   "cn": "Perfect Defense",
   "tr": "Perfect Defense",
   "uk": "Perfect Defense",
   "tw": "完美防禦"
  },
  "SkilTip_text": {
   "ko": "블록 시 {8}초간 받는 피해가 {3} 감소합니다.(중첩 불가)",
   "en": "When blocking, reduces Damage Taken by {3} for {8} seconds. (Cannot be stacked)",
   "ru": "При блоке получаемый урон снижается на {3} на {8} сек. (не суммируется)",
   "fr": "En cas de blocage, réduit les dégâts subis de {3} pendant {8} s. (non cumulable)",
   "es": "Al bloquear, reduce el daño recibido en {3} durante {8} s. (no acumulable)",
   "it": "Bloccando, riduce i danni subiti di {3} per {8} s. (non cumulabile)",
   "pl": "Przy bloku zmniejsza otrzymywane obrażenia o {3} na {8} s. (nie kumuluje się)",
   "de": "Beim Blocken wird der erlittene Schaden für {8} Sek. um {3} gesenkt. (nicht stapelbar)",
   "br": "Ao bloquear, reduz o dano recebido em {3} por {8}s. (não acumulável)",
   "id": "Saat memblok, Damage Diterima berkurang {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อบล็อก ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "ブロック時、{8}秒間、被ダメージが{3}減少します。（重複不可）",
   "vi": "Khi chặn, giảm {3} sát thương nhận vào trong {8} giây. (không cộng dồn)",
   "cn": "格挡时，在{8}秒内使受到的伤害减少{3}。（不可叠加）",
   "tr": "Blokladığında {8} saniye boyunca alınan hasarı {3} azaltır. (üst üste binmez)",
   "uk": "При блоці отримуваний урон знижується на {3} на {8} с. (не додається)",
   "tw": "格擋時，在{8}秒內使受到的傷害減少{3}。（不可疊加）"
  },
  "Icon_file": "sprites/active_devotedguardian__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6882073246034883738.png"
 },
 {
  "SkillID": 8126010,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126020,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126030,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126040,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126050,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126060,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126070,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126080,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126090,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8126100,
  "GroupID": 8126010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8125070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8126100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_desertstorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_26",
  "SkilTip": "Melee_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명 흡수",
   "en": "Life Drain",
   "ru": "Life Drain",
   "fr": "Life Drain",
   "es": "Life Drain",
   "it": "Life Drain",
   "pl": "Life Drain",
   "de": "Life Drain",
   "br": "Life Drain",
   "id": "Serap Kehidupan",
   "th": "ดูดพลังชีวิต",
   "ja": "生命吸収",
   "vi": "Life Drain",
   "cn": "Life Drain",
   "tr": "Life Drain",
   "uk": "Life Drain",
   "tw": "生命吸收"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질때 체력을 {3} 회복합니다.(전투 중 1회)",
   "en": "When HP falls below {7}, restores {3} HP. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, восстанавливает {3} здоровья. (Один раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, restaure {3} PV. (Une fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, restaura {3} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {3} PS. (Una volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, przywraca {3} PŻ. (Raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {3} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, restaura {3} de HP. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {3} HP. (Sekali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะฟื้นฟู HP {3} (หนึ่งครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{3}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {3} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}以下时，恢复{3}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {3} HP yeniler. (Savaş başına bir kez)",
   "uk": "Коли здоров’я падає нижче {7}, відновлює {3} здоров’я. (Один раз за бій)",
   "tw": "生命值降至{7}以下時，恢復{3}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_desertstorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3574193489872984376.png"
 },
 {
  "SkillID": 8127010,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127020,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127030,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127040,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127050,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127060,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127070,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127080,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127090,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8127100,
  "GroupID": 8127010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8126050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8127100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overcharge_explosion",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_27",
  "SkilTip": "Melee_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생존 본능",
   "en": "Survival Instinct",
   "ru": "Survival Instinct",
   "fr": "Survival Instinct",
   "es": "Survival Instinct",
   "it": "Survival Instinct",
   "pl": "Survival Instinct",
   "de": "Survival Instinct",
   "br": "Survival Instinct",
   "id": "Naluri Bertahan Hidup",
   "th": "สัญชาตญาณเอาตัวรอด",
   "ja": "生存本能",
   "vi": "Survival Instinct",
   "cn": "Survival Instinct",
   "tr": "Survival Instinct",
   "uk": "Survival Instinct",
   "tw": "生存本能"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 블록이 {3} 상승합니다.",
   "en": "Increases Block by {3} for {8} seconds when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает блок на {3} на {8} сек.",
   "fr": "Lorsque les PV tombent sous {7}, augmente le blocage de {3} pendant {8} s.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta el bloqueo en {3} durante {8} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta il blocco di {3} per {8} s.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa blok o {3} na {8} s.",
   "de": "Wenn die LP unter {7} fallen, wird der Block für {8} Sek. um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta o bloqueio em {3} por {8}s.",
   "id": "Saat HP turun di bawah {7}, Blok meningkat {3} selama {8} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} บล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、ブロックが{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} chặn trong {8} giây.",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}格挡。",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca bloğu {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує блок на {3} на {8} с.",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}格擋。"
  },
  "Icon_file": "sprites/active_overcharge_explosion__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9210010735492574979.png"
 },
 {
  "SkillID": 8128010,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128010
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128020,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128020
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128030,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128030
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128040,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128040
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128050,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128050
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128060,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128060
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128070,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128070
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128080,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128080
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128090,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128090
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8128100,
  "GroupID": 8128010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8127040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8128100
  ],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_absoluteshield",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_28",
  "SkilTip": "Melee_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "불사",
   "en": "Immortality",
   "ru": "Immortality",
   "fr": "Immortality",
   "es": "Immortality",
   "it": "Immortality",
   "pl": "Immortality",
   "de": "Immortality",
   "br": "Immortality",
   "id": "Keabadian",
   "th": "ความเป็นอมตะ",
   "ja": "不死",
   "vi": "Immortality",
   "cn": "Immortality",
   "tr": "Immortality",
   "uk": "Immortality",
   "tw": "不朽"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다.(전투 중 1회)",
   "en": "Becomes invincible for {8} seconds when HP falls to {7} or below. (Once per battle)",
   "ru": "Когда здоровье падает до {7} или ниже, персонаж становится неуязвимым на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, devient invincible pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PS caen a {7} o menos, se vuelve invencible durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono a {7} o meno, diventa invincibile per {8} s. (1 volta per battaglia)",
   "pl": "Gdy PŻ spadną do {7} lub mniej, postać staje się niewrażliwa na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wird man für {8} Sek. unverwundbar. (1-mal pro Kampf)",
   "br": "Quando o HP cai para {7} ou menos, torna-se invencível por {8}s. (1 vez por batalha)",
   "id": "Saat HP turun menjadi {7} atau kurang, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงเหลือ {7} หรือต่ำกว่า จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下になった時、{8}秒間無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống còn {7} hoặc thấp hơn, trở nên bất tử trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} saniye boyunca dokunulmaz olur. (Her savaşta 1 kez)",
   "uk": "Коли здоров’я падає до {7} або нижче, персонаж стає невразливим на {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態{8}秒。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_absoluteshield__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8510433839344803249.png"
 },
 {
  "SkillID": 8129010,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129020,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   16.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129030,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   25.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129040,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   33.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129050,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129060,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   50.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129070,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   58.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129080,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   67.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129090,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   75.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8129100,
  "GroupID": 8129010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1007
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_29",
  "SkilTip": "Melee_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DefensePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "철벽 방어",
   "en": "Iron Wall Defense",
   "ru": "Iron Wall Defense",
   "fr": "Iron Wall Defense",
   "es": "Iron Wall Defense",
   "it": "Iron Wall Defense",
   "pl": "Iron Wall Defense",
   "de": "Iron Wall Defense",
   "br": "Iron Wall Defense",
   "id": "Pertahanan Tembok Besi",
   "th": "ป้องกันกำแพงเหล็ก",
   "ja": "鉄壁防御",
   "vi": "Iron Wall Defense",
   "cn": "Iron Wall Defense",
   "tr": "Iron Wall Defense",
   "uk": "Iron Wall Defense",
   "tw": "鐵壁防禦"
  },
  "SkilTip_text": {
   "ko": "방어력이 {100} 상승합니다.",
   "en": "Increases Defense by {100}.",
   "ru": "Защита повышается на {100}.",
   "fr": "Augmente la défense de {100}.",
   "es": "Aumenta la defensa en {100}.",
   "it": "Aumenta la difesa di {100}.",
   "pl": "Zwiększa obronę o {100}.",
   "de": "Erhöht die Verteidigung um {100}.",
   "br": "Aumenta a defesa em {100}.",
   "id": "Pertahanan meningkat {100}.",
   "th": "พลังป้องกันเพิ่มขึ้น {100}",
   "ja": "防御力が{100}上昇します。",
   "vi": "Tăng {100} phòng thủ.",
   "cn": "防御力提升{100}。",
   "tr": "Savunmayı {100} artırır.",
   "uk": "Захист підвищується на {100}.",
   "tw": "防禦力提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__8777192762474322459.png"
 },
 {
  "SkillID": 8130010,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130020,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   16.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130030,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   25.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130040,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   33.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130050,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130060,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   50.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130070,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   58.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130080,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   67.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130090,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   75.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8130100,
  "GroupID": 8130010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8129020
  ],
  "ClassAbilityType": [
   1011
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_04",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_30",
  "SkilTip": "Melee_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "HPPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "강인한 육체",
   "en": "Tough Body",
   "ru": "Tough Body",
   "fr": "Tough Body",
   "es": "Tough Body",
   "it": "Tough Body",
   "pl": "Tough Body",
   "de": "Tough Body",
   "br": "Tough Body",
   "id": "Tubuh Tangguh",
   "th": "ร่างกายแกร่งกล้า",
   "ja": "強靭な肉体",
   "vi": "Tough Body",
   "cn": "Tough Body",
   "tr": "Tough Body",
   "uk": "Tough Body",
   "tw": "強健體魄"
  },
  "SkilTip_text": {
   "ko": "체력이 {100} 상승합니다.",
   "en": "Increases HP by {100}.",
   "ru": "Здоровье повышается на {100}.",
   "fr": "Augmente les PV de {100}.",
   "es": "Aumenta los PS en {100}.",
   "it": "Aumenta i PS di {100}.",
   "pl": "Zwiększa PŻ o {100}.",
   "de": "Erhöht die LP um {100}.",
   "br": "Aumenta o HP em {100}.",
   "id": "HP meningkat {100}.",
   "th": "HP เพิ่มขึ้น {100}",
   "ja": "HPが{100}上昇します。",
   "vi": "Tăng {100} HP.",
   "cn": "生命值提升{100}。",
   "tr": "HP'yi {100} artırır.",
   "uk": "Здоров'я підвищується на {100}.",
   "tw": "生命值提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_04__CAB-bf82669628d5d9b7493c616aa76aa5ce__5382661987289363028.png"
 },
 {
  "SkillID": 8131010,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131020,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   16.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131030,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   25.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131040,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   33.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131050,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131060,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   50.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131070,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   58.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131080,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   67.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131090,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   75.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8131100,
  "GroupID": 8131010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8130050
  ],
  "ClassAbilityType": [
   1090
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Pet_GaleVeil",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_31",
  "SkilTip": "Melee_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "BlockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "흘리기",
   "en": "Deflect",
   "ru": "Deflect",
   "fr": "Deflect",
   "es": "Deflect",
   "it": "Deflect",
   "pl": "Deflect",
   "de": "Deflect",
   "br": "Deflect",
   "id": "Tangkis",
   "th": "ปัดป้อง",
   "ja": "受け流し",
   "vi": "Deflect",
   "cn": "Deflect",
   "tr": "Deflect",
   "uk": "Deflect",
   "tw": "格開"
  },
  "SkilTip_text": {
   "ko": "블록이 {100} 상승합니다.",
   "en": "Increases Block by {100}.",
   "ru": "Блок повышается на {100}.",
   "fr": "Augmente le blocage de {100}.",
   "es": "Aumenta el bloqueo en {100}.",
   "it": "Aumenta il blocco di {100}.",
   "pl": "Zwiększa blok o {100}.",
   "de": "Erhöht den Block um {100}.",
   "br": "Aumenta o bloqueio em {100}.",
   "id": "Blok meningkat {100}.",
   "th": "บล็อกเพิ่มขึ้น {100}",
   "ja": "ブロックが{100}上昇します。",
   "vi": "Tăng {100} chặn.",
   "cn": "格挡提升{100}。",
   "tr": "Bloğu {100} artırır.",
   "uk": "Блок підвищується на {100}.",
   "tw": "格擋提升{100}。"
  },
  "Icon_file": "sprites/Pet_GaleVeil__CAB-bf82669628d5d9b7493c616aa76aa5ce__2416741719063641363.png"
 },
 {
  "SkillID": 8132010,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132020,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132030,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132040,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132050,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132060,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132070,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132080,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132090,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8132100,
  "GroupID": 8132010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8131030
  ],
  "ClassAbilityType": [
   1030
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_32",
  "SkilTip": "Melee_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "ShockRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적 전기",
   "en": "Lethal Lightning",
   "ru": "Lethal Lightning",
   "fr": "Lethal Lightning",
   "es": "Lethal Lightning",
   "it": "Lethal Lightning",
   "pl": "Lethal Lightning",
   "de": "Lethal Lightning",
   "br": "Lethal Lightning",
   "id": "Petir Mematikan",
   "th": "สายฟ้ามรณะ",
   "ja": "致命の雷撃",
   "vi": "Lethal Lightning",
   "cn": "Lethal Lightning",
   "tr": "Lethal Lightning",
   "uk": "Lethal Lightning",
   "tw": "致命雷擊"
  },
  "SkilTip_text": {
   "ko": "번개 적중이 {100} 상승합니다.",
   "en": "Increases Lightning Hit by {100}.",
   "ru": "Попадание молнией повышается на {100}.",
   "fr": "Augmente l'impact de foudre de {100}.",
   "es": "Aumenta el impacto de rayo en {100}.",
   "it": "Aumenta l'impatto di fulmine di {100}.",
   "pl": "Zwiększa trafienie piorunem o {100}.",
   "de": "Erhöht den Blitztreffer um {100}.",
   "br": "Aumenta o acerto de relâmpago em {100}.",
   "id": "Hit Petir meningkat {100}.",
   "th": "การเข้าเป้าสายฟ้าเพิ่มขึ้น {100}",
   "ja": "雷命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích sét.",
   "cn": "闪电命中提升{100}。",
   "tr": "Yıldırım isabetini {100} artırır.",
   "uk": "Влучання блискавкою підвищується на {100}.",
   "tw": "閃電命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8133010,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133020,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133030,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133040,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133050,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133060,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133070,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133080,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133090,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8133100,
  "GroupID": 8133010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8132060
  ],
  "ClassAbilityType": [
   1097
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_dash",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_33",
  "SkilTip": "Melee_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DebuffShock_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "신속",
   "en": "Swiftness",
   "ru": "Проворство",
   "fr": "Célérité",
   "es": "Rapidez",
   "it": "Rapidità",
   "pl": "Szybkość",
   "de": "Schnelligkeit",
   "br": "Rapidez",
   "id": "Kelincahan",
   "th": "ความว่องไว",
   "ja": "迅速",
   "vi": "Nhanh nhẹn",
   "cn": "迅捷",
   "tr": "Çeviklik",
   "uk": "Спритність",
   "tw": "迅捷"
  },
  "SkilTip_text": {
   "ko": "감전 능력이 {100} 상승합니다.",
   "en": "Increases Shock Hit by {100}.",
   "ru": "Повышает шанс наложения Шока на {100}.",
   "fr": "Augmente les chances d'infliger Électrocution de {100}.",
   "es": "Aumenta la probabilidad de infligir Electrocución en {100}.",
   "it": "Aumenta la probabilità di infliggere Folgore di {100}.",
   "pl": "Zwiększa szansę na nałożenie Porażenia o {100}.",
   "de": "Erhöht die Chance, Schock zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Choque em {100}.",
   "id": "Meningkatkan Shock Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดช็อต {100}",
   "ja": "感電命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Điện Giật thêm {100}.",
   "cn": "感电命中提高{100}。",
   "tr": "Şok İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Шоку на {100}.",
   "tw": "感電命中提高{100}。"
  },
  "Icon_file": "sprites/active_dash__CAB-bf82669628d5d9b7493c616aa76aa5ce__2463478433430884841.png"
 },
 {
  "SkillID": 8134010,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134020,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134030,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   63.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134040,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134050,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   105.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134060,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   126.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134070,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   147.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134080,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   168.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134090,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   189.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8134100,
  "GroupID": 8134010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8133050
  ],
  "ClassAbilityType": [
   1095
  ],
  "ClassAbilityDetail": [
   210.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_rina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_34",
  "SkilTip": "Melee_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "RecoveryAmount_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치유의 손길",
   "en": "Healing Touch",
   "ru": "Healing Touch",
   "fr": "Healing Touch",
   "es": "Healing Touch",
   "it": "Healing Touch",
   "pl": "Healing Touch",
   "de": "Healing Touch",
   "br": "Healing Touch",
   "id": "Sentuhan Penyembuh",
   "th": "สัมผัสรักษา",
   "ja": "癒しの手",
   "vi": "Healing Touch",
   "cn": "Healing Touch",
   "tr": "Healing Touch",
   "uk": "Healing Touch",
   "tw": "治癒之手"
  },
  "SkilTip_text": {
   "ko": "자연 회복량이 {100} 증가합니다.",
   "en": "Increases Natural Recovery by {100}.",
   "ru": "Естественное восстановление повышается на {100}.",
   "fr": "Augmente la régénération naturelle de {100}.",
   "es": "Aumenta la regeneración natural en {100}.",
   "it": "Aumenta la rigenerazione naturale di {100}.",
   "pl": "Zwiększa naturalną regenerację o {100}.",
   "de": "Erhöht die natürliche Regeneration um {100}.",
   "br": "Aumenta a regeneração natural em {100}.",
   "id": "Pemulihan alami meningkat {100}.",
   "th": "การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {100}",
   "ja": "自然回復量が{100}増加します。",
   "vi": "Tăng {100} hồi phục tự nhiên.",
   "cn": "自然恢复量提升{100}。",
   "tr": "Doğal yenilenmeyi {100} artırır.",
   "uk": "Природне відновлення підвищується на {100}.",
   "tw": "自然回復量提升{100}。"
  },
  "Icon_file": "sprites/unique_rina__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6486012449425110984.png"
 },
 {
  "SkillID": 8135010,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   4.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135020,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135030,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   12.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135040,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   16.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135050,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135060,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   25.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135070,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   29.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135080,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   33.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135090,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   37.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8135100,
  "GroupID": 8135010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 1,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8134040
  ],
  "ClassAbilityType": [
   1059
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8000
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_locarno",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Melee_Skill_Name_35",
  "SkilTip": "Melee_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Knight",
  "ClassAbilityType_name": [
   "DamagePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "장인의 갑옷",
   "en": "Artisan's Armor",
   "ru": "Artisan's Armor",
   "fr": "Artisan's Armor",
   "es": "Artisan's Armor",
   "it": "Artisan's Armor",
   "pl": "Artisan's Armor",
   "de": "Artisan's Armor",
   "br": "Artisan's Armor",
   "id": "Armor Sang Ahli",
   "th": "เกราะช่างฝีมือ",
   "ja": "匠の鎧",
   "vi": "Artisan's Armor",
   "cn": "Artisan's Armor",
   "tr": "Artisan's Armor",
   "uk": "Artisan's Armor",
   "tw": "匠人護甲"
  },
  "SkilTip_text": {
   "ko": "받는 피해량이 {100} 감소합니다.",
   "en": "Reduces Damage Taken by {100}.",
   "ru": "Получаемый урон снижается на {100}.",
   "fr": "Réduit les dégâts subis de {100}.",
   "es": "Reduce el daño recibido en {100}.",
   "it": "Riduce i danni subiti di {100}.",
   "pl": "Zmniejsza otrzymywane obrażenia o {100}.",
   "de": "Senkt den erlittenen Schaden um {100}.",
   "br": "Reduz o dano recebido em {100}.",
   "id": "Damage yang diterima berkurang {100}.",
   "th": "ความเสียหายที่ได้รับลดลง {100}",
   "ja": "受けるダメージが{100}減少します。",
   "vi": "Giảm {100} sát thương phải nhận.",
   "cn": "受到的伤害降低{100}。",
   "tr": "Alınan hasarı {100} azaltır.",
   "uk": "Отримувана шкода знижується на {100}.",
   "tw": "受到的傷害降低{100}。"
  },
  "Icon_file": "sprites/unique_locarno__CAB-bf82669628d5d9b7493c616aa76aa5ce__3574911337179870861.png"
 },
 {
  "SkillID": 8201010,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201020,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201030,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201040,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201050,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201060,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201070,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201080,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201090,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8201100,
  "GroupID": 8201010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8201100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rapidfire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_01",
  "SkilTip": "Ranged_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "선제공격",
   "en": "First Strike",
   "ru": "First Strike",
   "fr": "First Strike",
   "es": "First Strike",
   "it": "First Strike",
   "pl": "First Strike",
   "de": "First Strike",
   "br": "First Strike",
   "id": "Serangan Pertama",
   "th": "โจมตีก่อน",
   "ja": "先制攻撃",
   "vi": "First Strike",
   "cn": "First Strike",
   "tr": "First Strike",
   "uk": "First Strike",
   "tw": "先發制人"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_rapidfire__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8787492247307466710.png"
 },
 {
  "SkillID": 8202010,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202020,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202030,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202040,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202050,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202060,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202070,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202080,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202090,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8202100,
  "GroupID": 8202010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8201010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8202100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_barrage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_02",
  "SkilTip": "Ranged_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "연속 사격",
   "en": "Rapid Fire",
   "ru": "Rapid Fire",
   "fr": "Rapid Fire",
   "es": "Rapid Fire",
   "it": "Rapid Fire",
   "pl": "Rapid Fire",
   "de": "Rapid Fire",
   "br": "Rapid Fire",
   "id": "Tembakan Cepat",
   "th": "ยิงรัว",
   "ja": "連続射撃",
   "vi": "Rapid Fire",
   "cn": "Rapid Fire",
   "tr": "Rapid Fire",
   "uk": "Rapid Fire",
   "tw": "連射"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 회피가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Evasion by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает уклонение на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'esquive de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la evasión en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la schivata di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa unik o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht Ausweichen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a evasão em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Evasi sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการหลบหลีก {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、回避が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} né tránh trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}回避。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kaçınmayı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує уникнення на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}迴避。"
  },
  "Icon_file": "sprites/active_barrage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7447890861580854528.png"
 },
 {
  "SkillID": 8203010,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203020,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203030,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203040,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203050,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203060,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203070,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203080,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203090,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8203100,
  "GroupID": 8203010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8202050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8203100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_overwatchmode",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_03",
  "SkilTip": "Ranged_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "감시자",
   "en": "Watcher",
   "ru": "Watcher",
   "fr": "Watcher",
   "es": "Watcher",
   "it": "Watcher",
   "pl": "Watcher",
   "de": "Watcher",
   "br": "Watcher",
   "id": "Pengawas",
   "th": "ผู้เฝ้ามอง",
   "ja": "監視者",
   "vi": "Watcher",
   "cn": "Watcher",
   "tr": "Watcher",
   "uk": "Watcher",
   "tw": "守望者"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 저항이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Crit Resistance by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает сопротивление крит. ударам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la résistance aux critiques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la resistencia a críticos en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la resistenza ai critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa odporność na trafienia kryt. o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Widerstand gegen kritische Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a resistência a crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Ketahanan Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มต้านทานคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル抵抗が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} kháng chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击抗性。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik direncini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує опір критичним ударам на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊抗性。"
  },
  "Icon_file": "sprites/active_overwatchmode__CAB-bf82669628d5d9b7493c616aa76aa5ce__-470704724837446872.png"
 },
 {
  "SkillID": 8204010,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204020,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204030,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204040,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204050,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204060,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204070,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204080,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204090,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8204100,
  "GroupID": 8204010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8203040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8204100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_doubledown",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_04",
  "SkilTip": "Ranged_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "더블 다운",
   "en": "Double Down",
   "ru": "Double Down",
   "fr": "Double Down",
   "es": "Double Down",
   "it": "Double Down",
   "pl": "Double Down",
   "de": "Double Down",
   "br": "Double Down",
   "id": "Double Down",
   "th": "ดับเบิลดาวน์",
   "ja": "ダブルダウン",
   "vi": "Double Down",
   "cn": "Double Down",
   "tr": "Double Down",
   "uk": "Double Down",
   "tw": "孤注一擲"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 대상의 스킬 쿨타임을 {9}초 증가시킵니다.",
   "en": "Deals {2} damage and increases the cooldown of the target's skill by {9} seconds.",
   "ru": "Наносит {2} урона и увеличивает время перезарядки навыка цели на {9} сек.",
   "fr": "Inflige {2} de dégâts et augmente le temps de recharge d'une compétence de la cible de {9} s.",
   "es": "Inflige {2} de daño y aumenta el tiempo de reutilización de una habilidad del objetivo en {9} s.",
   "it": "Infligge {2} danni e aumenta il tempo di recupero di un'abilità del bersaglio di {9} s.",
   "pl": "Zadaje {2} obrażeń i wydłuża czas odnowienia umiejętności celu o {9} s.",
   "de": "Verursacht {2} Schaden und erhöht die Abklingzeit einer Fähigkeit des Ziels um {9} Sek.",
   "br": "Causa {2} de dano e aumenta o tempo de recarga de uma habilidade do alvo em {9}s.",
   "id": "Memberikan {2} damage dan meningkatkan waktu jeda skill target sebesar {9} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มคูลดาวน์สกิลของเป้าหมาย {9} วินาที",
   "ja": "{2}のダメージを与え、対象のスキルクールタイムを{9}秒増加させます。",
   "vi": "Gây {2} sát thương và tăng {9} giây thời gian hồi kỹ năng của mục tiêu.",
   "cn": "造成{2}伤害，使目标技能冷却时间增加{9}秒。",
   "tr": "{2} hasar verir ve hedefin yetenek bekleme süresini {9} saniye artırır.",
   "uk": "Завдає {2} шкоди та збільшує час відновлення вміння цілі на {9} с.",
   "tw": "造成{2}傷害，使目標技能冷卻時間增加{9}秒。"
  },
  "Icon_file": "sprites/active_doubledown__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2807439820979664317.png"
 },
 {
  "SkillID": 8205010,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205020,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205030,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205040,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205050,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205060,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205070,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205080,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205090,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8205100,
  "GroupID": 8205010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8204060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8205100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_counterthrust",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_05",
  "SkilTip": "Ranged_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "붐 샷",
   "en": "Boom Shot",
   "ru": "Boom Shot",
   "fr": "Boom Shot",
   "es": "Boom Shot",
   "it": "Boom Shot",
   "pl": "Boom Shot",
   "de": "Boom Shot",
   "br": "Boom Shot",
   "id": "Tembakan Ledakan",
   "th": "บูมช็อต",
   "ja": "ブームショット",
   "vi": "Boom Shot",
   "cn": "Boom Shot",
   "tr": "Boom Shot",
   "uk": "Boom Shot",
   "tw": "爆裂射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 화살을 폭발시켜 {9}의 추가 피해를 줍니다.",
   "en": "Deals {2} damage and detonates the arrows to deal an additional {9} damage.",
   "ru": "Наносит {2} урона и взрывает стрелы, нанося ещё {9} урона.",
   "fr": "Inflige {2} de dégâts et fait exploser les flèches pour infliger {9} de dégâts supplémentaires.",
   "es": "Inflige {2} de daño y detona las flechas para causar {9} de daño adicional.",
   "it": "Infligge {2} danni e fa esplodere le frecce infliggendo {9} danni aggiuntivi.",
   "pl": "Zadaje {2} obrażeń i detonuje strzały, zadając dodatkowe {9} obrażeń.",
   "de": "Verursacht {2} Schaden und lässt die Pfeile explodieren und verursacht {9} zusätzlichen Schaden.",
   "br": "Causa {2} de dano e detona as flechas, causando {9} de dano adicional.",
   "id": "Memberikan {2} damage dan meledakkan panah untuk memberikan {9} damage tambahan.",
   "th": "สร้างความเสียหาย {2} และจุดระเบิดลูกธนูเพื่อสร้างความเสียหายเพิ่มเติม {9}",
   "ja": "{2}のダメージを与え、矢を爆発させて{9}の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và kích nổ mũi tên gây thêm {9} sát thương.",
   "cn": "造成{2}伤害，引爆箭矢造成{9}额外伤害。",
   "tr": "{2} hasar verir ve okları patlatarak {9} ek hasar verir.",
   "uk": "Завдає {2} шкоди та підриває стріли, завдаючи ще {9} шкоди.",
   "tw": "造成{2}傷害，引爆箭矢造成{9}額外傷害。"
  },
  "Icon_file": "sprites/active_counterthrust__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6461744426700969550.png"
 },
 {
  "SkillID": 8206010,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206020,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206030,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206040,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206050,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206060,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206070,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206080,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206090,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8206100,
  "GroupID": 8206010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8205040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8206100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_fullforceshot_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_06",
  "SkilTip": "Ranged_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "풀 포커스 샷",
   "en": "Full Focus Shot",
   "ru": "Full Focus Shot",
   "fr": "Full Focus Shot",
   "es": "Full Focus Shot",
   "it": "Full Focus Shot",
   "pl": "Full Focus Shot",
   "de": "Full Focus Shot",
   "br": "Full Focus Shot",
   "id": "Tembakan Fokus Penuh",
   "th": "ช็อตเล็งเต็มกำลัง",
   "ja": "フルフォーカスショット",
   "vi": "Full Focus Shot",
   "cn": "Full Focus Shot",
   "tr": "Full Focus Shot",
   "uk": "Full Focus Shot",
   "tw": "全神貫注射擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, 체력을 {9} 회복합니다.",
   "en": "Deals {2} damage and restores {9} HP.",
   "ru": "Наносит {2} урона и восстанавливает {9} здоровья.",
   "fr": "Inflige {2} de dégâts et restaure {9} PV.",
   "es": "Inflige {2} de daño y restaura {9} PS.",
   "it": "Infligge {2} danni e ripristina {9} PS.",
   "pl": "Zadaje {2} obrażeń i przywraca {9} PŻ.",
   "de": "Verursacht {2} Schaden und stellt {9} LP wieder her.",
   "br": "Causa {2} de dano e recupera {9} de HP.",
   "id": "Memberikan {2} damage dan memulihkan {9} HP.",
   "th": "สร้างความเสียหาย {2} และฟื้นฟู HP {9}",
   "ja": "{2}のダメージを与え、HPを{9}回復します。",
   "vi": "Gây {2} sát thương và hồi {9} HP.",
   "cn": "造成{2}伤害，回复{9}生命值。",
   "tr": "{2} hasar verir ve {9} HP yeniler.",
   "uk": "Завдає {2} шкоди та відновлює {9} здоров'я.",
   "tw": "造成{2}傷害，回復{9}生命值。"
  },
  "Icon_file": "sprites/active_fullforceshot_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__93021098480185228.png"
 },
 {
  "SkillID": 8207010,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207020,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207030,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207040,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207050,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207060,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207070,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207080,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207090,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8207100,
  "GroupID": 8207010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8206030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8207100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_hitthemark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_07",
  "SkilTip": "Ranged_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "히트 마크",
   "en": "Hit Mark",
   "ru": "Hit Mark",
   "fr": "Hit Mark",
   "es": "Hit Mark",
   "it": "Hit Mark",
   "pl": "Hit Mark",
   "de": "Hit Mark",
   "br": "Hit Mark",
   "id": "Hit Mark",
   "th": "ฮิตมาร์ก",
   "ja": "ヒットマーク",
   "vi": "Hit Mark",
   "cn": "Hit Mark",
   "tr": "Hit Mark",
   "uk": "Hit Mark",
   "tw": "命中標記"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 일반 공격 시마다 {15}초간 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each normal attack increases Damage by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая обычная атака повышает наносимый урон на {10} на {15} сек. (Макс. 5 эффектов)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque normale augmente les dégâts de {10} pendant {15} s. (5 cumuls max.)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque normal aumenta el daño en {10} durante {15} s. (Máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco normale aumenta i danni di {10} per {15} s. (Max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy zwykły atak zwiększa obrażenia o {10} na {15} s. (Maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder normale Angriff den Schaden für {15} Sek. um {10}. (Max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque normal aumenta o dano em {10} por {15}s. (Máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan normal meningkatkan Damage sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} เป็นเวลา {13} วินาที ทุกครั้งที่โจมตีปกติ ความเสียหายจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃するごとに{15}秒間、与ダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi đòn đánh thường tăng {10} sát thương trong {15} giây. (Tối đa 5 cộng dồn)",
   "cn": "造成{2}伤害。在{13}秒内，每次普通攻击使伤害提高{10}，持续{15}秒。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her normal saldırı, hasarı {15} saniye boyunca {10} artırır. (En fazla 5 birikim)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна звичайна атака підвищує завдану шкоду на {10} на {15} с. (Макс. 5 накопичень)",
   "tw": "造成{2}傷害。在{13}秒內，每次普通攻擊使傷害提升{10}，持續{15}秒。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_hitthemark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6166629362312091393.png"
 },
 {
  "SkillID": 8208010,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208020,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208030,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208040,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208050,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208060,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208070,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208080,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208090,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8208100,
  "GroupID": 8208010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8208100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_rainoffire",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_08",
  "SkilTip": "Ranged_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화살비",
   "en": "Arrow Rain",
   "ru": "Arrow Rain",
   "fr": "Arrow Rain",
   "es": "Arrow Rain",
   "it": "Arrow Rain",
   "pl": "Arrow Rain",
   "de": "Arrow Rain",
   "br": "Arrow Rain",
   "id": "Hujan Panah",
   "th": "ฝนธนู",
   "ja": "アローレイン",
   "vi": "Arrow Rain",
   "cn": "Arrow Rain",
   "tr": "Arrow Rain",
   "uk": "Arrow Rain",
   "tw": "箭雨"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격속도가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack Speed by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает скорость атаки на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente la vitesse d'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta la velocidad de ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta la velocità d'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa szybkość ataku o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht das Angriffstempo für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta a velocidade de ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Kecepatan Serang sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเร็วโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃速度が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} tốc đánh trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı hızını {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує швидкість атаки на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊速度。"
  },
  "Icon_file": "sprites/active_rainoffire__CAB-bf82669628d5d9b7493c616aa76aa5ce__6928070779414284185.png"
 },
 {
  "SkillID": 8209010,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209020,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209030,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209040,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209050,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209060,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209070,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209080,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209090,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8209100,
  "GroupID": 8209010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8208020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8209100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_acidthrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_09",
  "SkilTip": "Ranged_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "돌화살",
   "en": "Stone Arrow",
   "ru": "Stone Arrow",
   "fr": "Stone Arrow",
   "es": "Stone Arrow",
   "it": "Stone Arrow",
   "pl": "Stone Arrow",
   "de": "Stone Arrow",
   "br": "Stone Arrow",
   "id": "Panah Batu",
   "th": "ธนูหิน",
   "ja": "ストーンアロー",
   "vi": "Stone Arrow",
   "cn": "Stone Arrow",
   "tr": "Stone Arrow",
   "uk": "Stone Arrow",
   "tw": "石箭"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} урону та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_acidthrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__1782986576943256350.png"
 },
 {
  "SkillID": 8210010,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210020,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210030,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210040,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210050,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210060,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210070,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210080,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210090,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8210100,
  "GroupID": 8210010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8209050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8210100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_alertposture",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_10",
  "SkilTip": "Ranged_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "독 상태",
   "en": "Poisoned",
   "ru": "Poisoned",
   "fr": "Poisoned",
   "es": "Poisoned",
   "it": "Poisoned",
   "pl": "Poisoned",
   "de": "Poisoned",
   "br": "Poisoned",
   "id": "Keracunan",
   "th": "ติดพิษ",
   "ja": "毒状態",
   "vi": "Poisoned",
   "cn": "Poisoned",
   "tr": "Poisoned",
   "uk": "Poisoned",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 독 적중 {10}, 독 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Poison Hit by {10} and Poison Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание ядом на {10} и урон ядом на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact d'empoisonnement de {10} et les dégâts de poison de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de envenenamiento en {10} y el daño de veneno en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di avvelenamento di {10} e i danni da veleno di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie zatruciem o {10} oraz obrażenia od trucizny o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Gifttreffer um {10} und den Giftschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de envenenamento em {10} e o dano de veneno em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Racun sebesar {10} dan Damage Racun sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าพิษ {10} และความเสียหายพิษ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、中毒命中が{10}、毒ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích độc, {11} sát thương độc trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}中毒命中、{11}中毒伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca zehir isabetini {10}, zehir hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання отрутою на {10} і шкоду отрутою на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}中毒命中、{11}中毒傷害。"
  },
  "Icon_file": "sprites/active_alertposture__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1492754428447751417.png"
 },
 {
  "SkillID": 8211010,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211020,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211030,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211040,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211050,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211060,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211070,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211080,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211090,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8211100,
  "GroupID": 8211010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8210030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8211100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_focusdbattle",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_11",
  "SkilTip": "Ranged_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전투 집중",
   "en": "Combat Focus",
   "ru": "Combat Focus",
   "fr": "Combat Focus",
   "es": "Combat Focus",
   "it": "Combat Focus",
   "pl": "Combat Focus",
   "de": "Combat Focus",
   "br": "Combat Focus",
   "id": "Fokus Tempur",
   "th": "สมาธิการต่อสู้",
   "ja": "戦闘集中",
   "vi": "Combat Focus",
   "cn": "Combat Focus",
   "tr": "Combat Focus",
   "uk": "Combat Focus",
   "tw": "戰鬥專注"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_focusdbattle__CAB-bf82669628d5d9b7493c616aa76aa5ce__2424876310461191527.png"
 },
 {
  "SkillID": 8212010,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212020,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212030,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212040,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212050,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212060,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212070,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212080,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212090,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8212100,
  "GroupID": 8212010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8211050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8212100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_exposeofweakness",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_12",
  "SkilTip": "Ranged_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "저격",
   "en": "Snipe",
   "ru": "Snipe",
   "fr": "Snipe",
   "es": "Snipe",
   "it": "Snipe",
   "pl": "Snipe",
   "de": "Snipe",
   "br": "Snipe",
   "id": "Tembakan Jitu",
   "th": "ซุ่มยิง",
   "ja": "狙撃",
   "vi": "Snipe",
   "cn": "Snipe",
   "tr": "Snipe",
   "uk": "Snipe",
   "tw": "狙擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_exposeofweakness__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4691005884705249448.png"
 },
 {
  "SkillID": 8213010,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213020,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213030,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213040,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213050,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213060,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213070,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213080,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213090,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8213100,
  "GroupID": 8213010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8212020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8213100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firejest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_13",
  "SkilTip": "Ranged_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어 제스트",
   "en": "Fire Jester",
   "ru": "Fire Jester",
   "fr": "Fire Jester",
   "es": "Fire Jester",
   "it": "Fire Jester",
   "pl": "Fire Jester",
   "de": "Fire Jester",
   "br": "Fire Jester",
   "id": "Fire Jester",
   "th": "ตัวตลกเพลิง",
   "ja": "ファイアジェスター",
   "vi": "Fire Jester",
   "cn": "Fire Jester",
   "tr": "Fire Jester",
   "uk": "Fire Jester",
   "tw": "烈焰小丑"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 기절 상태 {10} 부여하며 {22}초간 공격력 {17}, 공격속도가 {18} 상승합니다.",
   "en": "Deals {2} damage and Stuns the target by {10} for {15} seconds, and increases Attack by {17} and Attack Speed by {18} for {22} seconds.",
   "ru": "Наносит {2} урона и оглушает цель на {15} сек. ({10}) и на {22} сек. повышает атаку на {17} и скорость атаки на {18}.",
   "fr": "Inflige {2} de dégâts et étourdit la cible pendant {15} s ({10}) et augmente l'attaque de {17} et la vitesse d'attaque de {18} pendant {22} s.",
   "es": "Inflige {2} de daño y aturde al objetivo durante {15} s ({10}) y aumenta el ataque en {17} y la velocidad de ataque en {18} durante {22} s.",
   "it": "Infligge {2} danni, stordisce il bersaglio di {10} per {15} s e aumenta l'attacco di {17} e la velocità d'attacco di {18} per {22} s.",
   "pl": "Zadaje {2} obrażeń i ogłusza cel na {15} s ({10}) oraz zwiększa atak o {17} i szybkość ataku o {18} na {22} s.",
   "de": "Verursacht {2} Schaden und betäubt das Ziel für {15} Sek. ({10}) und erhöht Angriff um {17} sowie Angriffstempo um {18} für {22} Sek.",
   "br": "Causa {2} de dano e atordoa o alvo por {15}s ({10}) e aumenta o ataque em {17} e a velocidade de ataque em {18} por {22}s.",
   "id": "Memberikan {2} damage dan memberikan efek Pingsan {10} pada target selama {15} detik, serta meningkatkan Serangan sebesar {17} dan Kecepatan Serang sebesar {18} selama {22} detik.",
   "th": "สร้างความเสียหาย {2} และทำให้เป้าหมายติดสถานะสตัน {10} เป็นเวลา {15} วินาที และเพิ่มพลังโจมตี {17} ความเร็วโจมตี {18} เป็นเวลา {22} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、気絶状態を{10}付与し、{22}秒間、攻撃力が{17}、攻撃速度が{18}上昇します。",
   "vi": "Gây {2} sát thương và gây choáng {10} cho mục tiêu trong {15} giây và tăng {17} công lực, {18} tốc đánh trong {22} giây.",
   "cn": "造成{2}伤害，在{15}秒内对目标施加{10}眩晕状态，并在{22}秒内提升{17}攻击力、{18}攻击速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefe {10} sersemletme uygular ve {22} saniye boyunca saldırı gücünü {17}, saldırı hızını {18} artırır.",
   "uk": "Завдає {2} шкоди та оглушує ціль на {15} с ({10}) та на {22} с підвищує атаку на {17} і швидкість атаки на {18}.",
   "tw": "造成{2}傷害，在{15}秒內對目標施加{10}眩暈狀態，並在{22}秒內提升{17}攻擊力、{18}攻擊速度。"
  },
  "Icon_file": "sprites/active_firejest__CAB-bf82669628d5d9b7493c616aa76aa5ce__-309098421268070774.png"
 },
 {
  "SkillID": 8214010,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214020,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214030,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214040,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214050,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214060,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214070,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214080,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214090,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8214100,
  "GroupID": 8214010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 2,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8213060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8214100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bloodmoon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_14",
  "SkilTip": "Ranged_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포이즌 블러드",
   "en": "Poison Blood",
   "ru": "Poison Blood",
   "fr": "Poison Blood",
   "es": "Poison Blood",
   "it": "Poison Blood",
   "pl": "Poison Blood",
   "de": "Poison Blood",
   "br": "Poison Blood",
   "id": "Poison Blood",
   "th": "พอยซันบลัด",
   "ja": "ポイズンブラッド",
   "vi": "Poison Blood",
   "cn": "Poison Blood",
   "tr": "Poison Blood",
   "uk": "Poison Blood",
   "tw": "劇毒之血"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 독 공격 시마다 {15}초간 회피가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each Poison attack increases Evasion by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. каждая атака ядом повышает уклонение на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, chaque attaque de Poison augmente l'esquive de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada ataque de Veneno aumenta la evasión en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni attacco con Veleno aumenta la schivata di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s każdy atak Zatruciem zwiększa unik o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. erhöht jeder Gift-Angriff Ausweichen für {15} Sek. um {10}. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada ataque de Veneno aumenta a evasão em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap serangan Racun meningkatkan Evasi sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่โจมตีด้วยพิษ การหลบหลีกเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、毒攻撃するごとに{15}秒間、回避が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần tấn công Độc tăng {10} né tránh trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次中毒攻击时在{15}秒内提升{10}回避。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca her Zehir saldırısı {15} saniye boyunca kaçınmayı {10} artırır. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с кожна атака отрутою підвищує уникнення на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次中毒攻擊時在{15}秒內提升{10}迴避。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_bloodmoon__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6880773050279805907.png"
 },
 {
  "SkillID": 8215010,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215020,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215030,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215040,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215050,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215060,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215070,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215080,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215090,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8215100,
  "GroupID": 8215010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8215100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_ignite",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_15",
  "SkilTip": "Ranged_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "출혈",
   "en": "Bleed",
   "ru": "Bleed",
   "fr": "Bleed",
   "es": "Bleed",
   "it": "Bleed",
   "pl": "Bleed",
   "de": "Bleed",
   "br": "Bleed",
   "id": "Pendarahan",
   "th": "เลือดไหล",
   "ja": "出血",
   "vi": "Bleed",
   "cn": "Bleed",
   "tr": "Bleed",
   "uk": "Bleed",
   "tw": "流血"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 모든 적의 받는 회복 효과가 {3} 감소합니다.",
   "en": "Reduces Healing Received of all enemies by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. эффективность получаемого лечения всех врагов снижается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit les soins reçus par tous les ennemis de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la curación recibida por todos los enemigos en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce le cure ricevute da tutti i nemici di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza otrzymywane leczenie wszystkich wrogów o {3} na {8} s.",
   "de": "Senkt alle {7} Sek. die erhaltene Heilung aller Gegner für {8} Sek. um {3}.",
   "br": "A cada {7}s, reduz a cura recebida por todos os inimigos em {3} por {8}s.",
   "id": "Setiap {7} detik, efek pemulihan yang diterima semua musuh berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดผลการฟื้นฟูที่ศัตรูทั้งหมดได้รับ {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、すべての敵の受ける回復効果が{3}減少します。",
   "vi": "Mỗi {7} giây, giảm {3} hiệu quả hồi phục nhận được của toàn bộ kẻ địch trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内降低所有敌人{3}受到的治疗效果。",
   "tr": "Her {7} saniyede {8} saniye boyunca tüm düşmanların aldığı iyileştirmeyi {3} azaltır.",
   "uk": "Кожні {7} с ефективність отримуваного лікування всіх ворогів знижується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內降低所有敵人{3}受到的回復效果。"
  },
  "Icon_file": "sprites/passive_ignite__CAB-bf82669628d5d9b7493c616aa76aa5ce__2075893828199041365.png"
 },
 {
  "SkillID": 8216010,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216020,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216030,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216040,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216050,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216060,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216070,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216080,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216090,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8216100,
  "GroupID": 8216010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8215020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8216100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_voidrain",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_16",
  "SkilTip": "Ranged_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "반격",
   "en": "Counterattack",
   "ru": "Counterattack",
   "fr": "Counterattack",
   "es": "Counterattack",
   "it": "Counterattack",
   "pl": "Counterattack",
   "de": "Counterattack",
   "br": "Counterattack",
   "id": "Serangan Balasan",
   "th": "โต้กลับ",
   "ja": "反撃",
   "vi": "Counterattack",
   "cn": "Counterattack",
   "tr": "Counterattack",
   "uk": "Counterattack",
   "tw": "反擊"
  },
  "SkilTip_text": {
   "ko": "치명타 공격을 받을 때 {8}초간 공격속도가 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Attack Speed by {3} for {8} seconds after receiving a Critical Hit. (Cannot be stacked)",
   "ru": "При получении критического удара скорость атаки повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "En subissant un coup critique, augmente la vitesse d'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al recibir un golpe crítico, aumenta la velocidad de ataque en {3} durante {8} s. (No acumulable)",
   "it": "Dopo aver subito un colpo critico, aumenta la velocità d'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Po otrzymaniu trafienia krytycznego zwiększa szybkość ataku o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei Erhalt eines kritischen Treffers wird das Angriffstempo für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao receber um golpe crítico, aumenta a velocidade de ataque em {3} por {8}s. (Não acumulável)",
   "id": "Setelah menerima serangan Kritis, Kecepatan Serang meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อได้รับการโจมตีคริติคอล ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "クリティカル攻撃を受けた時、{8}秒間、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi nhận đòn chí mạng, tăng {3} Tốc đánh trong {8} giây. (Không cộng dồn)",
   "cn": "受到暴击时，攻击速度提升{3}，持续{8}秒。（不可叠加）",
   "tr": "Kritik darbe aldığında Saldırı Hızı {8} saniye boyunca {3} artar. (Üst üste binmez)",
   "uk": "При отриманні критичного удару швидкість атаки підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "受到暴擊時，攻擊速度提升{3}，持續{8}秒。（不可疊加）"
  },
  "Icon_file": "sprites/active_voidrain__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6198672794393214096.png"
 },
 {
  "SkillID": 8217010,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217020,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217030,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217040,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217050,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217060,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217070,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217080,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217090,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8217100,
  "GroupID": 8217010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8216040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8217100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_agile",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_17",
  "SkilTip": "Ranged_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "그림자 걸음",
   "en": "Shadow Step",
   "ru": "Shadow Step",
   "fr": "Shadow Step",
   "es": "Shadow Step",
   "it": "Shadow Step",
   "pl": "Shadow Step",
   "de": "Shadow Step",
   "br": "Shadow Step",
   "id": "Langkah Bayangan",
   "th": "ย่างก้าวแห่งเงา",
   "ja": "シャドウステップ",
   "vi": "Shadow Step",
   "cn": "Shadow Step",
   "tr": "Shadow Step",
   "uk": "Shadow Step",
   "tw": "暗影步伐"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 회피가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Evasion by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, уклонение повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente l'esquive de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la schivata di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a evasão em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Evasi meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、回避が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} né tránh. (không cộng dồn)",
   "cn": "生命值低于{7}时，回避提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde kaçınmayı {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, уникнення підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，迴避提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_agile__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7059249622753658172.png"
 },
 {
  "SkillID": 8218010,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218020,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218030,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218040,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218050,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218060,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218070,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218080,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218090,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8218100,
  "GroupID": 8218010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8217030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8218100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_arrest",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_18",
  "SkilTip": "Ranged_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "약점 간파",
   "en": "Expose Weakness",
   "ru": "Expose Weakness",
   "fr": "Expose Weakness",
   "es": "Expose Weakness",
   "it": "Expose Weakness",
   "pl": "Expose Weakness",
   "de": "Expose Weakness",
   "br": "Expose Weakness",
   "id": "Ungkap Kelemahan",
   "th": "เปิดโปงจุดอ่อน",
   "ja": "弱点看破",
   "vi": "Expose Weakness",
   "cn": "Expose Weakness",
   "tr": "Expose Weakness",
   "uk": "Expose Weakness",
   "tw": "看破弱點"
  },
  "SkilTip_text": {
   "ko": "동일한 적 {7}회 공격 시 치명타 적중이 {3} 상승합니다.(중첩 불가)",
   "en": "Increases Critical Hit by {3} after attacking the same enemy {7} times. (Cannot be stacked)",
   "ru": "Когда враг оглушён, критическое попадание повышается на {3}.",
   "fr": "Lorsqu'un ennemi est étourdi, augmente le coup critique de {3}.",
   "es": "Cuando un enemigo está aturdido, aumenta el golpe crítico en {3}.",
   "it": "Quando un nemico è stordito, aumenta il colpo critico di {3}.",
   "pl": "Gdy wróg jest ogłuszony, zwiększa trafienie krytyczne o {3}.",
   "de": "Wenn ein Gegner betäubt ist, wird den kritischen Treffer um {3} erhöht.",
   "br": "Quando um inimigo está atordoado, aumenta o acerto crítico em {3}.",
   "id": "Saat musuh dalam kondisi Pingsan, Hit Kritis meningkat {3}.",
   "th": "เมื่อศัตรูติดสถานะสตัน การเข้าเป้าคริติคอลเพิ่มขึ้น {3}",
   "ja": "敵が気絶状態になった時、クリティカル命中が{3}上昇します。",
   "vi": "Khi kẻ địch bị choáng, tăng {3} trúng đích chí mạng.",
   "cn": "敌人处于眩晕状态时，暴击命中提升{3}。",
   "tr": "Düşman sersemlemişken kritik isabetini {3} artırır.",
   "uk": "Коли ворог оглушений, критичне влучання підвищується на {3}.",
   "tw": "敵人處於眩暈狀態時，暴擊命中提升{3}。"
  },
  "Icon_file": "sprites/passive_arrest__CAB-bf82669628d5d9b7493c616aa76aa5ce__777947877626247073.png"
 },
 {
  "SkillID": 8219010,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219020,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219030,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219040,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219050,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219060,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219070,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219080,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219090,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8219100,
  "GroupID": 8219010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8218060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8219100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_archery",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_19",
  "SkilTip": "Ranged_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "명사수",
   "en": "Sharpshooter",
   "ru": "Sharpshooter",
   "fr": "Sharpshooter",
   "es": "Sharpshooter",
   "it": "Sharpshooter",
   "pl": "Sharpshooter",
   "de": "Sharpshooter",
   "br": "Sharpshooter",
   "id": "Penembak Jitu",
   "th": "พลแม่นปืน",
   "ja": "名射手",
   "vi": "Sharpshooter",
   "cn": "Sharpshooter",
   "tr": "Sharpshooter",
   "uk": "Sharpshooter",
   "tw": "神射手"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 공격속도가 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack Speed by {3} when HP is below {7}. (Cannot be stacked)",
   "ru": "Когда здоровье ниже {7}, скорость атаки повышается на {3}. (не суммируется)",
   "fr": "Lorsque les PV sont inférieurs à {7}, augmente la vitesse d'attaque de {3}. (non cumulable)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la velocidad de ataque en {3}. (no acumulable)",
   "it": "Quando i PS sono sotto {7}, aumenta la velocità d'attacco di {3}. (non cumulabile)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa szybkość ataku o {3}. (nie kumuluje się)",
   "de": "Wenn die LP unter {7} fallen, wird das Angriffstempo um {3} erhöht. (nicht stapelbar)",
   "br": "Quando o HP fica abaixo de {7}, aumenta a velocidade de ataque em {3}. (não acumulável)",
   "id": "Saat HP di bawah {7}, Kecepatan Serang meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเร็วโจมตีเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "HPが{7}以下の時、攻撃速度が{3}上昇します。（重複不可）",
   "vi": "Khi HP dưới {7}, tăng {3} tốc đánh. (không cộng dồn)",
   "cn": "生命值低于{7}时，攻击速度提升{3}。（不可叠加）",
   "tr": "HP {7} altına düştüğünde saldırı hızını {3} artırır. (üst üste binmez)",
   "uk": "Коли здоров'я нижче {7}, швидкість атаки підвищується на {3}. (не додається)",
   "tw": "生命值低於{7}時，攻擊速度提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/passive_archery__CAB-bf82669628d5d9b7493c616aa76aa5ce__5042729915569055362.png"
 },
 {
  "SkillID": 8220010,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220020,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220030,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220040,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220050,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220060,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220070,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220080,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220090,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8220100,
  "GroupID": 8220010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8219040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8220100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_engage",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_20",
  "SkilTip": "Ranged_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "엄폐",
   "en": "Take Cover",
   "ru": "Take Cover",
   "fr": "Take Cover",
   "es": "Take Cover",
   "it": "Take Cover",
   "pl": "Take Cover",
   "de": "Take Cover",
   "br": "Take Cover",
   "id": "Berlindung",
   "th": "เข้าที่กำบัง",
   "ja": "カバー",
   "vi": "Take Cover",
   "cn": "Take Cover",
   "tr": "Take Cover",
   "uk": "Take Cover",
   "tw": "尋找掩護"
  },
  "SkilTip_text": {
   "ko": "회피 후 다음 공격의 피해가 {3} 증가합니다.",
   "en": "Increases the damage of the next attack by {3} after evading.",
   "ru": "После уклонения урон следующей атаки увеличивается на {3}.",
   "fr": "Après une esquive, augmente les dégâts de la prochaine attaque de {3}.",
   "es": "Tras evadir, aumenta el daño del siguiente ataque en {3}.",
   "it": "Dopo una schivata, aumenta i danni del prossimo attacco di {3}.",
   "pl": "Po uniku zwiększa obrażenia następnego ataku o {3}.",
   "de": "Nach einem Ausweichen wird der Schaden des nächsten Angriffs um {3} erhöht.",
   "br": "Após evadir, aumenta o dano do próximo ataque em {3}.",
   "id": "Setelah menghindar, damage serangan berikutnya meningkat {3}.",
   "th": "หลังหลบหลีก ความเสียหายของการโจมตีครั้งถัดไปเพิ่มขึ้น {3}",
   "ja": "回避後、次の攻撃の与ダメージが{3}増加します。",
   "vi": "Sau khi né tránh, tăng {3} sát thương của đòn tấn công tiếp theo.",
   "cn": "回避后，下一次攻击的伤害提升{3}。",
   "tr": "Kaçınmanın ardından sonraki saldırının hasarını {3} artırır.",
   "uk": "Після уникнення шкода наступної атаки збільшується на {3}.",
   "tw": "迴避後，下一次攻擊的傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_engage__CAB-bf82669628d5d9b7493c616aa76aa5ce__-162414504641792602.png"
 },
 {
  "SkillID": 8221010,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221020,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221030,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221040,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221050,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221060,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221070,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221080,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221090,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8221100,
  "GroupID": 8221010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8220060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8221100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_bravely",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_21",
  "SkilTip": "Ranged_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한계 돌파",
   "en": "Limit Break",
   "ru": "Limit Break",
   "fr": "Limit Break",
   "es": "Limit Break",
   "it": "Limit Break",
   "pl": "Limit Break",
   "de": "Limit Break",
   "br": "Limit Break",
   "id": "Melampaui Batas",
   "th": "ก้าวข้ามขีดจำกัด",
   "ja": "限界突破",
   "vi": "Limit Break",
   "cn": "Limit Break",
   "tr": "Limit Break",
   "uk": "Limit Break",
   "tw": "突破極限"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 회피가 {3} 상승하여, 공격을 피합니다. (전투 중 1회)",
   "en": "Increases Evasion by {3} for {8} seconds to evade attacks when HP falls below {7}. (Once per battle)",
   "ru": "Когда здоровье падает ниже {7}, уклонение повышается на {3} на {8} сек., позволяя избегать атак. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, augmente l'esquive de {3} pendant {8} s, permettant d'éviter les attaques. (1 fois par combat)",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la evasión en {3} durante {8} s, esquivando los ataques. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la schivata di {3} per {8} s, evitando gli attacchi. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa unik o {3} na {8} s, pozwalając unikać ataków. (raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, wird Ausweichen für {8} Sek. um {3} erhöht, sodass Angriffe vermieden werden. (1× pro Kampf)",
   "br": "Quando o HP cai abaixo de {7}, aumenta a evasão em {3} por {8}s, evitando os ataques. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Evasi meningkat {3} selama {8} detik untuk menghindari serangan. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การหลบหลีกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที เพื่อหลบการโจมตี (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、回避が{3}上昇し攻撃を回避します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} né tránh trong {8} giây để né đòn tấn công. (1 lần mỗi trận)",
   "cn": "生命值降至{7}以下时，在{8}秒内提升{3}回避以躲避攻击。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {8} saniye boyunca kaçınmayı {3} artırarak saldırılardan kaçınır. (savaş başına 1 kez)",
   "uk": "Коли здоров'я падає нижче {7}, уникнення підвищується на {3} на {8} с, дозволяючи уникати атак. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}迴避以躲避攻擊。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_bravely__CAB-bf82669628d5d9b7493c616aa76aa5ce__5678455897992347920.png"
 },
 {
  "SkillID": 8222010,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222020,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222030,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222040,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222050,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222060,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222070,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222080,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222090,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8222100,
  "GroupID": 8222010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8228040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8222100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_windblowshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_22",
  "SkilTip": "Ranged_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "치명적인 독",
   "en": "Lethal Poison",
   "ru": "Lethal Poison",
   "fr": "Lethal Poison",
   "es": "Lethal Poison",
   "it": "Lethal Poison",
   "pl": "Lethal Poison",
   "de": "Lethal Poison",
   "br": "Lethal Poison",
   "id": "Racun Mematikan",
   "th": "พิษสังหาร",
   "ja": "猛毒",
   "vi": "Lethal Poison",
   "cn": "Lethal Poison",
   "tr": "Lethal Poison",
   "uk": "Lethal Poison",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 독 피해가 {3} 상승합니다.",
   "en": "Increases Poison Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон ядом повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, augmente les dégâts de poison de {3} pendant {8} s.",
   "es": "Cada {7} s, aumenta el daño de veneno en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da veleno di {3} per {8} s.",
   "pl": "Co {7} s zwiększa obrażenia od trucizny o {3} na {8} s.",
   "de": "Erhöht alle {7} Sek. den Giftschaden für {8} Sek. um {3}.",
   "br": "A cada {7}s, aumenta o dano de veneno em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Racun meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、毒ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, tăng {3} sát thương độc trong {8} giây.",
   "cn": "每{7}秒，在{8}秒内提升{3}中毒伤害。",
   "tr": "Her {7} saniyede {8} saniye boyunca zehir hasarını {3} artırır.",
   "uk": "Кожні {7} с шкода отрутою підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}中毒傷害。"
  },
  "Icon_file": "sprites/active_windblowshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5562697971229043765.png"
 },
 {
  "SkillID": 8223010,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223020,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223030,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223040,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223050,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223060,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223070,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223080,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223090,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8223100,
  "GroupID": 8223010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8222070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8223100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_wavespear_03",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_23",
  "SkilTip": "Ranged_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독",
   "en": "Poison",
   "ru": "Отравление",
   "fr": "Empoisonnement",
   "es": "Envenenamiento",
   "it": "Avvelenamento",
   "pl": "Zatrucie",
   "de": "Vergiftung",
   "br": "Envenenamento",
   "id": "Racun",
   "th": "พิษ",
   "ja": "中毒",
   "vi": "Trúng độc",
   "cn": "中毒",
   "tr": "Zehirlenme",
   "uk": "Отруєння",
   "tw": "中毒"
  },
  "SkilTip_text": {
   "ko": "독 공격 시, {8}초간 공격력이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Attack by {3} for {8} seconds when dealing Poison Damage. (Cannot be stacked)",
   "ru": "При атаке ядом атака повышается на {3} на {8} сек. (Не суммируется)",
   "fr": "Lors d'une attaque de poison, augmente l'attaque de {3} pendant {8} s. (Non cumulable)",
   "es": "Al atacar con veneno, aumenta el ataque en {3} durante {8} s. (No acumulable)",
   "it": "Infliggendo danni da veleno, aumenta l'attacco di {3} per {8} s. (Non cumulabile)",
   "pl": "Przy ataku trucizną zwiększa atak o {3} na {8} s. (Nie kumuluje się)",
   "de": "Bei einem Giftangriff wird der Angriff für {8} Sek. um {3} erhöht. (Nicht stapelbar)",
   "br": "Ao atacar com veneno, aumenta o ataque em {3} por {8}s. (Não acumulável)",
   "id": "Saat memberikan Damage Racun, Serangan meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อโจมตีด้วยพิษ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "毒攻撃時、{8}秒間、攻撃力が{3}上昇します。（重複不可）",
   "vi": "Khi tấn công độc, tăng {3} công lực trong {8} giây. (Không cộng dồn)",
   "cn": "中毒攻击时，在{8}秒内提升{3}攻击力。（不可叠加）",
   "tr": "Zehir saldırısı yaptığında {8} saniye boyunca saldırı gücünü {3} artırır. (Üst üste binmez)",
   "uk": "Під час атаки отрутою атака підвищується на {3} на {8} с. (Не накопичується)",
   "tw": "中毒攻擊時，在{8}秒內提升{3}攻擊力。（不可疊加）"
  },
  "Icon_file": "sprites/active_wavespear_03__CAB-bf82669628d5d9b7493c616aa76aa5ce__1657198465494412818.png"
 },
 {
  "SkillID": 8224010,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224020,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224030,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224040,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224050,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224060,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224070,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224080,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224090,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8224100,
  "GroupID": 8224010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8223050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8224100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_corresponddrill",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_24",
  "SkilTip": "Ranged_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "한 번 더!",
   "en": "One More Time!",
   "ru": "One More Time!",
   "fr": "One More Time!",
   "es": "One More Time!",
   "it": "One More Time!",
   "pl": "One More Time!",
   "de": "One More Time!",
   "br": "One More Time!",
   "id": "Sekali Lagi!",
   "th": "อีกครั้ง!",
   "ja": "もう一度！",
   "vi": "One More Time!",
   "cn": "One More Time!",
   "tr": "One More Time!",
   "uk": "One More Time!",
   "tw": "再來一次！"
  },
  "SkilTip_text": {
   "ko": "치명타 공격 시, {8}초간 독 적중이 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Hit by {3} for {8} seconds on a Critical Hit. (Max 5 stacks)",
   "ru": "При крит. ударе попадание ядом повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Lors d'un coup critique, augmente l'impact d'empoisonnement de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Al asestar un golpe crítico, aumenta el impacto de envenenamiento en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Con un colpo critico, aumenta l'impatto di avvelenamento di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Przy trafieniu kryt. zwiększa trafienie zatruciem o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Bei einem kritischen Treffer wird den Gifttreffer für {8} Sek. um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao acertar um golpe crítico, aumenta o acerto de envenenamento em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Saat serangan Kritis, Hit Racun meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "เมื่อโจมตีคริติคอล การเข้าเป้าพิษเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "クリティカル攻撃時、{8}秒間、中毒命中が{3}上昇します。（最大5重複）",
   "vi": "Khi đánh chí mạng, tăng {3} trúng đích độc trong {8} giây. (tối đa 5 lớp)",
   "cn": "暴击时，在{8}秒内提升{3}中毒命中。（最多叠加5层）",
   "tr": "Kritik vuruşta {8} saniye boyunca zehir isabetini {3} artırır. (en fazla 5 kat)",
   "uk": "При критичному ударі влучання отрутою підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "暴擊時，在{8}秒內提升{3}中毒命中。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_corresponddrill__CAB-bf82669628d5d9b7493c616aa76aa5ce__1190450460171934732.png"
 },
 {
  "SkillID": 8225010,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225020,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225030,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225040,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225050,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225060,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225070,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225080,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225090,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8225100,
  "GroupID": 8225010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8226030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8225100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_dexterity",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_25",
  "SkilTip": "Ranged_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 장전",
   "en": "Quick Reload",
   "ru": "Quick Reload",
   "fr": "Quick Reload",
   "es": "Quick Reload",
   "it": "Quick Reload",
   "pl": "Quick Reload",
   "de": "Quick Reload",
   "br": "Quick Reload",
   "id": "Isi Ulang Cepat",
   "th": "บรรจุกระสุนเร็ว",
   "ja": "クイックリロード",
   "vi": "Quick Reload",
   "cn": "Quick Reload",
   "tr": "Quick Reload",
   "uk": "Quick Reload",
   "tw": "快速裝填"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 공격속도가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "Каждые {7} атак по одной цели скорость атаки повышается на {3} на {8} сек. (макс. 5 стаков)",
   "fr": "Toutes les {7} attaques sur la même cible, augmente la vitesse d'attaque de {3} pendant {8} s. (max. 5 cumuls)",
   "es": "Cada {7} ataques al mismo objetivo, aumenta la velocidad de ataque en {3} durante {8} s. (máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta la velocità d'attacco di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel zwiększa szybkość ataku o {3} na {8} s. (maks. 5 kumulacji)",
   "de": "Alle {7} Angriffe auf dasselbe Ziel erhöhen das Angriffstempo für {8} Sek. um {3}. (max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, aumenta a velocidade de ataque em {3} por {8}s. (máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Kecepatan Serang meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、攻撃速度が{3}上昇します。（最大5重複）",
   "vi": "Mỗi {7} lần tấn công cùng một mục tiêu, tăng {3} tốc đánh trong {8} giây. (tối đa 5 lớp)",
   "cn": "每对同一目标攻击{7}次，在{8}秒内提升{3}攻击速度。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda {8} saniye boyunca saldırı hızını {3} artırır. (en fazla 5 kat)",
   "uk": "Кожні {7} атак по одній цілі швидкість атаки підвищується на {3} на {8} с. (макс. 5 накопичень)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}攻擊速度。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_dexterity__CAB-bf82669628d5d9b7493c616aa76aa5ce__-7985419493639605499.png"
 },
 {
  "SkillID": 8226010,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226020,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226030,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226040,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226050,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226060,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226070,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226080,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226090,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8226100,
  "GroupID": 8226010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8226100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Rune_PhantomStep",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_26",
  "SkilTip": "Ranged_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "유령의 발걸음",
   "en": "Ghost Steps",
   "ru": "Ghost Steps",
   "fr": "Ghost Steps",
   "es": "Ghost Steps",
   "it": "Ghost Steps",
   "pl": "Ghost Steps",
   "de": "Ghost Steps",
   "br": "Ghost Steps",
   "id": "Langkah Hantu",
   "th": "ย่างก้าวภูตผี",
   "ja": "幽霊の歩み",
   "vi": "Ghost Steps",
   "cn": "Ghost Steps",
   "tr": "Ghost Steps",
   "uk": "Ghost Steps",
   "tw": "幽靈步伐"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя скорость передвижения повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} tốc chạy trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}移动速度。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після початку бою швидкість руху підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}移動速度。"
  },
  "Icon_file": "sprites/Rune_PhantomStep__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5513524189810024545.png"
 },
 {
  "SkillID": 8227010,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227020,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227030,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227040,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227050,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227060,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227070,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227080,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227090,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8227100,
  "GroupID": 8227010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8224040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8227100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_sangir",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_27",
  "SkilTip": "Ranged_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "독화살",
   "en": "Poison Arrow",
   "ru": "Poison Arrow",
   "fr": "Poison Arrow",
   "es": "Poison Arrow",
   "it": "Poison Arrow",
   "pl": "Poison Arrow",
   "de": "Poison Arrow",
   "br": "Poison Arrow",
   "id": "Panah Beracun",
   "th": "ลูกธนูพิษ",
   "ja": "毒矢",
   "vi": "Poison Arrow",
   "cn": "Poison Arrow",
   "tr": "Poison Arrow",
   "uk": "Poison Arrow",
   "tw": "毒箭"
  },
  "SkilTip_text": {
   "ko": "적 처치 시, 독 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Poison Damage by {3} upon defeating an enemy. (Max 5 stacks)",
   "ru": "При убийстве врага урон от яда повышается на {3}. (макс. 5 стаков)",
   "fr": "En vainquant un ennemi, augmente les dégâts de Poison de {3}. (max. 5 cumuls)",
   "es": "Al derrotar a un enemigo, aumenta el daño de Veneno en {3}. (máx. 5 acumulaciones)",
   "it": "Sconfiggendo un nemico, aumenta i danni da Veleno di {3}. (max. 5 cumuli)",
   "pl": "Po pokonaniu wroga zwiększa obrażenia od Zatrucia o {3}. (maks. 5 kumulacji)",
   "de": "Beim Besiegen eines Gegners wird der Giftschaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao derrotar um inimigo, aumenta o dano de Veneno em {3}. (máx. 5 acúmulos)",
   "id": "Saat mengalahkan musuh, damage Racun meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อกำจัดศัตรู ความเสียหายพิษเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "敵撃破時、毒ダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi tiêu diệt kẻ địch, tăng {3} sát thương Độc. (tối đa 5 lớp)",
   "cn": "击杀敌人时，中毒伤害提升{3}。（最多叠加5层）",
   "tr": "Bir düşmanı yok ettiğinde Zehir hasarı {3} artar. (en fazla 5 kat)",
   "uk": "У разі знищення ворога шкода від отрути підвищується на {3}. (макс. 5 накопичень)",
   "tw": "擊殺敵人時，中毒傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_sangir__CAB-bf82669628d5d9b7493c616aa76aa5ce__72173820275106692.png"
 },
 {
  "SkillID": 8228010,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228010
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228020,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228020
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228030,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228030
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228040,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228040
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228050,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228050
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228060,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228060
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228070,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228070
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228080,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228080
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228090,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228090
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8228100,
  "GroupID": 8228010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8225020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8228100
  ],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_riona",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_28",
  "SkilTip": "Ranged_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "혈투",
   "en": "Bloody Battle",
   "ru": "Bloody Battle",
   "fr": "Bloody Battle",
   "es": "Bloody Battle",
   "it": "Bloody Battle",
   "pl": "Bloody Battle",
   "de": "Bloody Battle",
   "br": "Bloody Battle",
   "id": "Pertarungan Berdarah",
   "th": "ศึกเลือด",
   "ja": "血闘",
   "vi": "Bloody Battle",
   "cn": "Bloody Battle",
   "tr": "Bloody Battle",
   "uk": "Bloody Battle",
   "tw": "血戰"
  },
  "SkilTip_text": {
   "ko": "회피 시, 대상에게 주는 피해가 {3} 상승합니다. (최대 5중첩)",
   "en": "Increases Damage dealt to the target by {3} upon evading. (Max 5 stacks)",
   "ru": "При уклонении наносимый цели урон повышается на {3}. (макс. 5 стаков)",
   "fr": "En esquivant, augmente les dégâts infligés à la cible de {3}. (max. 5 cumuls)",
   "es": "Al esquivar, aumenta el daño infligido al objetivo en {3}. (máx. 5 acumulaciones)",
   "it": "Schivando, aumenta i danni inflitti al bersaglio di {3}. (max. 5 cumuli)",
   "pl": "Po uniku zwiększa obrażenia zadawane celowi o {3}. (maks. 5 kumulacji)",
   "de": "Beim Ausweichen wird der am Ziel verursachte Schaden um {3} erhöht. (max. 5 Stapel)",
   "br": "Ao esquivar, aumenta o dano causado ao alvo em {3}. (máx. 5 acúmulos)",
   "id": "Saat menghindar, damage yang diberikan ke target meningkat {3}. (Maks. 5 tumpukan)",
   "th": "เมื่อหลบหลีก ความเสียหายที่มอบให้เป้าหมายเพิ่มขึ้น {3} (สูงสุด 5 ชั้น)",
   "ja": "回避時、対象に与えるダメージが{3}上昇します。（最大5重複）",
   "vi": "Khi né tránh, tăng {3} sát thương gây cho mục tiêu. (tối đa 5 lớp)",
   "cn": "回避时，对目标造成的伤害提升{3}。（最多叠加5层）",
   "tr": "Kaçındığında hedefe verilen hasar {3} artar. (en fazla 5 kat)",
   "uk": "У разі уникнення шкода, завдана цілі, підвищується на {3}. (макс. 5 накопичень)",
   "tw": "迴避時，對目標造成的傷害提升{3}。（最多疊加5層）"
  },
  "Icon_file": "sprites/unique_riona__CAB-bf82669628d5d9b7493c616aa76aa5ce__6578049595999154008.png"
 },
 {
  "SkillID": 8229010,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229020,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229030,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229040,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229050,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229060,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   63.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229070,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   73.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229080,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229090,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   94.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8229100,
  "GroupID": 8229010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1023
  ],
  "ClassAbilityDetail": [
   105.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_06",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_29",
  "SkilTip": "Ranged_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "Evasion_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "빠른 발",
   "en": "Quick Step",
   "ru": "Quick Step",
   "fr": "Quick Step",
   "es": "Quick Step",
   "it": "Quick Step",
   "pl": "Quick Step",
   "de": "Quick Step",
   "br": "Quick Step",
   "id": "Langkah Cepat",
   "th": "ก้าวพริบตา",
   "ja": "クイックステップ",
   "vi": "Quick Step",
   "cn": "Quick Step",
   "tr": "Quick Step",
   "uk": "Quick Step",
   "tw": "迅捷步伐"
  },
  "SkilTip_text": {
   "ko": "회피가 {100} 상승합니다.",
   "en": "Increases Evasion by {100}.",
   "ru": "Уклонение повышается на {100}.",
   "fr": "Augmente l'esquive de {100}.",
   "es": "Aumenta la evasión en {100}.",
   "it": "Aumenta la schivata di {100}.",
   "pl": "Zwiększa unik o {100}.",
   "de": "Erhöht Ausweichen um {100}.",
   "br": "Aumenta a evasão em {100}.",
   "id": "Evasi meningkat {100}.",
   "th": "การหลบหลีกเพิ่มขึ้น {100}",
   "ja": "回避が{100}上昇します。",
   "vi": "Tăng {100} né tránh.",
   "cn": "回避提升{100}。",
   "tr": "Kaçınmayı {100} artırır.",
   "uk": "Уникнення підвищується на {100}.",
   "tw": "迴避提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_06__CAB-bf82669628d5d9b7493c616aa76aa5ce__2493885535215157080.png"
 },
 {
  "SkillID": 8230010,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230020,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230030,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230040,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230050,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230060,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   63.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230070,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   73.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230080,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230090,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   94.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8230100,
  "GroupID": 8230010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8229020
  ],
  "ClassAbilityType": [
   1021
  ],
  "ClassAbilityDetail": [
   105.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_05",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_30",
  "SkilTip": "Ranged_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "HitRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "매의 눈",
   "en": "Hawk Eye",
   "ru": "Hawk Eye",
   "fr": "Hawk Eye",
   "es": "Hawk Eye",
   "it": "Hawk Eye",
   "pl": "Hawk Eye",
   "de": "Hawk Eye",
   "br": "Hawk Eye",
   "id": "Mata Elang",
   "th": "สายตาเหยี่ยว",
   "ja": "ホークアイ",
   "vi": "Hawk Eye",
   "cn": "Hawk Eye",
   "tr": "Hawk Eye",
   "uk": "Hawk Eye",
   "tw": "鷹眼"
  },
  "SkilTip_text": {
   "ko": "명중이 {100} 증가합니다.",
   "en": "Increases Accuracy by {100}.",
   "ru": "Точность повышается на {100}.",
   "fr": "Augmente la précision de {100}.",
   "es": "Aumenta la precisión en {100}.",
   "it": "Aumenta la precisione di {100}.",
   "pl": "Zwiększa celność o {100}.",
   "de": "Erhöht Genauigkeit um {100}.",
   "br": "Aumenta a precisão em {100}.",
   "id": "Akurasi meningkat {100}.",
   "th": "ความแม่นยำเพิ่มขึ้น {100}",
   "ja": "命中が{100}増加します。",
   "vi": "Tăng {100} chính xác.",
   "cn": "命中提升{100}。",
   "tr": "İsabeti {100} artırır.",
   "uk": "Точність підвищується на {100}.",
   "tw": "命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_05__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5732417192558837762.png"
 },
 {
  "SkillID": 8231010,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231020,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231030,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231040,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231050,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231060,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231070,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231080,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231090,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8231100,
  "GroupID": 8231010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8230050
  ],
  "ClassAbilityType": [
   1040
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_31",
  "SkilTip": "Ranged_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "맹독",
   "en": "Deadly Poison",
   "ru": "Смертельный яд",
   "fr": "Poison mortel",
   "es": "Veneno mortal",
   "it": "Veleno mortale",
   "pl": "Śmiertelna trucizna",
   "de": "Tödliches Gift",
   "br": "Veneno mortal",
   "id": "Racun Mematikan",
   "th": "พิษร้ายแรง",
   "ja": "猛毒",
   "vi": "Độc chết người",
   "cn": "剧毒",
   "tr": "Ölümcül Zehir",
   "uk": "Смертельна отрута",
   "tw": "劇毒"
  },
  "SkilTip_text": {
   "ko": "독 적중이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Попадание ядом повышается на {100}.",
   "fr": "Augmente l'impact d'empoisonnement de {100}.",
   "es": "Aumenta el impacto de envenenamiento en {100}.",
   "it": "Aumenta l'impatto di avvelenamento di {100}.",
   "pl": "Zwiększa trafienie zatruciem o {100}.",
   "de": "Erhöht Gifttreffer um {100}.",
   "br": "Aumenta o acerto de envenenamento em {100}.",
   "id": "Hit Racun meningkat {100}.",
   "th": "การเข้าเป้าพิษเพิ่มขึ้น {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích độc.",
   "cn": "中毒命中提升{100}。",
   "tr": "Zehir isabetini {100} artırır.",
   "uk": "Влучання отрутою підвищується на {100}.",
   "tw": "中毒命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8232010,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232020,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232030,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232040,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232050,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232060,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232070,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232080,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232090,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8232100,
  "GroupID": 8232010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8231030
  ],
  "ClassAbilityType": [
   1098
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_32",
  "SkilTip": "Ranged_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "DebuffPoison_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "정밀 조준",
   "en": "Precision Aim",
   "ru": "Precision Aim",
   "fr": "Precision Aim",
   "es": "Precision Aim",
   "it": "Precision Aim",
   "pl": "Precision Aim",
   "de": "Precision Aim",
   "br": "Precision Aim",
   "id": "Bidikan Presisi",
   "th": "เล็งอย่างแม่นยำ",
   "ja": "精密照準",
   "vi": "Precision Aim",
   "cn": "Precision Aim",
   "tr": "Precision Aim",
   "uk": "Precision Aim",
   "tw": "精準瞄準"
  },
  "SkilTip_text": {
   "ko": "중독 능력이 {100} 상승합니다.",
   "en": "Increases Poison Hit by {100}.",
   "ru": "Повышает шанс наложения Отравления на {100}.",
   "fr": "Augmente les chances d'infliger Poison de {100}.",
   "es": "Aumenta la probabilidad de infligir Veneno en {100}.",
   "it": "Aumenta la probabilità di infliggere Veleno di {100}.",
   "pl": "Zwiększa szansę na nałożenie Zatrucia o {100}.",
   "de": "Erhöht die Chance, Vergiftung zu verursachen, um {100}.",
   "br": "Aumenta a chance de causar Veneno em {100}.",
   "id": "Meningkatkan Poison Hit sebesar {100}.",
   "th": "เพิ่มโอกาสทำให้ติดพิษ {100}",
   "ja": "中毒命中が{100}上昇します。",
   "vi": "Tăng Chính Xác Trúng Độc thêm {100}.",
   "cn": "中毒命中提高{100}。",
   "tr": "Zehir İsabetini {100} artırır.",
   "uk": "Підвищує шанс накладання Отруєння на {100}.",
   "tw": "中毒命中提高{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8233010,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   3.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233020,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   6.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233030,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   9.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233040,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   12.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233050,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233060,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   18.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233070,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233080,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   24.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233090,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   27.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8233100,
  "GroupID": 8233010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8232060
  ],
  "ClassAbilityType": [
   1013
  ],
  "ClassAbilityDetail": [
   30.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_archersmark",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_33",
  "SkilTip": "Ranged_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "AttackSpeedPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "긴 화살",
   "en": "Long Shot",
   "ru": "Long Shot",
   "fr": "Long Shot",
   "es": "Long Shot",
   "it": "Long Shot",
   "pl": "Long Shot",
   "de": "Long Shot",
   "br": "Long Shot",
   "id": "Tembakan Jarak Jauh",
   "th": "ยิงไกล",
   "ja": "ロングショット",
   "vi": "Long Shot",
   "cn": "Long Shot",
   "tr": "Long Shot",
   "uk": "Long Shot",
   "tw": "長距離射擊"
  },
  "SkilTip_text": {
   "ko": "공격속도가 {100} 상승합니다.",
   "en": "Increases Attack Speed by {100}.",
   "ru": "Скорость атаки повышается на {100}.",
   "fr": "Augmente la vitesse d'attaque de {100}.",
   "es": "Aumenta la velocidad de ataque en {100}.",
   "it": "Aumenta la velocità d'attacco di {100}.",
   "pl": "Zwiększa szybkość ataku o {100}.",
   "de": "Erhöht Angriffstempo um {100}.",
   "br": "Aumenta a velocidade de ataque em {100}.",
   "id": "Kecepatan Serang meningkat {100}.",
   "th": "ความเร็วโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃速度が{100}上昇します。",
   "vi": "Tăng {100} tốc đánh.",
   "cn": "攻击速度提升{100}。",
   "tr": "Saldırı hızını {100} artırır.",
   "uk": "Швидкість атаки підвищується на {100}.",
   "tw": "攻擊速度提升{100}。"
  },
  "Icon_file": "sprites/active_archersmark__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5557438322661905875.png"
 },
 {
  "SkillID": 8234010,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234020,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234030,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234040,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234050,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234060,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   63.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234070,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   73.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234080,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234090,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   94.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8234100,
  "GroupID": 8234010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8233050
  ],
  "ClassAbilityType": [
   1042
  ],
  "ClassAbilityDetail": [
   105.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "atactive_duplicitycannon",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_34",
  "SkilTip": "Ranged_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "PoisonDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "특수 총알",
   "en": "Special Bullet",
   "ru": "Special Bullet",
   "fr": "Special Bullet",
   "es": "Special Bullet",
   "it": "Special Bullet",
   "pl": "Special Bullet",
   "de": "Special Bullet",
   "br": "Special Bullet",
   "id": "Peluru Khusus",
   "th": "กระสุนพิเศษ",
   "ja": "特殊弾",
   "vi": "Special Bullet",
   "cn": "Special Bullet",
   "tr": "Special Bullet",
   "uk": "Special Bullet",
   "tw": "特殊子彈"
  },
  "SkilTip_text": {
   "ko": "독 피해가 {100} 증가합니다.",
   "en": "Increases Attack Range by {100}.",
   "ru": "Увеличивает дальность атаки на {100}.",
   "fr": "Augmente la portée d'attaque de {100}.",
   "es": "Aumenta el alcance de ataque en {100}.",
   "it": "Aumenta la gittata d'attacco di {100}.",
   "pl": "Zwiększa zasięg ataku o {100}.",
   "de": "Erhöht die Angriffsreichweite um {100}.",
   "br": "Aumenta o alcance de ataque em {100}.",
   "id": "Jarak Serang meningkat {100}.",
   "th": "ระยะโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃射程が{100}増加します。",
   "vi": "Tăng tầm đánh thêm {100}.",
   "cn": "攻击范围增加{100}。",
   "tr": "Saldırı menzilini {100} artırır.",
   "uk": "Збільшує дальність атаки на {100}.",
   "tw": "攻擊射程提升{100}。"
  },
  "Icon_file": "sprites/atactive_duplicitycannon__CAB-bf82669628d5d9b7493c616aa76aa5ce__6017513341975006801.png"
 },
 {
  "SkillID": 8235010,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235020,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235030,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235040,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235050,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235060,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235070,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235080,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235090,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8235100,
  "GroupID": 8235010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 2,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8234040
  ],
  "ClassAbilityType": [
   1057
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8100
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_battlefieldnightmare",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Ranged_Skill_Name_35",
  "SkilTip": "Ranged_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Archer",
  "ClassAbilityType_name": [
   "BossDamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "거인 사냥",
   "en": "Giant Hunter",
   "ru": "Охота на гигантов",
   "fr": "Chasse aux géants",
   "es": "Caza de gigantes",
   "it": "Caccia ai giganti",
   "pl": "Polowanie na olbrzymy",
   "de": "Riesenjagd",
   "br": "Caça a gigantes",
   "id": "Pemburu Raksasa",
   "th": "นักล่ายักษ์",
   "ja": "巨人狩り",
   "vi": "Săn người khổng lồ",
   "cn": "巨人狩猎",
   "tr": "Dev Avı",
   "uk": "Полювання на велетнів",
   "tw": "巨人獵手"
  },
  "SkilTip_text": {
   "ko": "보스 공격 시 피해가 {100} 증가합니다.",
   "en": "Increases damage dealt to Bosses by {100}.",
   "ru": "Урон по боссам увеличивается на {100}.",
   "fr": "Augmente les dégâts infligés aux boss de {100}.",
   "es": "Aumenta el daño infligido a los jefes en {100}.",
   "it": "Aumenta i danni inflitti ai boss di {100}.",
   "pl": "Zwiększa obrażenia zadawane bossom o {100}.",
   "de": "Erhöht den Schaden an Bossen um {100}.",
   "br": "Aumenta o dano causado a chefes em {100}.",
   "id": "Damage terhadap Boss meningkat {100}.",
   "th": "ความเสียหายเมื่อโจมตีบอสเพิ่มขึ้น {100}",
   "ja": "ボス攻撃時、ダメージが{100}増加します。",
   "vi": "Tăng {100} sát thương gây ra cho Boss.",
   "cn": "攻击首领时伤害提升{100}。",
   "tr": "Patronlara verilen hasarı {100} artırır.",
   "uk": "Шкода по босах збільшується на {100}.",
   "tw": "攻擊首領時傷害提升{100}。"
  },
  "Icon_file": "sprites/passive_battlefieldnightmare__CAB-bf82669628d5d9b7493c616aa76aa5ce__-5410810844236063595.png"
 },
 {
  "SkillID": 8301010,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301020,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301030,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301040,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301050,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301060,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301070,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301080,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301090,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8301100,
  "GroupID": 8301010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 1,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8301100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_darkblast",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_01",
  "SkilTip": "Mage_Skill_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "다크 블래스트",
   "en": "Dark Blast",
   "ru": "Dark Blast",
   "fr": "Dark Blast",
   "es": "Dark Blast",
   "it": "Dark Blast",
   "pl": "Dark Blast",
   "de": "Dark Blast",
   "br": "Dark Blast",
   "id": "Ledakan Kegelapan",
   "th": "ระเบิดแห่งความมืด",
   "ja": "ダークブラスト",
   "vi": "Dark Blast",
   "cn": "Dark Blast",
   "tr": "Dark Blast",
   "uk": "Dark Blast",
   "tw": "暗黑衝擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 줍니다.",
   "en": "Deals {2} damage.",
   "ru": "Наносит {2} урона.",
   "fr": "Inflige {2} de dégâts.",
   "es": "Inflige {2} de daño.",
   "it": "Infligge {2} danni.",
   "pl": "Zadaje {2} obrażeń.",
   "de": "Verursacht {2} Schaden.",
   "br": "Causa {2} de dano.",
   "id": "Memberikan {2} damage.",
   "th": "สร้างความเสียหาย {2}",
   "ja": "{2}のダメージを与えます。",
   "vi": "Gây {2} sát thương.",
   "cn": "造成{2}伤害。",
   "tr": "{2} hasar verir.",
   "uk": "Завдає {2} шкоди.",
   "tw": "造成{2}傷害。"
  },
  "Icon_file": "sprites/active_darkblast__CAB-bf82669628d5d9b7493c616aa76aa5ce__2448140883002857714.png"
 },
 {
  "SkillID": 8302010,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302020,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302030,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302040,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302050,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302060,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302070,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302080,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302090,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8302100,
  "GroupID": 8302010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 1,
  "Order": 1,
  "ConditionID": [
   8301010
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8302100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 26,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_flamestorm",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_02",
  "SkilTip": "Mage_Skill_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "화염 폭풍",
   "en": "Flame Storm",
   "ru": "Flame Storm",
   "fr": "Flame Storm",
   "es": "Flame Storm",
   "it": "Flame Storm",
   "pl": "Flame Storm",
   "de": "Flame Storm",
   "br": "Flame Storm",
   "id": "Badai Api",
   "th": "พายุเพลิง",
   "ja": "フレイムストーム",
   "vi": "Flame Storm",
   "cn": "Flame Storm",
   "tr": "Flame Storm",
   "uk": "Flame Storm",
   "tw": "烈焰風暴"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력 {10}, 블록을 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} and Block by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10} и блок на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} et son blocage de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} y su bloqueo en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} e il blocco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} i blok o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. die Verteidigung des Ziels um {10} und den Block um {11}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} e o bloqueio em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} dan Blok sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} และบล็อก {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}、ブロックを{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ, {11} chặn của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力、{11}格挡。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10}, bloğunu {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10} і блок на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力、{11}格擋。"
  },
  "Icon_file": "sprites/active_flamestorm__CAB-bf82669628d5d9b7493c616aa76aa5ce__-6616697330876524183.png"
 },
 {
  "SkillID": 8303010,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303020,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303030,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303040,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303050,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303060,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303070,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303080,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303090,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8303100,
  "GroupID": 8303010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 2,
  "Order": 1,
  "ConditionID": [
   8302050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8303100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_indiscriminationshot",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_03",
  "SkilTip": "Mage_Skill_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "아케인 버스트",
   "en": "Arcane Burst",
   "ru": "Arcane Burst",
   "fr": "Arcane Burst",
   "es": "Arcane Burst",
   "it": "Arcane Burst",
   "pl": "Arcane Burst",
   "de": "Arcane Burst",
   "br": "Arcane Burst",
   "id": "Ledakan Arcane",
   "th": "ระเบิดอาร์เคน",
   "ja": "アーケインバースト",
   "vi": "Arcane Burst",
   "cn": "Arcane Burst",
   "tr": "Arcane Burst",
   "uk": "Arcane Burst",
   "tw": "奧術爆發"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 공격력이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、攻撃力が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} công lực trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує атаку на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  },
  "Icon_file": "sprites/active_indiscriminationshot__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2780799457431170487.png"
 },
 {
  "SkillID": 8304010,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304020,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304030,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304040,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304050,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304060,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304070,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304080,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304090,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8304100,
  "GroupID": 8304010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 3,
  "Order": 1,
  "ConditionID": [
   8303040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8304100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_deathrise",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_04",
  "SkilTip": "Mage_Skill_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "거신 봉인",
   "en": "Titan Seal",
   "ru": "Titan Seal",
   "fr": "Titan Seal",
   "es": "Titan Seal",
   "it": "Titan Seal",
   "pl": "Titan Seal",
   "de": "Titan Seal",
   "br": "Titan Seal",
   "id": "Segel Titan",
   "th": "ผนึกไททัน",
   "ja": "巨神封印",
   "vi": "Titan Seal",
   "cn": "Titan Seal",
   "tr": "Titan Seal",
   "uk": "Titan Seal",
   "tw": "泰坦封印"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 보스 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Boss Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает урон по боссам на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts infligés aux boss de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño infligido a los jefes en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni ai boss di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia zadawane bossom o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden an Bossen für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano causado a chefes em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Damage Boss sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายต่อบอส {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、ボスダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương lên Boss trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}首领伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca patronlara verilen hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує шкоду по босах на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}首領傷害。"
  },
  "Icon_file": "sprites/active_deathrise__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3171524512104696237.png"
 },
 {
  "SkillID": 8305010,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305020,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305030,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305040,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305050,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305060,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305070,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305080,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305090,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8305100,
  "GroupID": 8305010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 4,
  "Order": 1,
  "ConditionID": [
   8304070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8305100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_roarofthreatening",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_05",
  "SkilTip": "Mage_Skill_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "포효",
   "en": "Roar",
   "ru": "Roar",
   "fr": "Roar",
   "es": "Roar",
   "it": "Roar",
   "pl": "Roar",
   "de": "Roar",
   "br": "Roar",
   "id": "Auman",
   "th": "คำราม",
   "ja": "咆哮",
   "vi": "Roar",
   "cn": "Roar",
   "tr": "Roar",
   "uk": "Roar",
   "tw": "咆哮"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает защиту цели на {10}.",
   "fr": "Inflige {2} de dégâts et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt die Verteidigung des Ziels für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e reduz a defesa do alvo em {10} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} phòng thủ của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}防御力。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin savunmasını {10} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує захист цілі на {10}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}防禦力。"
  },
  "Icon_file": "sprites/active_roarofthreatening__CAB-bf82669628d5d9b7493c616aa76aa5ce__7642518412240161308.png"
 },
 {
  "SkillID": 8306010,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306020,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306030,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306040,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306050,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306060,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306070,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306080,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306090,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8306100,
  "GroupID": 8306010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 5,
  "Order": 1,
  "ConditionID": [
   8305040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8306100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindcontrol",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_06",
  "SkilTip": "Mage_Skill_Tip_06",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "마인드 컨트롤",
   "en": "Mind Control",
   "ru": "Mind Control",
   "fr": "Mind Control",
   "es": "Mind Control",
   "it": "Mind Control",
   "pl": "Mind Control",
   "de": "Mind Control",
   "br": "Mind Control",
   "id": "Kendali Pikiran",
   "th": "ควบคุมจิตใจ",
   "ja": "マインドコントロール",
   "vi": "Mind Control",
   "cn": "Mind Control",
   "tr": "Mind Control",
   "uk": "Mind Control",
   "tw": "精神控制"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, 기절을 {10} 부여합니다.",
   "en": "Deals {2} damage to enemies in a wide area and inflicts Stun of {10}.",
   "ru": "Наносит {2} урона врагам в широкой области и накладывает оглушение на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone et applique Étourdissement de {10}.",
   "es": "Inflige {2} de daño a los enemigos en un área amplia y aplica Aturdimiento de {10}.",
   "it": "Infligge {2} danni ai nemici in un'ampia area e applica Stordimento di {10}.",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze i nakłada Ogłuszenie o {10}.",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich und verleiht Betäubung von {10}.",
   "br": "Causa {2} de dano aos inimigos em uma área ampla e aplica Atordoamento de {10}.",
   "id": "Memberikan {2} damage kepada musuh dalam area luas dan memberikan Pingsan sebesar {10}.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้างและมอบสถานะสตัน {10}",
   "ja": "広範囲の敵に{2}のダメージを与え、気絶を{10}付与します。",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng và áp dụng Choáng {10}.",
   "cn": "对大范围内敌人造成{2}伤害，并施加{10}眩晕。",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir ve {10} Sersemletme uygular.",
   "uk": "Завдає {2} шкоди ворогам у широкій області та накладає оглушення на {10}.",
   "tw": "對大範圍內敵人造成{2}傷害，並施加{10}暈眩。"
  },
  "Icon_file": "sprites/active_mindcontrol__CAB-bf82669628d5d9b7493c616aa76aa5ce__2992366866976103588.png"
 },
 {
  "SkillID": 8307010,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307020,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307030,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307040,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307050,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307060,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307070,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307080,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307090,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8307100,
  "GroupID": 8307010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 6,
  "Order": 1,
  "ConditionID": [
   8306030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8307100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_monopolydestruction_14",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_07",
  "SkilTip": "Mage_Skill_Tip_07",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "신의 심판",
   "en": "Divine Judgment",
   "ru": "Divine Judgment",
   "fr": "Divine Judgment",
   "es": "Divine Judgment",
   "it": "Divine Judgment",
   "pl": "Divine Judgment",
   "de": "Divine Judgment",
   "br": "Divine Judgment",
   "id": "Penghakiman Ilahi",
   "th": "พิพากษาศักดิ์สิทธิ์",
   "ja": "神の審判",
   "vi": "Divine Judgment",
   "cn": "Divine Judgment",
   "tr": "Divine Judgment",
   "uk": "Divine Judgment",
   "tw": "神聖審判"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초간 일반 공격 명중 시 5% 확률로 천벌이 부여됩니다. 천벌: 대상의 현재 체력의 {9}만큼 추가 피해를 입힙니다.",
   "en": "Deals {2} damage and for {13} seconds, normal attacks that hit have a 5% chance to apply Divine Punishment. Divine Punishment: deals additional damage equal to {9} of the target's current HP.",
   "ru": "Наносит {2} урона и на {13} сек. даёт попаданиям обычных атак шанс 5% наложить Кару. Кара: наносит доп. урон в размере {9} от текущего здоровья цели.",
   "fr": "Inflige {2} de dégâts et, pendant {13} s, les attaques normales qui touchent ont 5% de chances d'appliquer Châtiment. Châtiment : inflige des dégâts supplémentaires égaux à {9} des PV actuels de la cible.",
   "es": "Inflige {2} de daño y, durante {13} s, los ataques normales que aciertan tienen un 5% de prob. de aplicar Castigo Divino. Castigo Divino: causa daño adicional igual a {9} de los PS actuales del objetivo.",
   "it": "Infligge {2} danni e per {13} s gli attacchi normali che colpiscono hanno il 5% di probabilità di applicare Punizione Divina. Punizione Divina: infligge danni aggiuntivi pari a {9} dei PS attuali del bersaglio.",
   "pl": "Zadaje {2} obrażeń i przez {13} s trafienia zwykłymi atakami mają 5% szansy na nałożenie Kary. Kara: zadaje dodatkowe obrażenia równe {9} obecnych PŻ celu.",
   "de": "Verursacht {2} Schaden und für {13} Sek. haben Treffer mit normalen Angriffen eine Chance von 5%, Strafgericht anzuwenden. Strafgericht: Verursacht Zusatzschaden in Höhe von {9} der aktuellen LP des Ziels.",
   "br": "Causa {2} de dano e, por {13}s, ataques normais que acertam têm 5% de chance de aplicar Punição Divina. Punição Divina: causa dano adicional igual a {9} do HP atual do alvo.",
   "id": "Memberikan {2} damage dan selama {13} detik, serangan normal yang mengenai target memiliki peluang 5% menerapkan Hukuman Ilahi. Hukuman Ilahi: memberikan damage tambahan sebesar {9} dari HP target saat ini.",
   "th": "สร้างความเสียหาย {2} และภายใน {13} วินาที การโจมตีปกติที่เข้าเป้ามีโอกาส 5% ที่จะมอบสถานะเทวทัณฑ์ เทวทัณฑ์: สร้างความเสียหายเพิ่มเติมเท่ากับ {9} ของ HP ปัจจุบันของเป้าหมาย",
   "ja": "{2}のダメージを与え、{13}秒間、通常攻撃命中時に5%の確率で天罰が付与されます。天罰：対象の現在HPの{9}分の追加ダメージを与えます。",
   "vi": "Gây {2} sát thương và trong {13} giây, đòn đánh thường khi trúng có 5% tỉ lệ áp dụng Thiên Phạt. Thiên Phạt: gây thêm sát thương bằng {9} HP hiện tại của mục tiêu.",
   "cn": "造成{2}伤害，在{13}秒内普通攻击命中时有5%概率施加天罚。天罚：造成目标当前生命值{9}的额外伤害。",
   "tr": "{2} hasar verir ve {13} saniye boyunca isabet eden normal saldırıların %5 şansla İlahi Ceza uygulamasını sağlar. İlahi Ceza: hedefin mevcut HP'sinin {9} kadar ek hasar verir.",
   "uk": "Завдає {2} шкоди та на {13} с надає влученням звичайних атак 5% шансу накласти Кару. Кара: завдає додаткову шкоду в розмірі {9} поточного здоров'я цілі.",
   "tw": "造成{2}傷害，在{13}秒內普通攻擊命中時有5%機率施加天罰。天罰：造成目標當前生命值{9}的額外傷害。"
  },
  "Icon_file": "sprites/active_monopolydestruction_14__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2131833098299380066.png"
 },
 {
  "SkillID": 8308010,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308020,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308030,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308040,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308050,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308060,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308070,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308080,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308090,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8308100,
  "GroupID": 8308010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 1,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 7,
  "Order": 2,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8308100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 25,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_holyblow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_08",
  "SkilTip": "Mage_Skill_Tip_08",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "홀리 블로우",
   "en": "Holy Blow",
   "ru": "Holy Blow",
   "fr": "Holy Blow",
   "es": "Holy Blow",
   "it": "Holy Blow",
   "pl": "Holy Blow",
   "de": "Holy Blow",
   "br": "Holy Blow",
   "id": "Pukulan Suci",
   "th": "โจมตีศักดิ์สิทธิ์",
   "ja": "ホーリーブロー",
   "vi": "Holy Blow",
   "cn": "Holy Blow",
   "tr": "Holy Blow",
   "uk": "Holy Blow",
   "tw": "神聖重擊"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 적중이 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Hit by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критическое попадание на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente le coup critique de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el golpe crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta il colpo critico di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa trafienie krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Treffer für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o acerto crítico em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、クリティカル命中が{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}暴击命中。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik isabetini {10} artırır.",
   "uk": "Завдає {2} шкоди та підвищує критичне влучання на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}暴擊命中。"
  },
  "Icon_file": "sprites/active_holyblow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-262433174203903254.png"
 },
 {
  "SkillID": 8309010,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309020,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309030,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309040,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309050,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309060,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309070,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309080,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309090,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8309100,
  "GroupID": 8309010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 8,
  "Order": 2,
  "ConditionID": [
   8308020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8309100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 24,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_firearrow",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_09",
  "SkilTip": "Mage_Skill_Tip_09",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "파이어볼",
   "en": "Fireball",
   "ru": "Fireball",
   "fr": "Fireball",
   "es": "Fireball",
   "it": "Fireball",
   "pl": "Fireball",
   "de": "Fireball",
   "br": "Fireball",
   "id": "Bola Api",
   "th": "ลูกไฟ",
   "ja": "ファイアボール",
   "vi": "Fireball",
   "cn": "Fireball",
   "tr": "Fireball",
   "uk": "Fireball",
   "tw": "火球術"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 치명타 피해가 {10} 상승합니다.",
   "en": "Deals {2} damage and increases Critical Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и повышает критический урон на {10} на {15} сек.",
   "fr": "Infl. {2} dégâts et augmente les dégâts critiques de {10} pendant {15} s.",
   "es": "Infl. {2} de daño y aumenta el daño crítico en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni critici di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia krytyczne o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den kritischen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano crítico em {10} por {15}s.",
   "id": "Memberi {2} damage dan meningkatkan Damage Kritis sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายคริติคอล {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、致命打ダメージが{10}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương chí mạng trong {15} giây.",
   "cn": "造成{2}伤害，并在{15}秒内提升{10}暴击伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca kritik hasarı {10} artırır.",
   "uk": "Завдає {2} урону та підвищує критичний урон на {10} на {15} с.",
   "tw": "造成{2}傷害，並在{15}秒內提升{10}暴擊傷害。"
  },
  "Icon_file": "sprites/active_firearrow__CAB-bf82669628d5d9b7493c616aa76aa5ce__-9204340234013260988.png"
 },
 {
  "SkillID": 8310010,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310020,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310030,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310040,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310050,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310060,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310070,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310080,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310090,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8310100,
  "GroupID": 8310010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 9,
  "Order": 2,
  "ConditionID": [
   8309050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8310100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 22,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_lavaflip",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_10",
  "SkilTip": "Mage_Skill_Tip_10",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "용암 늪",
   "en": "Lava Swamp",
   "ru": "Lava Swamp",
   "fr": "Lava Swamp",
   "es": "Lava Swamp",
   "it": "Lava Swamp",
   "pl": "Lava Swamp",
   "de": "Lava Swamp",
   "br": "Lava Swamp",
   "id": "Rawa Lava",
   "th": "หนองน้ำลาวา",
   "ja": "溶岩沼",
   "vi": "Lava Swamp",
   "cn": "Lava Swamp",
   "tr": "Lava Swamp",
   "uk": "Lava Swamp",
   "tw": "熔岩沼澤"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 불 적중 {10}, 불 피해가 {11} 상승합니다.",
   "en": "Deals {2} damage and increases Fire Hit by {10} and Fire Damage by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. повышает попадание огнём на {10} и урон от огня на {11}.",
   "fr": "Inflige {2} de dégâts et augmente l'impact de feu de {10} et les dégâts de feu de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el impacto de fuego en {10} y el daño de fuego en {11} durante {15} s.",
   "it": "Infligge {2} danni e aumenta l'impatto di fuoco di {10} e i danni da fuoco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i na {15} s zwiększa trafienie ogniem o {10} oraz obrażenia od ognia o {11}.",
   "de": "Verursacht {2} Schaden und erhöht für {15} Sek. den Feuertreffer um {10} und den Feuerschaden um {11}.",
   "br": "Causa {2} de dano e aumenta o acerto de fogo em {10} e o dano de fogo em {11} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan Hit Api sebesar {10} dan Damage Api sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มการเข้าเป้าไฟ {10} และความเสียหายไฟ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、炎命中が{10}、炎ダメージが{11}上昇します。",
   "vi": "Gây {2} sát thương và tăng {10} trúng đích lửa, {11} sát thương lửa trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}火焰命中、{11}火焰伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca ateş isabetini {10}, ateş hasarını {11} artırır.",
   "uk": "Завдає {2} шкоди та на {15} с підвищує влучання вогнем на {10} і шкоду від вогню на {11}.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}火焰命中、{11}火焰傷害。"
  },
  "Icon_file": "sprites/active_lavaflip__CAB-bf82669628d5d9b7493c616aa76aa5ce__3546137559776534862.png"
 },
 {
  "SkillID": 8311010,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311020,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311030,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311040,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311050,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311060,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311070,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311080,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311090,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8311100,
  "GroupID": 8311010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 10,
  "Order": 2,
  "ConditionID": [
   8310030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8311100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 20,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_mindshatter",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_11",
  "SkilTip": "Mage_Skill_Tip_11",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "정신 붕괴",
   "en": "Mental Breakdown",
   "ru": "Mental Breakdown",
   "fr": "Mental Breakdown",
   "es": "Mental Breakdown",
   "it": "Mental Breakdown",
   "pl": "Mental Breakdown",
   "de": "Mental Breakdown",
   "br": "Mental Breakdown",
   "id": "Kehancuran Mental",
   "th": "จิตใจพังทลาย",
   "ja": "精神崩壊",
   "vi": "Mental Breakdown",
   "cn": "Mental Breakdown",
   "tr": "Mental Breakdown",
   "uk": "Mental Breakdown",
   "tw": "精神崩潰"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {15}초간 대상의 공격속도 {10}, 이동속도를 {11} 감소시킵니다.",
   "en": "Deals {2} damage and reduces the target's Attack Speed by {10} and Movement Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона и на {15} сек. снижает скорость атаки цели на {10} и скорость передвижения на {11}.",
   "fr": "Inflige {2} de dégâts et réduit la vitesse d'attaque de la cible de {10} et sa vitesse de déplacement de {11} pendant {15} s.",
   "es": "Inflige {2} de daño y reduce la velocidad de ataque del objetivo en {10} y su velocidad de movimiento en {11} durante {15} s.",
   "it": "Infligge {2} danni e riduce la velocità d'attacco del bersaglio di {10} e la velocità di movimento di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zmniejsza szybkość ataku celu o {10} i szybkość ruchu o {11} na {15} s.",
   "de": "Verursacht {2} Schaden und senkt für {15} Sek. das Angriffstempo des Ziels um {10} und das Bewegungstempo um {11}.",
   "br": "Causa {2} de dano e reduz a velocidade de ataque do alvo em {10} e a velocidade de movimento em {11} por {15}s.",
   "id": "Memberikan {2} damage dan mengurangi Kecepatan Serang target sebesar {10} dan Kecepatan Gerak sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และลดความเร็วโจมตีของเป้าหมาย {10} และความเร็วเคลื่อนที่ {11} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、対象の攻撃速度を{10}、移動速度を{11}減少させます。",
   "vi": "Gây {2} sát thương và giảm {10} tốc đánh, {11} tốc chạy của mục tiêu trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内降低目标{10}攻击速度、{11}移动速度。",
   "tr": "{2} hasar verir ve {15} saniye boyunca hedefin saldırı hızını {10}, hareket hızını {11} azaltır.",
   "uk": "Завдає {2} шкоди та на {15} с знижує швидкість атаки цілі на {10} і швидкість руху на {11}.",
   "tw": "造成{2}傷害，在{15}秒內降低目標{10}攻擊速度、{11}移動速度。"
  },
  "Icon_file": "sprites/active_mindshatter__CAB-bf82669628d5d9b7493c616aa76aa5ce__8250111206677684624.png"
 },
 {
  "SkillID": 8312010,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312020,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312030,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312040,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312050,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312060,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312070,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312080,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312090,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8312100,
  "GroupID": 8312010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8311050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8312100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 28,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 10,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Machina_active_JudgementofLa",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_12",
  "SkilTip": "Mage_Skill_Tip_12",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "운석 소환",
   "en": "Meteor Summon",
   "ru": "Meteor Summon",
   "fr": "Meteor Summon",
   "es": "Meteor Summon",
   "it": "Meteor Summon",
   "pl": "Meteor Summon",
   "de": "Meteor Summon",
   "br": "Meteor Summon",
   "id": "Panggil Meteor",
   "th": "อัญเชิญอุกกาบาต",
   "ja": "隕石召喚",
   "vi": "Meteor Summon",
   "cn": "Meteor Summon",
   "tr": "Meteor Summon",
   "uk": "Meteor Summon",
   "tw": "召喚隕石"
  },
  "SkilTip_text": {
   "ko": "넓은 범위의 적에게 {2}의 피해를 주고, {13}초 동안 치명타 발생 시 {15}초간 치명타 피해가 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage to enemies in a wide area. For {13} seconds, when a Critical Hit occurs, Critical Damage increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона врагам в широкой области. В течение {13} сек. при критическом ударе критический урон повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts aux ennemis dans une large zone. Pendant {13} s, lors d'un coup critique, les dégâts critiques augmentent de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño a los enemigos en un área amplia. Durante {13} s, al producirse un golpe crítico, el daño crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni ai nemici in un'ampia area. Per {13} s, quando si verifica un colpo critico, i danni critici aumentano di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń wrogom na szerokim obszarze. Przez {13} s przy trafieniu krytycznym obrażenia krytyczne zwiększają się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden an Gegnern in einem weiten Bereich. Für {13} Sek. wird bei einem kritischen Treffer der kritische Schaden für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano aos inimigos em uma área ampla. Por {13}s, ao ocorrer um acerto crítico, o dano crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage kepada musuh dalam area luas. Selama {13} detik, saat Critical terjadi, damage Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูในพื้นที่กว้าง ภายใน {13} วินาที เมื่อเกิดคริติคอล ความเสียหายคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "広範囲の敵に{2}のダメージを与え、{13}秒間、クリティカル発生時に{15}秒間、クリティカルダメージが{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương cho kẻ địch trong phạm vi rộng. Trong {13} giây, khi xảy ra chí mạng, tăng {10} sát thương chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "对大范围内敌人造成{2}伤害，{13}秒内触发暴击时在{15}秒内提升{10}暴击伤害。（最多叠加5层）",
   "tr": "Geniş bir alandaki düşmanlara {2} hasar verir. {13} saniye boyunca kritik vuruş gerçekleştiğinde {15} saniye boyunca kritik hasar {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди ворогам у широкій області. Протягом {13} с при критичному ударі критична шкода підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "對大範圍內敵人造成{2}傷害，{13}秒內觸發暴擊時在{15}秒內提升{10}暴擊傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/Machina_active_JudgementofLa__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2184491586514557294.png"
 },
 {
  "SkillID": 8313010,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313020,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313030,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313040,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313050,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313060,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313070,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313080,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313090,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8313100,
  "GroupID": 8313010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8312020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8313100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 32,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "active_powerup",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_13",
  "SkilTip": "Mage_Skill_Tip_13",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "전지전능",
   "en": "Omnipotence",
   "ru": "Omnipotence",
   "fr": "Omnipotence",
   "es": "Omnipotence",
   "it": "Omnipotence",
   "pl": "Omnipotence",
   "de": "Omnipotence",
   "br": "Omnipotence",
   "id": "Kemahakuasaan",
   "th": "อำนาจไร้ขีดจำกัด",
   "ja": "全知全能",
   "vi": "Omnipotence",
   "cn": "Omnipotence",
   "tr": "Omnipotence",
   "uk": "Omnipotence",
   "tw": "全知全能"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {15}초간 모든 공격의 피해량을 {10} 증가시킵니다.",
   "en": "Deals {2} damage and increases the damage of all attacks by {10} for {15} seconds.",
   "ru": "Наносит {2} урона и увеличивает урон всех атак на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts et augmente les dégâts de toutes les attaques de {10} pendant {15} s.",
   "es": "Inflige {2} de daño y aumenta el daño de todos los ataques en {10} durante {15} s.",
   "it": "Infligge {2} danni e aumenta i danni di tutti gli attacchi di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń i zwiększa obrażenia wszystkich ataków o {10} na {15} s.",
   "de": "Verursacht {2} Schaden und erhöht den Schaden aller Angriffe für {15} Sek. um {10}.",
   "br": "Causa {2} de dano e aumenta o dano de todos os ataques em {10} por {15}s.",
   "id": "Memberikan {2} damage dan meningkatkan damage semua serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} และเพิ่มความเสียหายของการโจมตีทั้งหมด {10} เป็นเวลา {15} วินาที",
   "ja": "{2}のダメージを与え、{15}秒間、すべての攻撃の与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương và tăng {10} sát thương của mọi đòn tấn công trong {15} giây.",
   "cn": "造成{2}伤害，在{15}秒内提升{10}所有攻击的伤害。",
   "tr": "{2} hasar verir ve {15} saniye boyunca tüm saldırıların hasarını {10} artırır.",
   "uk": "Завдає {2} шкоди та збільшує шкоду всіх атак на {10} на {15} с.",
   "tw": "造成{2}傷害，在{15}秒內提升{10}所有攻擊的傷害。"
  },
  "Icon_file": "sprites/active_powerup__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8790929938880349788.png"
 },
 {
  "SkillID": 8314010,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314020,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314030,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314040,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314050,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314060,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314070,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314080,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314090,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8314100,
  "GroupID": 8314010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 2,
  "HeroClassType": 3,
  "AnimationIndex": 11,
  "Order": 2,
  "ConditionID": [
   8313060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8314100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 30,
  "SkillCastType": 1,
  "Distance": 2.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 3.0,
  "TargetCnt": 5,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 1,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "fire_breathe",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_14",
  "SkilTip": "Mage_Skill_Tip_14",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "Use",
  "SkilName_text": {
   "ko": "브레스 오브 파이어",
   "en": "Breath of Fire",
   "ru": "Breath of Fire",
   "fr": "Breath of Fire",
   "es": "Breath of Fire",
   "it": "Breath of Fire",
   "pl": "Breath of Fire",
   "de": "Breath of Fire",
   "br": "Breath of Fire",
   "id": "Breath of Fire",
   "th": "เบรธออฟไฟร์",
   "ja": "ブレス・オブ・ファイア",
   "vi": "Breath of Fire",
   "cn": "Breath of Fire",
   "tr": "Breath of Fire",
   "uk": "Breath of Fire",
   "tw": "火焰吐息"
  },
  "SkilTip_text": {
   "ko": "{2}의 피해를 주고, {13}초 동안 불 발생 시마다 {15}초간 치명타 확률이 {10} 상승합니다. (최대 5중첩)",
   "en": "Deals {2} damage. For {13} seconds, each time Fire occurs, Critical Rate increases by {10} for {15} seconds. (Max 5 stacks)",
   "ru": "Наносит {2} урона. В течение {13} сек. при каждом срабатывании огня шанс критического удара повышается на {10} на {15} сек. (макс. 5 стаков)",
   "fr": "Inflige {2} de dégâts. Pendant {13} s, à chaque déclenchement de Feu, le taux de critique augmente de {10} pendant {15} s. (max. 5 cumuls)",
   "es": "Inflige {2} de daño. Durante {13} s, cada vez que se produce Fuego, la probabilidad de crítico aumenta en {10} durante {15} s. (máx. 5 acumulaciones)",
   "it": "Infligge {2} danni. Per {13} s, ogni volta che si verifica Fuoco, la probabilità di critico aumenta di {10} per {15} s. (max. 5 cumuli)",
   "pl": "Zadaje {2} obrażeń. Przez {13} s przy każdym wystąpieniu Ognia szansa na trafienie krytyczne zwiększa się o {10} na {15} s. (maks. 5 kumulacji)",
   "de": "Verursacht {2} Schaden. Für {13} Sek. wird bei jedem Auslösen von Feuer die kritische Trefferchance für {15} Sek. um {10} erhöht. (max. 5 Stapel)",
   "br": "Causa {2} de dano. Por {13}s, cada vez que Fogo ocorre, a chance de crítico aumenta em {10} por {15}s. (máx. 5 acúmulos)",
   "id": "Memberikan {2} damage. Selama {13} detik, setiap kali Api terjadi, peluang Critical meningkat {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "สร้างความเสียหาย {2} ภายใน {13} วินาที ทุกครั้งที่เกิดไฟ อัตราคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (สูงสุด 5 ชั้น)",
   "ja": "{2}のダメージを与え、{13}秒間、炎発生ごとに{15}秒間、クリティカル率が{10}上昇します。（最大5重複）",
   "vi": "Gây {2} sát thương. Trong {13} giây, mỗi lần Lửa xảy ra, tăng {10} tỷ lệ chí mạng trong {15} giây. (tối đa 5 lớp)",
   "cn": "造成{2}伤害，{13}秒内每次触发火焰时在{15}秒内提升{10}暴击率。（最多叠加5层）",
   "tr": "{2} hasar verir. {13} saniye boyunca Ateş her tetiklendiğinde {15} saniye boyunca kritik oranı {10} artar. (en fazla 5 kat)",
   "uk": "Завдає {2} шкоди. Протягом {13} с при кожному спрацюванні вогню шанс критичного удару підвищується на {10} на {15} с. (макс. 5 накопичень)",
   "tw": "造成{2}傷害，{13}秒內每次觸發火焰時在{15}秒內提升{10}暴擊率。（最多疊加5層）"
  },
  "Icon_file": "sprites/fire_breathe__CAB-bf82669628d5d9b7493c616aa76aa5ce__8272505822913580795.png"
 },
 {
  "SkillID": 8315010,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315020,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315030,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315040,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315050,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315060,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315070,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315080,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315090,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8315100,
  "GroupID": 8315010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8315100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pray",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_15",
  "SkilTip": "Mage_Skill_Tip_15",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "기도",
   "en": "Prayer",
   "ru": "Prayer",
   "fr": "Prayer",
   "es": "Prayer",
   "it": "Prayer",
   "pl": "Prayer",
   "de": "Prayer",
   "br": "Prayer",
   "id": "Doa",
   "th": "คำอธิษฐาน",
   "ja": "祈り",
   "vi": "Prayer",
   "cn": "Prayer",
   "tr": "Prayer",
   "uk": "Prayer",
   "tw": "祈禱"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 체력을 {2} 회복합니다.",
   "en": "Restores {2} HP every {7} seconds.",
   "ru": "Восстанавливает {2} ОЗ каждые {7} сек.",
   "fr": "Récupère {2} PV toutes les {7} s.",
   "es": "Recupera {2} PV cada {7} s.",
   "it": "Ogni {7} s, ripristina {2} PS.",
   "pl": "Odzyskuje {2} PŻ co {7} s.",
   "de": "Stellt alle {7} Sek. {2} LP wieder her.",
   "br": "Recupera {2} PV a cada {7} s.",
   "id": "Setiap {7} detik, memulihkan {2} HP.",
   "th": "ทุก ๆ {7} วินาที ฟื้นฟู HP {2}",
   "ja": "{7}秒ごとにHPを{2}回復します。",
   "vi": "Hồi {2} HP mỗi {7} giây.",
   "cn": "每{7}秒恢复{2}生命值。",
   "tr": "Her {7} sn.de {2} HP yeniler.",
   "uk": "Відновлює {2} ОЗ кожні {7} с.",
   "tw": "每{7}秒回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_pray__CAB-bf82669628d5d9b7493c616aa76aa5ce__7839400212934909140.png"
 },
 {
  "SkillID": 8316010,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316020,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316030,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316040,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316050,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316060,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316070,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316080,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316090,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8316100,
  "GroupID": 8316010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8315020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8316100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_popintohead",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_16",
  "SkilTip": "Mage_Skill_Tip_16",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "낙인",
   "en": "Brand",
   "ru": "Brand",
   "fr": "Brand",
   "es": "Brand",
   "it": "Brand",
   "pl": "Brand",
   "de": "Brand",
   "br": "Brand",
   "id": "Tanda Kutukan",
   "th": "ตราประทับ",
   "ja": "烙印",
   "vi": "Brand",
   "cn": "Brand",
   "tr": "Brand",
   "uk": "Brand",
   "tw": "烙印"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 대상의 치명타 저항을 {3} 감소시킵니다.",
   "en": "Reduces the target's Crit Resistance by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает сопротивление цели критическому удару на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la résistance critique de la cible de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la resistencia crítica del objetivo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la resistenza ai critici del bersaglio di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza odporność celu na trafienia krytyczne o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Krit-Widerstand des Ziels {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a resistência crítica do alvo em {3} por {8} s.",
   "id": "Setiap {7} detik, Ketahanan Kritis target berkurang {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดต้านทานคริติคอลของเป้าหมาย {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、対象のクリティカル抵抗を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm kháng chí mạng của mục tiêu {3} trong {8} giây.",
   "cn": "每{7}秒，使目标的暴击抗性降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de hedefin Kritik Direnci {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує опір цілі критичному удару на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內降低目標{3}暴擊抗性。"
  },
  "Icon_file": "sprites/passive_popintohead__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8778030032402383455.png"
 },
 {
  "SkillID": 8317010,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317020,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317030,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317040,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317050,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317060,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317070,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317080,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317090,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8317100,
  "GroupID": 8317010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8316040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8317100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_noblepower",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_17",
  "SkilTip": "Mage_Skill_Tip_17",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 흡수",
   "en": "Mana Drain",
   "ru": "Mana Drain",
   "fr": "Mana Drain",
   "es": "Mana Drain",
   "it": "Mana Drain",
   "pl": "Mana Drain",
   "de": "Mana Drain",
   "br": "Mana Drain",
   "id": "Serap Mana",
   "th": "ดูดมานา",
   "ja": "マナ吸収",
   "vi": "Mana Drain",
   "cn": "Mana Drain",
   "tr": "Mana Drain",
   "uk": "Mana Drain",
   "tw": "魔力吸收"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 화상 능력이 {3} 상승합니다.",
   "en": "Increases Burn Ability by {3} for {8} seconds after the battle begins.",
   "ru": "При оглушении восстанавливает {2} ОЗ.",
   "fr": "Récupère {2} PV en cas d'étourdissement.",
   "es": "Recupera {2} PV al quedar aturdido.",
   "it": "Quando vieni stordito, ripristina {2} PS.",
   "pl": "Po ogłuszeniu odzyskuje {2} PŻ.",
   "de": "Stellt bei Betäubung {2} LP wieder her.",
   "br": "Recupera {2} PV ao ser atordoado.",
   "id": "Saat dalam kondisi Pingsan, memulihkan {2} HP.",
   "th": "เมื่อติดสถานะสตัน ฟื้นฟู HP {2}",
   "ja": "気絶状態になった時、HPを{2}回復します。",
   "vi": "Hồi {2} HP khi bị choáng.",
   "cn": "陷入眩晕状态时恢复{2}生命值。",
   "tr": "Sersemletildiğinde {2} HP yeniler.",
   "uk": "При оглушенні відновлює {2} ОЗ.",
   "tw": "陷入眩暈狀態時回復{2}生命值。"
  },
  "Icon_file": "sprites/passive_noblepower__CAB-bf82669628d5d9b7493c616aa76aa5ce__-1859113907776575122.png"
 },
 {
  "SkillID": 8318010,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318020,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318030,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318040,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318050,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318060,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318070,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318080,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318090,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8318100,
  "GroupID": 8318010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8317030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8318100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "subactive_deepbreath",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_18",
  "SkilTip": "Mage_Skill_Tip_18",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "생명의 숨결",
   "en": "Breath of Life",
   "ru": "Breath of Life",
   "fr": "Breath of Life",
   "es": "Breath of Life",
   "it": "Breath of Life",
   "pl": "Breath of Life",
   "de": "Breath of Life",
   "br": "Breath of Life",
   "id": "Napas Kehidupan",
   "th": "ลมหายใจแห่งชีวิต",
   "ja": "生命の息吹",
   "vi": "Breath of Life",
   "cn": "Breath of Life",
   "tr": "Breath of Life",
   "uk": "Breath of Life",
   "tw": "生命之息"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "Restores {2} HP when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，回復{2}生命值。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/subactive_deepbreath__CAB-bf82669628d5d9b7493c616aa76aa5ce__588451040919677463.png"
 },
 {
  "SkillID": 8319010,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319020,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319030,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319040,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319050,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319060,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319070,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319080,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319090,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8319100,
  "GroupID": 8319010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 75,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8318060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8319100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_pathofhermit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_19",
  "SkilTip": "Mage_Skill_Tip_19",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 순환",
   "en": "Mana Circulation",
   "ru": "Mana Circulation",
   "fr": "Mana Circulation",
   "es": "Mana Circulation",
   "it": "Mana Circulation",
   "pl": "Mana Circulation",
   "de": "Mana Circulation",
   "br": "Mana Circulation",
   "id": "Sirkulasi Mana",
   "th": "การไหลเวียนมานา",
   "ja": "マナ循環",
   "vi": "Mana Circulation",
   "cn": "Mana Circulation",
   "tr": "Mana Circulation",
   "uk": "Mana Circulation",
   "tw": "魔力循環"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 {2}의 폭발 피해가 발생합니다.",
   "en": "When casting a skill, there is a {7} chance to deal {2} Explosion Damage.",
   "ru": "При применении навыка с вероятностью {7} наносит {2} взрывного урона.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances d'infliger {2} dégâts d'explosion.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de infligir {2} de daño de explosión.",
   "it": "Lanciando un'abilità, {7} di probabilità di infliggere {2} danni da esplosione.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zadać {2} obrażeń od eksplozji.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, {2} Explosionsschaden zu verursachen.",
   "br": "Ao usar uma habilidade, há {7} de chance de causar {2} de dano de explosão.",
   "id": "Saat merapal skill, ada peluang {7} untuk memberikan {2} Damage Ledakan.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} สร้างความเสียหายระเบิด {2}",
   "ja": "スキル詠唱時、{7}の確率で{2}の爆発ダメージが発生します。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất gây {2} sát thương vụ nổ.",
   "cn": "施放技能时，有{7}概率造成{2}爆炸伤害。",
   "tr": "Beceri kullanıldığında {7} ihtimalle {2} Patlama Hasarı verir.",
   "uk": "Під час застосування навички з імовірністю {7} завдає {2} шкоди від вибуху.",
   "tw": "施放技能時有{7}機率造成{2}爆炸傷害。"
  },
  "Icon_file": "sprites/passive_pathofhermit__CAB-bf82669628d5d9b7493c616aa76aa5ce__3221750874475192491.png"
 },
 {
  "SkillID": 8320010,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320020,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320030,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320040,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320050,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320060,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320070,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320080,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320090,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8320100,
  "GroupID": 8320010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8319040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8320100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_overdrive",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_20",
  "SkilTip": "Mage_Skill_Tip_20",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "주문 연계",
   "en": "Spell Chain",
   "ru": "Spell Chain",
   "fr": "Spell Chain",
   "es": "Spell Chain",
   "it": "Spell Chain",
   "pl": "Spell Chain",
   "de": "Spell Chain",
   "br": "Spell Chain",
   "id": "Rantai Mantra",
   "th": "เชื่อมต่อเวทมนตร์",
   "ja": "スペルチェイン",
   "vi": "Spell Chain",
   "cn": "Spell Chain",
   "tr": "Spell Chain",
   "uk": "Spell Chain",
   "tw": "法術連鎖"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 모든 스킬의 쿨타임을 {2}초 감소시킵니다.",
   "en": "When using a skill, there is a {7} chance to reduce the cooldown of all skills by {2} seconds.",
   "ru": "При использовании навыка с вероятностью {7} сокращает перезарядку всех навыков на {2} сек.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réduire la recharge de toutes les compétences de {2} s.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reducir la recarga de todas las habilidades en {2} s.",
   "it": "Usando un'abilità, {7} di probabilità di ridurre il tempo di recupero di tutte le abilità di {2} s.",
   "pl": "Przy użyciu umiejętności ma {7} szansy skrócić czas odnowienia wszystkich umiejętności o {2} s.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, die Abklingzeit aller Fähigkeiten um {2} Sek. zu reduzieren.",
   "br": "Ao usar uma habilidade, há {7} de chance de reduzir a recarga de todas as habilidades em {2} s.",
   "id": "Saat menggunakan skill, ada peluang {7} untuk mengurangi waktu jeda semua skill sebesar {2} detik.",
   "th": "เมื่อใช้สกิล มีโอกาส {7} ลดคูลดาวน์ของสกิลทั้งหมด {2} วินาที",
   "ja": "スキル使用時、{7}の確率で全スキルのクールタイムを{2}秒減少させます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất giảm hồi chiêu của mọi kỹ năng {2} giây.",
   "cn": "使用技能时，有{7}概率使所有技能的冷却时间减少{2}秒。",
   "tr": "Beceri kullanıldığında {7} ihtimalle tüm becerilerin bekleme süresini {2} sn. azaltır.",
   "uk": "Під час використання навички з імовірністю {7} скорочує перезарядку всіх навичок на {2} с.",
   "tw": "使用技能時有{7}機率使所有技能冷卻時間減少{2}秒。"
  },
  "Icon_file": "sprites/passive_overdrive__CAB-bf82669628d5d9b7493c616aa76aa5ce__-3688608985982389171.png"
 },
 {
  "SkillID": 8321010,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321020,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321030,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321040,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321050,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321060,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321070,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321080,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321090,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8321100,
  "GroupID": 8321010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 3,
  "ConditionID": [
   8320060
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8321100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_riteofflame",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_21",
  "SkilTip": "Mage_Skill_Tip_21",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "열기 증폭",
   "en": "Heat Amplification",
   "ru": "Heat Amplification",
   "fr": "Heat Amplification",
   "es": "Heat Amplification",
   "it": "Heat Amplification",
   "pl": "Heat Amplification",
   "de": "Heat Amplification",
   "br": "Heat Amplification",
   "id": "Penguatan Panas",
   "th": "เพิ่มพลังความร้อน",
   "ja": "熱気増幅",
   "vi": "Heat Amplification",
   "cn": "Heat Amplification",
   "tr": "Heat Amplification",
   "uk": "Heat Amplification",
   "tw": "熱能增幅"
  },
  "SkilTip_text": {
   "ko": "스킬 시전 시 {7} 확률로 해당 스킬 쿨타임이 초기화됩니다.",
   "en": "When casting a skill, there is a {7} chance to reset that skill's cooldown.",
   "ru": "При применении навыка с вероятностью {7} сбрасывает его перезарядку.",
   "fr": "Lors de l'utilisation d'une compétence, a {7} de chances de réinitialiser sa recharge.",
   "es": "Al usar una habilidad, tiene una probabilidad de {7} de reiniciar su recarga.",
   "it": "Lanciando un'abilità, {7} di probabilità di azzerare il tempo di recupero di quell'abilità.",
   "pl": "Przy użyciu umiejętności ma {7} szansy zresetować jej czas odnowienia.",
   "de": "Beim Einsatz einer Fähigkeit besteht eine Chance von {7}, ihre Abklingzeit zurückzusetzen.",
   "br": "Ao usar uma habilidade, há {7} de chance de redefinir sua recarga.",
   "id": "Saat merapal skill, ada peluang {7} untuk mengatur ulang waktu jeda skill tersebut.",
   "th": "เมื่อร่ายสกิล มีโอกาส {7} รีเซ็ตคูลดาวน์ของสกิลนั้น",
   "ja": "スキル詠唱時、{7}の確率で該当スキルのクールタイムがリセットされます。",
   "vi": "Khi dùng kỹ năng, có {7} xác suất đặt lại hồi chiêu của kỹ năng đó.",
   "cn": "施放技能时，有{7}概率重置该技能的冷却时间。",
   "tr": "Beceri kullanıldığında {7} ihtimalle becerinin bekleme süresini sıfırlar.",
   "uk": "Під час застосування навички з імовірністю {7} скидає її перезарядку.",
   "tw": "施放技能時有{7}機率重置該技能的冷卻時間。"
  },
  "Icon_file": "sprites/passive_riteofflame__CAB-bf82669628d5d9b7493c616aa76aa5ce__3714437478167377360.png"
 },
 {
  "SkillID": 8322010,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322020,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322030,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322040,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322050,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322060,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322070,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322080,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322090,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8322100,
  "GroupID": 8322010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8325040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8322100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_fatality",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_22",
  "SkilTip": "Mage_Skill_Tip_22",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "업화",
   "en": "Inferno",
   "ru": "Inferno",
   "fr": "Inferno",
   "es": "Inferno",
   "it": "Inferno",
   "pl": "Inferno",
   "de": "Inferno",
   "br": "Inferno",
   "id": "Neraka Api",
   "th": "เพลิงนรก",
   "ja": "業火",
   "vi": "Inferno",
   "cn": "Inferno",
   "tr": "Inferno",
   "uk": "Inferno",
   "tw": "煉獄"
  },
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 불 피해가 {3} 상승합니다.",
   "en": "Increases Fire Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. урон от огня увеличивается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts de feu augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño de fuego aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni da fuoco di {3} per {8} s.",
   "pl": "Co {7} s obrażenia od ognia rosną o {3} na {8} s.",
   "de": "Alle {7} Sek. wird der Feuerschaden {8} Sek. lang um {3} erhöht.",
   "br": "A cada {7} s, o dano de fogo aumenta em {3} por {8} s.",
   "id": "Setiap {7} detik, Damage Api meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายไฟเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、炎ダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, sát thương lửa tăng {3} trong {8} giây.",
   "cn": "每{7}秒，火焰伤害提高{3}，持续{8}秒。",
   "tr": "Her {7} sn.de Ateş Hasarı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с шкода від горіння збільшується на {3} протягом {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}火焰傷害。"
  },
  "Icon_file": "sprites/passive_fatality__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2278702606030041989.png"
 },
 {
  "SkillID": 8323010,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323020,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323030,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323040,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323050,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323060,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323070,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323080,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323090,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8323100,
  "GroupID": 8323010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8324030
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8323100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_masterofsword",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_23",
  "SkilTip": "Mage_Skill_Tip_23",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 관통",
   "en": "Mana Pierce",
   "ru": "Mana Pierce",
   "fr": "Mana Pierce",
   "es": "Mana Pierce",
   "it": "Mana Pierce",
   "pl": "Mana Pierce",
   "de": "Mana Pierce",
   "br": "Mana Pierce",
   "id": "Tembus Mana",
   "th": "เจาะมานา",
   "ja": "マナ貫通",
   "vi": "Mana Pierce",
   "cn": "Mana Pierce",
   "tr": "Mana Pierce",
   "uk": "Mana Pierce",
   "tw": "魔力穿透"
  },
  "SkilTip_text": {
   "ko": "적 블록 시 {8}초간 블록 무시가 {3} 증가합니다. (중첩 불가)",
   "en": "Increases Block Penetration by {3} for {8} seconds when an enemy blocks. (Cannot be stacked)",
   "ru": "После блока врага игнорирование блока увеличивается на {3} на {8} сек. (Не суммируется)",
   "fr": "Après un blocage ennemi, l'ignorance du blocage augmente de {3} pendant {8} s. (Non cumulable)",
   "es": "Cuando un enemigo bloquea, ignorar bloqueo aumenta en {3} durante {8} s. (No acumulable)",
   "it": "Quando un nemico blocca, aumenta la penetrazione del blocco di {3} per {8} s. (Non cumulabile)",
   "pl": "Gdy wróg zablokuje, ignorowanie bloku wzrasta o {3} na {8} s. (Nie kumuluje się)",
   "de": "Nach einem gegnerischen Block wird Block ignorieren {8} Sek. lang um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando um inimigo bloqueia, ignorar bloqueio aumenta em {3} por {8}s. (Não acumulável)",
   "id": "Saat musuh memblokir, Penembus Blok meningkat {3} selama {8} detik. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูบล็อก การเจาะบล็อกเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "敵のブロック時、{8}秒間、ブロック無視が{3}増加します。（重複不可）",
   "vi": "Khi kẻ địch đỡ đòn, bỏ qua đỡ đòn tăng {3} trong {8} giây. (Không cộng dồn)",
   "cn": "敌人格挡时，无视格挡提高{3}，持续{8}秒。（不可叠加）",
   "tr": "Düşman blok yaptığında Bloğu Yok Sayma {8} sn. boyunca {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог блокує, ігнорування блоку збільшується на {3} протягом {8} с. (Не накопичується)",
   "tw": "敵人格擋時，在{8}秒內提升{3}格擋無視。（不可疊加）"
  },
  "Icon_file": "sprites/passive_masterofsword__CAB-bf82669628d5d9b7493c616aa76aa5ce__3850333284486740841.png"
 },
 {
  "SkillID": 8324010,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324020,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324030,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324040,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324050,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324060,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324070,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324080,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324090,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8324100,
  "GroupID": 8324010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8324100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_mananesting",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_24",
  "SkilTip": "Mage_Skill_Tip_24",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "연속 시전",
   "en": "Chain Casting",
   "ru": "Chain Casting",
   "fr": "Chain Casting",
   "es": "Chain Casting",
   "it": "Chain Casting",
   "pl": "Chain Casting",
   "de": "Chain Casting",
   "br": "Chain Casting",
   "id": "Rantai Sihir",
   "th": "ร่ายเวทต่อเนื่อง",
   "ja": "連続詠唱",
   "vi": "Chain Casting",
   "cn": "Chain Casting",
   "tr": "Chain Casting",
   "uk": "Chain Casting",
   "tw": "連鎖施法"
  },
  "SkilTip_text": {
   "ko": "동일 대상 {7}회 공격 시마다 {8}초간 피해가 {3} 증가합니다. (최대 5중첩)",
   "en": "Increases Damage by {3} for {8} seconds every {7} attacks on the same target. (Max 5 stacks)",
   "ru": "После каждых {7} атак по одной цели урон увеличивается на {3} на {8} сек. (До 5 эффектов)",
   "fr": "Toutes les {7} attaques sur la même cible, les dégâts augmentent de {3} pendant {8} s. (5 cumuls max.)",
   "es": "Cada {7} ataques al mismo objetivo, el daño aumenta en {3} durante {8} s. (Máx. 5 acumulaciones)",
   "it": "Ogni {7} attacchi sullo stesso bersaglio, aumenta i danni di {3} per {8} s. (max. 5 cumuli)",
   "pl": "Co {7} ataków na ten sam cel obrażenia rosną o {3} na {8} s. (Maks. 5 kumulacji)",
   "de": "Nach jeweils {7} Angriffen auf dasselbe Ziel wird der Schaden {8} Sek. lang um {3} erhöht. (Max. 5 Stapel)",
   "br": "A cada {7} ataques no mesmo alvo, o dano aumenta em {3} por {8} s. (Máx. 5 acúmulos)",
   "id": "Setiap {7} kali menyerang target yang sama, Damage meningkat {3} selama {8} detik. (Maks. 5 tumpukan)",
   "th": "ทุกครั้งที่โจมตีเป้าหมายเดียวกัน {7} ครั้ง ความเสียหายเพิ่มขึ้น {3} เป็นเวลา {8} วินาที (สูงสุด 5 ชั้น)",
   "ja": "同一対象に{7}回攻撃するごとに{8}秒間、与ダメージが{3}増加します。（最大5重複）",
   "vi": "Mỗi {7} đòn đánh vào cùng mục tiêu, sát thương tăng {3} trong {8} giây. (Tối đa 5 cộng dồn)",
   "cn": "每攻击同一目标{7}次，伤害提高{3}，持续{8}秒。（最多叠加5层）",
   "tr": "Aynı hedefe her {7} saldırıda hasar {8} sn. boyunca {3} artar. (En fazla 5 birikim)",
   "uk": "Після кожних {7} атак по одній цілі шкода збільшується на {3} протягом {8} с. (До 5 ефектів)",
   "tw": "每對同一目標攻擊{7}次，在{8}秒內提升{3}傷害。（最多疊加5層）"
  },
  "Icon_file": "sprites/passive_mananesting__CAB-bf82669628d5d9b7493c616aa76aa5ce__700243921452786358.png"
 },
 {
  "SkillID": 8325010,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325020,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325030,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325040,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325050,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325060,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325070,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325080,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325090,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8325100,
  "GroupID": 8325010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 25,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8323020
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8325100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_lightprotection",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_25",
  "SkilTip": "Mage_Skill_Tip_25",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "결계 파괴",
   "en": "Barrier Break",
   "ru": "Barrier Break",
   "fr": "Barrier Break",
   "es": "Barrier Break",
   "it": "Barrier Break",
   "pl": "Barrier Break",
   "de": "Barrier Break",
   "br": "Barrier Break",
   "id": "Penghancur Penghalang",
   "th": "ทำลายบาเรีย",
   "ja": "結界破壊",
   "vi": "Barrier Break",
   "cn": "Barrier Break",
   "tr": "Barrier Break",
   "uk": "Barrier Break",
   "tw": "破除結界"
  },
  "SkilTip_text": {
   "ko": "전투 시작 후 {6}초간 보호막 상태의 적 공격 시 피해량이 {3} 상승합니다.",
   "en": "Increases damage dealt to Shielded enemies by {3} for {6} seconds after the battle starts.",
   "ru": "В течение {6} сек. после начала боя урон по врагам со щитом увеличивается на {3}.",
   "fr": "Pendant {6} s après le début du combat, les dégâts aux ennemis protégés par un bouclier augmentent de {3}.",
   "es": "Durante {6} s al inicio del combate, el daño a enemigos con escudo aumenta en {3}.",
   "it": "Per {6} s dall'inizio del combattimento, aumenta i danni inflitti ai nemici con scudo di {3}.",
   "pl": "Przez {6} s od rozpoczęcia walki obrażenia wrogom z tarczą rosną o {3}.",
   "de": "Für {6} Sek. nach Kampfbeginn wird der Schaden gegen Gegner mit Schild um {3} erhöht.",
   "br": "Por {6} s após o início da batalha, o dano contra inimigos com escudo aumenta em {3}.",
   "id": "Selama {6} detik setelah pertempuran dimulai, damage terhadap musuh dengan Pelindung meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {6} วินาที ความเสียหายเมื่อโจมตีศัตรูที่มีโล่เพิ่มขึ้น {3}",
   "ja": "戦闘開始後{6}秒間、シールド状態の敵を攻撃した時、与ダメージが{3}上昇します。",
   "vi": "Trong {6} giây sau khi bắt đầu trận, sát thương lên kẻ địch có khiên tăng {3}.",
   "cn": "战斗开始后{6}秒内，对护盾状态敌人的伤害提高{3}。",
   "tr": "Savaş başladıktan sonra {6} sn. boyunca kalkanlı düşmanlara verilen hasar {3} artar.",
   "uk": "Протягом {6} с після початку бою шкода ворогам зі щитом збільшується на {3}.",
   "tw": "戰鬥開始後{6}秒內，攻擊處於護盾狀態的敵人時傷害提升{3}。"
  },
  "Icon_file": "sprites/passive_lightprotection__CAB-bf82669628d5d9b7493c616aa76aa5ce__8928523554824972069.png"
 },
 {
  "SkillID": 8326010,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326020,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326030,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326040,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326050,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326060,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326070,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326080,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326090,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8326100,
  "GroupID": 8326010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8322070
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8326100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Treasure_BrokenStrike",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_26",
  "SkilTip": "Mage_Skill_Tip_26",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "처형",
   "en": "Execution",
   "ru": "Execution",
   "fr": "Execution",
   "es": "Execution",
   "it": "Execution",
   "pl": "Execution",
   "de": "Execution",
   "br": "Execution",
   "id": "Eksekusi",
   "th": "ประหาร",
   "ja": "処刑",
   "vi": "Execution",
   "cn": "Execution",
   "tr": "Execution",
   "uk": "Execution",
   "tw": "處決"
  },
  "SkilTip_text": {
   "ko": "적이 기절 상태에 걸렸을 때 피해량이 {3} 상승합니다. (중첩 불가)",
   "en": "Increases Damage by {3} when an enemy is Stunned. (Cannot be stacked)",
   "ru": "Когда враг оглушен, наносимый урон увеличивается на {3}. (Не суммируется)",
   "fr": "Lorsque l'ennemi est étourdi, les dégâts infligés augmentent de {3}. (Non cumulable)",
   "es": "Cuando el enemigo está aturdido, el daño infligido aumenta en {3}. (No acumulable)",
   "it": "Quando un nemico è stordito, aumenta i danni di {3}. (Non cumulabile)",
   "pl": "Gdy wróg jest ogłuszony, zadawane obrażenia rosną o {3}. (Nie kumuluje się)",
   "de": "Wenn ein Gegner betäubt ist, wird der verursachte Schaden um {3} erhöht. (Nicht stapelbar)",
   "br": "Quando o inimigo está atordoado, o dano causado aumenta em {3}. (Não acumulável)",
   "id": "Saat musuh dalam kondisi Pingsan, Damage meningkat {3}. (Tidak dapat ditumpuk)",
   "th": "เมื่อศัตรูติดสถานะสตัน ความเสียหายเพิ่มขึ้น {3} (ไม่สามารถซ้อนทับได้)",
   "ja": "敵が気絶状態になった時、与ダメージが{3}上昇します。（重複不可）",
   "vi": "Khi kẻ địch bị choáng, sát thương gây ra tăng {3}. (Không cộng dồn)",
   "cn": "敌人处于眩晕状态时，造成的伤害提高{3}。（不可叠加）",
   "tr": "Düşman sersemletildiğinde verilen hasar {3} artar. (Üst üste binmez)",
   "uk": "Коли ворог оглушений, завдана шкода збільшується на {3}. (Не накопичується)",
   "tw": "敵人處於眩暈狀態時，傷害提升{3}。（不可疊加）"
  },
  "Icon_file": "sprites/Treasure_BrokenStrike__CAB-bf82669628d5d9b7493c616aa76aa5ce__-2170768677259869387.png"
 },
 {
  "SkillID": 8327010,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327020,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327030,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327040,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327050,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327060,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327070,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327080,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
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  "ClassAbilityType": [
   0
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  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
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  ],
  "LevelUpItemID": [
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  "LevelUpItemCnt": [
   1
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  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327090,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8327100,
  "GroupID": 8327010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8326050
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8327100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_redeem",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_27",
  "SkilTip": "Mage_Skill_Tip_27",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "의지",
   "en": "Willpower",
   "ru": "Willpower",
   "fr": "Willpower",
   "es": "Willpower",
   "it": "Willpower",
   "pl": "Willpower",
   "de": "Willpower",
   "br": "Willpower",
   "id": "Tekad",
   "th": "พลังใจ",
   "ja": "意志",
   "vi": "Willpower",
   "cn": "Willpower",
   "tr": "Willpower",
   "uk": "Willpower",
   "tw": "意志力"
  },
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 치명타 적중 {3}, 치명타 피해가 {4} 상승합니다. (전투 중 1회)",
   "en": "Increases Critical Hit by {3} and Crit Damage by {4} for {8} seconds when HP falls below {7}. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, критическое попадание увеличивается на {3}, а критический урон — на {4} на {8} сек. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, le taux critique augmente de {3} et les dégâts critiques de {4} pendant {8} s. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, la probabilidad crítica aumenta en {3} y el daño crítico en {4} durante {8} s. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta il colpo critico di {3} e i danni critici di {4} per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, trafienie krytyczne rośnie o {3}, a obrażenia krytyczne o {4} na {8} s. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden Krit-Chance um {3} und Krit-Schaden um {4} für {8} Sek. erhöht. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, a chance crítica aumenta em {3} e o dano crítico em {4} por {8} s. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Hit Kritis meningkat {3} dan Damage Kritis meningkat {4} selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} การเข้าเป้าคริติคอลเพิ่มขึ้น {3} และความเสียหายคริติคอลเพิ่มขึ้น {4} เป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、クリティカル命中が{3}、クリティカルダメージが{4}上昇します。（戦闘中1回）",
   "vi": "Khi HP giảm dưới {7}, tỷ lệ chí mạng tăng {3} và sát thương chí mạng tăng {4} trong {8} giây. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，暴击命中提高{3}，暴击伤害提高{4}，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde Kritik İsabeti {3}, Kritik Hasarı {4} artar ve {8} sn. sürer. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, критичне влучання збільшується на {3}, а критична шкода — на {4} протягом {8} с. (1 раз за бій)",
   "tw": "生命值降至{7}以下時，在{8}秒內提升{3}暴擊命中、{4}暴擊傷害。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_redeem__CAB-bf82669628d5d9b7493c616aa76aa5ce__5890495739322886260.png"
 },
 {
  "SkillID": 8328010,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328010
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328020,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328020
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328030,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328030
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328040,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328040
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328050,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328050
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328060,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328060
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328070,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328070
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328080,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328080
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328090,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328090
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8328100,
  "GroupID": 8328010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 95,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 4,
  "ConditionID": [
   8327040
  ],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   8328100
  ],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_innerlight",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_28",
  "SkilTip": "Mage_Skill_Tip_28",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "부활",
   "en": "Resurrection",
   "ru": "Воскрешение",
   "fr": "Résurrection",
   "es": "Resurrección",
   "it": "Resurrezione",
   "pl": "Wskrzeszenie",
   "de": "Wiederbelebung",
   "br": "Ressurreição",
   "id": "Kebangkitan",
   "th": "คืนชีพ",
   "ja": "復活",
   "vi": "Hồi sinh",
   "cn": "复活",
   "tr": "Dirilme",
   "uk": "Воскресіння",
   "tw": "復活"
  },
  "SkilTip_text": {
   "ko": "사망 시 {2} 체력으로 부활합니다. (전투 중 1회)",
   "en": "Revives with {2} HP upon death. (Once per battle)",
   "ru": "После смерти воскресает с {2} ОЗ. (1 раз за бой)",
   "fr": "Ressuscite avec {2} PV à la mort. (1 fois par combat)",
   "es": "Al morir, revive con {2} PV. (1 vez por combate)",
   "it": "Risorge con {2} PS alla morte. (1 volta per combattimento)",
   "pl": "Po śmierci odradza się z {2} PŻ. (1 raz na walkę)",
   "de": "Wird beim Tod mit {2} LP wiederbelebt. (1-mal pro Kampf)",
   "br": "Ao morrer, revive com {2} PV. (1 vez por batalha)",
   "id": "Saat mati, bangkit kembali dengan {2} HP. (1 kali per pertempuran)",
   "th": "เมื่อเสียชีวิต ฟื้นคืนชีพด้วย HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "死亡時、{2}のHPで復活します。（戦闘中1回）",
   "vi": "Khi chết, hồi sinh với {2} HP. (1 lần mỗi trận)",
   "cn": "死亡时以{2}生命值复活。（每场战斗1次）",
   "tr": "Öldüğünde {2} HP ile dirilir. (Savaş başına 1 kez)",
   "uk": "Після смерті воскресає з {2} ОЗ. (1 раз за бій)",
   "tw": "死亡時，以{2}生命值復活。（每場戰鬥1次）"
  },
  "Icon_file": "sprites/passive_innerlight__CAB-bf82669628d5d9b7493c616aa76aa5ce__9093248258479878432.png"
 },
 {
  "SkillID": 8329010,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329020,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   16.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329030,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   25.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329040,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   33.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329050,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329060,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   50.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329070,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   58.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329080,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   67.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329090,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   75.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8329100,
  "GroupID": 8329010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 5,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [],
  "ClassAbilityType": [
   1003
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "weapon_staff",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_29",
  "SkilTip": "Mage_Skill_Tip_29",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "AttackPer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "숙련된 지팡이",
   "en": "Master's Staff",
   "ru": "Master's Staff",
   "fr": "Master's Staff",
   "es": "Master's Staff",
   "it": "Master's Staff",
   "pl": "Master's Staff",
   "de": "Master's Staff",
   "br": "Master's Staff",
   "id": "Tongkat Terlatih",
   "th": "ไม้เท้าชำนาญ",
   "ja": "熟練の杖",
   "vi": "Master's Staff",
   "cn": "Master's Staff",
   "tr": "Master's Staff",
   "uk": "Master's Staff",
   "tw": "熟練法杖"
  },
  "SkilTip_text": {
   "ko": "공격력이 {100} 상승합니다.",
   "en": "Increases Attack by {100}.",
   "ru": "Атака повышается на {100}.",
   "fr": "Augmente l'attaque de {100}.",
   "es": "Aumenta el ataque en {100}.",
   "it": "Aumenta l'attacco di {100}.",
   "pl": "Zwiększa atak o {100}.",
   "de": "Erhöht den Angriff um {100}.",
   "br": "Aumenta o ataque em {100}.",
   "id": "Serangan meningkat {100}.",
   "th": "พลังโจมตีเพิ่มขึ้น {100}",
   "ja": "攻撃力が{100}上昇します。",
   "vi": "Tăng {100} công lực.",
   "cn": "攻击力提升{100}。",
   "tr": "Saldırı gücünü {100} artırır.",
   "uk": "Атака підвищується на {100}.",
   "tw": "攻擊力提升{100}。"
  },
  "Icon_file": "sprites/weapon_staff__CAB-bf82669628d5d9b7493c616aa76aa5ce__-8120234092676061036.png"
 },
 {
  "SkillID": 8330010,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330020,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330030,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330040,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330050,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330060,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330070,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330080,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330090,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8330100,
  "GroupID": 8330010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 15,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8329020
  ],
  "ClassAbilityType": [
   1017
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_01",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_30",
  "SkilTip": "Mage_Skill_Tip_30",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "전투 경험",
   "en": "Battle Experience",
   "ru": "Battle Experience",
   "fr": "Battle Experience",
   "es": "Battle Experience",
   "it": "Battle Experience",
   "pl": "Battle Experience",
   "de": "Battle Experience",
   "br": "Battle Experience",
   "id": "Pengalaman Bertempur",
   "th": "ประสบการณ์การต่อสู้",
   "ja": "戦闘経験",
   "vi": "Battle Experience",
   "cn": "Battle Experience",
   "tr": "Battle Experience",
   "uk": "Battle Experience",
   "tw": "戰鬥經驗"
  },
  "SkilTip_text": {
   "ko": "치명타 적중이 {100} 상승합니다.",
   "en": "Increases Critical Hit by {100}.",
   "ru": "Критическое попадание повышается на {100}.",
   "fr": "Augmente le coup critique de {100}.",
   "es": "Aumenta el golpe crítico en {100}.",
   "it": "Aumenta il colpo critico di {100}.",
   "pl": "Zwiększa trafienie krytyczne o {100}.",
   "de": "Erhöht kritischer Treffer um {100}.",
   "br": "Aumenta o acerto crítico em {100}.",
   "id": "Hit Kritis meningkat {100}.",
   "th": "การเข้าเป้าคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカル命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích chí mạng.",
   "cn": "暴击命中提升{100}。",
   "tr": "Kritik isabetini {100} artırır.",
   "uk": "Критичне влучання підвищується на {100}.",
   "tw": "暴擊命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_01__CAB-bf82669628d5d9b7493c616aa76aa5ce__8433992431656480424.png"
 },
 {
  "SkillID": 8331010,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331020,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331030,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331040,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331050,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331060,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   63.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331070,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   73.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331080,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   84.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331090,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   94.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8331100,
  "GroupID": 8331010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 35,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8330050
  ],
  "ClassAbilityType": [
   1019
  ],
  "ClassAbilityDetail": [
   105.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_02",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_31",
  "SkilTip": "Mage_Skill_Tip_31",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "CriticalDamage_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "날카로운 일격",
   "en": "Sharp Strike",
   "ru": "Sharp Strike",
   "fr": "Sharp Strike",
   "es": "Sharp Strike",
   "it": "Sharp Strike",
   "pl": "Sharp Strike",
   "de": "Sharp Strike",
   "br": "Sharp Strike",
   "id": "Serangan Tajam",
   "th": "โจมตีคมกริบ",
   "ja": "鋭い一撃",
   "vi": "Sharp Strike",
   "cn": "Sharp Strike",
   "tr": "Sharp Strike",
   "uk": "Sharp Strike",
   "tw": "銳利一擊"
  },
  "SkilTip_text": {
   "ko": "치명타 피해가 {100} 상승합니다.",
   "en": "Increases Crit Damage by {100}.",
   "ru": "Крит. урон повышается на {100}.",
   "fr": "Augmente les dégâts critiques de {100}.",
   "es": "Aumenta el daño crítico en {100}.",
   "it": "Aumenta i danni critici di {100}.",
   "pl": "Zwiększa obrażenia kryt. o {100}.",
   "de": "Erhöht kritischen Schaden um {100}.",
   "br": "Aumenta o dano crítico em {100}.",
   "id": "Damage Kritis meningkat {100}.",
   "th": "ความเสียหายคริติคอลเพิ่มขึ้น {100}",
   "ja": "クリティカルダメージが{100}上昇します。",
   "vi": "Tăng {100} sát thương chí mạng.",
   "cn": "暴击伤害提升{100}。",
   "tr": "Kritik hasarı {100} artırır.",
   "uk": "Критична шкода підвищується на {100}.",
   "tw": "暴擊傷害提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_02__CAB-bf82669628d5d9b7493c616aa76aa5ce__4055658806164558264.png"
 },
 {
  "SkillID": 8332010,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332020,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332030,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332040,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332050,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332060,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332070,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332080,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332090,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8332100,
  "GroupID": 8332010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 45,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8331030
  ],
  "ClassAbilityType": [
   1035
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "Passive_Skill_08",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_32",
  "SkilTip": "Mage_Skill_Tip_32",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "BurnRate_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "점화",
   "en": "Ignition",
   "ru": "Ignition",
   "fr": "Ignition",
   "es": "Ignition",
   "it": "Ignition",
   "pl": "Ignition",
   "de": "Ignition",
   "br": "Ignition",
   "id": "Penyalaan",
   "th": "จุดไฟ",
   "ja": "点火",
   "vi": "Ignition",
   "cn": "Ignition",
   "tr": "Ignition",
   "uk": "Ignition",
   "tw": "點燃"
  },
  "SkilTip_text": {
   "ko": "불 적중이 {100} 상승합니다.",
   "en": "Increases Fire Hit by {100}.",
   "ru": "Попадание огнём повышается на {100}.",
   "fr": "Augmente l'impact de feu de {100}.",
   "es": "Aumenta el impacto de fuego en {100}.",
   "it": "Aumenta l'impatto di fuoco di {100}.",
   "pl": "Zwiększa trafienie ogniem o {100}.",
   "de": "Erhöht Feuertreffer um {100}.",
   "br": "Aumenta o acerto de fogo em {100}.",
   "id": "Hit Api meningkat {100}.",
   "th": "การเข้าเป้าไฟเพิ่มขึ้น {100}",
   "ja": "炎命中が{100}上昇します。",
   "vi": "Tăng {100} trúng đích lửa.",
   "cn": "火焰命中提升{100}。",
   "tr": "Ateş isabetini {100} artırır.",
   "uk": "Влучання вогнем підвищується на {100}.",
   "tw": "火焰命中提升{100}。"
  },
  "Icon_file": "sprites/Passive_Skill_08__CAB-bf82669628d5d9b7493c616aa76aa5ce__-4066994261691844795.png"
 },
 {
  "SkillID": 8333010,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333020,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333030,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   15.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333040,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333050,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   26.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333060,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   31.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333070,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   36.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333080,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333090,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   47.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8333100,
  "GroupID": 8333010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 55,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8332060
  ],
  "ClassAbilityType": [
   1099
  ],
  "ClassAbilityDetail": [
   52.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
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  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "passive_grit",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_33",
  "SkilTip": "Mage_Skill_Tip_33",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DebuffBurn_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "마력 증폭",
   "en": "Mana Amplification",
   "ru": "Mana Amplification",
   "fr": "Mana Amplification",
   "es": "Mana Amplification",
   "it": "Mana Amplification",
   "pl": "Mana Amplification",
   "de": "Mana Amplification",
   "br": "Mana Amplification",
   "id": "Penguatan Mana",
   "th": "ขยายพลังมานา",
   "ja": "マナ増幅",
   "vi": "Mana Amplification",
   "cn": "Mana Amplification",
   "tr": "Mana Amplification",
   "uk": "Mana Amplification",
   "tw": "魔力增幅"
  },
  "SkilTip_text": {
   "ko": "화상 능력이 {100} 상승합니다.",
   "en": "Increases Burn Ability by {100}.",
   "ru": "Время естественного восстановления снижается на {100}.",
   "fr": "Réduit le temps de régénération naturelle de {100}.",
   "es": "Reduce el tiempo de regeneración natural en {100}.",
   "it": "Riduce il tempo di rigenerazione naturale di {100}.",
   "pl": "Zmniejsza czas naturalnej regeneracji o {100}.",
   "de": "Senkt die Zeit der natürlichen Regeneration um {100}.",
   "br": "Reduz o tempo de regeneração natural em {100}.",
   "id": "Waktu pemulihan alami berkurang {100}.",
   "th": "เวลาการฟื้นฟูตามธรรมชาติลดลง {100}",
   "ja": "自然回復時間が{100}減少します。",
   "vi": "Giảm {100} thời gian hồi phục tự nhiên.",
   "cn": "自然恢复时间减少{100}。",
   "tr": "Doğal yenilenme süresini {100} azaltır.",
   "uk": "Час природного відновлення знижується на {100}.",
   "tw": "自然回復時間減少{100}。"
  },
  "Icon_file": "sprites/passive_grit__CAB-bf82669628d5d9b7493c616aa76aa5ce__-227704296987114622.png"
 },
 {
  "SkillID": 8334010,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   1.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334020,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   2.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334030,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   3.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334040,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   4.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334050,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   5.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334060,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   6.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334070,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   7.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334080,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334090,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   9.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8334100,
  "GroupID": 8334010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 65,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8333050
  ],
  "ClassAbilityType": [
   1082
  ],
  "ClassAbilityDetail": [
   10.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_vishnu",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_34",
  "SkilTip": "Mage_Skill_Tip_34",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "SkillCoolTimePer_Minus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "스킬 연구서",
   "en": "Skill Tome",
   "ru": "Skill Tome",
   "fr": "Skill Tome",
   "es": "Skill Tome",
   "it": "Skill Tome",
   "pl": "Skill Tome",
   "de": "Skill Tome",
   "br": "Skill Tome",
   "id": "Buku Riset Skill",
   "th": "ตำราวิจัยสกิล",
   "ja": "スキル研究書",
   "vi": "Skill Tome",
   "cn": "Skill Tome",
   "tr": "Skill Tome",
   "uk": "Skill Tome",
   "tw": "技能研究書"
  },
  "SkilTip_text": {
   "ko": "스킬 쿨타임이 {100} 감소합니다.",
   "en": "Reduces Skill Cooldown by {100}.",
   "ru": "Время восстановления умений снижается на {100}.",
   "fr": "Réduit le temps de recharge des compétences de {100}.",
   "es": "Reduce el tiempo de reutilización de habilidades en {100}.",
   "it": "Riduce il tempo di recupero delle abilità di {100}.",
   "pl": "Zmniejsza czas odnowienia umiejętności o {100}.",
   "de": "Senkt die Abklingzeit von Fähigkeiten um {100}.",
   "br": "Reduz o tempo de recarga das habilidades em {100}.",
   "id": "Cooldown skill berkurang {100}.",
   "th": "คูลดาวน์สกิลลดลง {100}",
   "ja": "スキルクールタイムが{100}減少します。",
   "vi": "Giảm {100} thời gian hồi kỹ năng.",
   "cn": "技能冷却时间减少{100}。",
   "tr": "Beceri bekleme süresini {100} azaltır.",
   "uk": "Час відновлення умінь знижується на {100}.",
   "tw": "技能冷卻時間減少{100}。"
  },
  "Icon_file": "sprites/unique_vishnu__CAB-bf82669628d5d9b7493c616aa76aa5ce__1582568638614382922.png"
 },
 {
  "SkillID": 8335010,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 1,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   4.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335020,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 2,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   8.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335030,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 3,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   12.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335040,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 4,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   16.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335050,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 5,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   21.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335060,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 6,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   25.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335070,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 7,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   29.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335080,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 8,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   33.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335090,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 9,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   37.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 8335100,
  "GroupID": 8335010,
  "RatingType": 1,
  "Level": 10,
  "OpenLevel": 85,
  "SkillType": 1,
  "SkillClassType": 3,
  "HeroClassType": 3,
  "AnimationIndex": 0,
  "Order": 5,
  "ConditionID": [
   8334040
  ],
  "ClassAbilityType": [
   1058
  ],
  "ClassAbilityDetail": [
   42.0
  ],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [
   8200
  ],
  "LevelUpItemCnt": [
   1
  ],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": "unique_nina",
  "RewardIcon": null,
  "FxName": null,
  "SkilName": "Mage_Skill_Name_35",
  "SkilTip": "Mage_Skill_Tip_35",
  "RatingType_name": "Normal",
  "SkillType_name": "HeroSkill",
  "SkillClassType_name": "Passive",
  "HeroClassType_name": "Mage",
  "ClassAbilityType_name": [
   "DamagePer_Plus"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilName_text": {
   "ko": "원소 결집",
   "en": "Elemental Convergence",
   "ru": "Слияние стихий",
   "fr": "Convergence élémentaire",
   "es": "Convergencia elemental",
   "it": "Convergenza elementale",
   "pl": "Konwergencja żywiołów",
   "de": "Elementare Konvergenz",
   "br": "Convergência Elemental",
   "id": "Konvergensi Elemen",
   "th": "การบรรจบของธาตุ",
   "ja": "元素収束",
   "vi": "Hội tụ Nguyên tố",
   "cn": "元素汇聚",
   "tr": "Element Yakınsaması",
   "uk": "Злиття стихій",
   "tw": "元素匯聚"
  },
  "SkilTip_text": {
   "ko": "피해량이 {100} 상승합니다.",
   "en": "Increases Damage by {100}.",
   "ru": "Наносимый урон увеличивается на {100}.",
   "fr": "Les dégâts infligés augmentent de {100}.",
   "es": "El daño infligido aumenta en {100}.",
   "it": "Aumenta i danni di {100}.",
   "pl": "Zadawane obrażenia zwiększają się o {100}.",
   "de": "Der verursachte Schaden wird um {100} erhöht.",
   "br": "O dano causado aumenta em {100}.",
   "id": "Damage meningkat {100}.",
   "th": "ความเสียหายเพิ่มขึ้น {100}",
   "ja": "与ダメージが{100}上昇します。",
   "vi": "Sát thương gây ra tăng {100}.",
   "cn": "造成的伤害提高{100}。",
   "tr": "Verilen Hasar {100} artar.",
   "uk": "Завдана шкода збільшується на {100}.",
   "tw": "傷害提升{100}。"
  },
  "Icon_file": "sprites/unique_nina__CAB-bf82669628d5d9b7493c616aa76aa5ce__692653370294677612.png"
 },
 {
  "SkillID": 410010,
  "GroupID": 410010,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   410010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Wings_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 공격속도가 {3} 상승합니다.",
   "en": "At the start of battle, increases Attack Speed by {3} for {8} seconds.",
   "ru": "В начале боя повышает скорость атаки на {3} на {8} сек.",
   "fr": "Au début du combat, augmente la vitesse d'attaque de {3} pendant {8} s.",
   "es": "Al inicio del combate, aumenta la velocidad de ataque en {3} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta la velocità d'attacco di {3} per {8} s.",
   "pl": "Na początku walki zwiększa szybkość ataku o {3} na {8} s.",
   "de": "Zu Kampfbeginn wird das Angriffstempo für {8} Sek. um {3} erhöht.",
   "br": "No início da batalha, aumenta a velocidade de ataque em {3} por {8}s.",
   "id": "Saat pertempuran dimulai, Kecepatan Serang meningkat {3} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、攻撃速度が{3}上昇します。",
   "vi": "Khi bắt đầu trận đấu, tăng {3} tốc đánh trong {8} giây.",
   "cn": "战斗开始时，在{8}秒内提升{3}攻击速度。",
   "tr": "Savaş başladığında {8} saniye boyunca saldırı hızını {3} artırır.",
   "uk": "На початку бою підвищує швидкість атаки на {3} на {8} с.",
   "tw": "戰鬥開始時，在{8}秒內提升{3}攻擊速度。"
  }
 },
 {
  "SkillID": 410020,
  "GroupID": 410020,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Wings_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 금화를 {200} 더 획득합니다.",
   "en": "Gain {200} more Gold when defeating Normal Monsters.",
   "ru": "За победу над обычными монстрами вы получаете на {200} больше золота.",
   "fr": "Vous obtenez {200} d’or supplémentaire en éliminant des monstres normaux.",
   "es": "Obtienes {200} más de oro al derrotar monstruos normales.",
   "it": "Ottieni {200} Oro in più sconfiggendo mostri normali.",
   "pl": "Za pokonanie zwykłych potworów otrzymujesz o {200} więcej złota.",
   "de": "Beim Besiegen normaler Monster erhältst du {200} mehr Gold.",
   "br": "Você recebe {200} a mais de ouro ao derrotar monstros normais.",
   "id": "Mendapatkan Gold tambahan sebesar {200} saat mengalahkan Monster Normal.",
   "th": "รับทองเพิ่มขึ้น {200} เมื่อล่ามอนสเตอร์ทั่วไป",
   "ja": "一般モンスター討伐時、ゴールドを{200}多く獲得します。",
   "vi": "Nhận thêm {200} Vàng khi tiêu diệt quái thường.",
   "cn": "击败普通怪物时，额外获得{200}金币。",
   "tr": "Normal canavarları yendiğinde {200} daha fazla Altın kazanırsın.",
   "uk": "За перемогу над звичайними монстрами ви отримуєте на {200} більше золота.",
   "tw": "擊敗普通怪物時，額外獲得{200}金幣。"
  }
 },
 {
  "SkillID": 410030,
  "GroupID": 410030,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   410030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Wings_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 방어력이 {3} 상승합니다.",
   "en": "Increases Defense by {3} when HP falls below {7}.",
   "ru": "Когда здоровье падает ниже {7}, повышает защиту на {3}.",
   "fr": "Lorsque les PV tombent sous {7}, augmente la défense de {3}.",
   "es": "Cuando los PS caen por debajo de {7}, aumenta la defensa en {3}.",
   "it": "Quando i PS scendono sotto {7}, aumenta la difesa di {3}.",
   "pl": "Gdy PŻ spadną poniżej {7}, zwiększa obronę o {3}.",
   "de": "Wenn die LP unter {7} fallen, wird die Verteidigung um {3} erhöht.",
   "br": "Quando o HP cai abaixo de {7}, aumenta a defesa em {3}.",
   "id": "Saat HP turun di bawah {7}, Pertahanan meningkat {3}.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} พลังป้องกันเพิ่มขึ้น {3}",
   "ja": "HPが{7}以下に低下した時、防御力が{3}上昇します。",
   "vi": "Khi HP giảm xuống dưới {7}, tăng {3} phòng thủ.",
   "cn": "生命值降至{7}以下时，防御力提升{3}。",
   "tr": "HP {7} altına düştüğünde savunmayı {3} artırır.",
   "uk": "Коли здоров'я падає нижче {7}, підвищує захист на {3}.",
   "tw": "生命值降至{7}以下時，防禦力提升{3}。"
  }
 },
 {
  "SkillID": 410040,
  "GroupID": 410040,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   410040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Wings_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 공격력이 {3} 상승합니다.",
   "en": "Every {7} seconds, Attack increases by {3} for {8} seconds.",
   "ru": "Каждые {7} сек. атака повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, l'attaque augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, el ataque aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, l'attacco aumenta di {3} per {8} s.",
   "pl": "Co {7} s atak zwiększa się o {3} na {8} s.",
   "de": "Alle {7} Sek. steigt der Angriff für {8} Sek. um {3}.",
   "br": "A cada {7}s, o ataque aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Serangan meningkat sebesar {3} selama {8} detik.",
   "th": "ทุก {7} วินาที พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Mỗi {7} giây, công lực tăng {3} trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}攻击力。",
   "tr": "Her {7} saniyede {8} saniye boyunca saldırı gücü {3} artar.",
   "uk": "Кожні {7} с атака підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}攻擊力。"
  }
 },
 {
  "SkillID": 410050,
  "GroupID": 410050,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   410050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Wings_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 방어력이 {3} 상승합니다.",
   "en": "Every {7} seconds, Defense increases by {3} for {8} seconds.",
   "ru": "Каждые {7} сек. защита повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, la défense augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, la defensa aumenta en {3} durante {8} s.",
   "it": "Ogni {7} s, la difesa aumenta di {3} per {8} s.",
   "pl": "Co {7} s obrona zwiększa się o {3} na {8} s.",
   "de": "Alle {7} Sek. steigt die Verteidigung für {8} Sek. um {3}.",
   "br": "A cada {7}s, a defesa aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan meningkat sebesar {3} selama {8} detik.",
   "th": "ทุก {7} วินาที พลังป้องกันเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、防御力が{3}上昇します。",
   "vi": "Mỗi {7} giây, phòng thủ tăng {3} trong {8} giây.",
   "cn": "每{7}秒在{8}秒内提升{3}防御力。",
   "tr": "Her {7} saniyede {8} saniye boyunca savunma {3} artar.",
   "uk": "Кожні {7} с захист підвищується на {3} на {8} с.",
   "tw": "每{7}秒在{8}秒內提升{3}防禦力。"
  }
 },
 {
  "SkillID": 420010,
  "GroupID": 420010,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   420010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Wings_Tip_01",
  "RatingType_name": "Magic",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 번개 저항이 {3} 상승합니다.",
   "en": "At the start of battle, increases Lightning Resistance by {3} for {8} seconds.",
   "ru": "В начале боя сопротивление молнии повышается на {3} на {8} сек.",
   "fr": "Au début du combat, la résistance à la foudre augmente de {3} pendant {8} s.",
   "es": "Al comenzar el combate, la resistencia eléctrica aumenta {3} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta la resistenza al fulmine di {3} per {8} s.",
   "pl": "Na początku walki odporność na piorun wzrasta o {3} na {8} sek.",
   "de": "Zu Kampfbeginn steigt der Blitzwiderstand {8} Sek. lang um {3}.",
   "br": "No início da batalha, a resistência elétrica aumenta em {3} por {8}s.",
   "id": "Saat pertempuran dimulai, Ketahanan Petir meningkat {3} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ ต้านทานสายฟ้าเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、雷抵抗が{3}上昇します。",
   "vi": "Khi bắt đầu chiến đấu, Kháng Điện tăng {3} trong {8} giây.",
   "cn": "战斗开始时，闪电抗性提升{3}，持续{8}秒。",
   "tr": "Savaş başladığında Elektrik Direnci {8} sn. boyunca {3} artar.",
   "uk": "На початку бою опір блискавці зростає на {3} на {8} с.",
   "tw": "戰斗开始時，閃電抗性提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 420020,
  "GroupID": 420020,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Wings_Tip_02",
  "RatingType_name": "Magic",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "보스 몬스터 사냥 시 금화를 {200} 더 획득합니다.",
   "en": "Gain {200} more Gold when defeating Boss Monsters.",
   "ru": "За победу над боссами вы получаете на {200} больше золота.",
   "fr": "Vous obtenez {200} d’or supplémentaire en éliminant des boss.",
   "es": "Obtienes {200} más de oro al derrotar jefes.",
   "it": "Ottieni {200} Oro in più sconfiggendo mostri boss.",
   "pl": "Za pokonanie bossów otrzymujesz o {200} więcej złota.",
   "de": "Beim Besiegen von Bossen erhältst du {200} mehr Gold.",
   "br": "Você recebe {200} a mais de ouro ao derrotar chefes.",
   "id": "Mendapatkan Gold tambahan sebesar {200} saat mengalahkan Monster Boss.",
   "th": "รับทองเพิ่มขึ้น {200} เมื่อล่าบอส",
   "ja": "ボスモンスター討伐時、ゴールドを{200}多く獲得します。",
   "vi": "Nhận thêm {200} Vàng khi tiêu diệt boss.",
   "cn": "击败首领怪物时，额外获得{200}金币。",
   "tr": "Bossları yendiğinde {200} daha fazla Altın kazanırsın.",
   "uk": "За перемогу над босами ви отримуєте на {200} більше золота.",
   "tw": "擊敗首領怪物時，額外獲得{200}金幣。"
  }
 },
 {
  "SkillID": 420030,
  "GroupID": 420030,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   420030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Wings_Tip_03",
  "RatingType_name": "Magic",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 독 저항이 {3} 상승합니다.",
   "en": "When HP falls below {7}, increases Poison Resistance by {3}.",
   "ru": "Когда ОЗ опускается до {7} или ниже, сопротивление яду повышается на {3}.",
   "fr": "Lorsque les PV tombent à {7} ou moins, la résistance au poison augmente de {3}.",
   "es": "Cuando los PS bajan a {7} o menos, la resistencia al veneno aumenta {3}.",
   "it": "Quando i PS scendono sotto {7}, aumenta la resistenza al veleno di {3}.",
   "pl": "Gdy PŻ spadnie do {7} lub mniej, odporność na truciznę wzrasta o {3}.",
   "de": "Wenn die LP auf {7} oder weniger fallen, steigt der Giftwiderstand um {3}.",
   "br": "Quando o PV cai para {7} ou menos, a resistência a veneno aumenta em {3}.",
   "id": "Saat HP turun di bawah {7}, Ketahanan Racun meningkat {3}.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3}",
   "ja": "HPが{7}以下に低下した時、毒抵抗が{3}上昇します。",
   "vi": "Khi HP giảm xuống {7} hoặc thấp hơn, Kháng Độc tăng {3}.",
   "cn": "生命值降至{7}或以下时，中毒抗性提升{3}。",
   "tr": "HP {7} veya altına düştüğünde Zehir Direnci {3} artar.",
   "uk": "Коли ОЗ знижується до {7} або нижче, опір отруті зростає на {3}.",
   "tw": "生命值降至{7}或以下時，中毒抗性提升{3}。"
  }
 },
 {
  "SkillID": 420040,
  "GroupID": 420040,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   420040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Wings_Tip_04",
  "RatingType_name": "Magic",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 방어력이 {3} 상승합니다.",
   "en": "Increases PvP Defense by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. защита в PvP повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, la défense JcJ augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, la defensa JcJ aumenta {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta la difesa PvP di {3} per {8} s.",
   "pl": "Co {7} sek. obrona PvP wzrasta o {3} na {8} sek.",
   "de": "Alle {7} Sek. steigt die PvP-Verteidigung {8} Sek. lang um {3}.",
   "br": "A cada {7}s, a defesa PvP aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan PvP meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvP เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP防御力が{3}上昇します。",
   "vi": "Mỗi {7} giây, Phòng thủ PvP tăng {3} trong {8} giây.",
   "cn": "每{7}秒，PvP防御力提升{3}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvP Savunması {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с захист у PvP зростає на {3} на {8} с.",
   "tw": "每{7}秒，PvP防禦力提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 420050,
  "GroupID": 420050,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   420050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Wings_Tip_05",
  "RatingType_name": "Magic",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 방어력이 {3} 상승합니다.",
   "en": "Increases PvE Defense by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. защита в PvE повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, la défense JcE augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, la defensa JcE aumenta {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta la difesa PvE di {3} per {8} s.",
   "pl": "Co {7} sek. obrona PvE wzrasta o {3} na {8} sek.",
   "de": "Alle {7} Sek. steigt die PvE-Verteidigung {8} Sek. lang um {3}.",
   "br": "A cada {7}s, a defesa PvE aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan PvE meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvE เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE防御力が{3}上昇します。",
   "vi": "Mỗi {7} giây, Phòng thủ PvE tăng {3} trong {8} giây.",
   "cn": "每{7}秒，PvE防御力提升{3}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvE Savunması {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с захист у PvE зростає на {3} на {8} с.",
   "tw": "每{7}秒，PvE防禦力提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 430010,
  "GroupID": 430010,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   430010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Wings_Tip_01",
  "RatingType_name": "Rare",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 번개 저항 {3}, 번개 피해 저항이 {4} 상승합니다.",
   "en": "At the start of battle, increases Lightning Resistance by {3} and Lightning Damage Resistance by {4} for {8} seconds.",
   "ru": "В начале боя сопротивление молнии повышается на {3}, а сопротивление урону от молнии — на {4} на {8} сек.",
   "fr": "Au début du combat, la résistance à la foudre augmente de {3} et la résistance aux dégâts de foudre de {4} pendant {8} s.",
   "es": "Al comenzar el combate, la resistencia eléctrica aumenta {3} y la resistencia al daño eléctrico {4} durante {8} s.",
   "it": "All'inizio del combattimento, aumenta la resistenza al fulmine di {3} e la resistenza ai danni da fulmine di {4} per {8} s.",
   "pl": "Na początku walki odporność na piorun wzrasta o {3}, a odporność na obrażenia od pioruna o {4} na {8} sek.",
   "de": "Zu Kampfbeginn steigen der Blitzwiderstand um {3} und der Widerstand gegen Blitzschaden um {4} für {8} Sek.",
   "br": "No início da batalha, a resistência elétrica aumenta em {3} e a resistência a dano elétrico em {4} por {8}s.",
   "id": "Saat pertempuran dimulai, Ketahanan Petir meningkat {3} dan Ketahanan Damage Petir meningkat {4} selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ ต้านทานสายฟ้าเพิ่มขึ้น {3} และต้านทานความเสียหายสายฟ้าเพิ่มขึ้น {4} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、雷抵抗が{3}、雷ダメージ抵抗が{4}上昇します。",
   "vi": "Khi bắt đầu chiến đấu, Kháng Điện tăng {3} và Kháng sát thương Điện tăng {4} trong {8} giây.",
   "cn": "战斗开始时，闪电抗性提升{3}，闪电伤害抗性提升{4}，持续{8}秒。",
   "tr": "Savaş başladığında Elektrik Direnci {3}, Elektrik Hasarı Direnci {4} artar ve {8} sn. sürer.",
   "uk": "На початку бою опір блискавці зростає на {3}, а опір шкоді від блискавки — на {4} на {8} с.",
   "tw": "戰斗开始時，閃電抗性提升{3}，閃電傷害抗性提升{4}，持續{8}秒。"
  }
 },
 {
  "SkillID": 430020,
  "GroupID": 430020,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Wings_Tip_02",
  "RatingType_name": "Rare",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 금화를 {200} 더 획득합니다.\n보스 몬스터 사냥 시 금화를 {201} 더 획득합니다.",
   "en": "Gain {200} more Gold when defeating Normal Monsters.\nGain {201} more Gold when defeating Boss Monsters.",
   "ru": "При охоте на обычных монстров получаемое золото увеличивается на {200}.\nПри охоте на боссов получаемое золото увеличивается на {201}.",
   "fr": "Augmente l'or obtenu des monstres normaux de {200}.\nAugmente l'or obtenu des boss de {201}.",
   "es": "Aumenta el oro obtenido de monstruos normales en {200}.\nAumenta el oro obtenido de jefes en {201}.",
   "it": "Ottieni {200} Oro in più sconfiggendo mostri normali.\nOttieni {201} Oro in più sconfiggendo mostri boss.",
   "pl": "Zwiększa złoto ze zwykłych potworów o {200}.\nZwiększa złoto z bossów o {201}.",
   "de": "Erhöht das Gold von normalen Monstern um {200}.\nErhöht das Gold von Bossmonstern um {201}.",
   "br": "Aumenta o ouro de monstros normais em {200}.\nAumenta o ouro de chefes em {201}.",
   "id": "Mendapatkan Gold tambahan sebesar {200} saat mengalahkan Monster Normal.\nMendapatkan Gold tambahan sebesar {201} saat mengalahkan Monster Boss.",
   "th": "รับทองเพิ่มขึ้น {200} เมื่อล่ามอนสเตอร์ทั่วไป\nรับทองเพิ่มขึ้น {201} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、ゴールドを{200}多く獲得します。\nボスモンスター討伐時、ゴールドを{201}多く獲得します。",
   "vi": "Tăng vàng nhận được từ quái thường thêm {200}.\nTăng vàng nhận được từ boss thêm {201}.",
   "cn": "击败普通怪物时，金币获取量提高{200}。\n击败首领怪物时，金币获取量提高{201}。",
   "tr": "Normal canavarlardan kazanılan altını {200} artırır.\nBoss canavarlardan kazanılan altını {201} artırır.",
   "uk": "Збільшує золото зі звичайних монстрів на {200}.\nЗбільшує золото з босів на {201}.",
   "tw": "擊敗普通怪物時，金幣獲取量提高{200}。\n擊敗首領怪物時，金幣獲取量提高{201}。"
  }
 },
 {
  "SkillID": 430030,
  "GroupID": 430030,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   430030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Wings_Tip_03",
  "RatingType_name": "Rare",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 독 저항 {3}, 독 피해 저항이 {4} 상승합니다.",
   "en": "When HP falls below {7}, increases Poison Resistance by {3} and Poison Damage Resistance by {4}.",
   "ru": "Когда ОЗ опускается до {7} или ниже, сопротивление яду повышается на {3}, а сопротивление урону от яда — на {4}.",
   "fr": "Lorsque les PV tombent à {7} ou moins, la résistance au poison augmente de {3} et la résistance aux dégâts de poison de {4}.",
   "es": "Cuando los PS bajan a {7} o menos, la resistencia al veneno aumenta {3} y la resistencia al daño de veneno {4}.",
   "it": "Quando i PS scendono sotto {7}, aumenta la resistenza al veleno di {3} e la resistenza ai danni da veleno di {4}.",
   "pl": "Gdy PŻ spadnie do {7} lub mniej, odporność na truciznę wzrasta o {3}, a odporność na obrażenia od trucizny o {4}.",
   "de": "Wenn die LP auf {7} oder weniger fallen, steigen der Giftwiderstand um {3} und der Widerstand gegen Giftschaden um {4}.",
   "br": "Quando o PV cai para {7} ou menos, a resistência a veneno aumenta em {3} e a resistência a dano de veneno em {4}.",
   "id": "Saat HP turun di bawah {7}, Ketahanan Racun meningkat {3} dan Ketahanan Damage Racun meningkat {4}.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3} และต้านทานความเสียหายพิษเพิ่มขึ้น {4}",
   "ja": "HPが{7}以下に低下した時、毒抵抗が{3}、毒ダメージ抵抗が{4}上昇します。",
   "vi": "Khi HP giảm xuống {7} hoặc thấp hơn, Kháng Độc tăng {3} và Kháng sát thương Độc tăng {4}.",
   "cn": "生命值降至{7}或以下时，中毒抗性提升{3}，中毒伤害抗性提升{4}。",
   "tr": "HP {7} veya altına düştüğünde Zehir Direnci {3}, Zehir Hasarı Direnci {4} artar.",
   "uk": "Коли ОЗ знижується до {7} або нижче, опір отруті зростає на {3}, а опір шкоді від отрути — на {4}.",
   "tw": "生命值降至{7}或以下時，中毒抗性提升{3}，中毒傷害抗性提升{4}。"
  }
 },
 {
  "SkillID": 430040,
  "GroupID": 430040,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   430040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Wings_Tip_04",
  "RatingType_name": "Rare",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 방어력 {3}, 기절 저항이 {4} 상승합니다.",
   "en": "Increases PvP Defense by {3} and Stun Resistance by {4} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. защита в PvP повышается на {3}, а сопротивление оглушению — на {4} на {8} сек.",
   "fr": "Toutes les {7} s, la défense JcJ augmente de {3} et la résistance à l’étourdissement de {4} pendant {8} s.",
   "es": "Cada {7} s, la defensa JcJ aumenta {3} y la resistencia al aturdimiento {4} durante {8} s.",
   "it": "Ogni {7} s, aumenta la difesa PvP di {3} e la resistenza allo stordimento di {4} per {8} s.",
   "pl": "Co {7} sek. obrona PvP wzrasta o {3}, a odporność na ogłuszenie o {4} na {8} sek.",
   "de": "Alle {7} Sek. steigen die PvP-Verteidigung um {3} und der Betäubungswiderstand um {4} für {8} Sek.",
   "br": "A cada {7}s, a defesa PvP aumenta em {3} e a resistência a atordoamento em {4} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan PvP meningkat {3} dan Ketahanan Pingsan meningkat {4} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvP เพิ่มขึ้น {3} และต้านทานสตันเพิ่มขึ้น {4} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP防御力が{3}、気絶抵抗が{4}上昇します。",
   "vi": "Mỗi {7} giây, Phòng thủ PvP tăng {3} và Kháng Choáng tăng {4} trong {8} giây.",
   "cn": "每{7}秒，PvP防御力提升{3}，眩晕抗性提升{4}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvP Savunması {3} ve Sersemletme Direnci {4} artar; {8} sn. sürer.",
   "uk": "Кожні {7} с захист у PvP зростає на {3}, а опір оглушенню — на {4} на {8} с.",
   "tw": "每{7}秒，PvP防禦力提升{3}，眩暈抗性提升{4}，持續{8}秒。"
  }
 },
 {
  "SkillID": 430050,
  "GroupID": 430050,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   430050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Wings_Tip_05",
  "RatingType_name": "Rare",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 방어력 {3}, 기절 저항이 {4} 상승합니다.",
   "en": "Increases PvE Defense by {3} and Stun Resistance by {4} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. защита в PvE повышается на {3}, а сопротивление оглушению — на {4} на {8} сек.",
   "fr": "Toutes les {7} s, la défense JcE augmente de {3} et la résistance à l’étourdissement de {4} pendant {8} s.",
   "es": "Cada {7} s, la defensa JcE aumenta {3} y la resistencia al aturdimiento {4} durante {8} s.",
   "it": "Ogni {7} s, aumenta la difesa PvE di {3} e la resistenza allo stordimento di {4} per {8} s.",
   "pl": "Co {7} sek. obrona PvE wzrasta o {3}, a odporność na ogłuszenie o {4} na {8} sek.",
   "de": "Alle {7} Sek. steigen die PvE-Verteidigung um {3} und der Betäubungswiderstand um {4} für {8} Sek.",
   "br": "A cada {7}s, a defesa PvE aumenta em {3} e a resistência a atordoamento em {4} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan PvE meningkat {3} dan Ketahanan Pingsan meningkat {4} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvE เพิ่มขึ้น {3} และต้านทานสตันเพิ่มขึ้น {4} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE防御力が{3}、気絶抵抗が{4}上昇します。",
   "vi": "Mỗi {7} giây, Phòng thủ PvE tăng {3} và Kháng Choáng tăng {4} trong {8} giây.",
   "cn": "每{7}秒，PvE防御力提升{3}，眩晕抗性提升{4}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvE Savunması {3} ve Sersemletme Direnci {4} artar; {8} sn. sürer.",
   "uk": "Кожні {7} с захист у PvE зростає на {3}, а опір оглушенню — на {4} на {8} с.",
   "tw": "每{7}秒，PvE防禦力提升{3}，眩暈抗性提升{4}，持續{8}秒。"
  }
 },
 {
  "SkillID": 440010,
  "GroupID": 440010,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   440010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Wings_Tip_01",
  "RatingType_name": "Hero",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 내 최대 체력 {3}의 보호막을 생성합니다.",
   "en": "At the start of battle, creates a Shield equal to {3} of your Max HP for {8} seconds.",
   "ru": "В начале боя создаёт на {8} сек. щит, равный {3} от максимального запаса ОЗ.",
   "fr": "Au début du combat, crée pendant {8} s un bouclier équivalant à {3} des PV max.",
   "es": "Al comenzar el combate, crea durante {8} s un escudo equivalente a {3} de los PS máx.",
   "it": "All'inizio del combattimento, crea uno scudo pari a {3} dei tuoi PS max per {8} s.",
   "pl": "Na początku walki tworzy na {8} sek. tarczę równą {3} maks. PŻ.",
   "de": "Erzeugt zu Kampfbeginn {8} Sek. lang einen Schild in Höhe von {3} der max. LP.",
   "br": "No início da batalha, cria por {8}s um escudo equivalente a {3} do PV máximo.",
   "id": "Saat pertempuran dimulai, membuat Pelindung sebesar {3} dari HP Maks selama {8} detik.",
   "th": "เมื่อเริ่มการต่อสู้ สร้างโล่เท่ากับ {3} ของ HP สูงสุด เป็นเวลา {8} วินาที",
   "ja": "戦闘開始時、{8}秒間、自身の最大HP{3}のシールドを生成します。",
   "vi": "Khi bắt đầu chiến đấu, tạo Lá chắn bằng {3} HP tối đa trong {8} giây.",
   "cn": "战斗开始时，生成相当于最大生命值{3}的护盾，持续{8}秒。",
   "tr": "Savaş başladığında {8} sn. boyunca maksimum HP'nin {3} kadarı bir Kalkan oluşturur.",
   "uk": "На початку бою створює на {8} с щит, що дорівнює {3} від максимального запасу ОЗ.",
   "tw": "戰斗开始時，生成相當於最大生命值{3}的護盾，持續{8}秒。"
  }
 },
 {
  "SkillID": 440020,
  "GroupID": 440020,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Wings_Tip_02",
  "RatingType_name": "Hero",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 금화를 {200} 더 획득합니다.\n보스 몬스터 사냥 시 금화를 {201} 더 획득합니다.",
   "en": "Gain {200} more Gold when defeating Normal Monsters.\nGain {201} more Gold when defeating Boss Monsters.",
   "ru": "При охоте на обычных монстров получаемое золото увеличивается на {200}.\nПри охоте на боссов получаемое золото увеличивается на {201}.",
   "fr": "Augmente l'or obtenu des monstres normaux de {200}.\nAugmente l'or obtenu des boss de {201}.",
   "es": "Aumenta el oro obtenido de monstruos normales en {200}.\nAumenta el oro obtenido de jefes en {201}.",
   "it": "Ottieni {200} Oro in più sconfiggendo mostri normali.\nOttieni {201} Oro in più sconfiggendo mostri boss.",
   "pl": "Zwiększa złoto ze zwykłych potworów o {200}.\nZwiększa złoto z bossów o {201}.",
   "de": "Erhöht das Gold von normalen Monstern um {200}.\nErhöht das Gold von Bossmonstern um {201}.",
   "br": "Aumenta o ouro de monstros normais em {200}.\nAumenta o ouro de chefes em {201}.",
   "id": "Mendapatkan Gold tambahan sebesar {200} saat mengalahkan Monster Normal.\nMendapatkan Gold tambahan sebesar {201} saat mengalahkan Monster Boss.",
   "th": "รับทองเพิ่มขึ้น {200} เมื่อล่ามอนสเตอร์ทั่วไป\nรับทองเพิ่มขึ้น {201} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、ゴールドを{200}多く獲得します。\nボスモンスター討伐時、ゴールドを{201}多く獲得します。",
   "vi": "Tăng vàng nhận được từ quái thường thêm {200}.\nTăng vàng nhận được từ boss thêm {201}.",
   "cn": "击败普通怪物时，金币获取量提高{200}。\n击败首领怪物时，金币获取量提高{201}。",
   "tr": "Normal canavarlardan kazanılan altını {200} artırır.\nBoss canavarlardan kazanılan altını {201} artırır.",
   "uk": "Збільшує золото зі звичайних монстрів на {200}.\nЗбільшує золото з босів на {201}.",
   "tw": "擊敗普通怪物時，金幣獲取量提高{200}。\n擊敗首領怪物時，金幣獲取量提高{201}。"
  }
 },
 {
  "SkillID": 440030,
  "GroupID": 440030,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   440030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Wings_Tip_03",
  "RatingType_name": "Hero",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 체력을 {2} 회복합니다. (전투 중 1회)",
   "en": "When HP falls below {7}, restores {2} HP. (Once per battle)",
   "ru": "Когда ОЗ падает ниже {7}, восстанавливает {2} ОЗ. (1 раз за бой)",
   "fr": "Lorsque les PV tombent sous {7}, récupère {2} PV. (1 fois par combat)",
   "es": "Cuando los PV caen por debajo de {7}, recupera {2} PV. (1 vez por combate)",
   "it": "Quando i PS scendono sotto {7}, ripristina {2} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie poniżej {7}, odzyskuje {2} PŻ. (1 raz na walkę)",
   "de": "Wenn die LP unter {7} fallen, werden {2} LP wiederhergestellt. (1-mal pro Kampf)",
   "br": "Quando o PV cai abaixo de {7}, recupera {2} PV. (1 vez por batalha)",
   "id": "Saat HP turun di bawah {7}, memulihkan HP sebesar {2}. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ฟื้นฟู HP {2} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、HPを{2}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống dưới {7}, hồi {2} HP. (1 lần mỗi trận)",
   "cn": "生命值低于{7}时，恢复{2}生命值。（每场战斗1次）",
   "tr": "HP {7} altına düştüğünde {2} HP yeniler. (Savaş başına 1 kez)",
   "uk": "Коли ОЗ падає нижче {7}, відновлює {2} ОЗ. (1 раз за бій)",
   "tw": "生命值低於{7}時，恢復{2}生命值。（每場戰斗1次）"
  }
 },
 {
  "SkillID": 440040,
  "GroupID": 440040,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   440040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Wings_Tip_04",
  "RatingType_name": "Hero",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 방어력 {3}, 기절 저항이 {4} 상승하고, PvP 받는 피해가 {5} 감소합니다.",
   "en": "Increases PvP Defense by {3} and Stun Resistance by {4} for {8} seconds every {7} seconds, and reduces PvP damage taken by {5}.",
   "ru": "Каждые {7} сек. защита в PvP повышается на {3}, сопротивление оглушению — на {4}, а получаемый в PvP урон снижается на {5} на {8} сек.",
   "fr": "Toutes les {7} s, la défense JcJ augmente de {3}, la résistance à l’étourdissement de {4} et les dégâts JcJ subis diminuent de {5} pendant {8} s.",
   "es": "Cada {7} s, la defensa JcJ aumenta {3}, la resistencia al aturdimiento {4} y el daño JcJ recibido se reduce {5} durante {8} s.",
   "it": "Ogni {7} s, aumenta la difesa PvP di {3} e la resistenza allo stordimento di {4} per {8} s, e riduce i danni PvP subiti di {5}.",
   "pl": "Co {7} sek. obrona PvP wzrasta o {3}, odporność na ogłuszenie o {4}, a otrzymywane obrażenia PvP maleją o {5} na {8} sek.",
   "de": "Alle {7} Sek. steigen die PvP-Verteidigung um {3} und der Betäubungswiderstand um {4}, während erlittener PvP-Schaden {8} Sek. lang um {5} sinkt.",
   "br": "A cada {7}s, a defesa PvP aumenta em {3}, a resistência a atordoamento em {4} e o dano PvP recebido diminui em {5} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan PvP meningkat {3} dan Ketahanan Pingsan meningkat {4} selama {8} detik, serta damage PvP yang diterima berkurang {5}.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvP เพิ่มขึ้น {3} และต้านทานสตันเพิ่มขึ้น {4} เป็นเวลา {8} วินาที และความเสียหาย PvP ที่ได้รับลดลง {5}",
   "ja": "{7}秒ごとに{8}秒間、PvP防御力が{3}、気絶抵抗が{4}上昇し、受けるPvPダメージが{5}減少します。",
   "vi": "Mỗi {7} giây, Phòng thủ PvP tăng {3}, Kháng Choáng tăng {4} và sát thương PvP nhận vào giảm {5} trong {8} giây.",
   "cn": "每{7}秒，PvP防御力提升{3}、眩晕抗性提升{4}，受到的PvP伤害降低{5}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvP Savunması {3}, Sersemletme Direnci {4} artar ve alınan PvP hasarı {5} azalır; {8} sn. sürer.",
   "uk": "Кожні {7} с захист у PvP зростає на {3}, опір оглушенню — на {4}, а отримувана в PvP шкода зменшується на {5} на {8} с.",
   "tw": "每{7}秒，PvP防禦力提升{3}、眩暈抗性提升{4}，受到的PvP傷害降低{5}，持續{8}秒。"
  }
 },
 {
  "SkillID": 440050,
  "GroupID": 440050,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   440050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Wings_Tip_05",
  "RatingType_name": "Hero",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 방어력 {3}, 기절 저항이 {4} 상승하고, PvE 받는 피해가 {5} 감소합니다.",
   "en": "Increases PvE Defense by {3} and Stun Resistance by {4} for {8} seconds every {7} seconds, and reduces PvE damage taken by {5}.",
   "ru": "Каждые {7} сек. защита в PvE повышается на {3}, сопротивление оглушению — на {4}, а получаемый в PvE урон снижается на {5} на {8} сек.",
   "fr": "Toutes les {7} s, la défense JcE augmente de {3}, la résistance à l’étourdissement de {4} et les dégâts JcE subis diminuent de {5} pendant {8} s.",
   "es": "Cada {7} s, la defensa JcE aumenta {3}, la resistencia al aturdimiento {4} y el daño JcE recibido se reduce {5} durante {8} s.",
   "it": "Ogni {7} s, aumenta la difesa PvE di {3} e la resistenza allo stordimento di {4} per {8} s, e riduce i danni PvE subiti di {5}.",
   "pl": "Co {7} sek. obrona PvE wzrasta o {3}, odporność na ogłuszenie o {4}, a otrzymywane obrażenia PvE maleją o {5} na {8} sek.",
   "de": "Alle {7} Sek. steigen die PvE-Verteidigung um {3} und der Betäubungswiderstand um {4}, während erlittener PvE-Schaden {8} Sek. lang um {5} sinkt.",
   "br": "A cada {7}s, a defesa PvE aumenta em {3}, a resistência a atordoamento em {4} e o dano PvE recebido diminui em {5} por {8}s.",
   "id": "Setiap {7} detik, Pertahanan PvE meningkat {3} dan Ketahanan Pingsan meningkat {4} selama {8} detik, serta damage PvE yang diterima berkurang {5}.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvE เพิ่มขึ้น {3} และต้านทานสตันเพิ่มขึ้น {4} เป็นเวลา {8} วินาที และความเสียหาย PvE ที่ได้รับลดลง {5}",
   "ja": "{7}秒ごとに{8}秒間、PvE防御力が{3}、気絶抵抗が{4}上昇し、受けるPvEダメージが{5}減少します。",
   "vi": "Mỗi {7} giây, Phòng thủ PvE tăng {3}, Kháng Choáng tăng {4} và sát thương PvE nhận vào giảm {5} trong {8} giây.",
   "cn": "每{7}秒，PvE防御力提升{3}、眩晕抗性提升{4}，受到的PvE伤害降低{5}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvE Savunması {3}, Sersemletme Direnci {4} artar ve alınan PvE hasarı {5} azalır; {8} sn. sürer.",
   "uk": "Кожні {7} с захист у PvE зростає на {3}, опір оглушенню — на {4}, а отримувана в PvE шкода зменшується на {5} на {8} с.",
   "tw": "每{7}秒，PvE防禦力提升{3}、眩暈抗性提升{4}，受到的PvE傷害降低{5}，持續{8}秒。"
  }
 },
 {
  "SkillID": 450010,
  "GroupID": 450010,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   450010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Wings_Tip_01",
  "RatingType_name": "Legend",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 번개 저항 {3}, 번개 피해 저항이 {4} 상승하고, {15}초간 내 최대 체력 {10}의 보호막을 생성합니다.",
   "en": "At the start of battle, increases Lightning Resistance by {3} and Lightning Damage Resistance by {4} for {8} seconds, and creates a Shield equal to {10} of your Max HP for {15} seconds.",
   "ru": "В начале боя сопротивление молнии повышается на {3}, сопротивление урону от молнии — на {4} на {8} сек., а также создаётся щит, равный {10} от максимального запаса ОЗ, на {15} сек.",
   "fr": "Au début du combat, la résistance à la foudre augmente de {3} et la résistance aux dégâts de foudre de {4} pendant {8} s, puis crée pendant {15} s un bouclier équivalant à {10} des PV max.",
   "es": "Al comenzar el combate, la resistencia eléctrica aumenta {3} y la resistencia al daño eléctrico {4} durante {8} s, y crea durante {15} s un escudo equivalente a {10} de los PS máx.",
   "it": "All'inizio del combattimento, aumenta la resistenza al fulmine di {3} e la resistenza ai danni da fulmine di {4} per {8} s, e crea uno scudo pari a {10} dei tuoi PS max per {15} s.",
   "pl": "Na początku walki odporność na piorun wzrasta o {3}, odporność na obrażenia od pioruna o {4} na {8} sek., a na {15} sek. powstaje tarcza równa {10} maks. PŻ.",
   "de": "Zu Kampfbeginn steigen der Blitzwiderstand um {3} und der Widerstand gegen Blitzschaden um {4} für {8} Sek. Außerdem wird für {15} Sek. ein Schild in Höhe von {10} der max. LP erzeugt.",
   "br": "No início da batalha, a resistência elétrica aumenta em {3} e a resistência a dano elétrico em {4} por {8}s, além de criar por {15}s um escudo equivalente a {10} do PV máximo.",
   "id": "Saat pertempuran dimulai, Ketahanan Petir meningkat {3} dan Ketahanan Damage Petir meningkat {4} selama {8} detik, serta membuat Pelindung sebesar {10} dari HP Maks selama {15} detik.",
   "th": "เมื่อเริ่มการต่อสู้ ต้านทานสายฟ้าเพิ่มขึ้น {3} และต้านทานความเสียหายสายฟ้าเพิ่มขึ้น {4} เป็นเวลา {8} วินาที และสร้างโล่เท่ากับ {10} ของ HP สูงสุด เป็นเวลา {15} วินาที",
   "ja": "戦闘開始時、{8}秒間、雷抵抗が{3}、雷ダメージ抵抗が{4}上昇し、{15}秒間、自身の最大HP{10}のシールドを生成します。",
   "vi": "Khi bắt đầu chiến đấu, Kháng Điện tăng {3} và Kháng sát thương Điện tăng {4} trong {8} giây, đồng thời tạo Lá chắn bằng {10} HP tối đa trong {15} giây.",
   "cn": "战斗开始时，闪电抗性提升{3}、闪电伤害抗性提升{4}，持续{8}秒，并生成相当于最大生命值{10}的护盾，持续{15}秒。",
   "tr": "Savaş başladığında Elektrik Direnci {3} ve Elektrik Hasarı Direnci {4} artar, {8} sn. sürer; ayrıca {15} sn. boyunca maksimum HP'nin {10} kadarı bir Kalkan oluşturur.",
   "uk": "На початку бою опір блискавці зростає на {3}, опір шкоді від блискавки — на {4} на {8} с, а також створюється на {15} с щит, що дорівнює {10} від максимального запасу ОЗ.",
   "tw": "戰斗开始時，閃電抗性提升{3}、閃電傷害抗性提升{4}，持續{8}秒，並生成相當於最大生命值{10}的護盾，持續{15}秒。"
  }
 },
 {
  "SkillID": 450020,
  "GroupID": 450020,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Wings_Tip_02",
  "RatingType_name": "Legend",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 금화를 {200} 더 획득하고, {202} 상승합니다.\n보스 몬스터 사냥 시 금화를 {201} 더 획득합니다.",
   "en": "Gain {200} more Gold when defeating Normal Monsters, increased by a further {202}.\nGain {201} more Gold when defeating Boss Monsters.",
   "ru": "За победу над обычными монстрами вы получаете на {200} больше золота, а получение золота повышается на {202}.\nЗа победу над боссами вы получаете на {201} больше золота.",
   "fr": "Vous obtenez {200} d’or supplémentaire en éliminant des monstres normaux et le gain d’or augmente de {202}.\nVous obtenez {201} d’or supplémentaire en éliminant des boss.",
   "es": "Obtienes {200} más de oro al derrotar monstruos normales y la obtención de oro aumenta {202}.\nObtienes {201} más de oro al derrotar jefes.",
   "it": "Ottieni {200} Oro in più sconfiggendo mostri normali, con un ulteriore {202}.\nOttieni {201} Oro in più sconfiggendo mostri boss.",
   "pl": "Za pokonanie zwykłych potworów otrzymujesz o {200} więcej złota, a zdobywane złoto wzrasta o {202}.\nZa pokonanie bossów otrzymujesz o {201} więcej złota.",
   "de": "Beim Besiegen normaler Monster erhältst du {200} mehr Gold und der Golderhalt steigt um {202}.\nBeim Besiegen von Bossen erhältst du {201} mehr Gold.",
   "br": "Você recebe {200} a mais de ouro ao derrotar monstros normais e o ganho de ouro aumenta em {202}.\nVocê recebe {201} a mais de ouro ao derrotar chefes.",
   "id": "Mendapatkan Gold tambahan sebesar {200} dan perolehan meningkat {202} saat mengalahkan Monster Normal.\nMendapatkan Gold tambahan sebesar {201} saat mengalahkan Monster Boss.",
   "th": "รับทองเพิ่มขึ้น {200} และเพิ่มขึ้นอีก {202} เมื่อล่ามอนสเตอร์ทั่วไป\nรับทองเพิ่มขึ้น {201} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、ゴールドを{200}多く獲得し、さらに{202}上昇します。\nボスモンスター討伐時、ゴールドを{201}多く獲得します。",
   "vi": "Nhận thêm {200} Vàng khi tiêu diệt quái thường và lượng Vàng nhận được tăng {202}.\nNhận thêm {201} Vàng khi tiêu diệt boss.",
   "cn": "击败普通怪物时，额外获得{200}金币，金币获取量提升{202}。\n击败首领怪物时，额外获得{201}金币。",
   "tr": "Normal canavarları yendiğinde {200} daha fazla Altın kazanırsın ve Altın Kazanımı {202} artar.\nBossları yendiğinde {201} daha fazla Altın kazanırsın.",
   "uk": "За перемогу над звичайними монстрами ви отримуєте на {200} більше золота, а отримання золота зростає на {202}.\nЗа перемогу над босами ви отримуєте на {201} більше золота.",
   "tw": "擊敗普通怪物時，額外獲得{200}金幣，金幣獲取量提升{202}。\n擊敗首領怪物時，額外獲得{201}金幣。"
  }
 },
 {
  "SkillID": 450030,
  "GroupID": 450030,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   450030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Wings_Tip_03",
  "RatingType_name": "Legend",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 독 저항 {3}, 독 피해 저항이 {4} 상승하고, 체력을 {9} 회복합니다. (전투 중 1회)",
   "en": "When HP falls below {7}, increases Poison Resistance by {3} and Poison Damage Resistance by {4}, and restores {9} HP. (Once per battle)",
   "ru": "Когда ОЗ опускается до {7} или ниже, сопротивление яду повышается на {3}, сопротивление урону от яда — на {4}, и восстанавливается {9} ОЗ. (Один раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, la résistance au poison augmente de {3}, la résistance aux dégâts de poison de {4} et {9} PV sont restaurés. (Une fois par combat)",
   "es": "Cuando los PS bajan a {7} o menos, la resistencia al veneno aumenta {3}, la resistencia al daño de veneno {4} y recuperas {9} PS. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, aumenta la resistenza al veleno di {3} e la resistenza ai danni da veleno di {4}, e ripristina {9} PS. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie do {7} lub mniej, odporność na truciznę wzrasta o {3}, odporność na obrażenia od trucizny o {4}, a ty odzyskujesz {9} PŻ. (Raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, steigen der Giftwiderstand um {3} und der Widerstand gegen Giftschaden um {4}; außerdem werden {9} LP wiederhergestellt. (Einmal pro Kampf)",
   "br": "Quando o PV cai para {7} ou menos, a resistência a veneno aumenta em {3}, a resistência a dano de veneno em {4} e recupera {9} de PV. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, Ketahanan Racun meningkat {3} dan Ketahanan Damage Racun meningkat {4}, serta memulihkan HP sebesar {9}. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3} และต้านทานความเสียหายพิษเพิ่มขึ้น {4} และฟื้นฟู HP {9} (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、毒抵抗が{3}、毒ダメージ抵抗が{4}上昇し、HPを{9}回復します。（戦闘中1回）",
   "vi": "Khi HP giảm xuống {7} hoặc thấp hơn, Kháng Độc tăng {3}, Kháng sát thương Độc tăng {4} và hồi {9} HP. (Một lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，中毒抗性提升{3}、中毒伤害抗性提升{4}，并恢复{9}生命值。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde Zehir Direnci {3}, Zehir Hasarı Direnci {4} artar ve {9} HP yenilenir. (Savaş başına bir kez)",
   "uk": "Коли ОЗ знижується до {7} або нижче, опір отруті зростає на {3}, опір шкоді від отрути — на {4}, і відновлюється {9} ОЗ. (Один раз за бій)",
   "tw": "生命值降至{7}或以下時，中毒抗性提升{3}、中毒傷害抗性提升{4}，並恢復{9}生命值。（每場戰斗1次）"
  }
 },
 {
  "SkillID": 450040,
  "GroupID": 450040,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   450040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Wings_Tip_04",
  "RatingType_name": "Legend",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 방어력 {3} 기절 저항 {4}, 치명타 피해 저항이 {5} 상승하고, PvP 받는 피해가 23% 감소합니다.",
   "en": "Increases PvP Defense by {3}, Stun Resistance by {4}, and Crit Damage Resistance by {5} for {8} seconds every {7} seconds, and reduces PvP damage taken by 23%.",
   "ru": "Каждые {7} сек. на {8} сек. защита в PvP повышается на {3}, сопротивление оглушению — на {4}, сопротивление критическому урону — на {5}, а получаемый в PvP урон снижается на 23%.",
   "fr": "Toutes les {7} s, pendant {8} s, la défense JcJ augmente de {3}, la résistance à l’étourdissement de {4}, la résistance aux dégâts critiques de {5} et les dégâts JcJ subis diminuent de 23 %.",
   "es": "Cada {7} s, durante {8} s, la defensa JcJ aumenta {3}, la resistencia al aturdimiento {4}, la resistencia al daño crítico {5} y el daño JcJ recibido se reduce un 23 %.",
   "it": "Ogni {7} s, aumenta la difesa PvP di {3}, la resistenza allo stordimento di {4} e la resistenza ai danni critici di {5} per {8} s, e riduce i danni PvP subiti del 23%.",
   "pl": "Co {7} sek. na {8} sek. obrona PvP wzrasta o {3}, odporność na ogłuszenie o {4}, odporność na obrażenia krytyczne o {5}, a otrzymywane obrażenia PvP maleją o 23%.",
   "de": "Alle {7} Sek. steigen für {8} Sek. die PvP-Verteidigung um {3}, der Betäubungswiderstand um {4} und der Widerstand gegen kritischen Schaden um {5}; erlittener PvP-Schaden sinkt um 23 %.",
   "br": "A cada {7}s, por {8}s, a defesa PvP aumenta em {3}, a resistência a atordoamento em {4}, a resistência a dano crítico em {5} e o dano PvP recebido diminui em 23%.",
   "id": "Setiap {7} detik, Pertahanan PvP meningkat {3}, Ketahanan Pingsan meningkat {4}, dan Ketahanan Damage Kritis meningkat {5} selama {8} detik, serta damage PvP yang diterima berkurang 23%.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvP เพิ่มขึ้น {3} ต้านทานสตันเพิ่มขึ้น {4} และต้านทานความเสียหายคริติคอลเพิ่มขึ้น {5} เป็นเวลา {8} วินาที และความเสียหาย PvP ที่ได้รับลดลง 23%",
   "ja": "{7}秒ごとに{8}秒間、PvP防御力が{3}、気絶抵抗が{4}、クリティカルダメージ抵抗が{5}上昇し、受けるPvPダメージが23%減少します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Phòng thủ PvP tăng {3}, Kháng Choáng tăng {4}, Kháng sát thương chí mạng tăng {5} và sát thương PvP nhận vào giảm 23%.",
   "cn": "每{7}秒，PvP防御力提升{3}、眩晕抗性提升{4}、暴击伤害抗性提升{5}，受到的PvP伤害降低23%，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvP Savunması {3}, Sersemletme Direnci {4}, Kritik Hasar Direnci {5} artar ve alınan PvP hasarı %23 azalır.",
   "uk": "Кожні {7} с на {8} с захист у PvP зростає на {3}, опір оглушенню — на {4}, опір критичній шкоді — на {5}, а отримувана в PvP шкода зменшується на 23%.",
   "tw": "每{7}秒，PvP防禦力提升{3}、眩暈抗性提升{4}、暴擊傷害抗性提升{5}，受到的PvP傷害降低23%，持續{8}秒。"
  }
 },
 {
  "SkillID": 450050,
  "GroupID": 450050,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   450050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Wings_Tip_05",
  "RatingType_name": "Legend",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 방어력 {3}, 기절 저항 {4}, 치명타 피해 저항이 {5} 상승하고, PvE 받는 피해가 23% 감소합니다.",
   "en": "Increases PvE Defense by {3}, Stun Resistance by {4}, and Crit Damage Resistance by {5} for {8} seconds every {7} seconds, and reduces PvE damage taken by 23%.",
   "ru": "Каждые {7} сек. на {8} сек. защита в PvE повышается на {3}, сопротивление оглушению — на {4}, сопротивление критическому урону — на {5}, а получаемый в PvE урон снижается на 23%.",
   "fr": "Toutes les {7} s, pendant {8} s, la défense JcE augmente de {3}, la résistance à l’étourdissement de {4}, la résistance aux dégâts critiques de {5} et les dégâts JcE subis diminuent de 23 %.",
   "es": "Cada {7} s, durante {8} s, la defensa JcE aumenta {3}, la resistencia al aturdimiento {4}, la resistencia al daño crítico {5} y el daño JcE recibido se reduce un 23 %.",
   "it": "Ogni {7} s, aumenta la difesa PvE di {3}, la resistenza allo stordimento di {4} e la resistenza ai danni critici di {5} per {8} s, e riduce i danni PvE subiti del 23%.",
   "pl": "Co {7} sek. na {8} sek. obrona PvE wzrasta o {3}, odporność na ogłuszenie o {4}, odporność na obrażenia krytyczne o {5}, a otrzymywane obrażenia PvE maleją o 23%.",
   "de": "Alle {7} Sek. steigen für {8} Sek. die PvE-Verteidigung um {3}, der Betäubungswiderstand um {4} und der Widerstand gegen kritischen Schaden um {5}; erlittener PvE-Schaden sinkt um 23 %.",
   "br": "A cada {7}s, por {8}s, a defesa PvE aumenta em {3}, a resistência a atordoamento em {4}, a resistência a dano crítico em {5} e o dano PvE recebido diminui em 23%.",
   "id": "Setiap {7} detik, Pertahanan PvE meningkat {3}, Ketahanan Pingsan meningkat {4}, dan Ketahanan Damage Kritis meningkat {5} selama {8} detik, serta damage PvE yang diterima berkurang 23%.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvE เพิ่มขึ้น {3} ต้านทานสตันเพิ่มขึ้น {4} และต้านทานความเสียหายคริติคอลเพิ่มขึ้น {5} เป็นเวลา {8} วินาที และความเสียหาย PvE ที่ได้รับลดลง 23%",
   "ja": "{7}秒ごとに{8}秒間、PvE防御力が{3}、気絶抵抗が{4}、クリティカルダメージ抵抗が{5}上昇し、受けるPvEダメージが23%減少します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Phòng thủ PvE tăng {3}, Kháng Choáng tăng {4}, Kháng sát thương chí mạng tăng {5} và sát thương PvE nhận vào giảm 23%.",
   "cn": "每{7}秒，PvE防御力提升{3}、眩晕抗性提升{4}、暴击伤害抗性提升{5}，受到的PvE伤害降低23%，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvE Savunması {3}, Sersemletme Direnci {4}, Kritik Hasar Direnci {5} artar ve alınan PvE hasarı %23 azalır.",
   "uk": "Кожні {7} с на {8} с захист у PvE зростає на {3}, опір оглушенню — на {4}, опір критичній шкоді — на {5}, а отримувана в PvE шкода зменшується на 23%.",
   "tw": "每{7}秒，PvE防禦力提升{3}、眩暈抗性提升{4}、暴擊傷害抗性提升{5}，受到的PvE傷害降低23%，持續{8}秒。"
  }
 },
 {
  "SkillID": 460010,
  "GroupID": 460010,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   460010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Wings_Tip_01",
  "RatingType_name": "Myth",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 시 {8}초간 번개 저항 {3}, 번개 피해 저항이 {4} 상승하고, {15}초간 내 최대 체력 {10}의 보호막을 생성합니다.\n보호막 해제 시 {22}초간 방어력이 {17} 상승합니다.",
   "en": "At the start of battle, increases Lightning Resistance by {3} and Lightning Damage Resistance by {4} for {8} seconds, and creates a Shield equal to {10} of your Max HP for {15} seconds.\nWhen the Shield is removed, increases Defense by {17} for {22} seconds.",
   "ru": "В начале боя на {8} сек. сопротивление молнии повышается на {3}, сопротивление урону от молнии — на {4}, и на {15} сек. создаётся щит, равный {10} от максимального запаса ОЗ.\nПосле исчезновения щита защита повышается на {17} на {22} сек.",
   "fr": "Au début du combat, la résistance à la foudre augmente de {3} et la résistance aux dégâts de foudre de {4} pendant {8} s, puis un bouclier équivalant à {10} des PV max est créé pendant {15} s.\nLorsque le bouclier disparaît, la défense augmente de {17} pendant {22} s.",
   "es": "Al comenzar el combate, la resistencia eléctrica aumenta {3} y la resistencia al daño eléctrico {4} durante {8} s, y se crea durante {15} s un escudo equivalente a {10} de los PS máx.\nCuando el escudo desaparece, la defensa aumenta {17} durante {22} s.",
   "it": "All'inizio del combattimento, aumenta la resistenza al fulmine di {3} e la resistenza ai danni da fulmine di {4} per {8} s, e crea uno scudo pari a {10} dei tuoi PS max per {15} s.\nQuando lo scudo viene rimosso, aumenta la difesa di {17} per {22} s.",
   "pl": "Na początku walki odporność na piorun wzrasta o {3}, odporność na obrażenia od pioruna o {4} na {8} sek., a na {15} sek. powstaje tarcza równa {10} maks. PŻ.\nPo zniknięciu tarczy obrona wzrasta o {17} na {22} sek.",
   "de": "Zu Kampfbeginn steigen der Blitzwiderstand um {3} und der Widerstand gegen Blitzschaden um {4} für {8} Sek. Außerdem wird für {15} Sek. ein Schild in Höhe von {10} der max. LP erzeugt.\nWenn der Schild verschwindet, steigt die Verteidigung {22} Sek. lang um {17}.",
   "br": "No início da batalha, a resistência elétrica aumenta em {3} e a resistência a dano elétrico em {4} por {8}s, e um escudo equivalente a {10} do PV máximo é criado por {15}s.\nQuando o escudo desaparece, a defesa aumenta em {17} por {22}s.",
   "id": "Saat pertempuran dimulai, Ketahanan Petir meningkat {3} dan Ketahanan Damage Petir meningkat {4} selama {8} detik, serta membuat Pelindung sebesar {10} dari HP Maks selama {15} detik.\nSaat Pelindung hilang, Pertahanan meningkat {17} selama {22} detik.",
   "th": "เมื่อเริ่มการต่อสู้ ต้านทานสายฟ้าเพิ่มขึ้น {3} และต้านทานความเสียหายสายฟ้าเพิ่มขึ้น {4} เป็นเวลา {8} วินาที และสร้างโล่เท่ากับ {10} ของ HP สูงสุด เป็นเวลา {15} วินาที\nเมื่อโล่ถูกทำลาย พลังป้องกันเพิ่มขึ้น {17} เป็นเวลา {22} วินาที",
   "ja": "戦闘開始時、{8}秒間、雷抵抗が{3}、雷ダメージ抵抗が{4}上昇し、{15}秒間、自身の最大HP{10}のシールドを生成します。\nシールド解除時、{22}秒間、防御力が{17}上昇します。",
   "vi": "Khi bắt đầu chiến đấu, Kháng Điện tăng {3}, Kháng sát thương Điện tăng {4} trong {8} giây và tạo Lá chắn bằng {10} HP tối đa trong {15} giây.\nKhi Lá chắn biến mất, Phòng thủ tăng {17} trong {22} giây.",
   "cn": "战斗开始时，闪电抗性提升{3}、闪电伤害抗性提升{4}，持续{8}秒，并生成相当于最大生命值{10}的护盾，持续{15}秒。\n护盾消失时，防御力提升{17}，持续{22}秒。",
   "tr": "Savaş başladığında Elektrik Direnci {3}, Elektrik Hasarı Direnci {4} artar ve {8} sn. sürer; ayrıca {15} sn. boyunca maksimum HP'nin {10} kadarı bir Kalkan oluşturur.\nKalkan kalktığında Savunma {22} sn. boyunca {17} artar.",
   "uk": "На початку бою на {8} с опір блискавці зростає на {3}, опір шкоді від блискавки — на {4}, і на {15} с створюється щит, що дорівнює {10} від максимального запасу ОЗ.\nПісля зникнення щита захист зростає на {17} на {22} с.",
   "tw": "戰斗开始時，閃電抗性提升{3}、閃電傷害抗性提升{4}，持續{8}秒，並生成相當於最大生命值{10}的護盾，持續{15}秒。\n護盾消失時，防禦力提升{17}，持續{22}秒。"
  }
 },
 {
  "SkillID": 460020,
  "GroupID": 460020,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Wings_Tip_02",
  "RatingType_name": "Myth",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 금화를 {200} 더 획득하고, {202} 상승합니다.\n보스 몬스터 사냥 시 금화를 {201} 더 획득하고, {203} 상승합니다.",
   "en": "Gain {200} more Gold when defeating Normal Monsters, increased by a further {202}.\nGain {201} more Gold when defeating Boss Monsters, increased by a further {203}.",
   "ru": "За победу над обычными монстрами вы получаете на {200} больше золота, а получение золота повышается на {202}.\nЗа победу над боссами вы получаете на {201} больше золота, а получение золота повышается на {203}.",
   "fr": "Vous obtenez {200} d’or supplémentaire en éliminant des monstres normaux et le gain d’or augmente de {202}.\nVous obtenez {201} d’or supplémentaire en éliminant des boss et le gain d’or augmente de {203}.",
   "es": "Obtienes {200} más de oro al derrotar monstruos normales y la obtención de oro aumenta {202}.\nObtienes {201} más de oro al derrotar jefes y la obtención de oro aumenta un {203}.",
   "it": "Ottieni {200} Oro in più sconfiggendo mostri normali, con un ulteriore {202}.\nOttieni {201} Oro in più sconfiggendo mostri boss, con un ulteriore {203}.",
   "pl": "Za pokonanie zwykłych potworów otrzymujesz o {200} więcej złota, a zdobywane złoto wzrasta o {202}.\nZa pokonanie bossów otrzymujesz o {201} więcej złota, a zdobywane złoto wzrasta o {203}.",
   "de": "Beim Besiegen normaler Monster erhältst du {200} mehr Gold und der Golderhalt steigt um {202}.\nBeim Besiegen von Bossen erhältst du {201} mehr Gold und der Golderhalt steigt um {203}.",
   "br": "Você recebe {200} a mais de ouro ao derrotar monstros normais e o ganho de ouro aumenta em {202}.\nVocê recebe {201} a mais de ouro ao derrotar chefes e o ganho de ouro aumenta em {203}.",
   "id": "Mendapatkan Gold tambahan sebesar {200} dan perolehan meningkat {202} saat mengalahkan Monster Normal.\nMendapatkan Gold tambahan sebesar {201} dan perolehan meningkat {203} saat mengalahkan Monster Boss.",
   "th": "รับทองเพิ่มขึ้น {200} และเพิ่มขึ้นอีก {202} เมื่อล่ามอนสเตอร์ทั่วไป\nรับทองเพิ่มขึ้น {201} และเพิ่มขึ้นอีก {203} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、ゴールドを{200}多く獲得し、さらに{202}上昇します。\nボスモンスター討伐時、ゴールドを{201}多く獲得し、さらに{203}上昇します。",
   "vi": "Nhận thêm {200} Vàng khi tiêu diệt quái thường và lượng Vàng nhận được tăng {202}.\nNhận thêm {201} Vàng khi tiêu diệt boss và lượng Vàng nhận được tăng {203}.",
   "cn": "击败普通怪物时，额外获得{200}金币，金币获取量提升{202}。\n击败首领怪物时，额外获得{201}金币，金币获取量提升{203}。",
   "tr": "Normal canavarları yendiğinde {200} daha fazla Altın kazanırsın ve Altın Kazanımı {202} artar.\nBossları yendiğinde {201} daha fazla Altın kazanırsın ve Altın Kazanımı {203} artar.",
   "uk": "За перемогу над звичайними монстрами ви отримуєте на {200} більше золота, а отримання золота зростає на {202}.\nЗа перемогу над босами ви отримуєте на {201} більше золота, а отримання золота зростає на {203}.",
   "tw": "擊敗普通怪物時，額外獲得{200}金幣，金幣獲取量提升{202}。\n擊敗首領怪物時，額外獲得{201}金幣，金幣獲取量提升{203}。"
  }
 },
 {
  "SkillID": 460030,
  "GroupID": 460030,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   460030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Wings_Tip_03",
  "RatingType_name": "Myth",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 독 저항 {3}, 독 피해 저항이 {4} 상승하고, 체력을 {9} 회복합니다. (전투 중 1회)\n체력 회복 시 {22}초간 받는 피해가 {17} 감소합니다.",
   "en": "When HP falls below {7}, increases Poison Resistance by {3} and Poison Damage Resistance by {4} for {8} seconds, and restores {9} HP. (Once per battle)\nWhen HP is restored, reduces damage taken by {17} for {22} seconds.",
   "ru": "Когда ОЗ опускается до {7} или ниже, сопротивление яду повышается на {3}, сопротивление урону от яда — на {4} на {8} сек., и восстанавливается {9} ОЗ. (Один раз за бой)\nПри восстановлении ОЗ получаемый урон снижается на {17} на {22} сек.",
   "fr": "Lorsque les PV tombent à {7} ou moins, la résistance au poison augmente de {3}, la résistance aux dégâts de poison de {4} pendant {8} s et {9} PV sont restaurés. (Une fois par combat)\nAprès la restauration des PV, les dégâts subis diminuent de {17} pendant {22} s.",
   "es": "Cuando los PS bajan a {7} o menos, la resistencia al veneno aumenta {3}, la resistencia al daño de veneno {4} durante {8} s y recuperas {9} PS. (Una vez por combate)\nAl recuperar PS, el daño recibido se reduce {17} durante {22} s.",
   "it": "Quando i PS scendono sotto {7}, aumenta la resistenza al veleno di {3} e la resistenza ai danni da veleno di {4} per {8} s, e ripristina {9} PS. (1 volta per combattimento)\nQuando i PS vengono ripristinati, riduce i danni subiti di {17} per {22} s.",
   "pl": "Gdy PŻ spadnie do {7} lub mniej, odporność na truciznę wzrasta o {3}, odporność na obrażenia od trucizny o {4} na {8} sek., a ty odzyskujesz {9} PŻ. (Raz na walkę)\nPo odzyskaniu PŻ otrzymywane obrażenia maleją o {17} na {22} sek.",
   "de": "Wenn die LP auf {7} oder weniger fallen, steigen der Giftwiderstand um {3} und der Widerstand gegen Giftschaden um {4} für {8} Sek.; außerdem werden {9} LP wiederhergestellt. (Einmal pro Kampf)\nBei der LP-Wiederherstellung sinkt der erlittene Schaden {22} Sek. lang um {17}.",
   "br": "Quando o PV cai para {7} ou menos, a resistência a veneno aumenta em {3}, a resistência a dano de veneno em {4} por {8}s e recupera {9} de PV. (Uma vez por batalha)\nAo recuperar PV, o dano recebido diminui em {17} por {22}s.",
   "id": "Saat HP turun di bawah {7}, Ketahanan Racun meningkat {3} dan Ketahanan Damage Racun meningkat {4} selama {8} detik, serta memulihkan HP sebesar {9}. (1 kali per pertempuran)\nSaat HP dipulihkan, damage yang diterima berkurang {17} selama {22} detik.",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3} และต้านทานความเสียหายพิษเพิ่มขึ้น {4} เป็นเวลา {8} วินาที และฟื้นฟู HP {9} (1 ครั้งต่อการต่อสู้)\nเมื่อฟื้นฟู HP ความเสียหายที่ได้รับลดลง {17} เป็นเวลา {22} วินาที",
   "ja": "HPが{7}以下に低下した時、{8}秒間、毒抵抗が{3}、毒ダメージ抵抗が{4}上昇し、HPを{9}回復します。（戦闘中1回）\nHP回復時、{22}秒間、受けるダメージが{17}減少します。",
   "vi": "Khi HP giảm xuống {7} hoặc thấp hơn, Kháng Độc tăng {3}, Kháng sát thương Độc tăng {4} trong {8} giây và hồi {9} HP. (Một lần mỗi trận)\nKhi hồi HP, sát thương nhận vào giảm {17} trong {22} giây.",
   "cn": "生命值降至{7}或以下时，中毒抗性提升{3}、中毒伤害抗性提升{4}，持续{8}秒，并恢复{9}生命值。（每场战斗1次）\n恢复生命值时，受到的伤害降低{17}，持续{22}秒。",
   "tr": "HP {7} veya altına düştüğünde Zehir Direnci {3}, Zehir Hasarı Direnci {4} artar ve {8} sn. sürer; ayrıca {9} HP yenilenir. (Savaş başına bir kez)\nHP yenilendiğinde alınan hasar {22} sn. boyunca {17} azalır.",
   "uk": "Коли ОЗ знижується до {7} або нижче, опір отруті зростає на {3}, опір шкоді від отрути — на {4} на {8} с, і відновлюється {9} ОЗ. (Один раз за бій)\nПісля відновлення ОЗ отримувана шкода зменшується на {17} на {22} с.",
   "tw": "生命值降至{7}或以下時，中毒抗性提升{3}、中毒傷害抗性提升{4}，持續{8}秒，並恢復{9}生命值。（每場戰鬥1次）\n恢復生命值時，受到的傷害降低{17}，持續{22}秒。"
  }
 },
 {
  "SkillID": 460040,
  "GroupID": 460040,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   460040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Wings_Tip_04",
  "RatingType_name": "Myth",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 방어력 {3}, 기절 저항 {4}, 치명타 피해 저항이 {5} 상승하고, PvP 받는 피해가 26% 감소합니다.\n치명타 피해를 받을 때 치명타 저항이 {10} 상승합니다.",
   "en": "Increases PvP Defense by {3}, Stun Resistance by {4}, and Crit Damage Resistance by {5} for {8} seconds every {7} seconds, and reduces PvP damage taken by 26%.\nWhen receiving Critical Damage, increases Crit Resistance by {10}.",
   "ru": "Каждые {7} сек. на {8} сек. защита в PvP повышается на {3}, сопротивление оглушению — на {4}, сопротивление критическому урону — на {5}, а получаемый в PvP урон снижается на 26%.\nПри получении критического урона сопротивление критическому удару повышается на {10}.",
   "fr": "Toutes les {7} s, pendant {8} s, la défense JcJ augmente de {3}, la résistance à l’étourdissement de {4}, la résistance aux dégâts critiques de {5} et les dégâts JcJ subis diminuent de 26 %.\nEn subissant des dégâts critiques, la résistance aux critiques augmente de {10}.",
   "es": "Cada {7} s, durante {8} s, la defensa JcJ aumenta {3}, la resistencia al aturdimiento {4}, la resistencia al daño crítico {5} y el daño JcJ recibido se reduce un 26 %.\nAl recibir daño crítico, la resistencia a críticos aumenta {10}.",
   "it": "Ogni {7} s, aumenta la difesa PvP di {3}, la resistenza allo stordimento di {4} e la resistenza ai danni critici di {5} per {8} s, e riduce i danni PvP subiti del 26%.\nSubendo danni critici, aumenta la resistenza ai critici di {10}.",
   "pl": "Co {7} sek. na {8} sek. obrona PvP wzrasta o {3}, odporność na ogłuszenie o {4}, odporność na obrażenia krytyczne o {5}, a otrzymywane obrażenia PvP maleją o 26%.\nPo otrzymaniu obrażeń krytycznych odporność na trafienia krytyczne wzrasta o {10}.",
   "de": "Alle {7} Sek. steigen für {8} Sek. die PvP-Verteidigung um {3}, der Betäubungswiderstand um {4} und der Widerstand gegen kritischen Schaden um {5}; erlittener PvP-Schaden sinkt um 26 %.\nBei erlittenem kritischem Schaden steigt der Krit-Widerstand um {10}.",
   "br": "A cada {7}s, por {8}s, a defesa PvP aumenta em {3}, a resistência a atordoamento em {4}, a resistência a dano crítico em {5} e o dano PvP recebido diminui em 26%.\nAo receber dano crítico, a resistência a crítico aumenta em {10}.",
   "id": "Setiap {7} detik, Pertahanan PvP meningkat {3}, Ketahanan Pingsan meningkat {4}, dan Ketahanan Damage Kritis meningkat {5} selama {8} detik, serta damage PvP yang diterima berkurang 26%.\nSaat menerima Damage Kritis, Ketahanan Kritis meningkat {10}.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvP เพิ่มขึ้น {3} ต้านทานสตันเพิ่มขึ้น {4} และต้านทานความเสียหายคริติคอลเพิ่มขึ้น {5} เป็นเวลา {8} วินาที และความเสียหาย PvP ที่ได้รับลดลง 26%\nเมื่อได้รับความเสียหายคริติคอล ต้านทานคริติคอลเพิ่มขึ้น {10}",
   "ja": "{7}秒ごとに{8}秒間、PvP防御力が{3}、気絶抵抗が{4}、クリティカルダメージ抵抗が{5}上昇し、受けるPvPダメージが26%減少します。\nクリティカルダメージを受けた時、クリティカル抵抗が{10}上昇します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Phòng thủ PvP tăng {3}, Kháng Choáng tăng {4}, Kháng sát thương chí mạng tăng {5} và sát thương PvP nhận vào giảm 26%.\nKhi nhận sát thương chí mạng, Kháng Chí mạng tăng {10}.",
   "cn": "每{7}秒，PvP防御力提升{3}、眩晕抗性提升{4}、暴击伤害抗性提升{5}，受到的PvP伤害降低26%，持续{8}秒。\n受到暴击伤害时，暴击抗性提升{10}。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvP Savunması {3}, Sersemletme Direnci {4}, Kritik Hasar Direnci {5} artar ve alınan PvP hasarı %26 azalır.\nKritik Hasar alındığında Kritik Direnci {10} artar.",
   "uk": "Кожні {7} с на {8} с захист у PvP зростає на {3}, опір оглушенню — на {4}, опір критичній шкоді — на {5}, а отримувана в PvP шкода зменшується на 26%.\nПри отриманні критичної шкоди опір критичному удару зростає на {10}.",
   "tw": "每{7}秒，PvP防禦力提升{3}、眩暈抗性提升{4}、暴擊傷害抗性提升{5}，受到的PvP傷害降低26%，持續{8}秒。\n受到暴擊傷害時，暴擊抗性提升{10}。"
  }
 },
 {
  "SkillID": 460050,
  "GroupID": 460050,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 6,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   460050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Wings_Tip_05",
  "RatingType_name": "Myth",
  "SkillType_name": "WingSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 방어력 {3}, 기절 저항 {4}, 치명타 피해 저항이 {5} 상승하고, PvE 받는 피해가 26% 감소합니다.\n치명타 피해를 받을때 치명타 저항이 {10} 상승합니다.",
   "en": "Increases PvE Defense by {3}, Stun Resistance by {4}, and Crit Damage Resistance by {5} for {8} seconds every {7} seconds, and reduces PvE damage taken by 26%.\nWhen receiving Critical Damage, increases Crit Resistance by {10}.",
   "ru": "Каждые {7} сек. на {8} сек. защита в PvE повышается на {3}, сопротивление оглушению — на {4}, сопротивление критическому урону — на {5}, а получаемый в PvE урон снижается на 26%.\nПри получении критического урона сопротивление критическому удару повышается на {10}.",
   "fr": "Toutes les {7} s, pendant {8} s, la défense JcE augmente de {3}, la résistance à l’étourdissement de {4}, la résistance aux dégâts critiques de {5} et les dégâts JcE subis diminuent de 26 %.\nEn subissant des dégâts critiques, la résistance aux critiques augmente de {10}.",
   "es": "Cada {7} s, durante {8} s, la defensa JcE aumenta {3}, la resistencia al aturdimiento {4}, la resistencia al daño crítico {5} y el daño JcE recibido se reduce un 26 %.\nAl recibir daño crítico, la resistencia a críticos aumenta {10}.",
   "it": "Ogni {7} s, aumenta la difesa PvE di {3}, la resistenza allo stordimento di {4} e la resistenza ai danni critici di {5} per {8} s, e riduce i danni PvE subiti del 26%.\nSubendo danni critici, aumenta la resistenza ai critici di {10}.",
   "pl": "Co {7} sek. na {8} sek. obrona PvE wzrasta o {3}, odporność na ogłuszenie o {4}, odporność na obrażenia krytyczne o {5}, a otrzymywane obrażenia PvE maleją o 26%.\nPo otrzymaniu obrażeń krytycznych odporność na trafienia krytyczne wzrasta o {10}.",
   "de": "Alle {7} Sek. steigen für {8} Sek. die PvE-Verteidigung um {3}, der Betäubungswiderstand um {4} und der Widerstand gegen kritischen Schaden um {5}; erlittener PvE-Schaden sinkt um 26 %.\nBei erlittenem kritischem Schaden steigt der Krit-Widerstand um {10}.",
   "br": "A cada {7}s, por {8}s, a defesa PvE aumenta em {3}, a resistência a atordoamento em {4}, a resistência a dano crítico em {5} e o dano PvE recebido diminui em 26%.\nAo receber dano crítico, a resistência a crítico aumenta em {10}.",
   "id": "Setiap {7} detik, Pertahanan PvE meningkat {3}, Ketahanan Pingsan meningkat {4}, dan Ketahanan Damage Kritis meningkat {5} selama {8} detik, serta damage PvE yang diterima berkurang 26%.\nSaat menerima Damage Kritis, Ketahanan Kritis meningkat {10}.",
   "th": "ทุก ๆ {7} วินาที พลังป้องกัน PvE เพิ่มขึ้น {3} ต้านทานสตันเพิ่มขึ้น {4} และต้านทานความเสียหายคริติคอลเพิ่มขึ้น {5} เป็นเวลา {8} วินาที และความเสียหาย PvE ที่ได้รับลดลง 26%\nเมื่อได้รับความเสียหายคริติคอล ต้านทานคริติคอลเพิ่มขึ้น {10}",
   "ja": "{7}秒ごとに{8}秒間、PvE防御力が{3}、気絶抵抗が{4}、クリティカルダメージ抵抗が{5}上昇し、受けるPvEダメージが26%減少します。\nクリティカルダメージを受けた時、クリティカル抵抗が{10}上昇します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Phòng thủ PvE tăng {3}, Kháng Choáng tăng {4}, Kháng sát thương chí mạng tăng {5} và sát thương PvE nhận vào giảm 26%.\nKhi nhận sát thương chí mạng, Kháng Chí mạng tăng {10}.",
   "cn": "每{7}秒，PvE防御力提升{3}、眩晕抗性提升{4}、暴击伤害抗性提升{5}，受到的PvE伤害降低26%，持续{8}秒。\n受到暴击伤害时，暴击抗性提升{10}。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvE Savunması {3}, Sersemletme Direnci {4}, Kritik Hasar Direnci {5} artar ve alınan PvE hasarı %26 azalır.\nKritik Hasar alındığında Kritik Direnci {10} artar.",
   "uk": "Кожні {7} с на {8} с захист у PvE зростає на {3}, опір оглушенню — на {4}, опір критичній шкоді — на {5}, а отримувана в PvE шкода зменшується на 26%.\nПри отриманні критичної шкоди опір критичному удару зростає на {10}.",
   "tw": "每{7}秒，PvE防禦力提升{3}、眩暈抗性提升{4}、暴擊傷害抗性提升{5}，受到的PvE傷害降低26%，持續{8}秒。\n受到暴擊傷害時，暴擊抗性提升{10}。"
  }
 },
 {
  "SkillID": 510010,
  "GroupID": 510010,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   510010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Rune_Tip_01",
  "RatingType_name": "Normal",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 자연 회복량이 {3} 상승합니다.",
   "en": "Increases Natural Recovery Amount by {3} for {8} seconds after the battle starts.",
   "ru": "После начала боя естественное восстановление повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, la récupération naturelle augmente de {3} pendant {8} s.",
   "es": "Tras comenzar el combate, la recuperación natural aumenta {3} durante {8} s.",
   "it": "Aumenta la quantità di recupero naturale di {3} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki naturalne leczenie wzrasta o {3} na {8} sek.",
   "de": "Nach Kampfbeginn steigt die natürliche Heilungsmenge {8} Sek. lang um {3}.",
   "br": "Após o início da batalha, a recuperação natural aumenta em {3} por {8}s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Jumlah Pemulihan Alami meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที ปริมาณฟื้นฟูตามธรรมชาติเพิ่มขึ้น {3}",
   "ja": "戦闘開始後{8}秒間、自然回復量が{3}上昇します。",
   "vi": "Sau khi bắt đầu chiến đấu, lượng Hồi phục Tự nhiên tăng {3} trong {8} giây.",
   "cn": "战斗开始后，自然恢复量提升{3}，持续{8}秒。",
   "tr": "Savaş başladıktan sonra Doğal Yenilenme Miktarı {8} sn. boyunca {3} artar.",
   "uk": "Після початку бою природне відновлення зростає на {3} на {8} с.",
   "tw": "戰斗开始後，自然恢復量提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 510020,
  "GroupID": 510020,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   510020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Rune_Tip_02",
  "RatingType_name": "Normal",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 받는 피해가 {3} 감소합니다.",
   "en": "Reduces Damage Taken by {3} while HP is below {7}.",
   "ru": "Пока здоровье ниже {7}, получаемый урон снижен на {3}.",
   "fr": "Lorsque les PV sont sous {7}, réduit les dégâts subis de {3}.",
   "es": "Mientras los PS estén por debajo de {7}, reduce el daño recibido en {3}.",
   "it": "Mentre i PS sono sotto {7}, riduce i danni subiti di {3}.",
   "pl": "Gdy PŻ są poniżej {7}, zmniejsza otrzymywane obrażenia o {3}.",
   "de": "Solange die LP unter {7} liegen, wird der erlittene Schaden um {3} gesenkt.",
   "br": "Enquanto o HP estiver abaixo de {7}, reduz o dano recebido em {3}.",
   "id": "Saat HP di bawah {7}, Damage Diterima berkurang {3}.",
   "th": "เมื่อ HP ต่ำกว่า {7} ความเสียหายที่ได้รับลดลง {3}",
   "ja": "HPが{7}以下の時、被ダメージが{3}減少します。",
   "vi": "Khi HP dưới {7}, giảm {3} sát thương nhận vào.",
   "cn": "生命值低于{7}时，使受到的伤害减少{3}。",
   "tr": "HP {7} altındayken alınan hasarı {3} azaltır.",
   "uk": "Поки здоров'я нижче {7}, отримуваний урон знижено на {3}.",
   "tw": "生命值低於{7}時，使受到的傷害減少{3}。"
  }
 },
 {
  "SkillID": 510030,
  "GroupID": 510030,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Rune_Tip_03",
  "RatingType_name": "Normal",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 드랍 확률이 {200} 증가합니다.",
   "en": "Increases Normal Monster Drop Rate by {200}.",
   "ru": "Шанс выпадения предметов из обычных монстров повышается на {200}.",
   "fr": "Le taux de butin des monstres normaux augmente de {200}.",
   "es": "La probabilidad de obtención de monstruos normales aumenta {200}.",
   "it": "Aumenta il tasso di drop dei mostri normali di {200}.",
   "pl": "Szansa na łup ze zwykłych potworów wzrasta o {200}.",
   "de": "Die Beuterate normaler Monster steigt um {200}.",
   "br": "A chance de saque de monstros normais aumenta em {200}.",
   "id": "Peluang Drop Monster Normal meningkat {200}.",
   "th": "อัตราดรอปของมอนสเตอร์ทั่วไปเพิ่มขึ้น {200}",
   "ja": "一般モンスターのドロップ確率が{200}増加します。",
   "vi": "Tỷ lệ rơi đồ của quái thường tăng {200}.",
   "cn": "普通怪物掉落率提升{200}。",
   "tr": "Normal canavarların eşya düşürme oranı {200} artar.",
   "uk": "Шанс випадіння предметів зі звичайних монстрів зростає на {200}.",
   "tw": "普通怪物掉落率提升{200}。"
  }
 },
 {
  "SkillID": 510040,
  "GroupID": 510040,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   510040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Rune_Tip_04",
  "RatingType_name": "Normal",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 공격속도가 {3} 상승합니다.",
   "en": "Increases Attack Speed by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. скорость атаки повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, la vitesse d’attaque augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, la velocidad de ataque aumenta {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta la velocità d'attacco di {3} per {8} s.",
   "pl": "Co {7} sek. szybkość ataku wzrasta o {3} na {8} sek.",
   "de": "Alle {7} Sek. steigt die Angriffsgeschwindigkeit {8} Sek. lang um {3}.",
   "br": "A cada {7}s, a velocidade de ataque aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Kecepatan Serang meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเร็วโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、攻撃速度が{3}上昇します。",
   "vi": "Mỗi {7} giây, Tốc độ Đánh tăng {3} trong {8} giây.",
   "cn": "每{7}秒，攻击速度提升{3}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, Saldırı Hızı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с швидкість атаки зростає на {3} на {8} с.",
   "tw": "每{7}秒，攻擊速度提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 510050,
  "GroupID": 510050,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   510050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Normal_Rune_Tip_05",
  "RatingType_name": "Normal",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 치명타 피해가 {3} 상승합니다.",
   "en": "Increases Crit Damage by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. критический урон повышается на {3} на {8} сек.",
   "fr": "Toutes les {7} s, les dégâts critiques augmentent de {3} pendant {8} s.",
   "es": "Cada {7} s, el daño crítico aumenta {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta i danni critici di {3} per {8} s.",
   "pl": "Co {7} sek. obrażenia krytyczne wzrastają o {3} na {8} sek.",
   "de": "Alle {7} Sek. steigt der kritische Schaden {8} Sek. lang um {3}.",
   "br": "A cada {7}s, o dano crítico aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Damage Kritis meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ความเสียหายคริติคอลเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、クリティカルダメージが{3}上昇します。",
   "vi": "Mỗi {7} giây, Sát thương Chí mạng tăng {3} trong {8} giây.",
   "cn": "每{7}秒，暴击伤害提升{3}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, Kritik Hasar {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с критична шкода зростає на {3} на {8} с.",
   "tw": "每{7}秒，暴擊傷害提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 520010,
  "GroupID": 520010,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   520010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Rune_Tip_01",
  "RatingType_name": "Magic",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 자연 회복 시간이 {3} 감소합니다.",
   "en": "Reduces Natural Recovery Time by {3} for {8} seconds after the battle starts.",
   "ru": "После начала боя время естественного восстановления сокращается на {3} на {8} сек.",
   "fr": "Après le début du combat, le délai de récupération naturelle diminue de {3} pendant {8} s.",
   "es": "Tras comenzar el combate, el tiempo de recuperación natural se reduce {3} durante {8} s.",
   "it": "Riduce il tempo di recupero naturale di {3} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki czas naturalnego leczenia skraca się o {3} na {8} sek.",
   "de": "Nach Kampfbeginn verkürzt sich die natürliche Erholungszeit {8} Sek. lang um {3}.",
   "br": "Após o início da batalha, o tempo de recuperação natural diminui em {3} por {8}s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Waktu Pemulihan Alami berkurang {3}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที เวลาฟื้นฟูตามธรรมชาติลดลง {3}",
   "ja": "戦闘開始後{8}秒間、自然回復時間が{3}減少します。",
   "vi": "Sau khi bắt đầu chiến đấu, thời gian Hồi phục Tự nhiên giảm {3} trong {8} giây.",
   "cn": "战斗开始后，自然恢复时间缩短{3}，持续{8}秒。",
   "tr": "Savaş başladıktan sonra Doğal Yenilenme Süresi {8} sn. boyunca {3} azalır.",
   "uk": "Після початку бою час природного відновлення скорочується на {3} на {8} с.",
   "tw": "戰斗开始後，自然恢復時間縮短{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 520020,
  "GroupID": 520020,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   520020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Rune_Tip_02",
  "RatingType_name": "Magic",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 독 저항이 {3} 상승합니다.",
   "en": "When HP is below {7}, increases Poison Resistance by {3}.",
   "ru": "Когда ОЗ составляет {7} или меньше, сопротивление яду повышается на {3}.",
   "fr": "Lorsque les PV sont à {7} ou moins, la résistance au poison augmente de {3}.",
   "es": "Cuando los PS están en {7} o menos, la resistencia al veneno aumenta {3}.",
   "it": "Quando i PS sono sotto {7}, aumenta la resistenza al veleno di {3}.",
   "pl": "Gdy PŻ wynosi {7} lub mniej, odporność na truciznę wzrasta o {3}.",
   "de": "Wenn die LP {7} oder weniger betragen, steigt der Giftwiderstand um {3}.",
   "br": "Quando o PV está em {7} ou menos, a resistência a veneno aumenta em {3}.",
   "id": "Saat HP di bawah {7}, Ketahanan Racun meningkat {3}.",
   "th": "เมื่อ HP ต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3}",
   "ja": "HPが{7}以下の時、毒抵抗が{3}上昇します。",
   "vi": "Khi HP ở mức {7} hoặc thấp hơn, Kháng Độc tăng {3}.",
   "cn": "生命值为{7}或以下时，中毒抗性提升{3}。",
   "tr": "HP {7} veya altındayken Zehir Direnci {3} artar.",
   "uk": "Коли ОЗ становить {7} або менше, опір отруті зростає на {3}.",
   "tw": "生命值為{7}或以下時，中毒抗性提升{3}。"
  }
 },
 {
  "SkillID": 520030,
  "GroupID": 520030,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Rune_Tip_03",
  "RatingType_name": "Magic",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "보스 몬스터 드랍 확률이 {200} 증가합니다.",
   "en": "Increases Boss Monster Drop Rate by {200}.",
   "ru": "Шанс выпадения предметов из боссов повышается на {200}.",
   "fr": "Le taux de butin des boss augmente de {200}.",
   "es": "La probabilidad de obtención de jefes aumenta {200}.",
   "it": "Aumenta il tasso di drop dei mostri boss di {200}.",
   "pl": "Szansa na łup z bossów wzrasta o {200}.",
   "de": "Die Beuterate von Bossen steigt um {200}.",
   "br": "A chance de saque de chefes aumenta em {200}.",
   "id": "Peluang Drop Monster Boss meningkat {200}.",
   "th": "อัตราดรอปของบอสเพิ่มขึ้น {200}",
   "ja": "ボスモンスターのドロップ確率が{200}増加します。",
   "vi": "Tỷ lệ rơi đồ của boss tăng {200}.",
   "cn": "首领怪物掉落率提升{200}。",
   "tr": "Bossların eşya düşürme oranı {200} artar.",
   "uk": "Шанс випадіння предметів із босів зростає на {200}.",
   "tw": "首領怪物掉落率提升{200}。"
  }
 },
 {
  "SkillID": 520040,
  "GroupID": 520040,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   520040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Rune_Tip_04",
  "RatingType_name": "Magic",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 공격력이 {3} 상승합니다.",
   "en": "Increases PvP Attack by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvP повышается на {3}.",
   "fr": "Toutes les {7} s, l’attaque JcJ augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, el ataque JcJ aumenta {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta l'attacco PvP di {3} per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvP wzrasta o {3}.",
   "de": "Alle {7} Sek. steigt der PvP-Angriff für {8} Sek. um {3}.",
   "br": "A cada {7}s, o ataque PvP aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Serangan PvP meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvP เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP攻撃力が{3}上昇します。",
   "vi": "Mỗi {7} giây, Tấn công PvP tăng {3} trong {8} giây.",
   "cn": "每{7}秒，PvP攻击力提升{3}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvP Saldırısı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с на {8} с атака в PvP зростає на {3}.",
   "tw": "每{7}秒，PvP攻擊力提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 520050,
  "GroupID": 520050,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   520050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Magic_Rune_Tip_05",
  "RatingType_name": "Magic",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 공격력이 {3} 상승합니다.",
   "en": "Increases PvE Attack by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvE повышается на {3}.",
   "fr": "Toutes les {7} s, l’attaque JcE augmente de {3} pendant {8} s.",
   "es": "Cada {7} s, el ataque JcE aumenta {3} durante {8} s.",
   "it": "Ogni {7} s, aumenta l'attacco PvE di {3} per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvE wzrasta o {3}.",
   "de": "Alle {7} Sek. steigt der PvE-Angriff für {8} Sek. um {3}.",
   "br": "A cada {7}s, o ataque PvE aumenta em {3} por {8}s.",
   "id": "Setiap {7} detik, Serangan PvE meningkat {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvE เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE攻撃力が{3}上昇します。",
   "vi": "Mỗi {7} giây, Tấn công PvE tăng {3} trong {8} giây.",
   "cn": "每{7}秒，PvE攻击力提升{3}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvE Saldırısı {8} sn. boyunca {3} artar.",
   "uk": "Кожні {7} с на {8} с атака в PvE зростає на {3}.",
   "tw": "每{7}秒，PvE攻擊力提升{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 530010,
  "GroupID": 530010,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   530010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Rune_Tip_01",
  "RatingType_name": "Rare",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 자연 회복량이 {3} 상승하고 추가로 {4} 상승합니다.",
   "en": "For {8} seconds after battle starts, increases Natural Recovery by {3} and additionally by {4}.",
   "ru": "В течение {8} сек. после начала боя естественное восстановление повышается на {3} и дополнительно на {4}.",
   "fr": "Pendant {8} s après le début du combat, la récupération naturelle augmente de {3}, puis de {4} supplémentaires.",
   "es": "Durante {8} s después de comenzar el combate, la recuperación natural aumenta {3} y, adicionalmente, {4}.",
   "it": "Per {8} s dopo l'inizio del combattimento, aumenta il recupero naturale di {3} e di altri {4}.",
   "pl": "Przez {8} sek. od rozpoczęcia walki naturalna regeneracja wzrasta o {3}, a dodatkowo o {4}.",
   "de": "Erhöht die natürliche Regeneration nach Kampfbeginn {8} Sek. lang um {3} und zusätzlich um {4}.",
   "br": "Por {8}s após o início da batalha, aumenta a Recuperação Natural em {3} e adicionalmente em {4}.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Pemulihan Alami meningkat {3} dan tambahan {4}.",
   "th": "เป็นเวลา {8} วินาทีหลังเริ่มการต่อสู้ การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {3} และเพิ่มอีก {4}",
   "ja": "戦闘開始後{8}秒間、自然回復量が{3}上昇し、さらに{4}上昇します。",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, Hồi phục Tự nhiên tăng {3} và tăng thêm {4}.",
   "cn": "战斗开始后的{8}秒内，自然恢复量提升{3}，并额外提升{4}。",
   "tr": "Savaş başladıktan sonra {8} sn. boyunca Doğal İyileşme {3} ve ilave olarak {4} artar.",
   "uk": "Протягом {8} с після початку бою природне відновлення зростає на {3} і додатково на {4}.",
   "tw": "戰鬥開始後的{8}秒內，自然恢復量提升{3}，並額外提升{4}。"
  }
 },
 {
  "SkillID": 530020,
  "GroupID": 530020,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   530020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Rune_Tip_02",
  "RatingType_name": "Rare",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 독 저항 {3}, 독 피해 저항이 {4} 상승합니다.",
   "en": "When HP is below {7}, increases Poison Resistance by {3} and Poison Damage Resistance by {4}.",
   "ru": "Когда ОЗ составляет {7} или меньше, сопротивление яду повышается на {3}, а сопротивление урону от яда — на {4}.",
   "fr": "Lorsque les PV sont à {7} ou moins, la résistance au poison augmente de {3} et la résistance aux dégâts de poison de {4}.",
   "es": "Cuando los PS están en {7} o menos, la resistencia al veneno aumenta {3} y la resistencia al daño de veneno {4}.",
   "it": "Quando i PS sono sotto {7}, aumenta la resistenza al veleno di {3} e la resistenza ai danni da veleno di {4}.",
   "pl": "Gdy PŻ wynosi {7} lub mniej, odporność na truciznę wzrasta o {3}, a odporność na obrażenia od trucizny o {4}.",
   "de": "Wenn die LP {7} oder weniger betragen, steigt der Giftwiderstand um {3} und der Widerstand gegen Giftschaden um {4}.",
   "br": "Quando o PV está em {7} ou menos, a resistência a veneno aumenta em {3} e a resistência a dano de veneno em {4}.",
   "id": "Saat HP di bawah {7}, Ketahanan Racun meningkat {3} dan Ketahanan Damage Racun meningkat {4}.",
   "th": "เมื่อ HP ต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3} และต้านทานความเสียหายพิษเพิ่มขึ้น {4}",
   "ja": "HPが{7}以下の時、毒抵抗が{3}、毒ダメージ抵抗が{4}上昇します。",
   "vi": "Khi HP ở mức {7} hoặc thấp hơn, Kháng Độc tăng {3} và Kháng sát thương Độc tăng {4}.",
   "cn": "生命值为{7}或以下时，中毒抗性提升{3}，中毒伤害抗性提升{4}。",
   "tr": "HP {7} veya altındayken Zehir Direnci {3}, Zehir Hasarı Direnci {4} artar.",
   "uk": "Коли ОЗ становить {7} або менше, опір отруті зростає на {3}, а опір шкоді від отрути — на {4}.",
   "tw": "生命值為{7}或以下時，中毒抗性提升{3}，中毒傷害抗性提升{4}。"
  }
 },
 {
  "SkillID": 530030,
  "GroupID": 530030,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Rune_Tip_03",
  "RatingType_name": "Rare",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 드랍 확률이 {200} 증가하고, 보스 몬스터 드랍 확률이 {201} 증가합니다.",
   "en": "Increases Normal Monster Drop Rate by {200} and Boss Monster Drop Rate by {201}.",
   "ru": "Повышает шанс добычи с обычных монстров на {200}, а с боссов — на {201}.",
   "fr": "Augmente le taux de butin des monstres normaux de {200} et celui des boss de {201}.",
   "es": "Aumenta la tasa de botín de monstruos normales en {200} y la de jefes en {201}.",
   "it": "Aumenta il tasso di drop dei mostri normali di {200} e il tasso di drop dei mostri boss di {201}.",
   "pl": "Zwiększa szansę na łup ze zwykłych potworów o {200}, a z bossów o {201}.",
   "de": "Erhöht die Droprate normaler Monster um {200} und die von Bossmonstern um {201}.",
   "br": "Aumenta a taxa de drop de monstros normais em {200} e a de chefes em {201}.",
   "id": "Peluang Drop Monster Normal meningkat {200} dan Peluang Drop Monster Boss meningkat {201}.",
   "th": "อัตราดรอปของมอนสเตอร์ทั่วไปเพิ่มขึ้น {200} และอัตราดรอปของบอสเพิ่มขึ้น {201}",
   "ja": "一般モンスターのドロップ確率が{200}、ボスモンスターのドロップ確率が{201}増加します。",
   "vi": "Tăng tỷ lệ rơi đồ của quái thường thêm {200} và của boss thêm {201}.",
   "cn": "普通怪物掉落率提高{200}，首领怪物掉落率提高{201}。",
   "tr": "Normal canavarların düşürme oranını {200}, boss canavarlarınkini {201} artırır.",
   "uk": "Підвищує шанс здобичі зі звичайних монстрів на {200}, а з босів — на {201}.",
   "tw": "普通怪物掉落率提高{200}，首領怪物掉落率提高{201}。"
  }
 },
 {
  "SkillID": 530040,
  "GroupID": 530040,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   530040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Rune_Tip_04",
  "RatingType_name": "Rare",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 공격력 {3}, 공격속도가 {4} 상승합니다.",
   "en": "Increases PvP Attack by {3} and Attack Speed by {4} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. атака в PvP повышается на {3}, а скорость атаки — на {4} на {8} сек.",
   "fr": "Toutes les {7} s, l’attaque JcJ augmente de {3} et la vitesse d’attaque de {4} pendant {8} s.",
   "es": "Cada {7} s, el ataque JcJ aumenta {3} y la velocidad de ataque {4} durante {8} s.",
   "it": "Ogni {7} s, aumenta l'attacco PvP di {3} e la velocità d'attacco di {4} per {8} s.",
   "pl": "Co {7} sek. atak PvP wzrasta o {3}, a szybkość ataku o {4} na {8} sek.",
   "de": "Alle {7} Sek. steigt der PvP-Angriff um {3} und die Angriffsgeschwindigkeit um {4} für {8} Sek.",
   "br": "A cada {7}s, o ataque PvP aumenta em {3} e a velocidade de ataque em {4} por {8}s.",
   "id": "Setiap {7} detik, Serangan PvP meningkat {3} dan Kecepatan Serang meningkat {4} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvP เพิ่มขึ้น {3} และความเร็วโจมตีเพิ่มขึ้น {4} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP攻撃力が{3}、攻撃速度が{4}上昇します。",
   "vi": "Mỗi {7} giây, Tấn công PvP tăng {3} và Tốc độ Đánh tăng {4} trong {8} giây.",
   "cn": "每{7}秒，PvP攻击力提升{3}、攻击速度提升{4}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvP Saldırısı {3} ve Saldırı Hızı {4} artar; {8} sn. sürer.",
   "uk": "Кожні {7} с атака в PvP зростає на {3}, а швидкість атаки — на {4} на {8} с.",
   "tw": "每{7}秒，PvP攻擊力提升{3}、攻擊速度提升{4}，持續{8}秒。"
  }
 },
 {
  "SkillID": 530050,
  "GroupID": 530050,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   530050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Rare_Rune_Tip_05",
  "RatingType_name": "Rare",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 공격력 {3} 공격속도가 {4} 상승합니다.",
   "en": "Increases PvE Attack by {3} and Attack Speed by {4} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. атака в PvE повышается на {3}, а скорость атаки — на {4} на {8} сек.",
   "fr": "Toutes les {7} s, l’attaque JcE augmente de {3} et la vitesse d’attaque de {4} pendant {8} s.",
   "es": "Cada {7} s, el ataque JcE aumenta {3} y la velocidad de ataque {4} durante {8} s.",
   "it": "Ogni {7} s, aumenta l'attacco PvE di {3} e la velocità d'attacco di {4} per {8} s.",
   "pl": "Co {7} sek. atak PvE wzrasta o {3}, a szybkość ataku o {4} na {8} sek.",
   "de": "Alle {7} Sek. steigt der PvE-Angriff um {3} und die Angriffsgeschwindigkeit um {4} für {8} Sek.",
   "br": "A cada {7}s, o ataque PvE aumenta em {3} e a velocidade de ataque em {4} por {8}s.",
   "id": "Setiap {7} detik, Serangan PvE meningkat {3} dan Kecepatan Serang meningkat {4} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvE เพิ่มขึ้น {3} และความเร็วโจมตีเพิ่มขึ้น {4} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE攻撃力が{3}、攻撃速度が{4}上昇します。",
   "vi": "Mỗi {7} giây, Tấn công PvE tăng {3} và Tốc độ Đánh tăng {4} trong {8} giây.",
   "cn": "每{7}秒，PvE攻击力提升{3}、攻击速度提升{4}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, PvE Saldırısı {3} ve Saldırı Hızı {4} artar; {8} sn. sürer.",
   "uk": "Кожні {7} с атака в PvE зростає на {3}, а швидкість атаки — на {4} на {8} с.",
   "tw": "每{7}秒，PvE攻擊力提升{3}、攻擊速度提升{4}，持續{8}秒。"
  }
 },
 {
  "SkillID": 540010,
  "GroupID": 540010,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   540010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Rune_Tip_01",
  "RatingType_name": "Hero",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 자연 회복량이 {3} 상승하고 추가로 {4} 상승하며, 자연 회복 시 {14} 확률로 {15}초간 방어력이 {10} 상승합니다. (최대 5중첩)",
   "en": "For {8} seconds after battle starts, increases Natural Recovery by {3} and additionally by {4}. When Natural Recovery occurs, has a {14} chance to increase Defense by {10} for {15} seconds. (Stacks up to 5 times)",
   "ru": "В течение {8} сек. после начала боя естественное восстановление повышается на {3} и дополнительно на {4}. При естественном восстановлении с шансом {14} защита повышается на {10} на {15} сек. (Суммируется до 5 раз)",
   "fr": "Pendant {8} s après le début du combat, la récupération naturelle augmente de {3}, puis de {4} supplémentaires. Lors d'une récupération naturelle, vous avez {14} de chances d'augmenter la défense de {10} pendant {15} s. (Cumulable jusqu'à 5 fois)",
   "es": "Durante {8} s después de comenzar el combate, la recuperación natural aumenta {3} y, adicionalmente, {4}. Al producirse una recuperación natural, hay una probabilidad de {14} de aumentar la defensa {10} durante {15} s. (Se acumula hasta 5 veces)",
   "it": "Per {8} s dopo l'inizio del combattimento, aumenta il recupero naturale di {3} e di altri {4}. Quando si attiva il recupero naturale, ha una probabilità di {14} di aumentare la difesa di {10} per {15} s. (Fino a 5 accumuli)",
   "pl": "Przez {8} sek. od rozpoczęcia walki naturalna regeneracja wzrasta o {3}, a dodatkowo o {4}. Przy naturalnej regeneracji istnieje {14} szansy na zwiększenie obrony o {10} na {15} sek. (Maks. 5 kumulacji)",
   "de": "Erhöht die natürliche Regeneration nach Kampfbeginn {8} Sek. lang um {3} und zusätzlich um {4}. Bei natürlicher Regeneration besteht eine Chance von {14}, die Verteidigung {15} Sek. lang um {10} zu erhöhen. (Bis zu 5-mal stapelbar)",
   "br": "Por {8}s após o início da batalha, aumenta a Recuperação Natural em {3} e adicionalmente em {4}. Ao ocorrer Recuperação Natural, há {14} de chance de aumentar a Defesa em {10} por {15}s. (Acumula até 5 vezes)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Pemulihan Alami meningkat {3} dan tambahan {4}. Saat Pemulihan Alami terjadi, ada peluang {14} untuk meningkatkan Pertahanan sebesar {10} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "เป็นเวลา {8} วินาทีหลังเริ่มการต่อสู้ การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {3} และเพิ่มอีก {4} เมื่อเกิดการฟื้นฟูตามธรรมชาติ มีโอกาส {14} ที่พลังป้องกันจะเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (ซ้อนทับได้สูงสุด 5 ครั้ง)",
   "ja": "戦闘開始後{8}秒間、自然回復量が{3}上昇し、さらに{4}上昇します。自然回復時、{14}の確率で{15}秒間、防御力が{10}上昇します。（最大5スタック）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, Hồi phục Tự nhiên tăng {3} và tăng thêm {4}. Khi Hồi phục Tự nhiên, có {14} xác suất tăng Phòng thủ {10} trong {15} giây. (Cộng dồn tối đa 5 lần)",
   "cn": "战斗开始后的{8}秒内，自然恢复量提升{3}，并额外提升{4}。自然恢复时，有{14}概率使防御力提升{10}，持续{15}秒。（最多叠加5次）",
   "tr": "Savaş başladıktan sonra {8} sn. boyunca Doğal İyileşme {3} ve ilave olarak {4} artar. Doğal İyileşme gerçekleştiğinde {14} ihtimalle Savunma {15} sn. boyunca {10} artar. (En fazla 5 kez birikir)",
   "uk": "Протягом {8} с після початку бою природне відновлення зростає на {3} і додатково на {4}. Під час природного відновлення з імовірністю {14} захист зростає на {10} на {15} с. (До 5 накопичень)",
   "tw": "戰鬥開始後的{8}秒內，自然恢復量提升{3}，並額外提升{4}。自然恢復時，有{14}機率使防禦力提升{10}，持續{15}秒。（最多疊加5次）"
  }
 },
 {
  "SkillID": 540020,
  "GroupID": 540020,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   540020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Rune_Tip_02",
  "RatingType_name": "Hero",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하로 떨어질 때 {8}초간 무적 상태가 됩니다. (전투 중 1회)",
   "en": "When HP falls below {7}, becomes invincible for {8} seconds. (Once per battle)",
   "ru": "Когда ОЗ опускается до {7} или ниже, персонаж становится неуязвимым на {8} сек. (Один раз за бой)",
   "fr": "Lorsque les PV tombent à {7} ou moins, vous devenez invincible pendant {8} s. (Une fois par combat)",
   "es": "Cuando los PS bajan a {7} o menos, te vuelves invencible durante {8} s. (Una vez por combate)",
   "it": "Quando i PS scendono sotto {7}, diventi invincibile per {8} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ spadnie do {7} lub mniej, zyskujesz niewrażliwość na {8} sek. (Raz na walkę)",
   "de": "Wenn die LP auf {7} oder weniger fallen, wirst du {8} Sek. lang unverwundbar. (Einmal pro Kampf)",
   "br": "Quando o PV cai para {7} ou menos, fica invencível por {8}s. (Uma vez por batalha)",
   "id": "Saat HP turun di bawah {7}, menjadi kebal selama {8} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ลดลงต่ำกว่า {7} จะอยู่ในสถานะอมตะเป็นเวลา {8} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下に低下した時、{8}秒間、無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP giảm xuống {7} hoặc thấp hơn, trở nên Bất tử trong {8} giây. (Một lần mỗi trận)",
   "cn": "生命值降至{7}或以下时，进入无敌状态，持续{8}秒。（每场战斗1次）",
   "tr": "HP {7} veya altına düştüğünde {8} sn. boyunca Yenilmez olur. (Savaş başına bir kez)",
   "uk": "Коли ОЗ знижується до {7} або нижче, персонаж стає невразливим на {8} с. (Один раз за бій)",
   "tw": "生命值降至{7}或以下時，進入無敵狀態，持續{8}秒。（每場戰斗1次）"
  }
 },
 {
  "SkillID": 540030,
  "GroupID": 540030,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Rune_Tip_03",
  "RatingType_name": "Hero",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 드랍 확률이 {200} 증가하고, 보스 몬스터 드랍 확률이 {201} 증가합니다.",
   "en": "Increases Normal Monster Drop Rate by {200} and Boss Monster Drop Rate by {201}.",
   "ru": "Повышает шанс добычи с обычных монстров на {200}, а с боссов — на {201}.",
   "fr": "Augmente le taux de butin des monstres normaux de {200} et celui des boss de {201}.",
   "es": "Aumenta la tasa de botín de monstruos normales en {200} y la de jefes en {201}.",
   "it": "Aumenta il tasso di drop dei mostri normali di {200} e il tasso di drop dei mostri boss di {201}.",
   "pl": "Zwiększa szansę na łup ze zwykłych potworów o {200}, a z bossów o {201}.",
   "de": "Erhöht die Droprate normaler Monster um {200} und die von Bossmonstern um {201}.",
   "br": "Aumenta a taxa de drop de monstros normais em {200} e a de chefes em {201}.",
   "id": "Peluang Drop Monster Normal meningkat {200} dan Peluang Drop Monster Boss meningkat {201}.",
   "th": "อัตราดรอปของมอนสเตอร์ทั่วไปเพิ่มขึ้น {200} และอัตราดรอปของบอสเพิ่มขึ้น {201}",
   "ja": "一般モンスターのドロップ確率が{200}、ボスモンスターのドロップ確率が{201}増加します。",
   "vi": "Tăng tỷ lệ rơi đồ của quái thường thêm {200} và của boss thêm {201}.",
   "cn": "普通怪物掉落率提高{200}，首领怪物掉落率提高{201}。",
   "tr": "Normal canavarların düşürme oranını {200}, boss canavarlarınkini {201} artırır.",
   "uk": "Підвищує шанс здобичі зі звичайних монстрів на {200}, а з босів — на {201}.",
   "tw": "普通怪物掉落率提高{200}，首領怪物掉落率提高{201}。"
  }
 },
 {
  "SkillID": 540040,
  "GroupID": 540040,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   540040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Rune_Tip_04",
  "RatingType_name": "Hero",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 공격력 {3}, 공격속도 {4}, PvP 피해량이 {5} 증가합니다.",
   "en": "Increases PvP Attack by {3}, Attack Speed by {4}, and PvP Damage by {5} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvP повышается на {3}, скорость атаки — на {4}, а урон в PvP — на {5}.",
   "fr": "Toutes les {7} s, pendant {8} s, l’attaque JcJ augmente de {3}, la vitesse d’attaque de {4} et les dégâts JcJ de {5}.",
   "es": "Cada {7} s, durante {8} s, el ataque JcJ aumenta {3}, la velocidad de ataque {4} y el daño JcJ {5}.",
   "it": "Ogni {7} s, aumenta l'attacco PvP di {3}, la velocità d'attacco di {4} e i danni PvP di {5} per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvP wzrasta o {3}, szybkość ataku o {4}, a obrażenia PvP o {5}.",
   "de": "Alle {7} Sek. steigen für {8} Sek. der PvP-Angriff um {3}, die Angriffsgeschwindigkeit um {4} und der PvP-Schaden um {5}.",
   "br": "A cada {7}s, por {8}s, o ataque PvP aumenta em {3}, a velocidade de ataque em {4} e o dano PvP em {5}.",
   "id": "Setiap {7} detik, Serangan PvP meningkat {3}, Kecepatan Serang meningkat {4}, dan Damage PvP meningkat {5} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvP เพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเสียหาย PvP เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP攻撃力が{3}、攻撃速度が{4}、PvPダメージが{5}増加します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Tấn công PvP tăng {3}, Tốc độ Đánh tăng {4} và Sát thương PvP tăng {5}.",
   "cn": "每{7}秒，PvP攻击力提升{3}、攻击速度提升{4}、PvP伤害提升{5}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvP Saldırısı {3}, Saldırı Hızı {4} ve PvP Hasarı {5} artar.",
   "uk": "Кожні {7} с на {8} с атака в PvP зростає на {3}, швидкість атаки — на {4}, а шкода в PvP — на {5}.",
   "tw": "每{7}秒，PvP攻擊力提升{3}、攻擊速度提升{4}、PvP傷害提升{5}，持續{8}秒。"
  }
 },
 {
  "SkillID": 540050,
  "GroupID": 540050,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   540050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Heroic_Rune_Tip_05",
  "RatingType_name": "Hero",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 공격력 {3} 공격속도 {4}, PvE 피해량이 {5} 증가합니다.",
   "en": "Increases PvE Attack by {3}, Attack Speed by {4}, and PvE Damage by {5} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvE повышается на {3}, скорость атаки — на {4}, а урон в PvE — на {5}.",
   "fr": "Toutes les {7} s, pendant {8} s, l’attaque JcE augmente de {3}, la vitesse d’attaque de {4} et les dégâts JcE de {5}.",
   "es": "Cada {7} s, durante {8} s, el ataque JcE aumenta {3}, la velocidad de ataque {4} y el daño JcE {5}.",
   "it": "Ogni {7} s, aumenta l'attacco PvE di {3}, la velocità d'attacco di {4} e i danni PvE di {5} per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvE wzrasta o {3}, szybkość ataku o {4}, a obrażenia PvE o {5}.",
   "de": "Alle {7} Sek. steigen für {8} Sek. der PvE-Angriff um {3}, die Angriffsgeschwindigkeit um {4} und der PvE-Schaden um {5}.",
   "br": "A cada {7}s, por {8}s, o ataque PvE aumenta em {3}, a velocidade de ataque em {4} e o dano PvE em {5}.",
   "id": "Setiap {7} detik, Serangan PvE meningkat {3}, Kecepatan Serang meningkat {4}, dan Damage PvE meningkat {5} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvE เพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} และความเสียหาย PvE เพิ่มขึ้น {5} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE攻撃力が{3}、攻撃速度が{4}、PvEダメージが{5}増加します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Tấn công PvE tăng {3}, Tốc độ Đánh tăng {4} và Sát thương PvE tăng {5}.",
   "cn": "每{7}秒，PvE攻击力提升{3}、攻击速度提升{4}、PvE伤害提升{5}，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvE Saldırısı {3}, Saldırı Hızı {4} ve PvE Hasarı {5} artar.",
   "uk": "Кожні {7} с на {8} с атака в PvE зростає на {3}, швидкість атаки — на {4}, а шкода в PvE — на {5}.",
   "tw": "每{7}秒，PvE攻擊力提升{3}、攻擊速度提升{4}、PvE傷害提升{5}，持續{8}秒。"
  }
 },
 {
  "SkillID": 550010,
  "GroupID": 550010,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   550010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Rune_Tip_01",
  "RatingType_name": "Legend",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 자연 회복량이 {3} 상승하고 추가로 {4} 상승하며, 자연 회복 시 {14} 확률로 {15}초간 방어력이 {10} 상승하고 받는 피해가 {11} 감소합니다. (최대 5중첩)",
   "en": "For {8} seconds after battle starts, increases Natural Recovery by {3} and additionally by {4}. When Natural Recovery occurs, has a {14} chance to increase Defense by {10} and reduce damage taken by {11} for {15} seconds. (Stacks up to 5 times)",
   "ru": "В течение {8} сек. после начала боя естественное восстановление повышается на {3} и дополнительно на {4}. При естественном восстановлении с шансом {14} защита повышается на {10}, а получаемый урон снижается на {11} на {15} сек. (Суммируется до 5 раз)",
   "fr": "Pendant {8} s après le début du combat, la récupération naturelle augmente de {3}, puis de {4} supplémentaires. Lors d'une récupération naturelle, vous avez {14} de chances d'augmenter la défense de {10} et de réduire les dégâts subis de {11} pendant {15} s. (Cumulable jusqu'à 5 fois)",
   "es": "Durante {8} s después de comenzar el combate, la recuperación natural aumenta {3} y, adicionalmente, {4}. Al producirse una recuperación natural, hay una probabilidad de {14} de aumentar la defensa {10} y reducir el daño recibido {11} durante {15} s. (Se acumula hasta 5 veces)",
   "it": "Per {8} s dopo l'inizio del combattimento, aumenta il recupero naturale di {3} e di altri {4}. Quando si attiva il recupero naturale, ha una probabilità di {14} di aumentare la difesa di {10} e ridurre i danni subiti di {11} per {15} s. (Fino a 5 accumuli)",
   "pl": "Przez {8} sek. od rozpoczęcia walki naturalna regeneracja wzrasta o {3}, a dodatkowo o {4}. Przy naturalnej regeneracji istnieje {14} szansy na zwiększenie obrony o {10} i zmniejszenie otrzymywanych obrażeń o {11} na {15} sek. (Maks. 5 kumulacji)",
   "de": "Erhöht die natürliche Regeneration nach Kampfbeginn {8} Sek. lang um {3} und zusätzlich um {4}. Bei natürlicher Regeneration besteht eine Chance von {14}, die Verteidigung um {10} zu erhöhen und den erlittenen Schaden {15} Sek. lang um {11} zu verringern. (Bis zu 5-mal stapelbar)",
   "br": "Por {8}s após o início da batalha, aumenta a Recuperação Natural em {3} e adicionalmente em {4}. Ao ocorrer Recuperação Natural, há {14} de chance de aumentar a Defesa em {10} e reduzir o dano recebido em {11} por {15}s. (Acumula até 5 vezes)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Pemulihan Alami meningkat {3} dan tambahan {4}. Saat Pemulihan Alami terjadi, ada peluang {14} untuk meningkatkan Pertahanan sebesar {10} dan mengurangi damage yang diterima sebesar {11} selama {15} detik. (Maks. 5 tumpukan)",
   "th": "เป็นเวลา {8} วินาทีหลังเริ่มการต่อสู้ การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {3} และเพิ่มอีก {4} เมื่อเกิดการฟื้นฟูตามธรรมชาติ มีโอกาส {14} ที่พลังป้องกันจะเพิ่มขึ้น {10} และความเสียหายที่ได้รับลดลง {11} เป็นเวลา {15} วินาที (ซ้อนทับได้สูงสุด 5 ครั้ง)",
   "ja": "戦闘開始後{8}秒間、自然回復量が{3}上昇し、さらに{4}上昇します。自然回復時、{14}の確率で{15}秒間、防御力が{10}上昇し、受けるダメージが{11}減少します。（最大5スタック）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, Hồi phục Tự nhiên tăng {3} và tăng thêm {4}. Khi Hồi phục Tự nhiên, có {14} xác suất tăng Phòng thủ {10} và giảm sát thương nhận vào {11} trong {15} giây. (Cộng dồn tối đa 5 lần)",
   "cn": "战斗开始后的{8}秒内，自然恢复量提升{3}，并额外提升{4}。自然恢复时，有{14}概率使防御力提升{10}、受到的伤害降低{11}，持续{15}秒。（最多叠加5次）",
   "tr": "Savaş başladıktan sonra {8} sn. boyunca Doğal İyileşme {3} ve ilave olarak {4} artar. Doğal İyileşme gerçekleştiğinde {14} ihtimalle Savunma {10} artar ve alınan hasar {15} sn. boyunca {11} azalır. (En fazla 5 kez birikir)",
   "uk": "Протягом {8} с після початку бою природне відновлення зростає на {3} і додатково на {4}. Під час природного відновлення з імовірністю {14} захист зростає на {10}, а отримувана шкода зменшується на {11} на {15} с. (До 5 накопичень)",
   "tw": "戰鬥開始後的{8}秒內，自然恢復量提升{3}，並額外提升{4}。自然恢復時，有{14}機率使防禦力提升{10}、受到的傷害降低{11}，持續{15}秒。（最多疊加5次）"
  }
 },
 {
  "SkillID": 550020,
  "GroupID": 550020,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   550020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Rune_Tip_02",
  "RatingType_name": "Legend",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 독 저항 {3}, 독 피해 저항이 {4} 상승합니다.\n체력이 {14} 이하로 떨어질 때 {15}초간 무적 상태가 됩니다. (전투 중 1회)",
   "en": "When HP is below {7}, increases Poison Resistance by {3} and Poison Damage Resistance by {4}.\nWhen HP falls below {14}, becomes invincible for {15} seconds. (Once per battle)",
   "ru": "Когда ОЗ составляет {7} или меньше, сопротивление яду повышается на {3}, а сопротивление урону от яда — на {4}.\nКогда ОЗ опускается до {14} или ниже, персонаж становится неуязвимым на {15} сек. (Один раз за бой)",
   "fr": "Lorsque les PV sont à {7} ou moins, la résistance au poison augmente de {3} et la résistance aux dégâts de poison de {4}.\nLorsque les PV tombent à {14} ou moins, vous devenez invincible pendant {15} s. (Une fois par combat)",
   "es": "Cuando los PS están en {7} o menos, la resistencia al veneno aumenta {3} y la resistencia al daño de veneno {4}.\nCuando los PS bajan a {14} o menos, te vuelves invencible durante {15} s. (Una vez por combate)",
   "it": "Quando i PS sono sotto {7}, aumenta la resistenza al veleno di {3} e la resistenza ai danni da veleno di {4}.\nQuando i PS scendono sotto {14}, diventi invincibile per {15} s. (1 volta per combattimento)",
   "pl": "Gdy PŻ wynosi {7} lub mniej, odporność na truciznę wzrasta o {3}, a odporność na obrażenia od trucizny o {4}.\nGdy PŻ spadnie do {14} lub mniej, zyskujesz niewrażliwość na {15} sek. (Raz na walkę)",
   "de": "Wenn die LP {7} oder weniger betragen, steigen der Giftwiderstand um {3} und der Widerstand gegen Giftschaden um {4}.\nWenn die LP auf {14} oder weniger fallen, wirst du {15} Sek. lang unverwundbar. (Einmal pro Kampf)",
   "br": "Quando o PV está em {7} ou menos, a resistência a veneno aumenta em {3} e a resistência a dano de veneno em {4}.\nQuando o PV cai para {14} ou menos, fica invencível por {15}s. (Uma vez por batalha)",
   "id": "Saat HP di bawah {7}, Ketahanan Racun meningkat {3} dan Ketahanan Damage Racun meningkat {4}.\nSaat HP turun di bawah {14}, menjadi kebal selama {15} detik. (1 kali per pertempuran)",
   "th": "เมื่อ HP ต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3} และต้านทานความเสียหายพิษเพิ่มขึ้น {4}\nเมื่อ HP ลดลงต่ำกว่า {14} จะอยู่ในสถานะอมตะเป็นเวลา {15} วินาที (1 ครั้งต่อการต่อสู้)",
   "ja": "HPが{7}以下の時、毒抵抗が{3}、毒ダメージ抵抗が{4}上昇します。\nHPが{14}以下に低下した時、{15}秒間、無敵状態になります。（戦闘中1回）",
   "vi": "Khi HP ở mức {7} hoặc thấp hơn, Kháng Độc tăng {3} và Kháng sát thương Độc tăng {4}.\nKhi HP giảm xuống {14} hoặc thấp hơn, trở nên Bất tử trong {15} giây. (Một lần mỗi trận)",
   "cn": "生命值为{7}或以下时，中毒抗性提升{3}、中毒伤害抗性提升{4}。\n生命值降至{14}或以下时，进入无敌状态，持续{15}秒。（每场战斗1次）",
   "tr": "HP {7} veya altındayken Zehir Direnci {3}, Zehir Hasarı Direnci {4} artar.\nHP {14} veya altına düştüğünde {15} sn. boyunca Yenilmez olur. (Savaş başına bir kez)",
   "uk": "Коли ОЗ становить {7} або менше, опір отруті зростає на {3}, а опір шкоді від отрути — на {4}.\nКоли ОЗ знижується до {14} або нижче, персонаж стає невразливим на {15} с. (Один раз за бій)",
   "tw": "生命值為{7}或以下時，中毒抗性提升{3}、中毒傷害抗性提升{4}。\n生命值降至{14}或以下時，進入無敵狀態，持續{15}秒。（每場戰斗1次）"
  }
 },
 {
  "SkillID": 550030,
  "GroupID": 550030,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Rune_Tip_03",
  "RatingType_name": "Legend",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 드랍 확률이 {200} 증가하고, 보스 몬스터 드랍 확률이 {201} 증가합니다.",
   "en": "Increases Normal Monster Drop Rate by {200} and Boss Monster Drop Rate by {201}.",
   "ru": "Повышает шанс добычи с обычных монстров на {200}, а с боссов — на {201}.",
   "fr": "Augmente le taux de butin des monstres normaux de {200} et celui des boss de {201}.",
   "es": "Aumenta la tasa de botín de monstruos normales en {200} y la de jefes en {201}.",
   "it": "Aumenta il tasso di drop dei mostri normali di {200} e il tasso di drop dei mostri boss di {201}.",
   "pl": "Zwiększa szansę na łup ze zwykłych potworów o {200}, a z bossów o {201}.",
   "de": "Erhöht die Droprate normaler Monster um {200} und die von Bossmonstern um {201}.",
   "br": "Aumenta a taxa de drop de monstros normais em {200} e a de chefes em {201}.",
   "id": "Peluang Drop Monster Normal meningkat {200} dan Peluang Drop Monster Boss meningkat {201}.",
   "th": "อัตราดรอปของมอนสเตอร์ทั่วไปเพิ่มขึ้น {200} และอัตราดรอปของบอสเพิ่มขึ้น {201}",
   "ja": "一般モンスターのドロップ確率が{200}、ボスモンスターのドロップ確率が{201}増加します。",
   "vi": "Tăng tỷ lệ rơi đồ của quái thường thêm {200} và của boss thêm {201}.",
   "cn": "普通怪物掉落率提高{200}，首领怪物掉落率提高{201}。",
   "tr": "Normal canavarların düşürme oranını {200}, boss canavarlarınkini {201} artırır.",
   "uk": "Підвищує шанс здобичі зі звичайних монстрів на {200}, а з босів — на {201}.",
   "tw": "普通怪物掉落率提高{200}，首領怪物掉落率提高{201}。"
  }
 },
 {
  "SkillID": 550040,
  "GroupID": 550040,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   550040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Rune_Tip_04",
  "RatingType_name": "Legend",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 공격력 {3}, 공격속도 {4}, PvP 피해량 {5}, 치명타 피해가 46% 증가합니다.",
   "en": "Increases PvP Attack by {3}, Attack Speed by {4}, PvP Damage by {5}, and Crit Damage by 46% for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvP повышается на {3}, скорость атаки — на {4}, урон в PvP — на {5}, а критический урон — на 46%.",
   "fr": "Toutes les {7} s, pendant {8} s, l’attaque JcJ augmente de {3}, la vitesse d’attaque de {4}, les dégâts JcJ de {5} et les dégâts critiques de 46 %.",
   "es": "Cada {7} s, durante {8} s, el ataque JcJ aumenta {3}, la velocidad de ataque {4}, el daño JcJ {5} y el daño crítico un 46 %.",
   "it": "Ogni {7} s, aumenta l'attacco PvP di {3}, la velocità d'attacco di {4}, i danni PvP di {5} e i danni critici del 46% per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvP wzrasta o {3}, szybkość ataku o {4}, obrażenia PvP o {5}, a obrażenia krytyczne o 46%.",
   "de": "Alle {7} Sek. steigen für {8} Sek. der PvP-Angriff um {3}, die Angriffsgeschwindigkeit um {4}, der PvP-Schaden um {5} und der kritische Schaden um 46 %.",
   "br": "A cada {7}s, por {8}s, o ataque PvP aumenta em {3}, a velocidade de ataque em {4}, o dano PvP em {5} e o dano crítico em 46%.",
   "id": "Setiap {7} detik, Serangan PvP meningkat {3}, Kecepatan Serang meningkat {4}, Damage PvP meningkat {5}, dan Damage Kritis meningkat 46% selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvP เพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} ความเสียหาย PvP เพิ่มขึ้น {5} และความเสียหายคริติคอลเพิ่มขึ้น 46% เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP攻撃力が{3}、攻撃速度が{4}、PvPダメージが{5}、クリティカルダメージが46%増加します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Tấn công PvP tăng {3}, Tốc độ Đánh tăng {4}, Sát thương PvP tăng {5} và Sát thương Chí mạng tăng 46%.",
   "cn": "每{7}秒，PvP攻击力提升{3}、攻击速度提升{4}、PvP伤害提升{5}、暴击伤害提升46%，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvP Saldırısı {3}, Saldırı Hızı {4}, PvP Hasarı {5} ve Kritik Hasar %46 artar.",
   "uk": "Кожні {7} с на {8} с атака в PvP зростає на {3}, швидкість атаки — на {4}, шкода в PvP — на {5}, а критична шкода — на 46%.",
   "tw": "每{7}秒，PvP攻擊力提升{3}、攻擊速度提升{4}、PvP傷害提升{5}、暴擊傷害提升46%，持續{8}秒。"
  }
 },
 {
  "SkillID": 550050,
  "GroupID": 550050,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   550050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Legendary_Rune_Tip_05",
  "RatingType_name": "Legend",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 공격력 {3}, 공격속도 {4}, PvE 피해량 {5}, 치명타 피해가 46% 증가합니다.",
   "en": "Increases PvE Attack by {3}, Attack Speed by {4}, PvE Damage by {5}, and Crit Damage by 46% for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvE повышается на {3}, скорость атаки — на {4}, урон в PvE — на {5}, а критический урон — на 46%.",
   "fr": "Toutes les {7} s, pendant {8} s, l’attaque JcE augmente de {3}, la vitesse d’attaque de {4}, les dégâts JcE de {5} et les dégâts critiques de 46 %.",
   "es": "Cada {7} s, durante {8} s, el ataque JcE aumenta {3}, la velocidad de ataque {4}, el daño JcE {5} y el daño crítico un 46 %.",
   "it": "Ogni {7} s, aumenta l'attacco PvE di {3}, la velocità d'attacco di {4}, i danni PvE di {5} e i danni critici del 46% per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvE wzrasta o {3}, szybkość ataku o {4}, obrażenia PvE o {5}, a obrażenia krytyczne o 46%.",
   "de": "Alle {7} Sek. steigen für {8} Sek. der PvE-Angriff um {3}, die Angriffsgeschwindigkeit um {4}, der PvE-Schaden um {5} und der kritische Schaden um 46 %.",
   "br": "A cada {7}s, por {8}s, o ataque PvE aumenta em {3}, a velocidade de ataque em {4}, o dano PvE em {5} e o dano crítico em 46%.",
   "id": "Setiap {7} detik, Serangan PvE meningkat {3}, Kecepatan Serang meningkat {4}, Damage PvE meningkat {5}, dan Damage Kritis meningkat 46% selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvE เพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} ความเสียหาย PvE เพิ่มขึ้น {5} และความเสียหายคริติคอลเพิ่มขึ้น 46% เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE攻撃力が{3}、攻撃速度が{4}、PvEダメージが{5}、クリティカルダメージが46%増加します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Tấn công PvE tăng {3}, Tốc độ Đánh tăng {4}, Sát thương PvE tăng {5} và Sát thương Chí mạng tăng 46%.",
   "cn": "每{7}秒，PvE攻击力提升{3}、攻击速度提升{4}、PvE伤害提升{5}、暴击伤害提升46%，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvE Saldırısı {3}, Saldırı Hızı {4}, PvE Hasarı {5} ve Kritik Hasar %46 artar.",
   "uk": "Кожні {7} с на {8} с атака в PvE зростає на {3}, швидкість атаки — на {4}, шкода в PvE — на {5}, а критична шкода — на 46%.",
   "tw": "每{7}秒，PvE攻擊力提升{3}、攻擊速度提升{4}、PvE傷害提升{5}、暴擊傷害提升46%，持續{8}秒。"
  }
 },
 {
  "SkillID": 560010,
  "GroupID": 560010,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   560010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Rune_Tip_01",
  "RatingType_name": "Myth",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 자연 회복량이 {3} 상승하고 추가로 {4} 상승하며, 자연 회복 시 {14} 확률로 {15}초간 방어력이 {10} 상승하고 받는 피해가 {11} 감소합니다. (최대 5중첩)\n자연 회복 시 {21} 확률로 {22}초간 대상의 공격력을 {17} 감소시킵니다. (중첩 불가)",
   "en": "For {8} seconds after battle starts, increases Natural Recovery by {3} and additionally by {4}. When Natural Recovery occurs, has a {14} chance to increase Defense by {10} and reduce damage taken by {11} for {15} seconds. (Stacks up to 5 times)\nWhen Natural Recovery occurs, has a {21} chance to reduce the target's Attack by {17} for {22} seconds. (Cannot stack)",
   "ru": "В течение {8} сек. после начала боя естественное восстановление повышается на {3} и дополнительно на {4}. При естественном восстановлении с шансом {14} защита повышается на {10}, а получаемый урон снижается на {11} на {15} сек. (Суммируется до 5 раз)\nПри естественном восстановлении с шансом {21} атака цели снижается на {17} на {22} сек. (Не суммируется)",
   "fr": "Pendant {8} s après le début du combat, la récupération naturelle augmente de {3}, puis de {4} supplémentaires. Lors d'une récupération naturelle, vous avez {14} de chances d'augmenter la défense de {10} et de réduire les dégâts subis de {11} pendant {15} s. (Cumulable jusqu'à 5 fois)\nLors d'une récupération naturelle, vous avez {21} de chances de réduire l'attaque de la cible de {17} pendant {22} s. (Non cumulable)",
   "es": "Durante {8} s después de comenzar el combate, la recuperación natural aumenta {3} y, adicionalmente, {4}. Al producirse una recuperación natural, hay una probabilidad de {14} de aumentar la defensa {10} y reducir el daño recibido {11} durante {15} s. (Se acumula hasta 5 veces)\nAl producirse una recuperación natural, hay una probabilidad de {21} de reducir el ataque del objetivo {17} durante {22} s. (No acumulable)",
   "it": "Per {8} s dopo l'inizio del combattimento, aumenta il recupero naturale di {3} e di altri {4}. Quando si attiva il recupero naturale, ha una probabilità di {14} di aumentare la difesa di {10} e ridurre i danni subiti di {11} per {15} s. (Fino a 5 accumuli)\nQuando si attiva il recupero naturale, ha una probabilità di {21} di ridurre l'attacco del bersaglio di {17} per {22} s. (Non cumulabile)",
   "pl": "Przez {8} sek. od rozpoczęcia walki naturalna regeneracja wzrasta o {3}, a dodatkowo o {4}. Przy naturalnej regeneracji istnieje {14} szansy na zwiększenie obrony o {10} i zmniejszenie otrzymywanych obrażeń o {11} na {15} sek. (Maks. 5 kumulacji)\nPrzy naturalnej regeneracji istnieje {21} szansy na zmniejszenie ataku celu o {17} na {22} sek. (Nie kumuluje się)",
   "de": "Erhöht die natürliche Regeneration nach Kampfbeginn {8} Sek. lang um {3} und zusätzlich um {4}. Bei natürlicher Regeneration besteht eine Chance von {14}, die Verteidigung um {10} zu erhöhen und den erlittenen Schaden {15} Sek. lang um {11} zu verringern. (Bis zu 5-mal stapelbar)\nBei natürlicher Regeneration besteht eine Chance von {21}, den Angriff des Ziels {22} Sek. lang um {17} zu verringern. (Nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, aumenta a Recuperação Natural em {3} e adicionalmente em {4}. Ao ocorrer Recuperação Natural, há {14} de chance de aumentar a Defesa em {10} e reduzir o dano recebido em {11} por {15}s. (Acumula até 5 vezes)\nAo ocorrer Recuperação Natural, há {21} de chance de reduzir o Ataque do alvo em {17} por {22}s. (Não acumula)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Pemulihan Alami meningkat {3} dan tambahan {4}. Saat Pemulihan Alami terjadi, ada peluang {14} untuk meningkatkan Pertahanan sebesar {10} dan mengurangi damage yang diterima sebesar {11} selama {15} detik. (Maks. 5 tumpukan)\nSaat Pemulihan Alami terjadi, ada peluang {21} untuk mengurangi Serangan target sebesar {17} selama {22} detik. (Tidak dapat ditumpuk)",
   "th": "เป็นเวลา {8} วินาทีหลังเริ่มการต่อสู้ การฟื้นฟูตามธรรมชาติเพิ่มขึ้น {3} และเพิ่มอีก {4} เมื่อเกิดการฟื้นฟูตามธรรมชาติ มีโอกาส {14} ที่พลังป้องกันจะเพิ่มขึ้น {10} และความเสียหายที่ได้รับลดลง {11} เป็นเวลา {15} วินาที (ซ้อนทับได้สูงสุด 5 ครั้ง)\nเมื่อเกิดการฟื้นฟูตามธรรมชาติ มีโอกาส {21} ที่พลังโจมตีของเป้าหมายจะลดลง {17} เป็นเวลา {22} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、自然回復量が{3}上昇し、さらに{4}上昇します。自然回復時、{14}の確率で{15}秒間、防御力が{10}上昇し、受けるダメージが{11}減少します。（最大5スタック）\n自然回復時、{21}の確率で{22}秒間、対象の攻撃力を{17}減少させます。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, Hồi phục Tự nhiên tăng {3} và tăng thêm {4}. Khi Hồi phục Tự nhiên, có {14} xác suất tăng Phòng thủ {10} và giảm sát thương nhận vào {11} trong {15} giây. (Cộng dồn tối đa 5 lần)\nKhi Hồi phục Tự nhiên, có {21} xác suất giảm Tấn công của mục tiêu {17} trong {22} giây. (Không cộng dồn)",
   "cn": "战斗开始后的{8}秒内，自然恢复量提升{3}，并额外提升{4}。自然恢复时，有{14}概率使防御力提升{10}、受到的伤害降低{11}，持续{15}秒。（最多叠加5次）\n自然恢复时，有{21}概率使目标的攻击力降低{17}，持续{22}秒。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} sn. boyunca Doğal İyileşme {3} ve ilave olarak {4} artar. Doğal İyileşme gerçekleştiğinde {14} ihtimalle Savunma {10} artar ve alınan hasar {15} sn. boyunca {11} azalır. (En fazla 5 kez birikir)\nDoğal İyileşme gerçekleştiğinde {21} ihtimalle hedefin Saldırısı {22} sn. boyunca {17} azalır. (Birikmez)",
   "uk": "Протягом {8} с після початку бою природне відновлення зростає на {3} і додатково на {4}. Під час природного відновлення з імовірністю {14} захист зростає на {10}, а отримувана шкода зменшується на {11} на {15} с. (До 5 накопичень)\nПід час природного відновлення з імовірністю {21} атака цілі зменшується на {17} на {22} с. (Не накопичується)",
   "tw": "戰鬥開始後的{8}秒內，自然恢復量提升{3}，並額外提升{4}。自然恢復時，有{14}機率使防禦力提升{10}、受到的傷害降低{11}，持續{15}秒。（最多疊加5次）\n自然恢復時，有{21}機率使目標的攻擊力降低{17}，持續{22}秒。（不可疊加）"
  }
 },
 {
  "SkillID": 560020,
  "GroupID": 560020,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   560020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Rune_Tip_02",
  "RatingType_name": "Myth",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "체력이 {7} 이하일 때 독 저항 {3}, 독 피해 저항이 {4} 상승합니다.\n체력이 {14} 이하로 떨어질 때 {15}초간 무적 상태가 됩니다. (전투 중 1회)\n무적 해제 시 {22}초간 받는 피해가 {17} 감소합니다.",
   "en": "When HP is below {7}, increases Poison Resistance by {3} and Poison Damage Resistance by {4}.\nWhen HP falls below {14}, becomes invincible for {15} seconds. (Once per battle)\nWhen Invincibility ends, reduces damage taken by {17} for {22} seconds.",
   "ru": "Когда ОЗ составляет {7} или меньше, сопротивление яду повышается на {3}, а сопротивление урону от яда — на {4}.\nКогда ОЗ опускается до {14} или ниже, персонаж становится неуязвимым на {15} сек. (Один раз за бой)\nПосле окончания неуязвимости получаемый урон снижается на {17} на {22} сек.",
   "fr": "Lorsque les PV sont à {7} ou moins, la résistance au poison augmente de {3} et la résistance aux dégâts de poison de {4}.\nLorsque les PV tombent à {14} ou moins, vous devenez invincible pendant {15} s. (Une fois par combat)\nÀ la fin de l’invincibilité, les dégâts subis diminuent de {17} pendant {22} s.",
   "es": "Cuando los PS están en {7} o menos, la resistencia al veneno aumenta {3} y la resistencia al daño de veneno {4}.\nCuando los PS bajan a {14} o menos, te vuelves invencible durante {15} s. (Una vez por combate)\nAl terminar la invencibilidad, el daño recibido se reduce {17} durante {22} s.",
   "it": "Quando i PS sono sotto {7}, aumenta la resistenza al veleno di {3} e la resistenza ai danni da veleno di {4}.\nQuando i PS scendono sotto {14}, diventi invincibile per {15} s. (1 volta per combattimento)\nQuando l'invincibilità termina, riduce i danni subiti di {17} per {22} s.",
   "pl": "Gdy PŻ wynosi {7} lub mniej, odporność na truciznę wzrasta o {3}, a odporność na obrażenia od trucizny o {4}.\nGdy PŻ spadnie do {14} lub mniej, zyskujesz niewrażliwość na {15} sek. (Raz na walkę)\nPo zakończeniu niewrażliwości otrzymywane obrażenia maleją o {17} na {22} sek.",
   "de": "Wenn die LP {7} oder weniger betragen, steigen der Giftwiderstand um {3} und der Widerstand gegen Giftschaden um {4}.\nWenn die LP auf {14} oder weniger fallen, wirst du {15} Sek. lang unverwundbar. (Einmal pro Kampf)\nNach Ende der Unverwundbarkeit sinkt der erlittene Schaden {22} Sek. lang um {17}.",
   "br": "Quando o PV está em {7} ou menos, a resistência a veneno aumenta em {3} e a resistência a dano de veneno em {4}.\nQuando o PV cai para {14} ou menos, fica invencível por {15}s. (Uma vez por batalha)\nQuando a invencibilidade termina, o dano recebido diminui em {17} por {22}s.",
   "id": "Saat HP di bawah {7}, Ketahanan Racun meningkat {3} dan Ketahanan Damage Racun meningkat {4}.\nSaat HP turun di bawah {14}, menjadi kebal selama {15} detik. (1 kali per pertempuran)\nSaat kebal berakhir, damage yang diterima berkurang {17} selama {22} detik.",
   "th": "เมื่อ HP ต่ำกว่า {7} ต้านทานพิษเพิ่มขึ้น {3} และต้านทานความเสียหายพิษเพิ่มขึ้น {4}\nเมื่อ HP ลดลงต่ำกว่า {14} จะอยู่ในสถานะอมตะเป็นเวลา {15} วินาที (1 ครั้งต่อการต่อสู้)\nเมื่อสถานะอมตะสิ้นสุด ความเสียหายที่ได้รับลดลง {17} เป็นเวลา {22} วินาที",
   "ja": "HPが{7}以下の時、毒抵抗が{3}、毒ダメージ抵抗が{4}上昇します。\nHPが{14}以下に低下した時、{15}秒間、無敵状態になります。（戦闘中1回）\n無敵解除時、{22}秒間、受けるダメージが{17}減少します。",
   "vi": "Khi HP ở mức {7} hoặc thấp hơn, Kháng Độc tăng {3} và Kháng sát thương Độc tăng {4}.\nKhi HP giảm xuống {14} hoặc thấp hơn, trở nên Bất tử trong {15} giây. (Một lần mỗi trận)\nKhi Bất tử kết thúc, sát thương nhận vào giảm {17} trong {22} giây.",
   "cn": "生命值为{7}或以下时，中毒抗性提升{3}、中毒伤害抗性提升{4}。\n生命值降至{14}或以下时，进入无敌状态，持续{15}秒。（每场战斗1次）\n无敌状态结束时，受到的伤害降低{17}，持续{22}秒。",
   "tr": "HP {7} veya altındayken Zehir Direnci {3}, Zehir Hasarı Direnci {4} artar.\nHP {14} veya altına düştüğünde {15} sn. boyunca Yenilmez olur. (Savaş başına bir kez)\nYenilmezlik sona erdiğinde alınan hasar {22} sn. boyunca {17} azalır.",
   "uk": "Коли ОЗ становить {7} або менше, опір отруті зростає на {3}, а опір шкоді від отрути — на {4}.\nКоли ОЗ знижується до {14} або нижче, персонаж стає невразливим на {15} с. (Один раз за бій)\nПісля завершення невразливості отримувана шкода зменшується на {17} на {22} с.",
   "tw": "生命值為{7}或以下時，中毒抗性提升{3}、中毒傷害抗性提升{4}。\n生命值降至{14}或以下時，進入無敵狀態，持續{15}秒。（每場戰斗1次）\n無敵狀態結束時，受到的傷害降低{17}，持續{22}秒。"
  }
 },
 {
  "SkillID": 560030,
  "GroupID": 560030,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Rune_Tip_03",
  "RatingType_name": "Myth",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 드랍 확률이 {200} 증가하고, 보스 몬스터 드랍 확률이 {201} 증가합니다.",
   "en": "Increases Normal Monster Drop Rate by {200} and Boss Monster Drop Rate by {201}.",
   "ru": "Шанс выпадения предметов из обычных монстров повышается на {200}, а из боссов — на {201}.",
   "fr": "Le taux de butin des monstres normaux augmente de {200} et celui des boss de {201}.",
   "es": "La probabilidad de obtención de monstruos normales aumenta {200} y la de jefes {201}.",
   "it": "Aumenta il tasso di drop dei mostri normali di {200} e il tasso di drop dei mostri boss di {201}.",
   "pl": "Szansa na łup ze zwykłych potworów wzrasta o {200}, a z bossów o {201}.",
   "de": "Die Beuterate normaler Monster steigt um {200} und die von Bossen um {201}.",
   "br": "A chance de saque de monstros normais aumenta em {200} e a de chefes em {201}.",
   "id": "Peluang Drop Monster Normal meningkat {200} dan Peluang Drop Monster Boss meningkat {201}.",
   "th": "อัตราดรอปของมอนสเตอร์ทั่วไปเพิ่มขึ้น {200} และอัตราดรอปของบอสเพิ่มขึ้น {201}",
   "ja": "一般モンスターのドロップ確率が{200}、ボスモンスターのドロップ確率が{201}増加します。",
   "vi": "Tỷ lệ rơi đồ của quái thường tăng {200} và của boss tăng {201}.",
   "cn": "普通怪物掉落率提升{200}，首领怪物掉落率提升{201}。",
   "tr": "Normal canavarların eşya düşürme oranı {200}, bosslarınki {201} artar.",
   "uk": "Шанс випадіння предметів зі звичайних монстрів зростає на {200}, а з босів — на {201}.",
   "tw": "普通怪物掉落率提升{200}，首領怪物掉落率提升{201}。"
  }
 },
 {
  "SkillID": 560040,
  "GroupID": 560040,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   560040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Rune_Tip_04",
  "RatingType_name": "Myth",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvP 공격력 {3}, 공격속도 {4}, PvP 피해량 {5}, 치명타 적중 26, 치명타 피해가 52% 증가합니다.",
   "en": "Increases PvP Attack by {3}, Attack Speed by {4}, PvP Damage by {5}, Critical Hit by 26, and Crit Damage by 52% for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvP повышается на {3}, скорость атаки — на {4}, урон в PvP — на {5}, критическое попадание — на 26, а критический урон — на 52%.",
   "fr": "Toutes les {7} s, pendant {8} s, l’attaque JcJ augmente de {3}, la vitesse d’attaque de {4}, les dégâts JcJ de {5}, le taux critique de 26 et les dégâts critiques de 52 %.",
   "es": "Cada {7} s, durante {8} s, el ataque JcJ aumenta {3}, la velocidad de ataque {4}, el daño JcJ {5}, la probabilidad crítica 26 y el daño crítico un 52 %.",
   "it": "Ogni {7} s, aumenta l'attacco PvP di {3}, la velocità d'attacco di {4}, i danni PvP di {5}, il colpo critico di 26 e i danni critici del 52% per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvP wzrasta o {3}, szybkość ataku o {4}, obrażenia PvP o {5}, trafienie krytyczne o 26, a obrażenia krytyczne o 52%.",
   "de": "Alle {7} Sek. steigen für {8} Sek. der PvP-Angriff um {3}, die Angriffsgeschwindigkeit um {4}, der PvP-Schaden um {5}, die Krit-Rate um 26 und der kritische Schaden um 52 %.",
   "br": "A cada {7}s, por {8}s, o ataque PvP aumenta em {3}, a velocidade de ataque em {4}, o dano PvP em {5}, a taxa crítica em 26 e o dano crítico em 52%.",
   "id": "Setiap {7} detik, Serangan PvP meningkat {3}, Kecepatan Serang meningkat {4}, Damage PvP meningkat {5}, Hit Kritis meningkat 26, dan Damage Kritis meningkat 52% selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvP เพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} ความเสียหาย PvP เพิ่มขึ้น {5} การเข้าเป้าคริติคอลเพิ่มขึ้น 26 และความเสียหายคริติคอลเพิ่มขึ้น 52% เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvP攻撃力が{3}、攻撃速度が{4}、PvPダメージが{5}、クリティカル命中が26、クリティカルダメージが52%増加します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Tấn công PvP tăng {3}, Tốc độ Đánh tăng {4}, Sát thương PvP tăng {5}, Tỷ lệ Chí mạng tăng 26 và Sát thương Chí mạng tăng 52%.",
   "cn": "每{7}秒，PvP攻击力提升{3}、攻击速度提升{4}、PvP伤害提升{5}、暴击命中提升26、暴击伤害提升52%，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvP Saldırısı {3}, Saldırı Hızı {4}, PvP Hasarı {5}, Kritik Oranı 26 ve Kritik Hasar %52 artar.",
   "uk": "Кожні {7} с на {8} с атака в PvP зростає на {3}, швидкість атаки — на {4}, шкода в PvP — на {5}, критичне влучання — на 26, а критична шкода — на 52%.",
   "tw": "每{7}秒，PvP攻擊力提升{3}、攻擊速度提升{4}、PvP傷害提升{5}、暴擊命中提升26、暴擊傷害提升52%，持續{8}秒。"
  }
 },
 {
  "SkillID": 560050,
  "GroupID": 560050,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 7,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   560050
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Mythic_Rune_Tip_05",
  "RatingType_name": "Myth",
  "SkillType_name": "RuneSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 PvE 공격력 {3}, 공격속도 {4}, PvE 피해량 {5}, 치명타 적중 26, 치명타 피해가 52% 증가합니다.",
   "en": "Increases PvE Attack by {3}, Attack Speed by {4}, PvE Damage by {5}, Critical Hit by 26, and Crit Damage by 52% for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. на {8} сек. атака в PvE повышается на {3}, скорость атаки — на {4}, урон в PvE — на {5}, критическое попадание — на 26, а критический урон — на 52%.",
   "fr": "Toutes les {7} s, pendant {8} s, l’attaque JcE augmente de {3}, la vitesse d’attaque de {4}, les dégâts JcE de {5}, le taux critique de 26 et les dégâts critiques de 52 %.",
   "es": "Cada {7} s, durante {8} s, el ataque JcE aumenta {3}, la velocidad de ataque {4}, el daño JcE {5}, la probabilidad crítica 26 y el daño crítico un 52 %.",
   "it": "Ogni {7} s, aumenta l'attacco PvE di {3}, la velocità d'attacco di {4}, i danni PvE di {5}, il colpo critico di 26 e i danni critici del 52% per {8} s.",
   "pl": "Co {7} sek. na {8} sek. atak PvE wzrasta o {3}, szybkość ataku o {4}, obrażenia PvE o {5}, trafienie krytyczne o 26, a obrażenia krytyczne o 52%.",
   "de": "Alle {7} Sek. steigen für {8} Sek. der PvE-Angriff um {3}, die Angriffsgeschwindigkeit um {4}, der PvE-Schaden um {5}, die Krit-Rate um 26 und der kritische Schaden um 52 %.",
   "br": "A cada {7}s, por {8}s, o ataque PvE aumenta em {3}, a velocidade de ataque em {4}, o dano PvE em {5}, a taxa crítica em 26 e o dano crítico em 52%.",
   "id": "Setiap {7} detik, Serangan PvE meningkat {3}, Kecepatan Serang meningkat {4}, Damage PvE meningkat {5}, Hit Kritis meningkat 26, dan Damage Kritis meningkat 52% selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที พลังโจมตี PvE เพิ่มขึ้น {3} ความเร็วโจมตีเพิ่มขึ้น {4} ความเสียหาย PvE เพิ่มขึ้น {5} การเข้าเป้าคริติคอลเพิ่มขึ้น 26 และความเสียหายคริติคอลเพิ่มขึ้น 52% เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、PvE攻撃力が{3}、攻撃速度が{4}、PvEダメージが{5}、クリティカル命中が26、クリティカルダメージが52%増加します。",
   "vi": "Mỗi {7} giây, trong {8} giây, Tấn công PvE tăng {3}, Tốc độ Đánh tăng {4}, Sát thương PvE tăng {5}, Tỷ lệ Chí mạng tăng 26 và Sát thương Chí mạng tăng 52%.",
   "cn": "每{7}秒，PvE攻击力提升{3}、攻击速度提升{4}、PvE伤害提升{5}、暴击命中提升26、暴击伤害提升52%，持续{8}秒。",
   "tr": "Her {7} sn.de bir, {8} sn. boyunca PvE Saldırısı {3}, Saldırı Hızı {4}, PvE Hasarı {5}, Kritik Oranı 26 ve Kritik Hasar %52 artar.",
   "uk": "Кожні {7} с на {8} с атака в PvE зростає на {3}, швидкість атаки — на {4}, шкода в PvE — на {5}, критичне влучання — на 26, а критична шкода — на 52%.",
   "tw": "每{7}秒，PvE攻擊力提升{3}、攻擊速度提升{4}、PvE傷害提升{5}、暴擊命中提升26、暴擊傷害提升52%，持續{8}秒。"
  }
 },
 {
  "SkillID": 610010,
  "GroupID": 610010,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   610010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Normal_01",
  "RatingType_name": "Normal",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 공격력이 {3} 상승합니다.",
   "en": "Increases Attack by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя атака повышается на {3} на {8} сек.",
   "fr": "Après le début du combat, augmente l'attaque de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, aumenta el ataque en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, aumenta l'attacco di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zwiększa atak o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird der Angriff für {8} Sek. um {3} erhöht.",
   "br": "Após o início da batalha, aumenta o ataque em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Serangan meningkat {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ พลังโจมตีเพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、攻撃力が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận đấu, tăng {3} công lực trong {8} giây.",
   "cn": "战斗开始后{8}秒内提升{3}攻击力。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca saldırı gücünü {3} artırır.",
   "uk": "Після початку бою атака підвищується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內提升{3}攻擊力。"
  }
 },
 {
  "SkillID": 610020,
  "GroupID": 610020,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   610020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Normal_02",
  "RatingType_name": "Normal",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "적 처치 시, {8}초간 이동속도가 {3} 상승합니다.",
   "en": "Increases Movement Speed by {3} for {8} seconds after defeating an enemy.",
   "ru": "После победы над врагом повышает скорость передвижения на {3} на {8} сек.",
   "fr": "Après avoir vaincu un ennemi, augmente la vitesse de déplacement de {3} pendant {8} s.",
   "es": "Tras derrotar a un enemigo, aumenta la velocidad de movimiento en {3} durante {8} s.",
   "it": "Dopo aver sconfitto un nemico, aumenta la velocità di movimento di {3} per {8} s.",
   "pl": "Po pokonaniu wroga zwiększa szybkość ruchu o {3} na {8} s.",
   "de": "Nach dem Besiegen eines Gegners wird das Bewegungstempo für {8} Sek. um {3} erhöht.",
   "br": "Após derrotar um inimigo, aumenta a velocidade de movimento em {3} por {8}s.",
   "id": "Setelah mengalahkan musuh, Kecepatan Gerak meningkat {3} selama {8} detik.",
   "th": "หลังกำจัดศัตรู ความเร็วเคลื่อนที่เพิ่มขึ้น {3} เป็นเวลา {8} วินาที",
   "ja": "敵撃破後、{8}秒間、移動速度が{3}上昇します。",
   "vi": "Sau khi tiêu diệt kẻ địch, tăng {3} tốc chạy trong {8} giây.",
   "cn": "击杀敌人后，在{8}秒内提升{3}移动速度。",
   "tr": "Bir düşmanı yendikten sonra {8} saniye boyunca hareket hızını {3} artırır.",
   "uk": "Після перемоги над ворогом підвищує швидкість руху на {3} на {8} с.",
   "tw": "擊殺敵人後，在{8}秒內提升{3}移動速度。"
  }
 },
 {
  "SkillID": 610030,
  "GroupID": 610030,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   610030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Normal_03",
  "RatingType_name": "Normal",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 받는 피해가 {3} 감소합니다.",
   "en": "Reduces Damage Taken by {3} for {8} seconds after battle starts.",
   "ru": "После начала боя получаемый урон снижается на {3} на {8} сек.",
   "fr": "Après le début du combat, réduit les dégâts subis de {3} pendant {8} s.",
   "es": "Tras el inicio del combate, reduce el daño recibido en {3} durante {8} s.",
   "it": "Dopo l'inizio del combattimento, riduce i danni subiti di {3} per {8} s.",
   "pl": "Po rozpoczęciu walki zmniejsza otrzymywane obrażenia o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird der erlittene Schaden für {8} Sek. um {3} gesenkt.",
   "br": "Após o início da batalha, reduz o dano recebido em {3} por {8}s.",
   "id": "Setelah pertempuran dimulai, Damage Diterima berkurang {3} selama {8} detik.",
   "th": "หลังเริ่มการต่อสู้ ความเสียหายที่ได้รับลดลง {3} เป็นเวลา {8} วินาที",
   "ja": "戦闘開始後{8}秒間、被ダメージが{3}減少します。",
   "vi": "Sau khi bắt đầu trận đấu, giảm {3} sát thương nhận vào trong {8} giây.",
   "cn": "战斗开始后{8}秒内使受到的伤害减少{3}。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca alınan hasarı {3} azaltır.",
   "uk": "Після початку бою отримуваний урон знижується на {3} на {8} с.",
   "tw": "戰鬥開始後{8}秒內使受到的傷害減少{3}。"
  }
 },
 {
  "SkillID": 610040,
  "GroupID": 610040,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   610040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Normal_04",
  "RatingType_name": "Normal",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {8}초간 적의 방어력을 {3} 감소시킵니다.",
   "en": "Reduces the enemy's Defense by {3} for {8} seconds every {7} seconds.",
   "ru": "Каждые {7} сек. снижает защиту врага на {3} на {8} сек.",
   "fr": "Toutes les {7} s, réduit la défense de l'ennemi de {3} pendant {8} s.",
   "es": "Cada {7} s, reduce la defensa del enemigo en {3} durante {8} s.",
   "it": "Ogni {7} s, riduce la difesa del nemico di {3} per {8} s.",
   "pl": "Co {7} s zmniejsza obronę wroga o {3} na {8} s.",
   "de": "Alle {7} Sek. wird die Verteidigung des Gegners {8} Sek. lang um {3} verringert.",
   "br": "A cada {7} s, reduz a defesa do inimigo em {3} por {8} s.",
   "id": "Setiap {7} detik, mengurangi Pertahanan musuh sebesar {3} selama {8} detik.",
   "th": "ทุก ๆ {7} วินาที ลดพลังป้องกันของศัตรู {3} เป็นเวลา {8} วินาที",
   "ja": "{7}秒ごとに{8}秒間、敵の防御力を{3}減少させます。",
   "vi": "Mỗi {7} giây, giảm phòng thủ của kẻ địch {3} trong {8} giây.",
   "cn": "每{7}秒，使敌人的防御力降低{3}，持续{8}秒。",
   "tr": "Her {7} sn.de düşmanın Savunması {8} sn. boyunca {3} azalır.",
   "uk": "Кожні {7} с знижує захист ворога на {3} протягом {8} с.",
   "tw": "每{7}秒，使敵人的防禦力降低{3}，持續{8}秒。"
  }
 },
 {
  "SkillID": 610050,
  "GroupID": 610050,
  "RatingType": 1,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Normal_05",
  "RatingType_name": "Normal",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 경험치를 {200} 더 획득합니다.",
   "en": "Gain {200} more EXP when defeating Normal Monsters.",
   "ru": "Опыт с обычных монстров увеличивается на {200}.",
   "fr": "L'EXP obtenue des monstres normaux augmente de {200}.",
   "es": "La EXP de monstruos normales aumenta en {200}.",
   "it": "Ottieni {200} EXP in più sconfiggendo mostri normali.",
   "pl": "PD ze zwykłych potworów zwiększa się o {200}.",
   "de": "Die EP von normalen Monstern werden um {200} erhöht.",
   "br": "A EXP de monstros normais aumenta em {200}.",
   "id": "Mendapatkan EXP tambahan sebesar {200} saat mengalahkan Monster Normal.",
   "th": "รับ EXP เพิ่มขึ้น {200} เมื่อล่ามอนสเตอร์ทั่วไป",
   "ja": "一般モンスター討伐時、経験値を{200}多く獲得します。",
   "vi": "EXP từ quái thường tăng {200}.",
   "cn": "普通怪物经验获取量提高{200}。",
   "tr": "Normal canavarlardan kazanılan EXP {200} artar.",
   "uk": "Досвід зі звичайних монстрів збільшується на {200}.",
   "tw": "普通怪物經驗獲取量提高{200}。"
  }
 },
 {
  "SkillID": 620010,
  "GroupID": 620010,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   620010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Magic_01",
  "RatingType_name": "Magic",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 번개 적중이 {3} 상승합니다.",
   "en": "Increases Lightning Hit by {3} for {8} seconds after the battle starts.",
   "ru": "После начала боя попадание молнией увеличивается на {3} на {8} сек.",
   "fr": "Après le début du combat, la chance de foudre augmente de {3} pendant {8} s.",
   "es": "Tras comenzar el combate, la probabilidad de rayo aumenta en {3} durante {8} s.",
   "it": "Aumenta l'impatto di fulmine di {3} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki trafienie piorunem rośnie o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird den Blitztreffer {8} Sek. lang um {3} erhöht.",
   "br": "Após o início da batalha, o acerto de relâmpago aumenta em {3} por {8} s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Petir meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าสายฟ้าเพิ่มขึ้น {3}",
   "ja": "戦闘開始後{8}秒間、雷命中が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận, tỷ lệ sét tăng {3} trong {8} giây.",
   "cn": "战斗开始后{8}秒内，闪电命中提高{3}。",
   "tr": "Savaş başladıktan sonra Yıldırım İsabeti {8} sn. boyunca {3} artar.",
   "uk": "Після початку бою влучання блискавкою збільшується на {3} протягом {8} с.",
   "tw": "戰斗开始後{8}秒内，閃電命中提高{3}。"
  }
 },
 {
  "SkillID": 620020,
  "GroupID": 620020,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   620020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Magic_02",
  "RatingType_name": "Magic",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 독 적중이 {3} 상승합니다.",
   "en": "Increases Poison Hit by {3} for {8} seconds after the battle starts.",
   "ru": "После начала боя попадание ядом увеличивается на {3} на {8} сек.",
   "fr": "Après le début du combat, la chance de poison augmente de {3} pendant {8} s.",
   "es": "Tras comenzar el combate, la probabilidad de veneno aumenta en {3} durante {8} s.",
   "it": "Aumenta l'impatto di avvelenamento di {3} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki trafienie zatruciem rośnie o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird den Gifttreffer {8} Sek. lang um {3} erhöht.",
   "br": "Após o início da batalha, o acerto de envenenamento aumenta em {3} por {8} s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Racun meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าพิษเพิ่มขึ้น {3}",
   "ja": "戦闘開始後{8}秒間、中毒命中が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận, tỷ lệ độc tăng {3} trong {8} giây.",
   "cn": "战斗开始后{8}秒内，中毒命中提高{3}。",
   "tr": "Savaş başladıktan sonra Zehir İsabeti {8} sn. boyunca {3} artar.",
   "uk": "Після початку бою влучання отрутою збільшується на {3} протягом {8} с.",
   "tw": "戰斗开始後{8}秒内，中毒命中提高{3}。"
  }
 },
 {
  "SkillID": 620030,
  "GroupID": 620030,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   620030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Magic_03",
  "RatingType_name": "Magic",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 불 적중이 {3} 상승합니다.",
   "en": "Increases Fire Hit by {3} for {8} seconds after the battle starts.",
   "ru": "После начала боя попадание огнём увеличивается на {3} на {8} сек.",
   "fr": "Après le début du combat, la chance de feu augmente de {3} pendant {8} s.",
   "es": "Tras comenzar el combate, la probabilidad de fuego aumenta en {3} durante {8} s.",
   "it": "Aumenta l'impatto di fuoco di {3} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki trafienie ogniem rośnie o {3} na {8} s.",
   "de": "Nach Kampfbeginn wird den Feuertreffer {8} Sek. lang um {3} erhöht.",
   "br": "Após o início da batalha, o acerto de fogo aumenta em {3} por {8} s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Api meningkat {3}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าไฟเพิ่มขึ้น {3}",
   "ja": "戦闘開始後{8}秒間、炎命中が{3}上昇します。",
   "vi": "Sau khi bắt đầu trận, tỷ lệ lửa tăng {3} trong {8} giây.",
   "cn": "战斗开始后{8}秒内，火焰命中提高{3}。",
   "tr": "Savaş başladıktan sonra Ateş İsabeti {8} sn. boyunca {3} artar.",
   "uk": "Після початку бою влучання вогнем збільшується на {3} протягом {8} с.",
   "tw": "戰斗开始後{8}秒内，火焰命中提高{3}。"
  }
 },
 {
  "SkillID": 620040,
  "GroupID": 620040,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   620040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Magic_04",
  "RatingType_name": "Magic",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {2}의 폭발 피해를 줍니다.",
   "en": "Deals {2} Explosion Damage every {7} seconds.",
   "ru": "Каждые {7} сек. наносит {2} взрывного урона.",
   "fr": "Toutes les {7} s, inflige {2} dégâts d'explosion.",
   "es": "Cada {7} s, inflige {2} de daño de explosión.",
   "it": "Infligge {2} danni da esplosione ogni {7} s.",
   "pl": "Co {7} s zadaje {2} obrażeń od eksplozji.",
   "de": "Fügt alle {7} Sek. {2} Explosionsschaden zu.",
   "br": "A cada {7} s, causa {2} de dano de explosão.",
   "id": "Setiap {7} detik, memberikan {2} Damage Ledakan.",
   "th": "ทุก ๆ {7} วินาที สร้างความเสียหายระเบิด {2}",
   "ja": "{7}秒ごとに{2}の爆発ダメージを与えます。",
   "vi": "Mỗi {7} giây gây {2} sát thương vụ nổ.",
   "cn": "每{7}秒造成{2}爆炸伤害。",
   "tr": "Her {7} sn.de {2} Patlama Hasarı verir.",
   "uk": "Кожні {7} с завдає {2} шкоди від вибуху.",
   "tw": "每{7}秒造成{2}爆炸傷害。"
  }
 },
 {
  "SkillID": 620050,
  "GroupID": 620050,
  "RatingType": 2,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Magic_05",
  "RatingType_name": "Magic",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "보스 몬스터 사냥 시 경험치를 {200} 더 획득합니다.",
   "en": "Gain {200} more EXP when defeating Boss Monsters.",
   "ru": "Опыт с боссов увеличивается на {200}.",
   "fr": "L'EXP obtenue des boss augmente de {200}.",
   "es": "La EXP de jefes aumenta en {200}.",
   "it": "Ottieni {200} EXP in più sconfiggendo mostri boss.",
   "pl": "PD z bossów zwiększa się o {200}.",
   "de": "Die EP von Bossmonstern werden um {200} erhöht.",
   "br": "A EXP de chefes aumenta em {200}.",
   "id": "Mendapatkan EXP tambahan sebesar {200} saat mengalahkan Monster Boss.",
   "th": "รับ EXP เพิ่มขึ้น {200} เมื่อล่าบอส",
   "ja": "ボスモンスター討伐時、経験値を{200}多く獲得します。",
   "vi": "EXP từ boss tăng {200}.",
   "cn": "首领怪物经验获取量提高{200}。",
   "tr": "Boss canavarlardan kazanılan EXP {200} artar.",
   "uk": "Досвід з босів збільшується на {200}.",
   "tw": "首領怪物經驗獲取量提高{200}。"
  }
 },
 {
  "SkillID": 630010,
  "GroupID": 630010,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   630010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Rare_01",
  "RatingType_name": "Rare",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 번개 적중 {3}, 번개 피해가 {4} 상승합니다.",
   "en": "Increases Lightning Hit by {3} and Lightning Damage by {4} for {8} seconds after the battle starts.",
   "ru": "После начала боя попадание молнией увеличивается на {3}, а урон от молнии — на {4} на {8} сек.",
   "fr": "Après le début du combat, la chance de foudre augmente de {3} et les dégâts de foudre de {4} pendant {8} s.",
   "es": "Tras comenzar el combate, la probabilidad de rayo aumenta en {3} y el daño en {4} durante {8} s.",
   "it": "Aumenta l'impatto di fulmine di {3} e i danni da fulmine di {4} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki trafienie piorunem rośnie o {3}, a obrażenia o {4} na {8} s.",
   "de": "Nach Kampfbeginn werden Blitztreffer um {3} und Blitzschaden um {4} für {8} Sek. erhöht.",
   "br": "Após o início da batalha, o acerto de relâmpago aumenta em {3} e o dano de relâmpago em {4} por {8} s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Petir meningkat {3} dan Damage Petir meningkat {4}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าสายฟ้าเพิ่มขึ้น {3} และความเสียหายสายฟ้าเพิ่มขึ้น {4}",
   "ja": "戦闘開始後{8}秒間、雷命中が{3}、雷ダメージが{4}上昇します。",
   "vi": "Sau khi bắt đầu trận, tỷ lệ sét tăng {3} và sát thương sét tăng {4} trong {8} giây.",
   "cn": "战斗开始后{8}秒内，闪电命中提高{3}，闪电伤害提高{4}。",
   "tr": "Savaş başladıktan sonra Yıldırım İsabeti {3}, Yıldırım Hasarı {4} artar ve {8} sn. sürer.",
   "uk": "Після початку бою влучання блискавкою збільшується на {3}, а шкода від блискавки — на {4} протягом {8} с.",
   "tw": "戰斗开始後{8}秒内，閃電命中提高{3}，閃電傷害提高{4}。"
  }
 },
 {
  "SkillID": 630020,
  "GroupID": 630020,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   630020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Rare_02",
  "RatingType_name": "Rare",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 독 적중 {3}, 독 피해가 {4} 상승합니다.",
   "en": "Increases Poison Hit by {3} and Poison Damage by {4} for {8} seconds after the battle starts.",
   "ru": "После начала боя попадание ядом увеличивается на {3}, а урон от яда — на {4} на {8} сек.",
   "fr": "Après le début du combat, la chance de poison augmente de {3} et les dégâts de poison de {4} pendant {8} s.",
   "es": "Tras comenzar el combate, la probabilidad de veneno aumenta en {3} y el daño en {4} durante {8} s.",
   "it": "Aumenta l'impatto di avvelenamento di {3} e i danni da veleno di {4} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki trafienie zatruciem rośnie o {3}, a obrażenia od trucizny o {4} na {8} s.",
   "de": "Nach Kampfbeginn werden Gifttreffer um {3} und Giftschaden um {4} für {8} Sek. erhöht.",
   "br": "Após o início da batalha, o acerto de envenenamento aumenta em {3} e o dano de veneno em {4} por {8} s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Racun meningkat {3} dan Damage Racun meningkat {4}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าพิษเพิ่มขึ้น {3} และความเสียหายพิษเพิ่มขึ้น {4}",
   "ja": "戦闘開始後{8}秒間、中毒命中が{3}、毒ダメージが{4}上昇します。",
   "vi": "Sau khi bắt đầu trận, tỷ lệ độc tăng {3} và sát thương độc tăng {4} trong {8} giây.",
   "cn": "战斗开始后{8}秒内，中毒命中提高{3}，毒伤害提高{4}。",
   "tr": "Savaş başladıktan sonra Zehir İsabeti {3}, Zehir Hasarı {4} artar ve {8} sn. sürer.",
   "uk": "Після початку бою влучання отрутою збільшується на {3}, а шкода від отрути — на {4} протягом {8} с.",
   "tw": "戰斗开始後{8}秒内，中毒命中提高{3}，毒傷害提高{4}。"
  }
 },
 {
  "SkillID": 630030,
  "GroupID": 630030,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   630030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Rare_03",
  "RatingType_name": "Rare",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 불 적중 {3}, 불 피해가 {4} 상승합니다.",
   "en": "Increases Fire Hit by {3} and Fire Damage by {4} for {8} seconds after the battle starts.",
   "ru": "После начала боя попадание огнём увеличивается на {3}, а урон от огня — на {4} на {8} сек.",
   "fr": "Après le début du combat, la chance de feu augmente de {3} et les dégâts de feu de {4} pendant {8} s.",
   "es": "Tras comenzar el combate, la probabilidad de fuego aumenta en {3} y el daño en {4} durante {8} s.",
   "it": "Aumenta l'impatto di fuoco di {3} e i danni da fuoco di {4} per {8} s dall'inizio del combattimento.",
   "pl": "Po rozpoczęciu walki trafienie ogniem rośnie o {3}, a obrażenia od ognia o {4} na {8} s.",
   "de": "Nach Kampfbeginn werden Feuertreffer um {3} und Feuerschaden um {4} für {8} Sek. erhöht.",
   "br": "Após o início da batalha, o acerto de fogo aumenta em {3} e o dano de fogo em {4} por {8} s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Api meningkat {3} dan Damage Api meningkat {4}.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าไฟเพิ่มขึ้น {3} และความเสียหายไฟเพิ่มขึ้น {4}",
   "ja": "戦闘開始後{8}秒間、炎命中が{3}、炎ダメージが{4}上昇します。",
   "vi": "Sau khi bắt đầu trận, tỷ lệ lửa tăng {3} và sát thương lửa tăng {4} trong {8} giây.",
   "cn": "战斗开始后{8}秒内，火焰命中提高{3}，火焰伤害提高{4}。",
   "tr": "Savaş başladıktan sonra Ateş İsabeti {3}, Ateş Hasarı {4} artar ve {8} sn. sürer.",
   "uk": "Після початку бою влучання вогнем збільшується на {3}, а шкода від горіння — на {4} протягом {8} с.",
   "tw": "戰斗开始後{8}秒内，火焰命中提高{3}，火焰傷害提高{4}。"
  }
 },
 {
  "SkillID": 630040,
  "GroupID": 630040,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   630040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Rare_04",
  "RatingType_name": "Rare",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {2}의 폭발 피해를 주고, {15}초간 대상의 방어력을 {10} 감소시킵니다.",
   "en": "Deals {2} Explosion Damage every {7} seconds and reduces the target's Defense by {10} for {15} seconds.",
   "ru": "Каждые {7} сек. наносит {2} взрывного урона и снижает защиту цели на {10} на {15} сек.",
   "fr": "Toutes les {7} s, inflige {2} dégâts d'explosion et réduit la défense de la cible de {10} pendant {15} s.",
   "es": "Cada {7} s, inflige {2} de daño de explosión y reduce la defensa del objetivo en {10} durante {15} s.",
   "it": "Infligge {2} danni da esplosione ogni {7} s e riduce la difesa del bersaglio di {10} per {15} s.",
   "pl": "Co {7} s zadaje {2} obrażeń od eksplozji i zmniejsza obronę celu o {10} na {15} s.",
   "de": "Fügt alle {7} Sek. {2} Explosionsschaden zu und verringert die Verteidigung des Ziels {15} Sek. lang um {10}.",
   "br": "A cada {7} s, causa {2} de dano de explosão e reduz a defesa do alvo em {10} por {15} s.",
   "id": "Setiap {7} detik, memberikan {2} Damage Ledakan dan mengurangi Pertahanan target sebesar {10} selama {15} detik.",
   "th": "ทุก ๆ {7} วินาที สร้างความเสียหายระเบิด {2} และลดพลังป้องกันของเป้าหมาย {10} เป็นเวลา {15} วินาที",
   "ja": "{7}秒ごとに{2}の爆発ダメージを与え、{15}秒間、対象の防御力を{10}減少させます。",
   "vi": "Mỗi {7} giây gây {2} sát thương vụ nổ và giảm phòng thủ mục tiêu {10} trong {15} giây.",
   "cn": "每{7}秒造成{2}爆炸伤害，并使目标防御力降低{10}，持续{15}秒。",
   "tr": "Her {7} sn.de {2} Patlama Hasarı verir ve hedefin Savunmasını {15} sn. boyunca {10} azaltır.",
   "uk": "Кожні {7} с завдає {2} шкоди від вибуху та знижує захист цілі на {10} протягом {15} с.",
   "tw": "每{7}秒造成{2}爆炸傷害，並使目標防禦力降低{10}，持續{15}秒。"
  }
 },
 {
  "SkillID": 630050,
  "GroupID": 630050,
  "RatingType": 3,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Rare_05",
  "RatingType_name": "Rare",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 경험치를 {200} 더 획득합니다.\n보스 몬스터 사냥 시 경험치를 {201} 더 획득합니다.",
   "en": "Gain {200} more EXP when defeating Normal Monsters.\nGain {201} more EXP when defeating Boss Monsters.",
   "ru": "При охоте на обычных монстров получаемый опыт увеличивается на {200}.\nПри охоте на боссов получаемый опыт увеличивается на {201}.",
   "fr": "Augmente l'EXP obtenue des monstres normaux de {200}.\nAugmente l'EXP obtenue des boss de {201}.",
   "es": "Aumenta la EXP obtenida de monstruos normales en {200}.\nAumenta la EXP obtenida de jefes en {201}.",
   "it": "Ottieni {200} EXP in più sconfiggendo mostri normali.\nOttieni {201} EXP in più sconfiggendo mostri boss.",
   "pl": "Zwiększa PD ze zwykłych potworów o {200}.\nZwiększa PD z bossów o {201}.",
   "de": "Erhöht die EP von normalen Monstern um {200}.\nErhöht die EP von Bossmonstern um {201}.",
   "br": "Aumenta a EXP de monstros normais em {200}.\nAumenta a EXP de chefes em {201}.",
   "id": "Mendapatkan EXP tambahan sebesar {200} saat mengalahkan Monster Normal.\nMendapatkan EXP tambahan sebesar {201} saat mengalahkan Monster Boss.",
   "th": "รับ EXP เพิ่มขึ้น {200} เมื่อล่ามอนสเตอร์ทั่วไป\nรับ EXP เพิ่มขึ้น {201} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、経験値を{200}多く獲得します。\nボスモンスター討伐時、経験値を{201}多く獲得します。",
   "vi": "Tăng EXP nhận được từ quái thường thêm {200}.\nTăng EXP nhận được từ boss thêm {201}.",
   "cn": "击败普通怪物时，经验获取量提高{200}。\n击败首领怪物时，经验获取量提高{201}。",
   "tr": "Normal canavarlardan kazanılan EXP'yi {200} artırır.\nBoss canavarlardan kazanılan EXP'yi {201} artırır.",
   "uk": "Збільшує досвід зі звичайних монстрів на {200}.\nЗбільшує досвід з босів на {201}.",
   "tw": "擊敗普通怪物時，經驗獲取量提高{200}。\n擊敗首領怪物時，經驗獲取量提高{201}。"
  }
 },
 {
  "SkillID": 640010,
  "GroupID": 640010,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   640010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Hero_01",
  "RatingType_name": "Hero",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 번개 적중 {3}, 번개 피해가 {4} 상승하고, 번개 발동 시 {15}초간 공격력이 {10} 상승합니다. (중첩 불가)",
   "en": "Increases Lightning Hit by {3} and Lightning Damage by {4} for {8} seconds after the battle starts. When Lightning triggers, increases Attack by {10} for {15} seconds. (Cannot stack)",
   "ru": "Первые {8} сек. боя попадание молнией повышается на {3}, а урон от молнии — на {4}. При срабатывании молнии на {15} сек. атака повышается на {10}. (не суммируется)",
   "fr": "Pendant {8} s après le début du combat, l'impact de foudre augmente de {3} et les dégâts de foudre de {4}. Lorsque la foudre se déclenche, l'attaque augmente de {10} pendant {15} s. (non cumulable)",
   "es": "Durante {8} s tras el inicio del combate, el impacto de rayo aumenta {3} y el daño de rayo {4}. Al activarse la rayo, el ataque aumenta {10} durante {15} s. (no acumulable)",
   "it": "Aumenta l'impatto di fulmine di {3} e i danni da fulmine di {4} per {8} s dall'inizio del combattimento. Quando il fulmine si attiva, aumenta l'attacco di {10} per {15} s. (non cumulabile)",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie piorunem o {3} i obrażenia od pioruna o {4}. Po aktywacji pioruna zwiększa atak o {10} na {15} s. (nie kumuluje się)",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Blitztreffer um {3} und Blitzschaden um {4}. Bei Auslösen von Blitz steigt der Angriff für {15} Sek. um {10}. (nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, o acerto de relâmpago aumenta {3} e o dano de relâmpago aumenta {4}. Ao ativar o relâmpago, o ataque aumenta {10} por {15}s. (não acumulável)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Petir meningkat {3} dan Damage Petir meningkat {4}. Saat Petir aktif, Serangan meningkat {10} selama {15} detik. (Tidak dapat ditumpuk)",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าสายฟ้าเพิ่มขึ้น {3} และความเสียหายสายฟ้าเพิ่มขึ้น {4} เมื่อสายฟ้าทำงาน พลังโจมตีเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、雷命中が{3}、雷ダメージが{4}上昇し、雷発動時に{15}秒間攻撃力が{10}上昇します。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích sét và {4} sát thương sét; khi sét phát động, tăng {10} công lực trong {15} giây. (không cộng dồn)",
   "cn": "战斗开始后{8}秒内，闪电命中提升{3}、闪电伤害提升{4}，且闪电发动时{15}秒内攻击力提升{10}。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca yıldırım isabeti {3}, yıldırım hasarı {4} artar; yıldırım tetiklendiğinde {15} saniye boyunca saldırı gücü {10} artar. (üst üste binmez)",
   "uk": "Перші {8} с бою влучання блискавкою підвищується на {3}, а шкода від блискавки — на {4}. При спрацюванні блискавки на {15} с атака підвищується на {10}. (не додається)",
   "tw": "戰鬥開始後 {8} 秒內，閃電命中提升 {3}，閃電傷害提升 {4}；觸發閃電時，攻擊力提升 {10}，持續 {15} 秒。（不可疊加）"
  }
 },
 {
  "SkillID": 640020,
  "GroupID": 640020,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   640020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Hero_02",
  "RatingType_name": "Hero",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 독 적중 {3}, 독 피해가 {4} 상승하고, 독 발동 시 {15}초간 공격속도가 {10} 상승합니다. (중첩 불가)",
   "en": "Increases Poison Hit by {3} and Poison Damage by {4} for {8} seconds after the battle starts. When Poison triggers, increases Attack Speed by {10} for {15} seconds. (Cannot stack)",
   "ru": "Первые {8} сек. боя попадание ядом повышается на {3}, а урон ядом — на {4}. При срабатывании отравления на {15} сек. скорость атаки повышается на {10}. (не суммируется)",
   "fr": "Pendant {8} s après le début du combat, l'impact d'empoisonnement augmente de {3} et les dégâts de poison de {4}. Lorsque le poison se déclenche, la vitesse d'attaque augmente de {10} pendant {15} s. (non cumulable)",
   "es": "Durante {8} s tras el inicio del combate, el impacto de envenenamiento aumenta {3} y el daño de veneno {4}. Al activarse el veneno, la velocidad de ataque aumenta {10} durante {15} s. (no acumulable)",
   "it": "Aumenta l'impatto di avvelenamento di {3} e i danni da veleno di {4} per {8} s dall'inizio del combattimento. Quando l'avvelenamento si attiva, aumenta la velocità d'attacco di {10} per {15} s. (non cumulabile)",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie zatruciem o {3} i obrażenia od trucizny o {4}. Po aktywacji trucizny zwiększa szybkość ataku o {10} na {15} s. (nie kumuluje się)",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Gifttreffer um {3} und Giftschaden um {4}. Bei Auslösen von Gift steigt das Angriffstempo für {15} Sek. um {10}. (nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, o acerto de envenenamento aumenta {3} e o dano de veneno aumenta {4}. Ao ativar o veneno, a velocidade de ataque aumenta {10} por {15}s. (não acumulável)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Racun meningkat {3} dan Damage Racun meningkat {4}. Saat Racun aktif, Kecepatan Serang meningkat {10} selama {15} detik. (Tidak dapat ditumpuk)",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าพิษเพิ่มขึ้น {3} และความเสียหายพิษเพิ่มขึ้น {4} เมื่อพิษทำงาน ความเร็วโจมตีเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、中毒命中が{3}、毒ダメージが{4}上昇し、毒発動時に{15}秒間攻撃速度が{10}上昇します。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích độc và {4} sát thương độc; khi độc phát động, tăng {10} tốc đánh trong {15} giây. (không cộng dồn)",
   "cn": "战斗开始后{8}秒内，中毒命中提升{3}、中毒伤害提升{4}，且中毒发动时{15}秒内攻击速度提升{10}。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca zehir isabeti {3}, zehir hasarı {4} artar; zehir tetiklendiğinde {15} saniye boyunca saldırı hızı {10} artar. (üst üste binmez)",
   "uk": "Перші {8} с бою влучання отрутою підвищується на {3}, а шкода отрутою — на {4}. При спрацюванні отрути на {15} с швидкість атаки підвищується на {10}. (не додається)",
   "tw": "戰鬥開始後 {8} 秒內，中毒命中提升 {3}，中毒傷害提升 {4}；觸發中毒時，攻擊速度提升 {10}，持續 {15} 秒。（不可疊加）"
  }
 },
 {
  "SkillID": 640030,
  "GroupID": 640030,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   640030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Hero_03",
  "RatingType_name": "Hero",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 불 적중 {3}, 불 피해가 {4} 상승하고, 불 발동 시 {15}초간 치명타 적중이 {10} 상승합니다. (중첩 불가)",
   "en": "Increases Fire Hit by {3} and Fire Damage by {4} for {8} seconds after the battle starts. When Fire triggers, increases Critical Hit by {10} for {15} seconds. (Cannot stack)",
   "ru": "Первые {8} сек. боя попадание огнём повышается на {3}, а урон от огня — на {4}. При срабатывании огня на {15} сек. критическое попадание повышается на {10}. (не суммируется)",
   "fr": "Pendant {8} s après le début du combat, l'impact de feu augmente de {3} et les dégâts de feu de {4}. Lorsque la feu se déclenche, le coup critique augmente de {10} pendant {15} s. (non cumulable)",
   "es": "Durante {8} s tras el inicio del combate, el impacto de fuego aumenta {3} y el daño de fuego {4}. Al activarse la fuego, el golpe crítico aumenta {10} durante {15} s. (no acumulable)",
   "it": "Aumenta l'impatto di fuoco di {3} e i danni da fuoco di {4} per {8} s dall'inizio del combattimento. Quando il fuoco si attiva, aumenta il colpo critico di {10} per {15} s. (non cumulabile)",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie ogniem o {3} i obrażenia od ognia o {4}. Po aktywacji ognia zwiększa trafienie krytyczne o {10} na {15} s. (nie kumuluje się)",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Feuertreffer um {3} und Feuerschaden um {4}. Bei Auslösen von Feuer steigt den kritischen Treffer für {15} Sek. um {10}. (nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, o acerto de fogo aumenta {3} e o dano de fogo aumenta {4}. Ao ativar a fogo, o acerto crítico aumenta {10} por {15}s. (não acumulável)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Api meningkat {3} dan Damage Api meningkat {4}. Saat Api aktif, Hit Kritis meningkat {10} selama {15} detik. (Tidak dapat ditumpuk)",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าไฟเพิ่มขึ้น {3} และความเสียหายไฟเพิ่มขึ้น {4} เมื่อไฟทำงาน การเข้าเป้าคริติคอลเพิ่มขึ้น {10} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、炎命中が{3}、炎ダメージが{4}上昇し、炎発動時に{15}秒間クリティカル命中が{10}上昇します。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích lửa và {4} sát thương lửa; khi lửa phát động, tăng {10} trúng đích chí mạng trong {15} giây. (không cộng dồn)",
   "cn": "战斗开始后{8}秒内，火焰命中提升{3}、火焰伤害提升{4}，且火焰发动时{15}秒内暴击命中提升{10}。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca ateş isabeti {3}, ateş hasarı {4} artar; ateş tetiklendiğinde {15} saniye boyunca kritik isabet {10} artar. (üst üste binmez)",
   "uk": "Перші {8} с бою влучання вогнем підвищується на {3}, а шкода від вогню — на {4}. При спрацюванні вогню на {15} с критичне влучання підвищується на {10}. (не додається)",
   "tw": "戰鬥開始後 {8} 秒內，火焰命中提升 {3}，火焰傷害提升 {4}；觸發火焰時，暴擊命中提升 {10}，持續 {15} 秒。（不可疊加）"
  }
 },
 {
  "SkillID": 640040,
  "GroupID": 640040,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   640040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Hero_04",
  "RatingType_name": "Hero",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {2}의 폭발 피해를 주고, 대상의 방어력 {10}, 공격력을 {11} 감소시킵니다.",
   "en": "Deals {2} Explosion Damage every {7} seconds and reduces the target's Defense by {10} and Attack by {11}.",
   "ru": "Каждые {7} сек. наносит {2} урона от взрыва и снижает защиту цели на {10}, атаку — на {11}.",
   "fr": "Toutes les {7} s, infl. {2} de dégâts d'explosion et réduit la défense de la cible de {10}, son attaque de {11}.",
   "es": "Cada {7} s, inflige {2} de daño de explosión y reduce la defensa del objetivo en {10}, su ataque en {11}.",
   "it": "Infligge {2} danni da esplosione ogni {7} s e riduce la difesa del bersaglio di {10} e l'attacco di {11}.",
   "pl": "Co {7} s zadaje {2} obrażeń od wybuchu i zmniejsza obronę celu o {10}, atak o {11}.",
   "de": "Verursacht alle {7} Sek. {2} Explosionsschaden und senkt die Verteidigung des Ziels um {10}, den Angriff um {11}.",
   "br": "A cada {7}s, causa {2} de dano de explosão e reduz a defesa do alvo em {10}, o ataque em {11}.",
   "id": "Setiap {7} detik, memberikan {2} Damage Ledakan dan mengurangi Pertahanan target sebesar {10}, Serangan sebesar {11}.",
   "th": "ทุก ๆ {7} วินาที สร้างความเสียหายระเบิด {2} และลดพลังป้องกันของเป้าหมาย {10} พลังโจมตี {11}",
   "ja": "{7}秒ごとに{2}の爆発ダメージを与え、対象の防御力を{10}、攻撃力を{11}減少させます。",
   "vi": "Mỗi {7} giây, gây {2} sát thương nổ và giảm {10} phòng thủ, {11} công lực của mục tiêu.",
   "cn": "每{7}秒造成{2}爆炸伤害，并降低目标{10}防御力、{11}攻击力。",
   "tr": "Her {7} saniyede {2} patlama hasarı verir ve hedefin savunmasını {10}, saldırı gücünü {11} azaltır.",
   "uk": "Кожні {7} с завдає {2} шкоди від вибуху та знижує захист цілі на {10}, атаку — на {11}.",
   "tw": "每 {7} 秒造成 {2} 的爆炸傷害，並使目標的防禦力降低 {10}、攻擊力降低 {11}。"
  }
 },
 {
  "SkillID": 640050,
  "GroupID": 640050,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Hero_05",
  "RatingType_name": "Hero",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 경험치를 {200} 더 획득합니다.\n보스 몬스터 사냥 시 경험치를 {201} 더 획득합니다.",
   "en": "Gain {200} more EXP when defeating Normal Monsters.\nGain {201} more EXP when defeating Boss Monsters.",
   "ru": "При охоте на обычных монстров вы получаете на {200} больше опыта.\nПри охоте на боссов вы получаете на {201} больше опыта.",
   "fr": "Vous gagnez {200} EXP supplémentaires en éliminant des monstres normaux.\nVous gagnez {201} EXP supplémentaires en éliminant des boss.",
   "es": "Obtienes {200} EXP adicionales al derrotar monstruos normales.\nObtienes {201} EXP adicionales al derrotar jefes.",
   "it": "Ottieni {200} EXP in più sconfiggendo mostri normali.\nOttieni {201} EXP in più sconfiggendo boss.",
   "pl": "Otrzymujesz o {200} więcej PD za pokonywanie zwykłych potworów.\nOtrzymujesz o {201} więcej PD za pokonywanie bossów.",
   "de": "Beim Besiegen normaler Monster erhältst du {200} mehr EP.\nBeim Besiegen von Bossen erhältst du {201} mehr EP.",
   "br": "Você ganha {200} EXP a mais ao derrotar monstros normais.\nVocê ganha {201} EXP a mais ao derrotar chefes.",
   "id": "Mendapatkan {200} EXP tambahan saat mengalahkan Monster Normal.\nMendapatkan {201} EXP tambahan saat mengalahkan Monster Boss.",
   "th": "ได้รับ EXP เพิ่ม {200} เมื่อล่ามอนสเตอร์ทั่วไป\nได้รับ EXP เพิ่ม {201} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、経験値を{200}多く獲得します。\nボスモンスター討伐時、経験値を{201}多く獲得します。",
   "vi": "Nhận thêm {200} EXP khi tiêu diệt quái thường.\nNhận thêm {201} EXP khi tiêu diệt Boss.",
   "cn": "击败普通怪物时，额外获得{200}经验值。\n击败首领怪物时，额外获得{201}经验值。",
   "tr": "Normal canavarları yenerken {200} daha fazla EXP kazanırsın.\nBoss canavarları yenerken {201} daha fazla EXP kazanırsın.",
   "uk": "За перемогу над звичайними монстрами ви отримуєте на {200} більше досвіду.\nЗа перемогу над босами ви отримуєте на {201} більше досвіду.",
   "tw": "擊敗普通怪物時，額外獲得{200}經驗值。\n擊敗首領怪物時，額外獲得{201}經驗值。"
  }
 },
 {
  "SkillID": 650010,
  "GroupID": 650010,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   650010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Legend_01",
  "RatingType_name": "Legend",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 번개 적중 {3}, 번개 피해가 {4} 상승하고, 번개 발동 시 {15}초간 공격력 {10}, 방어력이 {11} 상승합니다. (중첩 불가)",
   "en": "Increases Lightning Hit by {3} and Lightning Damage by {4} for {8} seconds after the battle starts. When Lightning triggers, increases Attack by {10} and Defense by {11} for {15} seconds. (Cannot stack)",
   "ru": "Первые {8} сек. боя попадание молнией повышается на {3}, а урон от молнии — на {4}. При срабатывании молнии на {15} сек. атака повышается на {10}, а защита — на {11}. (не суммируется)",
   "fr": "Pendant {8} s après le début du combat, l'impact de foudre augmente de {3} et les dégâts de foudre de {4}. Lorsque la foudre se déclenche, l'attaque augmente de {10} et la défense de {11} pendant {15} s. (non cumulable)",
   "es": "Durante {8} s tras el inicio del combate, el impacto de rayo aumenta {3} y el daño de rayo {4}. Al activarse la rayo, el ataque aumenta {10} y la defensa {11} durante {15} s. (no acumulable)",
   "it": "Aumenta l'impatto di fulmine di {3} e i danni da fulmine di {4} per {8} s dall'inizio del combattimento. Quando il fulmine si attiva, aumenta l'attacco di {10} e la difesa di {11} per {15} s. (non cumulabile)",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie piorunem o {3} i obrażenia od pioruna o {4}. Po aktywacji pioruna zwiększa atak o {10} i obronę o {11} na {15} s. (nie kumuluje się)",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Blitztreffer um {3} und Blitzschaden um {4}. Bei Auslösen von Blitz steigen Angriff um {10} und Verteidigung um {11} für {15} Sek. (nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, o acerto de relâmpago aumenta {3} e o dano de relâmpago aumenta {4}. Ao ativar o relâmpago, o ataque aumenta {10} e a defesa {11} por {15}s. (não acumulável)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Petir meningkat {3} dan Damage Petir meningkat {4}. Saat Petir aktif, Serangan meningkat {10} dan Pertahanan meningkat {11} selama {15} detik. (Tidak dapat ditumpuk)",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าสายฟ้าเพิ่มขึ้น {3} และความเสียหายสายฟ้าเพิ่มขึ้น {4} เมื่อสายฟ้าทำงาน พลังโจมตีเพิ่มขึ้น {10} และพลังป้องกันเพิ่มขึ้น {11} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、雷命中が{3}、雷ダメージが{4}上昇し、雷発動時に{15}秒間攻撃力が{10}、防御力が{11}上昇します。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích sét và {4} sát thương sét; khi sét phát động, tăng {10} công lực, {11} phòng thủ trong {15} giây. (không cộng dồn)",
   "cn": "战斗开始后{8}秒内，闪电命中提升{3}、闪电伤害提升{4}，且闪电发动时{15}秒内攻击力提升{10}、防御力提升{11}。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca yıldırım isabeti {3}, yıldırım hasarı {4} artar; yıldırım tetiklendiğinde {15} saniye boyunca saldırı gücü {10}, savunma {11} artar. (üst üste binmez)",
   "uk": "Перші {8} с бою влучання блискавкою підвищується на {3}, а шкода від блискавки — на {4}. При спрацюванні блискавки на {15} с атака підвищується на {10}, а захист — на {11}. (не додається)",
   "tw": "戰鬥開始後 {8} 秒內，閃電命中提升 {3}，閃電傷害提升 {4}；觸發閃電時，攻擊力提升 {10}、防禦力提升 {11}，持續 {15} 秒。（不可疊加）"
  }
 },
 {
  "SkillID": 650020,
  "GroupID": 650020,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   650020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Legend_02",
  "RatingType_name": "Legend",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 독 적중 {3}, 독 피해가 {4} 상승하고, 독 발동 시 {15}초간 공격속도 {10}, 이동속도가 {11} 상승합니다. (중첩 불가)",
   "en": "Increases Poison Hit by {3} and Poison Damage by {4} for {8} seconds after the battle starts. When Poison triggers, increases Attack Speed by {10} and Movement Speed by {11} for {15} seconds. (Cannot stack)",
   "ru": "Первые {8} сек. боя попадание ядом повышается на {3}, а урон ядом — на {4}. При срабатывании отравления на {15} сек. скорость атаки повышается на {10}, а скорость передвижения — на {11}. (не суммируется)",
   "fr": "Pendant {8} s après le début du combat, l'impact d'empoisonnement augmente de {3} et les dégâts de poison de {4}. Lorsque le poison se déclenche, la vitesse d'attaque augmente de {10} et la vitesse de déplacement de {11} pendant {15} s. (non cumulable)",
   "es": "Durante {8} s tras el inicio del combate, el impacto de envenenamiento aumenta {3} y el daño de veneno {4}. Al activarse el veneno, la velocidad de ataque aumenta {10} y la velocidad de movimiento {11} durante {15} s. (no acumulable)",
   "it": "Aumenta l'impatto di avvelenamento di {3} e i danni da veleno di {4} per {8} s dall'inizio del combattimento. Quando l'avvelenamento si attiva, aumenta la velocità d'attacco di {10} e la velocità di movimento di {11} per {15} s. (non cumulabile)",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie zatruciem o {3} i obrażenia od trucizny o {4}. Po aktywacji trucizny zwiększa szybkość ataku o {10} i szybkość ruchu o {11} na {15} s. (nie kumuluje się)",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Gifttreffer um {3} und Giftschaden um {4}. Bei Auslösen von Gift steigen Angriffstempo um {10} und Bewegungstempo um {11} für {15} Sek. (nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, o acerto de envenenamento aumenta {3} e o dano de veneno aumenta {4}. Ao ativar o veneno, a velocidade de ataque aumenta {10} e a velocidade de movimento {11} por {15}s. (não acumulável)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Racun meningkat {3} dan Damage Racun meningkat {4}. Saat Racun aktif, Kecepatan Serang meningkat {10} dan Kecepatan Gerak meningkat {11} selama {15} detik. (Tidak dapat ditumpuk)",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าพิษเพิ่มขึ้น {3} และความเสียหายพิษเพิ่มขึ้น {4} เมื่อพิษทำงาน ความเร็วโจมตีเพิ่มขึ้น {10} และความเร็วเคลื่อนที่เพิ่มขึ้น {11} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、中毒命中が{3}、毒ダメージが{4}上昇し、毒発動時に{15}秒間攻撃速度が{10}、移動速度が{11}上昇します。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích độc và {4} sát thương độc; khi độc phát động, tăng {10} tốc đánh, {11} tốc chạy trong {15} giây. (không cộng dồn)",
   "cn": "战斗开始后{8}秒内，中毒命中提升{3}、中毒伤害提升{4}，且中毒发动时{15}秒内攻击速度提升{10}、移动速度提升{11}。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca zehir isabeti {3}, zehir hasarı {4} artar; zehir tetiklendiğinde {15} saniye boyunca saldırı hızı {10}, hareket hızı {11} artar. (üst üste binmez)",
   "uk": "Перші {8} с бою влучання отрутою підвищується на {3}, а шкода отрутою — на {4}. При спрацюванні отрути на {15} с швидкість атаки підвищується на {10}, а швидкість руху — на {11}. (не додається)",
   "tw": "戰鬥開始後 {8} 秒內，中毒命中提升 {3}，中毒傷害提升 {4}；觸發中毒時，攻擊速度提升 {10}、移動速度提升 {11}，持續 {15} 秒。（不可疊加）"
  }
 },
 {
  "SkillID": 650030,
  "GroupID": 650030,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   650030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Legend_03",
  "RatingType_name": "Legend",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 불 적중 {3}, 불 피해가 {4} 상승하고, 불 발동 시 {15}초간 치명타 적중 {10}, 치명타 피해가 {11} 상승합니다. (중첩 불가)",
   "en": "Increases Fire Hit by {3} and Fire Damage by {4} for {8} seconds after the battle starts. When Fire triggers, increases Critical Hit by {10} and Crit Damage by {11} for {15} seconds. (Cannot stack)",
   "ru": "Первые {8} сек. боя попадание огнём повышается на {3}, а урон от огня — на {4}. При срабатывании огня на {15} сек. критическое попадание повышается на {10}, а крит. урон — на {11}. (не суммируется)",
   "fr": "Pendant {8} s après le début du combat, l'impact de feu augmente de {3} et les dégâts de feu de {4}. Lorsque la feu se déclenche, le coup critique augmente de {10} et les dégâts critiques de {11} pendant {15} s. (non cumulable)",
   "es": "Durante {8} s tras el inicio del combate, el impacto de fuego aumenta {3} y el daño de fuego {4}. Al activarse la fuego, el golpe crítico aumenta {10} y el daño crítico {11} durante {15} s. (no acumulable)",
   "it": "Aumenta l'impatto di fuoco di {3} e i danni da fuoco di {4} per {8} s dall'inizio del combattimento. Quando il fuoco si attiva, aumenta il colpo critico di {10} e i danni critici di {11} per {15} s. (non cumulabile)",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie ogniem o {3} i obrażenia od ognia o {4}. Po aktywacji ognia zwiększa trafienie krytyczne o {10} i obrażenia kryt. o {11} na {15} s. (nie kumuluje się)",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Feuertreffer um {3} und Feuerschaden um {4}. Bei Auslösen von Feuer steigen kritischer Treffer um {10} und kritischer Schaden um {11} für {15} Sek. (nicht stapelbar)",
   "br": "Por {8}s após o início da batalha, o acerto de fogo aumenta {3} e o dano de fogo aumenta {4}. Ao ativar a fogo, o acerto crítico aumenta {10} e o dano crítico {11} por {15}s. (não acumulável)",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Api meningkat {3} dan Damage Api meningkat {4}. Saat Api aktif, Hit Kritis meningkat {10} dan Damage Kritis meningkat {11} selama {15} detik. (Tidak dapat ditumpuk)",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าไฟเพิ่มขึ้น {3} และความเสียหายไฟเพิ่มขึ้น {4} เมื่อไฟทำงาน การเข้าเป้าคริติคอลเพิ่มขึ้น {10} และความเสียหายคริติคอลเพิ่มขึ้น {11} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้)",
   "ja": "戦闘開始後{8}秒間、炎命中が{3}、炎ダメージが{4}上昇し、炎発動時に{15}秒間クリティカル命中が{10}、クリティカルダメージが{11}上昇します。（重複不可）",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích lửa và {4} sát thương lửa; khi lửa phát động, tăng {10} trúng đích chí mạng, {11} sát thương chí mạng trong {15} giây. (không cộng dồn)",
   "cn": "战斗开始后{8}秒内，火焰命中提升{3}、火焰伤害提升{4}，且火焰发动时{15}秒内暴击命中提升{10}、暴击伤害提升{11}。（不可叠加）",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca ateş isabeti {3}, ateş hasarı {4} artar; ateş tetiklendiğinde {15} saniye boyunca kritik isabet {10}, kritik hasar {11} artar. (üst üste binmez)",
   "uk": "Перші {8} с бою влучання вогнем підвищується на {3}, а шкода від вогню — на {4}. При спрацюванні вогню на {15} с критичне влучання підвищується на {10}, а критична шкода — на {11}. (не додається)",
   "tw": "戰鬥開始後 {8} 秒內，火焰命中提升 {3}，火焰傷害提升 {4}；觸發火焰時，暴擊命中提升 {10}、暴擊傷害提升 {11}，持續 {15} 秒。（不可疊加）"
  }
 },
 {
  "SkillID": 650040,
  "GroupID": 650040,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   650040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Legend_04",
  "RatingType_name": "Legend",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {2}의 폭발 피해를 주고, 대상의 방어력 {10}, 공격력 {11}, 공격속도를 {12} 감소시킵니다.",
   "en": "Deals {2} Explosion Damage every {7} seconds and reduces the target's Defense by {10}, Attack by {11}, and Attack Speed by {12}.",
   "ru": "Каждые {7} сек. наносит {2} урона от взрыва и снижает защиту цели на {10}, атаку — на {11}, скорость атаки — на {12}.",
   "fr": "Toutes les {7} s, infl. {2} de dégâts d'explosion et réduit la défense de la cible de {10}, son attaque de {11} et sa vitesse d'attaque de {12}.",
   "es": "Cada {7} s, inflige {2} de daño de explosión y reduce la defensa del objetivo en {10}, su ataque en {11} y su velocidad de ataque en {12}.",
   "it": "Infligge {2} danni da esplosione ogni {7} s e riduce la difesa del bersaglio di {10}, l'attacco di {11} e la velocità d'attacco di {12}.",
   "pl": "Co {7} s zadaje {2} obrażeń od wybuchu i zmniejsza obronę celu o {10}, atak o {11} oraz szybkość ataku o {12}.",
   "de": "Verursacht alle {7} Sek. {2} Explosionsschaden und senkt die Verteidigung des Ziels um {10}, den Angriff um {11} und das Angriffstempo um {12}.",
   "br": "A cada {7}s, causa {2} de dano de explosão e reduz a defesa do alvo em {10}, o ataque em {11} e a velocidade de ataque em {12}.",
   "id": "Setiap {7} detik, memberikan {2} Damage Ledakan dan mengurangi Pertahanan target sebesar {10}, Serangan sebesar {11}, dan Kecepatan Serang sebesar {12}.",
   "th": "ทุก ๆ {7} วินาที สร้างความเสียหายระเบิด {2} และลดพลังป้องกันของเป้าหมาย {10} พลังโจมตี {11} และความเร็วโจมตี {12}",
   "ja": "{7}秒ごとに{2}の爆発ダメージを与え、対象の防御力を{10}、攻撃力を{11}、攻撃速度を{12}減少させます。",
   "vi": "Mỗi {7} giây, gây {2} sát thương nổ và giảm {10} phòng thủ, {11} công lực, {12} tốc đánh của mục tiêu.",
   "cn": "每{7}秒造成{2}爆炸伤害，并降低目标{10}防御力、{11}攻击力、{12}攻击速度。",
   "tr": "Her {7} saniyede {2} patlama hasarı verir ve hedefin savunmasını {10}, saldırı gücünü {11}, saldırı hızını {12} azaltır.",
   "uk": "Кожні {7} с завдає {2} шкоди від вибуху та знижує захист цілі на {10}, атаку — на {11}, швидкість атаки — на {12}.",
   "tw": "每 {7} 秒造成 {2} 的爆炸傷害，並使目標的防禦力降低 {10}、攻擊力降低 {11}、攻擊速度降低 {12}。"
  }
 },
 {
  "SkillID": 650050,
  "GroupID": 650050,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Legend_05",
  "RatingType_name": "Legend",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 경험치를 {200} 더 획득하고, {202} 상승합니다.\n보스 몬스터 사냥 시 경험치를 {201} 더 획득합니다.",
   "en": "Gain {200} more EXP when defeating Normal Monsters, with a further increase of {202}.\nGain {201} more EXP when defeating Boss Monsters.",
   "ru": "При охоте на обычных монстров вы получаете на {200} больше опыта, а прирост дополнительно увеличивается на {202}.\nПри охоте на боссов вы получаете на {201} больше опыта.",
   "fr": "Vous gagnez {200} EXP supplémentaires en éliminant des monstres normaux, avec une augmentation supplémentaire de {202}.\nVous gagnez {201} EXP supplémentaires en éliminant des boss.",
   "es": "Obtienes {200} EXP adicionales al derrotar monstruos normales, con un aumento adicional de {202}.\nObtienes {201} EXP adicionales al derrotar jefes.",
   "it": "Ottieni {200} EXP in più sconfiggendo mostri normali, con un ulteriore aumento di {202}.\nOttieni {201} EXP in più sconfiggendo boss.",
   "pl": "Otrzymujesz o {200} więcej PD za pokonywanie zwykłych potworów, a wartość wzrasta dodatkowo o {202}.\nOtrzymujesz o {201} więcej PD za pokonywanie bossów.",
   "de": "Beim Besiegen normaler Monster erhältst du {200} mehr EP, mit einer zusätzlichen Erhöhung um {202}.\nBeim Besiegen von Bossen erhältst du {201} mehr EP.",
   "br": "Você ganha {200} EXP a mais ao derrotar monstros normais, com um aumento adicional de {202}.\nVocê ganha {201} EXP a mais ao derrotar chefes.",
   "id": "Mendapatkan {200} EXP tambahan saat mengalahkan Monster Normal, dengan peningkatan tambahan sebesar {202}.\nMendapatkan {201} EXP tambahan saat mengalahkan Monster Boss.",
   "th": "ได้รับ EXP เพิ่ม {200} เมื่อล่ามอนสเตอร์ทั่วไป และเพิ่มขึ้นอีก {202}\nได้รับ EXP เพิ่ม {201} เมื่อล่าบอส",
   "ja": "一般モンスター討伐時、経験値を{200}多く獲得し、さらに{202}上昇します。\nボスモンスター討伐時、経験値を{201}多く獲得します。",
   "vi": "Nhận thêm {200} EXP khi tiêu diệt quái thường và tăng thêm {202}.\nNhận thêm {201} EXP khi tiêu diệt Boss.",
   "cn": "击败普通怪物时，额外获得{200}经验值，并额外提升{202}。\n击败首领怪物时，额外获得{201}经验值。",
   "tr": "Normal canavarları yenerken {200} daha fazla EXP kazanırsın ve ayrıca {202} artar.\nBoss canavarları yenerken {201} daha fazla EXP kazanırsın.",
   "uk": "За перемогу над звичайними монстрами ви отримуєте на {200} більше досвіду, а приріст додатково збільшується на {202}.\nЗа перемогу над босами ви отримуєте на {201} більше досвіду.",
   "tw": "擊敗普通怪物時，額外獲得{200}經驗值，並額外提升{202}。\n擊敗首領怪物時，額外獲得{201}經驗值。"
  }
 },
 {
  "SkillID": 660010,
  "GroupID": 660010,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   660010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Myth_01",
  "RatingType_name": "Myth",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 번개 적중 {3}, 번개 피해가 {4} 상승하고, 번개 발동 시 {15}초간 공격력 {10}, 방어력이 {11} 상승합니다. (중첩 불가) 번개 발동 시 {21} 확률로 모든 스킬의 쿨타임이 {16}초 감소합니다.",
   "en": "Increases Lightning Hit by {3} and Lightning Damage by {4} for {8} seconds after the battle starts. When Lightning triggers, increases Attack by {10} and Defense by {11} for {15} seconds. (Cannot stack) When Lightning triggers, there is a {21} chance to reduce the cooldown of all skills by {16} seconds.",
   "ru": "Первые {8} сек. боя попадание молнией повышается на {3}, а урон от молнии — на {4}. При срабатывании молнии на {15} сек. атака повышается на {10}, а защита — на {11}. (не суммируется) При срабатывании молнии с шансом {21} время перезарядки всех навыков сокращается на {16} сек.",
   "fr": "Pendant {8} s après le début du combat, l'impact de foudre augmente de {3} et les dégâts de foudre de {4}. Lorsque la foudre se déclenche, l'attaque augmente de {10} et la défense de {11} pendant {15} s. (non cumulable) Lorsque la foudre se déclenche, {21} de chances de réduire le temps de recharge de toutes les compétences de {16} s.",
   "es": "Durante {8} s tras el inicio del combate, el impacto de rayo aumenta {3} y el daño de rayo {4}. Al activarse la rayo, el ataque aumenta {10} y la defensa {11} durante {15} s. (no acumulable) Al activarse la rayo, hay {21} de prob. de reducir el tiempo de reutilización de todas las habilidades en {16} s.",
   "it": "Aumenta l'impatto di fulmine di {3} e i danni da fulmine di {4} per {8} s dall'inizio del combattimento. Quando il fulmine si attiva, aumenta l'attacco di {10} e la difesa di {11} per {15} s. (non cumulabile) Quando il fulmine si attiva, {21} di probabilità di ridurre il tempo di recupero di tutte le abilità di {16} s.",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie piorunem o {3} i obrażenia od pioruna o {4}. Po aktywacji pioruna zwiększa atak o {10} i obronę o {11} na {15} s. (nie kumuluje się) Po aktywacji pioruna z szansą {21} skraca czas odnowienia wszystkich umiejętności o {16} s.",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Blitztreffer um {3} und Blitzschaden um {4}. Bei Auslösen von Blitz steigen Angriff um {10} und Verteidigung um {11} für {15} Sek. (nicht stapelbar) Bei Auslösen von Blitz wird mit einer Chance von {21} die Abklingzeit aller Fähigkeiten um {16} Sek. verkürzt.",
   "br": "Por {8}s após o início da batalha, o acerto de relâmpago aumenta {3} e o dano de relâmpago aumenta {4}. Ao ativar o relâmpago, o ataque aumenta {10} e a defesa {11} por {15}s. (não acumulável) Ao ativar o relâmpago, há {21} de chance de reduzir o tempo de recarga de todas as habilidades em {16}s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Petir meningkat {3} dan Damage Petir meningkat {4}. Saat Petir aktif, Serangan meningkat {10} dan Pertahanan meningkat {11} selama {15} detik. (Tidak dapat ditumpuk) Saat Petir aktif, ada peluang {21} untuk mengurangi waktu jeda semua skill sebesar {16} detik.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าสายฟ้าเพิ่มขึ้น {3} และความเสียหายสายฟ้าเพิ่มขึ้น {4} เมื่อสายฟ้าทำงาน พลังโจมตีเพิ่มขึ้น {10} และพลังป้องกันเพิ่มขึ้น {11} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้) เมื่อสายฟ้าทำงาน มีโอกาส {21} ลดคูลดาวน์ของสกิลทั้งหมด {16} วินาที",
   "ja": "戦闘開始後{8}秒間、雷命中が{3}、雷ダメージが{4}上昇し、雷発動時に{15}秒間攻撃力が{10}、防御力が{11}上昇します。（重複不可） 雷発動時、{21}の確率で全スキルのクールタイムが{16}秒減少します。",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích sét và {4} sát thương sét; khi sét phát động, tăng {10} công lực, {11} phòng thủ trong {15} giây. (không cộng dồn) Khi sét phát động, có {21} tỉ lệ giảm {16} giây thời gian hồi của mọi kỹ năng.",
   "cn": "战斗开始后{8}秒内，闪电命中提升{3}、闪电伤害提升{4}，且闪电发动时{15}秒内攻击力提升{10}、防御力提升{11}。（不可叠加） 闪电发动时有{21}概率使所有技能冷却时间减少{16}秒。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca yıldırım isabeti {3}, yıldırım hasarı {4} artar; yıldırım tetiklendiğinde {15} saniye boyunca saldırı gücü {10}, savunma {11} artar. (üst üste binmez) Yıldırım tetiklendiğinde {21} şansla tüm yeteneklerin bekleme süresi {16} saniye azalır.",
   "uk": "Перші {8} с бою влучання блискавкою підвищується на {3}, а шкода від блискавки — на {4}. При спрацюванні блискавки на {15} с атака підвищується на {10}, а захист — на {11}. (не додається) При спрацюванні блискавки з шансом {21} час відновлення всіх умінь скорочується на {16} с.",
   "tw": "戰鬥開始後 {8} 秒內，閃電命中提升 {3}，閃電傷害提升 {4}；觸發閃電時，攻擊力提升 {10}、防禦力提升 {11}，持續 {15} 秒。（不可疊加）觸發閃電時，有 {21} 機率使所有技能的冷卻時間減少 {16} 秒。"
  }
 },
 {
  "SkillID": 660020,
  "GroupID": 660020,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   660020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Myth_02",
  "RatingType_name": "Myth",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 독 적중 {3}, 독 피해가 {4} 상승하고, 독 발동 시 {15}초간 공격속도 {10}, 이동속도가 {11} 상승합니다. (중첩 불가) 독 발동 시 {21} 확률로 모든 스킬의 쿨타임이 {16}초 감소합니다.",
   "en": "Increases Poison Hit by {3} and Poison Damage by {4} for {8} seconds after the battle starts. When Poison triggers, increases Attack Speed by {10} and Movement Speed by {11} for {15} seconds. (Cannot stack) When Poison triggers, there is a {21} chance to reduce the cooldown of all skills by {16} seconds.",
   "ru": "Первые {8} сек. боя попадание ядом повышается на {3}, а урон ядом — на {4}. При срабатывании отравления на {15} сек. скорость атаки повышается на {10}, а скорость передвижения — на {11}. (не суммируется) При срабатывании отравления с шансом {21} время перезарядки всех навыков сокращается на {16} сек.",
   "fr": "Pendant {8} s après le début du combat, l'impact d'empoisonnement augmente de {3} et les dégâts de poison de {4}. Lorsque le poison se déclenche, la vitesse d'attaque augmente de {10} et la vitesse de déplacement de {11} pendant {15} s. (non cumulable) Lorsque le poison se déclenche, {21} de chances de réduire le temps de recharge de toutes les compétences de {16} s.",
   "es": "Durante {8} s tras el inicio del combate, el impacto de envenenamiento aumenta {3} y el daño de veneno {4}. Al activarse el veneno, la velocidad de ataque aumenta {10} y la velocidad de movimiento {11} durante {15} s. (no acumulable) Al activarse el veneno, hay {21} de prob. de reducir el tiempo de reutilización de todas las habilidades en {16} s.",
   "it": "Aumenta l'impatto di avvelenamento di {3} e i danni da veleno di {4} per {8} s dall'inizio del combattimento. Quando l'avvelenamento si attiva, aumenta la velocità d'attacco di {10} e la velocità di movimento di {11} per {15} s. (non cumulabile) Quando l'avvelenamento si attiva, {21} di probabilità di ridurre il tempo di recupero di tutte le abilità di {16} s.",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie zatruciem o {3} i obrażenia od trucizny o {4}. Po aktywacji trucizny zwiększa szybkość ataku o {10} i szybkość ruchu o {11} na {15} s. (nie kumuluje się) Po aktywacji trucizny z szansą {21} skraca czas odnowienia wszystkich umiejętności o {16} s.",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Gifttreffer um {3} und Giftschaden um {4}. Bei Auslösen von Gift steigen Angriffstempo um {10} und Bewegungstempo um {11} für {15} Sek. (nicht stapelbar) Bei Auslösen von Gift wird mit einer Chance von {21} die Abklingzeit aller Fähigkeiten um {16} Sek. verkürzt.",
   "br": "Por {8}s após o início da batalha, o acerto de envenenamento aumenta {3} e o dano de veneno aumenta {4}. Ao ativar o veneno, a velocidade de ataque aumenta {10} e a velocidade de movimento {11} por {15}s. (não acumulável) Ao ativar o veneno, há {21} de chance de reduzir o tempo de recarga de todas as habilidades em {16}s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Racun meningkat {3} dan Damage Racun meningkat {4}. Saat Racun aktif, Kecepatan Serang meningkat {10} dan Kecepatan Gerak meningkat {11} selama {15} detik. (Tidak dapat ditumpuk) Saat Racun aktif, ada peluang {21} untuk mengurangi waktu jeda semua skill sebesar {16} detik.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าพิษเพิ่มขึ้น {3} และความเสียหายพิษเพิ่มขึ้น {4} เมื่อพิษทำงาน ความเร็วโจมตีเพิ่มขึ้น {10} และความเร็วเคลื่อนที่เพิ่มขึ้น {11} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้) เมื่อพิษทำงาน มีโอกาส {21} ลดคูลดาวน์ของสกิลทั้งหมด {16} วินาที",
   "ja": "戦闘開始後{8}秒間、中毒命中が{3}、毒ダメージが{4}上昇し、毒発動時に{15}秒間攻撃速度が{10}、移動速度が{11}上昇します。（重複不可） 毒発動時、{21}の確率で全スキルのクールタイムが{16}秒減少します。",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích độc và {4} sát thương độc; khi độc phát động, tăng {10} tốc đánh, {11} tốc chạy trong {15} giây. (không cộng dồn) Khi độc phát động, có {21} tỉ lệ giảm {16} giây thời gian hồi của mọi kỹ năng.",
   "cn": "战斗开始后{8}秒内，中毒命中提升{3}、中毒伤害提升{4}，且中毒发动时{15}秒内攻击速度提升{10}、移动速度提升{11}。（不可叠加） 中毒发动时有{21}概率使所有技能冷却时间减少{16}秒。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca zehir isabeti {3}, zehir hasarı {4} artar; zehir tetiklendiğinde {15} saniye boyunca saldırı hızı {10}, hareket hızı {11} artar. (üst üste binmez) Zehir tetiklendiğinde {21} şansla tüm yeteneklerin bekleme süresi {16} saniye azalır.",
   "uk": "Перші {8} с бою влучання отрутою підвищується на {3}, а шкода отрутою — на {4}. При спрацюванні отрути на {15} с швидкість атаки підвищується на {10}, а швидкість руху — на {11}. (не додається) При спрацюванні отрути з шансом {21} час відновлення всіх умінь скорочується на {16} с.",
   "tw": "戰鬥開始後 {8} 秒內，中毒命中提升 {3}，中毒傷害提升 {4}；觸發中毒時，攻擊速度提升 {10}、移動速度提升 {11}，持續 {15} 秒。（不可疊加）觸發中毒時，有 {21} 機率使所有技能的冷卻時間減少 {16} 秒。"
  }
 },
 {
  "SkillID": 660030,
  "GroupID": 660030,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   660030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Myth_03",
  "RatingType_name": "Myth",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "전투 시작 후 {8}초간 불 적중 {3}, 불 피해가 {4} 상승하고, 불 발동 시 {15}초간 치명타 적중 {10}, 치명타 피해가 {11} 상승합니다. (중첩 불가) 불 발동 시 {21} 확률로 모든 스킬의 쿨타임이 {16}초 감소합니다.",
   "en": "Increases Fire Hit by {3} and Fire Damage by {4} for {8} seconds after the battle starts. When Fire triggers, increases Critical Hit by {10} and Crit Damage by {11} for {15} seconds. (Cannot stack) When Fire triggers, there is a {21} chance to reduce the cooldown of all skills by {16} seconds.",
   "ru": "Первые {8} сек. боя попадание огнём повышается на {3}, а урон от огня — на {4}. При срабатывании огня на {15} сек. критическое попадание повышается на {10}, а крит. урон — на {11}. (не суммируется) При срабатывании огня с шансом {21} время перезарядки всех навыков сокращается на {16} сек.",
   "fr": "Pendant {8} s après le début du combat, l'impact de feu augmente de {3} et les dégâts de feu de {4}. Lorsque la feu se déclenche, le coup critique augmente de {10} et les dégâts critiques de {11} pendant {15} s. (non cumulable) Lorsque la feu se déclenche, {21} de chances de réduire le temps de recharge de toutes les compétences de {16} s.",
   "es": "Durante {8} s tras el inicio del combate, el impacto de fuego aumenta {3} y el daño de fuego {4}. Al activarse la fuego, el golpe crítico aumenta {10} y el daño crítico {11} durante {15} s. (no acumulable) Al activarse la fuego, hay {21} de prob. de reducir el tiempo de reutilización de todas las habilidades en {16} s.",
   "it": "Aumenta l'impatto di fuoco di {3} e i danni da fuoco di {4} per {8} s dall'inizio del combattimento. Quando il fuoco si attiva, aumenta il colpo critico di {10} e i danni critici di {11} per {15} s. (non cumulabile) Quando il fuoco si attiva, {21} di probabilità di ridurre il tempo di recupero di tutte le abilità di {16} s.",
   "pl": "Przez {8} s od rozpoczęcia walki zwiększa trafienie ogniem o {3} i obrażenia od ognia o {4}. Po aktywacji ognia zwiększa trafienie krytyczne o {10} i obrażenia kryt. o {11} na {15} s. (nie kumuluje się) Po aktywacji ognia z szansą {21} skraca czas odnowienia wszystkich umiejętności o {16} s.",
   "de": "Für {8} Sek. nach Kampfbeginn steigen Feuertreffer um {3} und Feuerschaden um {4}. Bei Auslösen von Feuer steigen kritischer Treffer um {10} und kritischer Schaden um {11} für {15} Sek. (nicht stapelbar) Bei Auslösen von Feuer wird mit einer Chance von {21} die Abklingzeit aller Fähigkeiten um {16} Sek. verkürzt.",
   "br": "Por {8}s após o início da batalha, o acerto de fogo aumenta {3} e o dano de fogo aumenta {4}. Ao ativar a fogo, o acerto crítico aumenta {10} e o dano crítico {11} por {15}s. (não acumulável) Ao ativar a fogo, há {21} de chance de reduzir o tempo de recarga de todas as habilidades em {16}s.",
   "id": "Selama {8} detik setelah pertempuran dimulai, Hit Api meningkat {3} dan Damage Api meningkat {4}. Saat Api aktif, Hit Kritis meningkat {10} dan Damage Kritis meningkat {11} selama {15} detik. (Tidak dapat ditumpuk) Saat Api aktif, ada peluang {21} untuk mengurangi waktu jeda semua skill sebesar {16} detik.",
   "th": "หลังเริ่มการต่อสู้ {8} วินาที การเข้าเป้าไฟเพิ่มขึ้น {3} และความเสียหายไฟเพิ่มขึ้น {4} เมื่อไฟทำงาน การเข้าเป้าคริติคอลเพิ่มขึ้น {10} และความเสียหายคริติคอลเพิ่มขึ้น {11} เป็นเวลา {15} วินาที (ไม่สามารถซ้อนทับได้) เมื่อไฟทำงาน มีโอกาส {21} ลดคูลดาวน์ของสกิลทั้งหมด {16} วินาที",
   "ja": "戦闘開始後{8}秒間、炎命中が{3}、炎ダメージが{4}上昇し、炎発動時に{15}秒間クリティカル命中が{10}、クリティカルダメージが{11}上昇します。（重複不可） 炎発動時、{21}の確率で全スキルのクールタイムが{16}秒減少します。",
   "vi": "Trong {8} giây sau khi bắt đầu trận đấu, tăng {3} trúng đích lửa và {4} sát thương lửa; khi lửa phát động, tăng {10} trúng đích chí mạng, {11} sát thương chí mạng trong {15} giây. (không cộng dồn) Khi lửa phát động, có {21} tỉ lệ giảm {16} giây thời gian hồi của mọi kỹ năng.",
   "cn": "战斗开始后{8}秒内，火焰命中提升{3}、火焰伤害提升{4}，且火焰发动时{15}秒内暴击命中提升{10}、暴击伤害提升{11}。（不可叠加） 火焰发动时有{21}概率使所有技能冷却时间减少{16}秒。",
   "tr": "Savaş başladıktan sonra {8} saniye boyunca ateş isabeti {3}, ateş hasarı {4} artar; ateş tetiklendiğinde {15} saniye boyunca kritik isabet {10}, kritik hasar {11} artar. (üst üste binmez) Ateş tetiklendiğinde {21} şansla tüm yeteneklerin bekleme süresi {16} saniye azalır.",
   "uk": "Перші {8} с бою влучання вогнем підвищується на {3}, а шкода від вогню — на {4}. При спрацюванні вогню на {15} с критичне влучання підвищується на {10}, а критична шкода — на {11}. (не додається) При спрацюванні вогню з шансом {21} час відновлення всіх умінь скорочується на {16} с.",
   "tw": "戰鬥開始後 {8} 秒內，火焰命中提升 {3}，火焰傷害提升 {4}；觸發火焰時，暴擊命中提升 {10}、暴擊傷害提升 {11}，持續 {15} 秒。（不可疊加）觸發火焰時，有 {21} 機率使所有技能的冷卻時間減少 {16} 秒。"
  }
 },
 {
  "SkillID": 660040,
  "GroupID": 660040,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   660040
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Myth_04",
  "RatingType_name": "Myth",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "{7}초마다 {2}의 폭발 피해를 주고, 대상의 방어력 {10}, 공격력 {11}, 공격속도를 {12} 감소시킵니다.",
   "en": "Every {7} seconds, deals {2} explosion damage and reduces the target's Defense by {10}, Attack by {11}, and Attack Speed by {12}.",
   "ru": "Каждые {7} сек. наносит {2} урона от взрыва и снижает защиту цели на {10}, атаку на {11} и скорость атаки на {12}.",
   "fr": "Toutes les {7} s, infliges {2} de dégâts d'explosion et réduit la défense de la cible de {10}, son attaque de {11} et sa vitesse d'attaque de {12}.",
   "es": "Cada {7} s, inflige {2} de daño de explosión y reduce la defensa del objetivo en {10}, el ataque en {11} y la velocidad de ataque en {12}.",
   "it": "Ogni {7} s infligge {2} danni da esplosione e riduce la difesa del bersaglio di {10}, l'attacco di {11} e la velocità d'attacco di {12}.",
   "pl": "Co {7} s zadaje {2} obrażeń od wybuchu i zmniejsza obronę celu o {10}, atak o {11} oraz szybkość ataku o {12}.",
   "de": "Verursacht alle {7} Sek. {2} Explosionsschaden und senkt die Verteidigung des Ziels um {10}, den Angriff um {11} und das Angriffstempo um {12}.",
   "br": "A cada {7}s, causa {2} de dano de explosão e reduz a defesa do alvo em {10}, o ataque em {11} e a velocidade de ataque em {12}.",
   "id": "Setiap {7} detik, memberikan {2} damage ledakan dan mengurangi Pertahanan target sebesar {10}, Serangan sebesar {11}, dan Kecepatan Serang sebesar {12}.",
   "th": "ทุก ๆ {7} วินาที สร้างความเสียหายจากการระเบิด {2} และลดพลังป้องกันของเป้าหมาย {10} พลังโจมตี {11} และความเร็วโจมตี {12}",
   "ja": "{7}秒ごとに{2}の爆発ダメージを与え、対象の防御力を{10}、攻撃力を{11}、攻撃速度を{12}減少させます。",
   "vi": "Mỗi {7} giây gây {2} sát thương nổ và giảm {10} phòng thủ, {11} công lực, {12} tốc đánh của mục tiêu.",
   "cn": "每{7}秒造成{2}爆炸伤害，并降低目标{10}防御力、{11}攻击力、{12}攻击速度。",
   "tr": "Her {7} saniyede {2} patlama hasarı verir ve hedefin savunmasını {10}, saldırısını {11}, saldırı hızını {12} azaltır.",
   "uk": "Кожні {7} с завдає {2} шкоди від вибуху та знижує захист цілі на {10}, атаку на {11} і швидкість атаки на {12}.",
   "tw": "每{7}秒造成{2}爆炸傷害，並降低目標{10}防禦力、{11}攻擊力、{12}攻擊速度。"
  }
 },
 {
  "SkillID": 660050,
  "GroupID": 660050,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 3,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 0,
  "Range": 0.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Pet_Tip_Myth_05",
  "RatingType_name": "Myth",
  "SkillType_name": "PetSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "None",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "일반 몬스터 사냥 시 경험치를 {200} 더 획득하고, {202} 상승합니다.\n보스 몬스터 사냥 시 경험치를 {201} 더 획득하고, {203} 상승합니다.",
   "en": "Gain {200} more EXP when defeating Normal Monsters, with a further increase of {202}.\nGain {201} more EXP when defeating Boss Monsters, with a further increase of {203}.",
   "ru": "При охоте на обычных монстров вы получаете на {200} больше опыта, а прирост дополнительно увеличивается на {202}.\nПри охоте на боссов вы получаете на {201} больше опыта, а прирост дополнительно увеличивается на {203}.",
   "fr": "Vous gagnez {200} EXP supplémentaires en éliminant des monstres normaux, avec une augmentation supplémentaire de {202}.\nVous gagnez {201} EXP supplémentaires en éliminant des boss, avec une augmentation supplémentaire de {203}.",
   "es": "Obtienes {200} EXP adicionales al derrotar monstruos normales, con un aumento adicional de {202}.\nObtienes {201} EXP adicionales al derrotar jefes, con un aumento adicional de {203}.",
   "it": "Ottieni {200} EXP in più sconfiggendo mostri normali, con un ulteriore aumento di {202}.\nOttieni {201} EXP in più sconfiggendo boss, con un ulteriore aumento di {203}.",
   "pl": "Otrzymujesz o {200} więcej PD za pokonywanie zwykłych potworów, a wartość wzrasta dodatkowo o {202}.\nOtrzymujesz o {201} więcej PD za pokonywanie bossów, a wartość wzrasta dodatkowo o {203}.",
   "de": "Beim Besiegen normaler Monster erhältst du {200} mehr EP, mit einer zusätzlichen Erhöhung um {202}.\nBeim Besiegen von Bossen erhältst du {201} mehr EP, mit einer zusätzlichen Erhöhung um {203}.",
   "br": "Você ganha {200} EXP a mais ao derrotar monstros normais, com um aumento adicional de {202}.\nVocê ganha {201} EXP a mais ao derrotar chefes, com um aumento adicional de {203}.",
   "id": "Mendapatkan {200} EXP tambahan saat mengalahkan Monster Normal, dengan peningkatan tambahan sebesar {202}.\nMendapatkan {201} EXP tambahan saat mengalahkan Monster Boss, dengan peningkatan tambahan sebesar {203}.",
   "th": "ได้รับ EXP เพิ่ม {200} เมื่อล่ามอนสเตอร์ทั่วไป และเพิ่มขึ้นอีก {202}\nได้รับ EXP เพิ่ม {201} เมื่อล่าบอส และเพิ่มขึ้นอีก {203}",
   "ja": "一般モンスター討伐時、経験値を{200}多く獲得し、さらに{202}上昇します。\nボスモンスター討伐時、経験値を{201}多く獲得し、さらに{203}上昇します。",
   "vi": "Nhận thêm {200} EXP khi tiêu diệt quái thường và tăng thêm {202}.\nNhận thêm {201} EXP khi tiêu diệt Boss và tăng thêm {203}.",
   "cn": "击败普通怪物时，额外获得{200}经验值，并额外提升{202}。\n击败首领怪物时，额外获得{201}经验值，并额外提升{203}。",
   "tr": "Normal canavarları yenerken {200} daha fazla EXP kazanırsın ve ayrıca {202} artar.\nBoss canavarları yenerken {201} daha fazla EXP kazanırsın ve ayrıca {203} artar.",
   "uk": "За перемогу над звичайними монстрами ви отримуєте на {200} більше досвіду, а приріст додатково збільшується на {202}.\nЗа перемогу над босами ви отримуєте на {201} більше досвіду, а приріст додатково збільшується на {203}.",
   "tw": "擊敗普通怪物時，額外獲得{200}經驗值，並額外提升{202}。\n擊敗首領怪物時，額外獲得{201}經驗值，並額外提升{203}。"
  }
 },
 {
  "SkillID": 761010,
  "GroupID": 761010,
  "RatingType": 6,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 8,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   761010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 20,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Machina_Tip_01",
  "RatingType_name": "Myth",
  "SkillType_name": "MachinaSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "주위에 {2}의 피해를 주고, {15}초간 피해 {10}, 공격속도가 {11} 증가합니다.",
   "en": "Deals {2} damage to nearby enemies and increases Damage by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона врагам вокруг и на {15} сек. повышает урон на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts aux ennemis proches et augmente les dégâts de {10} et la vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño a los enemigos cercanos y aumenta el daño en {10} y la velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni ai nemici vicini e aumenta i danni di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu i zwiększa obrażenia o {10} i szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe und erhöht für {15} Sek. den Schaden um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano aos inimigos próximos e aumenta o dano em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage kepada musuh di sekitar dan meningkatkan Damage sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง และเพิ่มความเสียหาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "周囲の敵に{2}のダメージを与え、{15}秒間、与ダメージが{10}、攻撃速度が{11}増加します。",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh và tăng {10} sát thương và {11} tốc đánh trong {15} giây.",
   "cn": "对周围敌人造成{2}伤害，在{15}秒内提升{10}伤害、{11}攻击速度。",
   "tr": "Etraftaki düşmanlara {2} hasar verir ve {15} saniye boyunca hasarı {10}, saldırı hızını {11} artırır.",
   "uk": "Завдає {2} шкоди ворогам навколо та на {15} с підвищує шкоду на {10} і швидкість атаки на {11}.",
   "tw": "對周圍敵人造成{2}傷害，在{15}秒內提升{10}傷害、{11}攻擊速度。"
  }
 },
 {
  "SkillID": 751010,
  "GroupID": 751010,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 8,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   751010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 20,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Machina_Tip_02",
  "RatingType_name": "Legend",
  "SkillType_name": "MachinaSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "주위에 {2}의 피해를 주고, {15}초간 피해가 {10} 증가합니다.",
   "en": "Deals {2} damage to nearby enemies and increases Damage by {10} for {15} seconds.",
   "ru": "Наносит {2} урона врагам вокруг и повышает урон на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts aux ennemis proches et augmente les dégâts de {10} pendant {15} s.",
   "es": "Inflige {2} de daño a los enemigos cercanos y aumenta el daño en {10} durante {15} s.",
   "it": "Infligge {2} danni ai nemici vicini e aumenta i danni di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu i zwiększa obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe und erhöht den Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano aos inimigos próximos e aumenta o dano em {10} por {15}s.",
   "id": "Memberikan {2} damage kepada musuh di sekitar dan meningkatkan Damage sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง และเพิ่มความเสียหาย {10} เป็นเวลา {15} วินาที",
   "ja": "周囲の敵に{2}のダメージを与え、{15}秒間、与ダメージが{10}増加します。",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh và tăng {10} sát thương trong {15} giây.",
   "cn": "对周围敌人造成{2}伤害，在{15}秒内提升{10}伤害。",
   "tr": "Etraftaki düşmanlara {2} hasar verir ve {15} saniye boyunca hasarı {10} artırır.",
   "uk": "Завдає {2} шкоди ворогам навколо та підвищує шкоду на {10} на {15} с.",
   "tw": "對周圍敵人造成{2}傷害，在{15}秒內提升{10}傷害。"
  }
 },
 {
  "SkillID": 751020,
  "GroupID": 751020,
  "RatingType": 5,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 8,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   751020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 20,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Machina_Tip_07",
  "RatingType_name": "Legend",
  "SkillType_name": "MachinaSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "주위에 {2}의 피해를 주고, {15}초간 피해 {10}, 공격속도가 {11} 증가합니다.",
   "en": "Deals {2} damage to nearby enemies and increases Damage by {10} and Attack Speed by {11} for {15} seconds.",
   "ru": "Наносит {2} урона врагам вокруг и на {15} сек. повышает урон на {10} и скорость атаки на {11}.",
   "fr": "Inflige {2} de dégâts aux ennemis proches et augmente les dégâts de {10} et la vitesse d'attaque de {11} pendant {15} s.",
   "es": "Inflige {2} de daño a los enemigos cercanos y aumenta el daño en {10} y la velocidad de ataque en {11} durante {15} s.",
   "it": "Infligge {2} danni ai nemici vicini e aumenta i danni di {10} e la velocità d'attacco di {11} per {15} s.",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu i zwiększa obrażenia o {10} i szybkość ataku o {11} na {15} s.",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe und erhöht für {15} Sek. den Schaden um {10} und das Angriffstempo um {11}.",
   "br": "Causa {2} de dano aos inimigos próximos e aumenta o dano em {10} e a velocidade de ataque em {11} por {15}s.",
   "id": "Memberikan {2} damage kepada musuh di sekitar dan meningkatkan Damage sebesar {10} dan Kecepatan Serang sebesar {11} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง และเพิ่มความเสียหาย {10} และความเร็วโจมตี {11} เป็นเวลา {15} วินาที",
   "ja": "周囲の敵に{2}のダメージを与え、{15}秒間、与ダメージが{10}、攻撃速度が{11}増加します。",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh và tăng {10} sát thương và {11} tốc đánh trong {15} giây.",
   "cn": "对周围敌人造成{2}伤害，在{15}秒内提升{10}伤害、{11}攻击速度。",
   "tr": "Etraftaki düşmanlara {2} hasar verir ve {15} saniye boyunca hasarı {10}, saldırı hızını {11} artırır.",
   "uk": "Завдає {2} шкоди ворогам навколо та на {15} с підвищує шкоду на {10} і швидкість атаки на {11}.",
   "tw": "對周圍敵人造成{2}傷害，在{15}秒內提升{10}傷害、{11}攻擊速度。"
  }
 },
 {
  "SkillID": 741010,
  "GroupID": 741010,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 8,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   741010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 20,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Machina_Tip_03",
  "RatingType_name": "Hero",
  "SkillType_name": "MachinaSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "주위에 {2}의 피해를 주고, {15}초간 공격력이 {10} 증가합니다.",
   "en": "Deals {2} damage to nearby enemies and increases Attack by {10} for {15} seconds.",
   "ru": "Наносит {2} урона врагам вокруг и повышает атаку на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts aux ennemis proches et augmente l'attaque de {10} pendant {15} s.",
   "es": "Inflige {2} de daño a los enemigos cercanos y aumenta el ataque en {10} durante {15} s.",
   "it": "Infligge {2} danni ai nemici vicini e aumenta l'attacco di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu i zwiększa atak o {10} na {15} s.",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe und erhöht den Angriff für {15} Sek. um {10}.",
   "br": "Causa {2} de dano aos inimigos próximos e aumenta o ataque em {10} por {15}s.",
   "id": "Memberikan {2} damage kepada musuh di sekitar dan meningkatkan Serangan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง และเพิ่มพลังโจมตี {10} เป็นเวลา {15} วินาที",
   "ja": "周囲の敵に{2}のダメージを与え、{15}秒間、攻撃力が{10}増加します。",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh và tăng {10} công lực trong {15} giây.",
   "cn": "对周围敌人造成{2}伤害，在{15}秒内提升{10}攻击力。",
   "tr": "Etraftaki düşmanlara {2} hasar verir ve {15} saniye boyunca saldırı gücünü {10} artırır.",
   "uk": "Завдає {2} шкоди ворогам навколо та підвищує атаку на {10} на {15} с.",
   "tw": "對周圍敵人造成{2}傷害，在{15}秒內提升{10}攻擊力。"
  }
 },
 {
  "SkillID": 741020,
  "GroupID": 741020,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 8,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   741020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 20,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 0,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Machina_Tip_04",
  "RatingType_name": "Hero",
  "SkillType_name": "MachinaSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "None",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "주위에 {2}의 피해를 주고, {15}초간 받는 피해가 {10} 감소합니다.",
   "en": "Deals {2} damage to nearby enemies and reduces damage taken by {10} for {15} seconds.",
   "ru": "Наносит {2} урона врагам вокруг и на {15} сек. снижает получаемый урон на {10}.",
   "fr": "Inflige {2} de dégâts aux ennemis proches et réduit les dégâts subis de {10} pendant {15} s.",
   "es": "Inflige {2} de daño a los enemigos cercanos y reduce el daño recibido en {10} durante {15} s.",
   "it": "Infligge {2} danni ai nemici vicini e riduce i danni subiti di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu i zmniejsza otrzymywane obrażenia o {10} na {15} s.",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe und senkt den erlittenen Schaden für {15} Sek. um {10}.",
   "br": "Causa {2} de dano aos inimigos próximos e reduz o dano recebido em {10} por {15}s.",
   "id": "Memberikan {2} damage kepada musuh di sekitar dan mengurangi damage yang diterima sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง และลดความเสียหายที่ได้รับ {10} เป็นเวลา {15} วินาที",
   "ja": "周囲の敵に{2}のダメージを与え、{15}秒間、受けるダメージが{10}減少します。",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh và giảm {10} sát thương phải nhận trong {15} giây.",
   "cn": "对周围敌人造成{2}伤害，在{15}秒内降低{10}受到的伤害。",
   "tr": "Etraftaki düşmanlara {2} hasar verir ve {15} saniye boyunca alınan hasarı {10} azaltır.",
   "uk": "Завдає {2} шкоди ворогам навколо та на {15} с знижує отримувану шкоду на {10}.",
   "tw": "對周圍敵人造成{2}傷害，在{15}秒內降低{10}受到的傷害。"
  }
 },
 {
  "SkillID": 741030,
  "GroupID": 741030,
  "RatingType": 4,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 8,
  "SkillClassType": 2,
  "HeroClassType": 5,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   741030
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 20,
  "SkillCastType": 0,
  "Distance": 0.0,
  "SkillSpeedRate": 0.0,
  "SkillRangeType": 1,
  "Range": 5.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": "Machina_Tip_05",
  "RatingType_name": "Hero",
  "SkillType_name": "MachinaSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "All",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "None",
  "SkillRangeType_name": "SelfRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None",
  "SkilTip_text": {
   "ko": "주위에 {2}의 피해를 주고, {15}초간 방어력이 {10} 증가합니다.",
   "en": "Deals {2} damage to nearby enemies and increases Defense by {10} for {15} seconds.",
   "ru": "Наносит {2} урона врагам вокруг и повышает защиту на {10} на {15} сек.",
   "fr": "Inflige {2} de dégâts aux ennemis proches et augmente la défense de {10} pendant {15} s.",
   "es": "Inflige {2} de daño a los enemigos cercanos y aumenta la defensa en {10} durante {15} s.",
   "it": "Infligge {2} danni ai nemici vicini e aumenta la difesa di {10} per {15} s.",
   "pl": "Zadaje {2} obrażeń wrogom w pobliżu i zwiększa obronę o {10} na {15} s.",
   "de": "Verursacht {2} Schaden an Gegnern in der Nähe und erhöht die Verteidigung für {15} Sek. um {10}.",
   "br": "Causa {2} de dano aos inimigos próximos e aumenta a defesa em {10} por {15}s.",
   "id": "Memberikan {2} damage kepada musuh di sekitar dan meningkatkan Pertahanan sebesar {10} selama {15} detik.",
   "th": "สร้างความเสียหาย {2} ให้ศัตรูรอบข้าง และเพิ่มพลังป้องกัน {10} เป็นเวลา {15} วินาที",
   "ja": "周囲の敵に{2}のダメージを与え、{15}秒間、防御力が{10}増加します。",
   "vi": "Gây {2} sát thương cho kẻ địch xung quanh và tăng {10} phòng thủ trong {15} giây.",
   "cn": "对周围敌人造成{2}伤害，在{15}秒内提升{10}防御力。",
   "tr": "Etraftaki düşmanlara {2} hasar verir ve {15} saniye boyunca savunmayı {10} artırır.",
   "uk": "Завдає {2} шкоди ворогам навколо та підвищує захист на {10} на {15} с.",
   "tw": "對周圍敵人造成{2}傷害，在{15}秒內提升{10}防禦力。"
  }
 },
 {
  "SkillID": 1000010,
  "GroupID": 1000010,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 2,
  "SkillClassType": 1,
  "HeroClassType": 4,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1000010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 1.7999999523162842,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 2.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "MobSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Monster",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 1000020,
  "GroupID": 1000020,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 2,
  "SkillClassType": 1,
  "HeroClassType": 4,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1000020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 5.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 2.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "MobSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Monster",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 1010010,
  "GroupID": 1010010,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 2,
  "SkillClassType": 2,
  "HeroClassType": 4,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1010010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 8,
  "SkillCastType": 1,
  "Distance": 1.7999999523162842,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 2.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "MobSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Monster",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 1010020,
  "GroupID": 1010020,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 2,
  "SkillClassType": 2,
  "HeroClassType": 4,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1010020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 3,
  "SkillCoolTime": 8,
  "SkillCastType": 1,
  "Distance": 5.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 2.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 1,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "MobSkill",
  "SkillClassType_name": "Active",
  "HeroClassType_name": "Monster",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Use",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 1100010,
  "GroupID": 1100010,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 2,
  "SkillClassType": 1,
  "HeroClassType": 4,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1100010
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 1.7999999523162842,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 2.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "MobSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Monster",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 1100020,
  "GroupID": 1100020,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
  "SkillType": 2,
  "SkillClassType": 1,
  "HeroClassType": 4,
  "AnimationIndex": 0,
  "Order": 0,
  "ConditionID": [],
  "ClassAbilityType": [
   0
  ],
  "ClassAbilityDetail": [],
  "AbilityActionGroupID": [
   1100020
  ],
  "LevelUpItemID": [],
  "LevelUpItemCnt": [],
  "SkillDelayTime": 0,
  "SkillCoolTime": 0,
  "SkillCastType": 1,
  "Distance": 5.0,
  "SkillSpeedRate": 2.0,
  "SkillRangeType": 2,
  "Range": 2.0,
  "TargetCnt": 0,
  "SimpleSkillUseType": 2,
  "ActivationDisplayType": 0,
  "SkillSound": null,
  "HitSound": null,
  "Icon": null,
  "RewardIcon": null,
  "FxName": null,
  "SkilName": null,
  "SkilTip": null,
  "RatingType_name": "None",
  "SkillType_name": "MobSkill",
  "SkillClassType_name": "BaseAttack",
  "HeroClassType_name": "Monster",
  "ClassAbilityType_name": [
   "None"
  ],
  "SkillCastType_name": "MoveEnemy",
  "SkillRangeType_name": "TargetRange",
  "SimpleSkillUseType_name": "Not",
  "ActivationDisplayType_name": "None"
 },
 {
  "SkillID": 1110010,
  "GroupID": 1110010,
  "RatingType": 0,
  "Level": 0,
  "OpenLevel": 0,
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